VelRahn

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  1. Quote:
    Originally Posted by Fleeting Whisper View Post
    Though the drops do increase with higher enemy ranks (Minion, Lieutenant, Boss, etc.), so if you can kill Bosses fast enough, it's worthwhile to set your difficulty to allow them.
    So basically the best "farming" setup would be -1/x8 with Bosses. That would ensure the best rate of return on recipes and other things that depend on mob type?
  2. Hi all,

    I've been playing on and off for a while now, and I just had a thought.

    I was on my level-shifted brute, who still had enemies set at +0 from a farm. I thought to myself "I better go up the difficulty so that I'm not seeing blues any longer", and then I thought "does it matter?".

    So, does mob level matter as far as the reward earned? Does it matter if I fight 50s vs. 51s or 52s? I know the inf. reward will increase, but is that it? Are there any other "drops" that are affected by mob level?

    Thanks in advance!


    vrk
  3. Here's my current live build for my 50 DM/FA/Soul:

    Villain Plan by Mids' Villain Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Demoniacal: Level 50 Magic Brute
    Primary Power Set: Dark Melee
    Secondary Power Set: Fiery Aura
    Power Pool: Fighting
    Power Pool: Flight
    Power Pool: Leaping
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Shadow Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(19)
    Level 1: Fire Shield -- RctvArm-EndRdx(A), RctvArm-ResDam(17), RctvArm-ResDam/EndRdx(27), RctvArm-ResDam/EndRdx/Rchg(42)
    Level 2: Smite -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(5), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Acc/Dmg/EndRdx(39)
    Level 4: Healing Flames -- Dct'dW-Heal/Rchg(A), Numna-EndRdx/Rchg(5), Numna-Heal/Rchg(9), Numna-Heal/EndRdx/Rchg(15), Numna-Heal(40)
    Level 6: Shadow Maul -- Oblit-Dmg(A), Oblit-Acc/Rchg(7), Oblit-Dmg/Rchg(7), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(43)
    Level 8: Boxing -- C'ngImp-Acc/Dmg(A)
    Level 10: Siphon Life -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Dmg/EndRdx/Rchg(13), Heal-I(50)
    Level 12: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48)
    Level 14: Fly -- Zephyr-ResKB(A)
    Level 16: Plasma Shield -- RctvArm-EndRdx(A), RctvArm-ResDam(17), RctvArm-ResDam/EndRdx(29), RctvArm-ResDam/EndRdx/Rchg(42)
    Level 18: Dark Consumption -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc/Rchg(23), Efficacy-Acc/Rchg(33), Efficacy-EndMod/Acc(34)
    Level 20: Consume -- Oblit-Dmg(A), Oblit-Acc/Rchg(21), Oblit-Dmg/Rchg(23), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(46)
    Level 22: Tough -- RctvArm-EndRdx(A), RctvArm-ResDam(25), RctvArm-ResDam/EndRdx(29), RctvArm-ResDam/EndRdx/Rchg(42)
    Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25)
    Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(45)
    Level 28: Burn -- Oblit-Dmg(A), Oblit-Dmg/Rchg(31), Oblit-Acc/Rchg(34), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(43)
    Level 30: Blazing Aura -- M'Strk-Acc/Dmg(A), M'Strk-Acc/EndRdx(31), M'Strk-Acc/Dmg/EndRdx(31), M'Strk-Dmg/EndRdx(37)
    Level 32: Midnight Grasp -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(36), C'ngImp-Dmg/EndRdx(37), C'ngImp-Dmg/EndRdx/Rchg(37)
    Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(39)
    Level 38: Rise of the Phoenix -- Oblit-Dmg/Rchg(A), M'Strk-Dmg/Rchg(50)
    Level 41: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Acc/Dmg/Rchg(46), Decim-Acc/EndRdx/Rchg(46), Decim-Dmg/Rchg(48)
    Level 44: Darkest Night -- DarkWD-ToHitdeb/Rchg/EndRdx(A), DarkWD-ToHitDeb/EndRdx(45)
    Level 47: Temperature Protection -- S'fstPrt-ResDam/Def+(A)
    Level 49: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50)
    ------------
    Level 1: Brawl -- C'ngImp-Acc/Dmg(A)
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Fury
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(40), RgnTis-Regen+(48)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(19)



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    Went with the Spiritual Alpha. Hits like a ton of bricks. I'm only at 22% (ish) Def, but 2 small purples brings me to the cap. Honestly I've found that the 22% is more than enough for 90% of the mobs I encounter, running at +0/x4. And the small purps cover the other 10% easily. Fire farms are a bit of a joke. +0/x8 and you don't need to worry about getting hit at all, although lack of a hard hitting AoE (a la Foot Stomp from SS) can make farming a bit slower than a SS/Fire. I don't farm a lot so it's fine for me.

    I'm going to look into rearranging some things to get Hasten worked into the build, but overall I'm really pleased with how well this toon just steamrolls along.
  4. Great thanks all! Especially Ocasta for the bind.

    Tank, are you saying to use Ocasta's bind above, just use "W" (or whatever the movement key is) instead of "lbutton"?
  5. Hi all,

    I've seen someone mention a bind that you bind to the left mouse button that will alternate between putting hasten and domination on auto. That way it makes it easier to maintain perma-dom.

    Anyone have this macro? My search-fu is atrocious.


    thanks!
    vrk
  6. Hi all,

    I've got a just-hit-30 Earth/Fire Dom, and I was wondering if there's a consensus on what I should set the difficulty level to for fastest leveling.

    As of now, I'm running at -1/x2. Should I bump this up? Leave it as is? Any info is greatly appreciated!



    Thanks,

    vrk
  7. I think you're having lag issues, because I've never had that happen to me.

    I used it twice just last night, once against a Boss, and the other time against a Boss and an EB. I've probably used that power 25 times or so since picking it up, and I've never seen the Boss mob sneak in a hit before the invuln kicks in.

    EDIT: This is on a DM/FA Brute.
  8. Quote:
    Originally Posted by Void Spirit View Post
    Wouldn't your attack chain still be full if you dropped Shadow Punch?
    I believe so, but I do use SP, for (if nothing else) fury building. And it does add a - 5ish% To Hit Debuff as well when it does hit (which is almost always considering the amount of Acc I've got on the toon).

    I had a thought tho. I could swap out the CIs in Shadow Maul and replace with Kinetic Combats. That would actually boost the defense over what I have now from having Combat Jumping, and I could then exchange out CJ for Hasten. I'd really still like to have another power slot tho
  9. Quote:
    Originally Posted by Void Spirit View Post
    In theory Hasten would have had the same purpose of bringing up DC and Consume (and Soul Drain and Fiery Embrace) faster. I am still leveling up, so I don't have personal experience as to whether Hasten is really necessary in your final build. You will learn from your own experience whether or not DC and Consume come up often enough without Hasten.
    True. I think my best bet is to play with it sans Hasten for a month or so and see if I like it or not. I can always burn a respec or copy the toon to Test and respec it there and try it with swapping CJ for Hasten. Then give that a month as well.

    My only issue with Hasten is that I don't have the hope of getting it near perma, as I can't get the Rchg from sets up high enough, so it would only be helping out for some of the time. But I haven't run any numbers, so that may be a completely false assumption and it would actually be up more often than I'm assuming it would be.

    Best of both worlds would be for me to get my vet power that lets me choose a travel power without the prerequisite, so I could drop Hover and put Hasten in there
  10. Quote:
    Originally Posted by Carnifax_NA View Post
    Err, where are the enhancements?

    I can only assume IO Muling is the reason Stone Cages is 6 slotted while Stalagmites, Fossilize, Gasses and Quicksand are a little underslotted? (not to mention Tough not having any slots at all, even if you're softcapped surely it's nice to have 2 extra slots in here just as a fallback? )

    Load the build into Mids and they'll show up.
  11. Quote:
    Originally Posted by Void Spirit View Post
    VelRahn,

    Why did you drop Hasten?

    Do you actually use Shadow Maul in your attack chain? I would have thought with all of your other attacks, that you wouldn't have time for Shadow Maul's long animation.

    If you are gasping for Endurance, why don't you add another slot to Stamina?

    Here is link to the Alpha Slot page:
    http://goingrogue.na.cityofheroes.co...lpha-slot.html

    I don't know the answer to your question about endurance, but notice that Spiritual Radial will also boost the healing you get from Healing Flames and Siphon Life.
    I had originally planned on Hasten when I first made the post, but I've found that I just don't need it for the attack chain. So I decided to pick up CJ instead for the extra defense and I also get another LotG 7.5% +Rchg with it. If there's another reason I should have kept Hasten that I'm not seeing I'm willing to reconsider. I just felt that having it wasn't necessary.

    I don't use SM as part of the regular attack chain. I save it for when I have a triangle/diamond layout of enemies and I can hit 3-5 of them at once (which happens once a spawn or so; I've gotten pretty good at getting them lined up). If I can't line them up or get past that initial use I keep it out of the rotation.

    I may have to pull a slot from Health to put into Stamina, but I went ahead and slotted a Rchg Alpha and I'll see what that does for me as far as bringing up DC and Consume faster.
  12. So I finally hit 50 on this toon yesterday. Once I hit 48 I decided to do a fire farm for giggles and was 50 ~4 hrs later. I had never done a farm before.

    Can I just say- holy ****!!!!! At one point HeroStats was logging something in the neighborhood of 50k XP/min. That's ridiculous.



    Anyway, I've started in on the Incarnate unlock, and I was curious as to what Alpha I should slot. It doesn't seem like I need damage, since Fury brings me pretty near the damage cap anyway.

    Looking back over this thread Galadiman suggested the Rech Alpha and Nalrok mentioned a Nerve (Acc) Alpha.

    My current build is shown below - slightly different from what I posted the last time. When in game, running CJ, Tough, Weave, both shields, and the damage aura feels like it drains end fairly quickly. Maybe a bit too quickly for DC/Consume to keep up (even with the 3 +Rechg LotGs).

    Should I be going for Rechg to get them back faster, or go some other route? It seems like going for a Rechg Alpha would help get my +End powers back faster AND recharge my attacks faster, making me SMASHier as a sweet bonus.

    I've only got one other toon to 50, and I don't play it much, so I've got almost no experience with the Alpha slot. Any advice is, as always, much appreciated!



    Villain Plan by Mids' Villain Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Demoniacal: Level 50 Magic Brute
    Primary Power Set: Dark Melee
    Secondary Power Set: Fiery Aura
    Power Pool: Fighting
    Power Pool: Flight
    Power Pool: Leaping
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Shadow Punch
    • (A) Crushing Impact - Accuracy/Damage: Level 50
    • (3) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    • (9) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    • (19) Crushing Impact - Damage/Recharge: Level 50
    Level 1: Fire Shield
    • (A) Reactive Armor - Endurance: Level 40
    • (17) Reactive Armor - Resistance: Level 40
    • (27) Reactive Armor - Resistance/Endurance: Level 40
    • (42) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    Level 2: Smite
    • (A) Crushing Impact - Accuracy/Damage: Level 50
    • (3) Crushing Impact - Damage/Endurance: Level 50
    • (5) Crushing Impact - Damage/Recharge: Level 50
    • (15) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    • (39) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    Level 4: Healing Flames
    • (A) Doctored Wounds - Heal/Recharge: Level 50
    • (5) Numina's Convalescence - Endurance/Recharge: Level 50
    • (9) Numina's Convalescence - Heal/Recharge: Level 50
    • (15) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
    • (40) Numina's Convalescence - Heal: Level 50
    Level 6: Shadow Maul
    • (A) Obliteration - Damage: Level 50
    • (7) Obliteration - Accuracy/Recharge: Level 50
    • (7) Obliteration - Damage/Recharge: Level 50
    • (13) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (40) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    • (43) Obliteration - Chance for Smashing Damage: Level 50
    Level 8: Boxing
    • (A) Crushing Impact - Accuracy/Damage: Level 50
    Level 10: Siphon Life
    • (A) Crushing Impact - Accuracy/Damage: Level 50
    • (11) Crushing Impact - Damage/Recharge: Level 50
    • (11) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    • (13) Crushing Impact - Damage/Endurance/Recharge: Level 50
    • (50) Healing IO: Level 50
    Level 12: Hover
    • (A) Luck of the Gambler - Recharge Speed: Level 35
    • (48) Luck of the Gambler - Defense/Endurance: Level 35
    Level 14: Fly
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
    Level 16: Plasma Shield
    • (A) Reactive Armor - Endurance: Level 40
    • (17) Reactive Armor - Resistance: Level 40
    • (29) Reactive Armor - Resistance/Endurance: Level 40
    • (42) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    Level 18: Dark Consumption
    • (A) Efficacy Adaptor - EndMod: Level 50
    • (21) Efficacy Adaptor - EndMod/Recharge: Level 50
    • (23) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
    • (33) Efficacy Adaptor - Accuracy/Recharge: Level 50
    • (34) Efficacy Adaptor - EndMod/Accuracy: Level 50
    Level 20: Consume
    • (A) Obliteration - Damage: Level 50
    • (21) Obliteration - Accuracy/Recharge: Level 50
    • (23) Obliteration - Damage/Recharge: Level 50
    • (33) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (34) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    • (46) Obliteration - Chance for Smashing Damage: Level 50
    Level 22: Tough
    • (A) Reactive Armor - Endurance: Level 40
    • (25) Reactive Armor - Resistance: Level 40
    • (29) Reactive Armor - Resistance/Endurance: Level 40
    • (42) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    Level 24: Weave
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (25) Luck of the Gambler - Defense/Endurance: Level 50
    Level 26: Soul Drain
    • (A) Obliteration - Damage: Level 50
    • (27) Obliteration - Accuracy/Recharge: Level 50
    • (33) Obliteration - Damage/Recharge: Level 50
    • (36) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (43) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    • (45) Obliteration - Chance for Smashing Damage: Level 50
    Level 28: Burn
    • (A) Obliteration - Damage: Level 50
    • (31) Obliteration - Damage/Recharge: Level 50
    • (34) Obliteration - Accuracy/Recharge: Level 50
    • (36) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (39) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    • (43) Obliteration - Chance for Smashing Damage: Level 50
    Level 30: Blazing Aura
    • (A) Multi Strike - Accuracy/Damage: Level 50
    • (31) Multi Strike - Accuracy/Endurance: Level 50
    • (31) Multi Strike - Accuracy/Damage/Endurance: Level 50
    • (37) Multi Strike - Damage/Endurance: Level 50
    Level 32: Midnight Grasp
    • (A) Crushing Impact - Accuracy/Damage: Level 50
    • (36) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    • (37) Crushing Impact - Damage/Endurance: Level 50
    • (37) Crushing Impact - Damage/Endurance/Recharge: Level 50
    Level 35: Fiery Embrace
    • (A) Recharge Reduction IO: Level 50
    • (39) Recharge Reduction IO: Level 50
    Level 38: Rise of the Phoenix
    • (A) Obliteration - Damage/Recharge: Level 50
    • (50) Multi Strike - Damage/Recharge: Level 50
    Level 41: Gloom
    • (A) Decimation - Accuracy/Damage: Level 40
    • (45) Decimation - Damage/Endurance: Level 40
    • (46) Decimation - Damage/Recharge: Level 40
    • (46) Decimation - Accuracy/Endurance/Recharge: Level 40
    • (48) Decimation - Accuracy/Damage/Recharge: Level 40
    Level 44: Darkest Night
    • (A) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50
    • (45) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
    Level 47: Temperature Protection
    • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
    Level 49: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (50) Luck of the Gambler - Defense/Endurance: Level 50
    ------------
    Level 1: Brawl
    • (A) Crushing Impact - Accuracy/Damage: Level 50
    Level 1: Sprint
    • (A) Celerity - +Stealth: Level 50
    Level 2: Rest
    • (A) Recharge Reduction IO: Level 50
    Level 1: Fury
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO: Level 50
    Level 2: Hurdle
    • (A) Jumping IO: Level 50
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (40) Miracle - +Recovery: Level 40
    • (48) Regenerative Tissue - +Regeneration: Level 30
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End: Level 50
    • (19) Performance Shifter - EndMod: Level 50



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  13. Here's what I'm working towards. I just hit 28. This is the final build with Set IOs in place. As of now, the toon only has common IOs slotted (and I only put those in place at 27 from SOs). I won't go to the set IOs until 47, and then I'll be using one build for commons and the other build you can switch to for the Set IOs.

    Went with the Fire APP, although I considered going Ice (and may still do so). I'm assuming that with the Fire APP I'll get more synergy with the damage from the /Fire secondary and I can BURN! things faster.

    Villain Plan by Mids' Villain Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Gaia's Flame: Level 50 Magic Dominator
    Primary Power Set: Earth Control
    Secondary Power Set: Fiery Assault
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Fire Mastery

    Villain Profile:
    Level 1: Fossilize -- Lock-Acc/Hold:30(A), Lock-Acc/Rchg:30(3), Lock-Rchg/Hold:30(5), Lock-EndRdx/Rchg/Hold:30(9), Lock-Acc/EndRdx/Rchg/Hold:30(13), Lock-%Hold:30(40)
    Level 1: Flares -- Thundr-Acc/Dmg:50(A)
    Level 2: Incinerate -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(3), C'ngImp-Dmg/Rchg:50(9), C'ngImp-Acc/Dmg/Rchg:50(19), C'ngImp-Acc/Dmg/EndRdx:50(43)
    Level 4: Fire Breath -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(5), Posi-Dmg/Rchg:50(7), Posi-Acc/Dmg/EndRdx:50(17), Posi-Dmg/Rng:50(46)
    Level 6: Quicksand -- Slow-I:30(A), ImpSwft-Dam%:30(7)
    Level 8: Air Superiority -- C'ngImp-Acc/Dmg:50(A)
    Level 10: Fire Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(11), Thundr-Dmg/Rchg:50(11), Thundr-Acc/Dmg/Rchg:50(15), Thundr-Acc/Dmg/EndRdx:50(40)
    Level 12: Stalagmites -- Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(13), Stpfy-Acc/EndRdx:50(15), Stpfy-Stun/Rng:50(23), Stpfy-Acc/Stun/Rchg:50(37), Stpfy-KB%:50(37)
    Level 14: Fly -- Zephyr-ResKB:50(A)
    Level 16: Embrace of Fire -- RechRdx-I:50(A), RechRdx-I:50(17)
    Level 18: Earthquake -- DarkWD-ToHitDeb:50(A), DarkWD-Rchg/EndRdx:50(21), DarkWD-ToHitDeb/Rchg:50(50), DarkWD-ToHitdeb/Rchg/EndRdx:50(50)
    Level 20: Combustion -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(23), Oblit-Dmg/Rchg:50(25), Oblit-Acc/Dmg/Rchg:50(27), Oblit-Acc/Dmg/EndRdx/Rchg:50(46)
    Level 22: Hasten -- RechRdx-I:50(A), RechRdx-I:50(25), RechRdx-I:50(31)
    Level 24: Stone Prison -- Acc-I:50(A)
    Level 26: Volcanic Gasses -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(27), BasGaze-Rchg/Hold:30(29), BasGaze-EndRdx/Rchg/Hold:30(31), G'Wdw-Dam%:50(34), NrncSD-Dam%:30(36)
    Level 28: Consume -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(29), Efficacy-EndMod/Acc/Rchg:50(31), Efficacy-Acc/Rchg:50(33), Efficacy-EndMod/Acc:50(34), Efficacy-EndMod/EndRdx:50(37)
    Level 30: Hover -- LkGmblr-Rchg+:50(A)
    Level 32: Animate Stone -- BldM'dt-Acc/Dmg:50(A), BldM'dt-Acc:50(33), BldM'dt-Dmg:50(33), ExRmnt-+Res(Pets):50(34), SvgnRt-PetResDam:50(36)
    Level 35: Combat Jumping -- LkGmblr-Rchg+:50(A), Ksmt-ToHit+:30(36)
    Level 38: Blaze -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(39), Decim-Dmg/Rchg:40(39), Decim-Acc/EndRdx/Rchg:40(39), Decim-Acc/Dmg/Rchg:40(40)
    Level 41: Rain of Fire -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(42), Posi-Dmg/Rchg:50(42), Posi-Dmg/Rng:50(42), Posi-Acc/Dmg/EndRdx:50(43), Posi-Dam%:50(43)
    Level 44: Fire Ball -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(45), Posi-Dmg/Rchg:50(45), Posi-Dmg/Rng:50(45), Posi-Acc/Dmg/EndRdx:50(46)
    Level 47: Fire Shield -- RctvArm-EndRdx:40(A), RctvArm-ResDam:40(48), RctvArm-ResDam/EndRdx:40(48), RctvArm-ResDam/EndRdx/Rchg:40(48)
    Level 49: Rise of the Phoenix -- Dsrnt-I:50(A)
    ------------
    Level 1: Brawl -- C'ngImp-Acc/Dmg:50(A)
    Level 1: Sprint -- Clrty-Stlth:50(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 1: Domination
    Level 4: Ninja Run
    Level 2: Swift -- Run-I:50(A)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(50)
    Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(19), EndMod-I:50(21)



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    I get 73.75% global recharge like this, which is enough for perma-Domination. There are no Purples/PvP sets, as I can't afford them.


    If anyone has any comments on slotting/IO choices I'd love to hear them.
  14. Sweet! /gratz!

    As an aside, how did you get that status box between your target box and compass that shows your various bonuses and def/resists?
  15. Thanks for the responses all!

    I had forgotten about the 2nd build that we can switch to on our toons. I'm going to do what crayhal did and make one for 20-40 stuff with generic/cheap IOs/sets (basically what the brute has now) and then when I hit 47 I'll start slotting the other build with the high end IO sets.
  16. Hi all,

    I just hit 42 on my brute, and I've been planning on waiting until 47 to start buying recipes for my IO sets. I just recently read that set bonuses don't function once you exemplar down past -3 levels of the IO.

    Assuming that's correct (and I didn't misread it), I'm guessing 35s would be most useful, as I'm not likely to exemplar down past that point for SFs/teams. So, what are my options for obtaining level 35 IOs as a 42? Can they still be purchased with Merits/AMerits/AE Ticket rolls, or is my only option going to be via the Market?

    Thanks in advance!

    vrk
  17. I've got a Fire/Earth Dom at 25 and a Dark/Fire Brute at 39 that I'll be working on. I'd love to get the Brute into the mid-40s and the Dom into the mid/upper 30s. If I can do that I'll be happy, happy, happy! If not, oh well, it's still going to be fun!
  18. Quote:
    Originally Posted by galadiman View Post
    If your brute card isn't already bloody, you're not doing it right.
    Hence the reason for coming in here and getting advice in the first place!!!


    You're sig is awesome, btw!
  19. I think that's backwards. I think Dom permas before Hasten. IIRC, you need ~70% +Rchg for permaDom, and upwards of 120% +Rchg for permaHasten.
  20. Quote:
    Originally Posted by YoumuKonpaku View Post
    Nitpicking since I'm a busybody, but this is incorrect and/or strangely worded.

    With 50% defense to melee you will reduce the chance to be hit to 5%, not 50% less. 50% less would imply that a critter with the base chance of 50% would be brought down to 25%. Defense is not multiplicative.

    The other misinformation, assuming you simply worded it strangely, would be that 50% defense completely protects you. There is a minimum chance to be hit of 5%. This is why we have a soft cap of 45%.

    This is, of course, ignoring more accurate than normal things such as rularuu eyes, LR with tower, and some of the new TF critters.
    Thanks for the clarification Youmu!
  21. They've also, with I18 (IIRC) smoothed Fury gain/depletion as well. You really can't hit more than about 80% Fury without doing something extreme because of diminishing returns, but the Devs made it so that once you have Fury built it doesn't decay near as fast as it used to.
  22. Well I do have 14 levels to go before this happens I could always do both on Test and run them for a month, then sell the set that I don't want.

    And you can't have my Brute license. I just laminated it and everything to keep it from getting all bloody while I'm beating up the meatheads.
  23. Quote:
    Originally Posted by Void Spirit View Post
    VelRahn, remember in Mids to always check the Sets & Bonuses Window for your build. In this case, it shows that you violated the Rule of 5 (i.e. won't get credit for): (i) one 5% recharge and (ii) two 1.125% HP bonuses.
    Thanks Void. I knew about the violations, I need to tweak it further or just live with it. I haven't looked into slotting KCs for the +Def yet, so that may help the issue.
  24. Thanks Nalrok. The only place I can conceivably think of taking that extra slot from would be Hasten, so I'll look into that. Good call about the Alpha Incarnate slotting!

    @Salty: I took Fly due to thematic reasons, but I agree that CJ would work better in there.

    Ok, so this is what I have as of now. I'm probably going to leave it as it is as far as slots go. I still need to look into slotting KCs for +Def and see what affect it has on the overall build.

    Thanks to everyone who gave their input, it was a HUGE help! If anyone has anything else to add I'm all ears!


    Villain Plan by Mids' Villain Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Demoniacal: Level 50 Magic Brute
    Primary Power Set: Dark Melee
    Secondary Power Set: Fiery Aura
    Power Pool: Fighting
    Power Pool: Flight
    Power Pool: Speed
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Shadow Punch
    • (A) Crushing Impact - Accuracy/Damage: Level 50
    • (3) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    • (9) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    • (19) Crushing Impact - Damage/Recharge: Level 50
    Level 1: Fire Shield
    • (A) Reactive Armor - Endurance: Level 40
    • (17) Reactive Armor - Resistance: Level 40
    • (27) Reactive Armor - Resistance/Endurance: Level 40
    • (42) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    Level 2: Smite
    • (A) Crushing Impact - Accuracy/Damage: Level 50
    • (3) Crushing Impact - Damage/Endurance: Level 50
    • (5) Crushing Impact - Damage/Recharge: Level 50
    • (15) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    • (39) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    Level 4: Healing Flames
    • (A) Doctored Wounds - Heal: Level 50
    • (5) Doctored Wounds - Recharge: Level 50
    • (9) Doctored Wounds - Heal/Recharge: Level 50
    • (15) Doctored Wounds - Endurance/Recharge: Level 50
    • (40) Doctored Wounds - Heal/Endurance: Level 50
    Level 6: Shadow Maul
    • (A) Obliteration - Damage: Level 50
    • (7) Obliteration - Accuracy/Recharge: Level 50
    • (7) Obliteration - Damage/Recharge: Level 50
    • (13) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (40) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    • (43) Obliteration - Chance for Smashing Damage: Level 50
    Level 8: Boxing
    • (A) Crushing Impact - Accuracy/Damage: Level 50
    Level 10: Siphon Life
    • (A) Crushing Impact - Accuracy/Damage: Level 50
    • (11) Crushing Impact - Damage/Recharge: Level 50
    • (11) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    • (13) Crushing Impact - Damage/Endurance/Recharge: Level 50
    Level 12: Hover
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (48) Luck of the Gambler - Defense: Level 50
    Level 14: Fly
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
    Level 16: Plasma Shield
    • (A) Reactive Armor - Endurance: Level 40
    • (17) Reactive Armor - Resistance: Level 40
    • (29) Reactive Armor - Resistance/Endurance: Level 40
    • (42) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    Level 18: Dark Consumption
    • (A) Efficacy Adaptor - EndMod: Level 50
    • (21) Efficacy Adaptor - EndMod/Recharge: Level 50
    • (23) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
    • (33) Efficacy Adaptor - Accuracy/Recharge: Level 50
    • (34) Efficacy Adaptor - EndMod/Accuracy: Level 50
    Level 20: Consume
    • (A) Obliteration - Damage: Level 50
    • (21) Obliteration - Accuracy/Recharge: Level 50
    • (23) Obliteration - Damage/Recharge: Level 50
    • (33) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (34) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    • (48) Obliteration - Chance for Smashing Damage: Level 50
    Level 22: Tough
    • (A) Reactive Armor - Endurance: Level 40
    • (25) Reactive Armor - Resistance: Level 40
    • (29) Reactive Armor - Resistance/Endurance: Level 40
    • (42) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    Level 24: Weave
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (25) Luck of the Gambler - Defense/Endurance: Level 50
    • (46) Luck of the Gambler - Defense: Level 50
    Level 26: Soul Drain
    • (A) Obliteration - Damage: Level 50
    • (27) Obliteration - Accuracy/Recharge: Level 50
    • (33) Obliteration - Damage/Recharge: Level 50
    • (36) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (43) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    • (45) Obliteration - Chance for Smashing Damage: Level 50
    Level 28: Burn
    • (A) Obliteration - Damage: Level 50
    • (31) Obliteration - Damage/Recharge: Level 50
    • (34) Obliteration - Accuracy/Recharge: Level 50
    • (36) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (39) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    • (43) Obliteration - Chance for Smashing Damage: Level 50
    Level 30: Blazing Aura
    • (A) Multi Strike - Accuracy/Damage: Level 50
    • (31) Multi Strike - Accuracy/Endurance: Level 50
    • (31) Multi Strike - Accuracy/Damage/Endurance: Level 50
    • (37) Multi Strike - Damage/Endurance: Level 50
    Level 32: Midnight Grasp
    • (A) Crushing Impact - Accuracy/Damage: Level 50
    • (36) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    • (37) Crushing Impact - Damage/Endurance: Level 50
    • (37) Crushing Impact - Damage/Endurance/Recharge: Level 50
    Level 35: Fiery Embrace
    • (A) Recharge Reduction IO: Level 50
    • (39) Recharge Reduction IO: Level 50
    Level 38: Rise of the Phoenix
    • (A) Obliteration - Damage/Recharge: Level 50
    • (50) Multi Strike - Damage/Recharge: Level 50
    Level 41: Gloom
    • (A) Decimation - Accuracy/Damage: Level 40
    • (45) Decimation - Damage/Endurance: Level 40
    • (46) Decimation - Damage/Recharge: Level 40
    • (46) Decimation - Accuracy/Endurance/Recharge: Level 40
    • (50) Decimation - Accuracy/Damage/Recharge: Level 40
    Level 44: Darkest Night
    • (A) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50
    • (45) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
    Level 47: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (50) Recharge Reduction IO: Level 50
    Level 49: Temperature Protection
    • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
    ------------
    Level 1: Brawl
    • (A) Crushing Impact - Accuracy/Damage: Level 50
    Level 1: Sprint
    • (A) Celerity - +Stealth: Level 50
    Level 2: Rest
    • (A) Recharge Reduction IO: Level 50
    Level 1: Fury
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO: Level 50
    Level 2: Hurdle
    • (A) Jumping IO: Level 50
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (40) Miracle - +Recovery: Level 40
    • (48) Regenerative Tissue - +Regeneration: Level 30
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End: Level 50
    • (19) Performance Shifter - EndMod: Level 50



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  25. As of now, I have Siphon Life 4-slotted with Crushing Impacts and the 1 Regen proc. Are you saying move the slot with the Regen proc to Health (for instance) and make SL a 3-slot CI and 1-slot Heal IO? Or find another slot entirely to keep SL at 5 slots total and have Health increase from 2 to 3 slots?

    I have never seen a purple IO as a drop. They're only available to level 50 toons, correct?