Tell me again we have War Walls?


Anti_Proton

 

Posted

When I say merge Terra Volta and Independence Port, I don't mean to keep the Terra Volta area the same size as it is now - it has quite a bit of filler that could be trimmed without losing any of the unique feature sof the zone, like Gordon Trench and the Reactor.
Plus, I also don't mean to keep it as an island - I mean make it occupy the whole southern end of IP, making the actual port area smaller and easier to travel around.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by je_saist View Post
What I am saying is that upgrading CoH to the Vista tech and removing the war-walls is going to take a lot of work. Implementing that type of upgrade would likely be almost as art intensive as simply creating new zones from scratch.

At some point somebody is going to have to pay for Noble Savage and his crew to sit in a chair and draw the new artwork. At some point somebody is going to have to pay for The Box and The Television and their crews to work the engine and maps to implement the "Vista" zoning.

So whose going to pay for that work?

More importantly, when is that work going to be done?
Well, since atm no work has been done on environments since GR, nowhere for now.

I would hope, however, that any future environment work would be done on revamping stuff.
Because, let's be clear here; Paragon does NOT need more zones.

Yes, that's opinion. It's also a fact that there are already too many zones Blueside sat there nearly empty, with sweet naff all being done with them. Whats the point in adding some super sweet new shiny to a whole new zone when you could put that effort instead into making a dead zone active again?

And I didn't know that about IP and Terra Volta...that's just plain daft, tbh.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Terra Volta was built by Time Lords. True story.


 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Well, since atm no work has been done on environments since GR, nowhere for now.
Actually, we have no idea of they've done any revamping work on the zones or not - it's a big job, so even if they started work on it right after GR came out, they still might not be done yet.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Ok I'm might get a bit of flak from this but, personally I like War Walls. It helps achieve the feeling that there is always a constant threat occurring and the war walls are there to help defend Paragon.

Hell even one of the badge missions asks you to help prevent Malta from nuking War Walls to kingdom come. While yeah the whole "rikti threat" is a bit redundant (especially on Freedom and Virtue due to the LGTF spam) due to the rikti being able to shut them down. It still helps keep other threats at bay i.e. Devouring Earth (to an extent) Family getting into Terra Volta, Arachnos invasion hordes, etc.


 

Posted

Quote:
Originally Posted by Pyrokinetix View Post
Ok I'm might get a bit of flak from this but, personally I like War Walls. It helps achieve the feeling that there is always a constant threat occurring and the war walls are there to help defend Paragon.
I admit they give a sense of grand scale, but the problem is, they often don't feel like they help protect paragon. they just feel like Big dumb objects that make paragon feel oppressive.

Quote:
Originally Posted by Pyrokinetix View Post
Hell even one of the badge missions asks you to help prevent Malta from nuking War Walls to kingdom come.
Actually, it was a rikti mission.


Click here to find all the All Things Art Threads!
Quote:
Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

Posted

Quote:
Originally Posted by AzureSkyCiel View Post
I admit they give a sense of grand scale, but the problem is, they often don't feel like they help protect paragon. they just feel like Big dumb objects that make paragon feel oppressive.



Actually, it was a rikti mission.
Ah yeah, my bad. It was against the Rikti. But there is a mish that involves you stopping Malta from tearing down a war wall with it's Kronos Titan


 

Posted

A big problem I have is lazy mission development where alternate dimensions or even the psychic plane is represented with War Walls.


"Samual_Tow - Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here."

 

Posted

Quote:
Originally Posted by EvilGeko View Post
What do we do with Terra Volta? It's about 2-4x the size it should be when you consider it fits inside Independence port?
It's a TARDIS.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

Whilst recognising the limits of tech and dev time I would love to see Paragon given a Praetoria style revamp.

Quote:
Originally Posted by AzureSkyCiel View Post
I admit they give a sense of grand scale, but the problem is, they often don't feel like they help protect paragon. they just feel like Big dumb objects that make paragon feel oppressive.
It is rather ironic that the Rogue Isles feel less enclosed and oppressive than parts of Paragon City. Perhaps Statesman wants to keep the walls because they'll come in useful to control the populace when he stages his coup.

(What? Look at the evidence of other dimensions! Dictatorship is in this man's blood! It's only a matter of time!)


 

Posted

Quote:
Originally Posted by Hyperstrike View Post
It's a TARDIS.
Too slow, I already beat you to that.

Quote:
Originally Posted by Scythus View Post
Terra Volta was built by Time Lords. True story.


 

Posted

Quote:
Originally Posted by Pyrokinetix View Post
Ok I'm might get a bit of flak from this but, personally I like War Walls. It helps achieve the feeling that there is always a constant threat occurring and the war walls are there to help defend Paragon.

Hell even one of the badge missions asks you to help prevent Malta from nuking War Walls to kingdom come. While yeah the whole "rikti threat" is a bit redundant (especially on Freedom and Virtue due to the LGTF spam) due to the rikti being able to shut them down. It still helps keep other threats at bay i.e. Devouring Earth (to an extent) Family getting into Terra Volta, Arachnos invasion hordes, etc.
I like the war walls too - and I think that if they did merge the zones, it would be nice to keep the walls around most of the hazard zones, as a way of containing the gangs there.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Cutler_Hammer View Post
Tell me again we have War Walls?
We have War Walls.




Character index

 

Posted

Quote:
Originally Posted by Silver Gale View Post
We have War Walls.
Thanks. I keep forgetting. (I'll be sure to triple check my Forum Post's Title from henceforth.)


 

Posted

Quote:
Originally Posted by Cutler_Hammer View Post
Thanks. I keep forgetting. (I'll be sure to triple check my Forum Post's Title from henceforth.)
"Henceforth" implies the word "from" already; there's no need to add it.


 

Posted

Quote:
Originally Posted by Cutler_Hammer View Post
Thanks. I keep forgetting. (I'll be sure to triple check my Forum Post's Title from henceforth.)

I'm pretty sure you can use 'edit post' to change the title.


Click here to find all the All Things Art Threads!
Quote:
Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
From the perspective of someone who plays all three sides, I think they look bloody 'orrible.

They do. But on the other hand the lore that goes with them is quite fun and without War Walls there'd be no need for the War Wall Defender badge.

Besides, I suspect taking them down will be a big deal... Dev time that could be better used for other things, like you know, maybe Power Pool customisation.



"You got to dig it to dig it, you dig?"
Thelonious Monk

 

Posted

Quote:
Originally Posted by Scarlet Shocker View Post
They do. But on the other hand the lore that goes with them is quite fun and without War Walls there'd be no need for the War Wall Defender badge.

Besides, I suspect taking them down will be a big deal... Dev time that could be better used for other things, like you know, maybe Power Pool customisation.
I think it would be less of a system programming issue and more of an art issue. That said, have the artists work at removing the war walls or have the artists work on Moonbase.


Let's Dance!

 

Posted

Quote:
Tell me again we have War Walls?
Okay, if that's what you want.

We have War Walls.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Replace them with sonic walls.

Hail Cole!


 

Posted

Quote:
Originally Posted by reiella View Post
I think it would be less of a system programming issue and more of an art issue. That said, have the artists work at removing the war walls or have the artists work on Moonbase.
Yeah, I would rather see CoH's art team work on bringing us cool new zones. Plus, I like the War Walls. It's one of the things that makes CoH unique and they keep Paragon City from being another generic city.


 

Posted

I'd like Atlas Park to have more fountains at the plaza, and for the "wild" look of the parks to be changed into a more landscaped look.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Golden Girl View Post
I'd like Atlas Park to have more fountains at the plaza, and for the "wild" look of the parks to be changed into a more landscaped look.
You and me both, GG. (I can't believe I said that)
One idea I had awhile ago for something new and cool for Atlas park would have been to make all the walls along the raised floors of City Hall become memorial walls, baring the names of all the heroes (from around the world), police, firemen, and paramedics who have given their lives for the sake of Paragon City.
Possibly to REALLY put it into perspective, have the warwalls of Atlas also serve as an extended memorial wall, with the odd bouquet and candle shrines to fallen loved ones.
All to serve as a humbling reminder that the world is made of both super men and laymen, but all it really needs is brave ones.


Click here to find all the All Things Art Threads!
Quote:
Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

Posted

Blueside is horribly outdated and in desperate need of a revamp.


 

Posted

Quote:
Originally Posted by Xzero45 View Post
Blueside is horribly outdated and in desperate need of a revamp.
That's always going to be a problem with a MMO as it ages though. We could hope for revamps as part of expansion budget [like say, the Ultra Mode touch ups we got], but it's really difficult to justify that sort of revamp.

Some companies can, and did very well with that, and I would like to see revamps happen, but, at the same time, I'd much rather see New stuff. And getting into a situation where you're spending most of your budget reworking existing stuff instead of generating new just doesn't feel good.


Let's Dance!