Sell me on your secondary Dark/???


Amy_Amp

 

Posted

This is a short and sweet request, I'm reading the various guides in the sticky but I'm still up in the air about I want my Corrupter to become.

Little background I'm several year vet who's been playing since day one but subscribing in 3-month chunks every year or so. I've gotten to 50 on four characters and am working on 5 and 6 (Which I left at 47 and 40 back during Issue 15) and among my other Alt's I realize I have no Corruptors in any of my twenty slots on Virtue.

Dropping a failed Brute build I have a slot free and know I want to have a Dark something Corrupter. My poor Issue 1 Dark/Empathy Defender brings back found memories of street sweeping and playing heal bot for teams but since then I've sworn of Defenders because of how sad it made me to have to solo with him. But I like Defenders so lets give Corruptors a try.

What I am looking for in essence is a Corruptor secondary that will support soloing but teams will be happy to have around. Storm is right out because I have it on two other characters and don't want a third with Storm.

Right now I'm deciding between Dark, Cold and Radiation with the fourth spot being given to anyone who wants to sell me on traps or Thermal. I've very leery of having to shield everyone even if the shields last four minutes and it's not a bad as trying to keep up Clear mind on everyone and how little those shields benefit me. But make a good enough argument and maybe you can sell me.

So there's my challenge to you, sell me on how great your secondary is


Jorrus 50 MercPoison Mastermind / Samuel Geary 50 Warshade/Triform
Relenia 50 DB/Will Scrapper / Jonas Geary 50 Cold/Storm Controller

'They don't call it a "Free Fire Zone" because it's filled with kittens and butterflies"-Obsidius

 

Posted

D3!!! Dark miasma is the #1 soloing/team friendly secondary to me. Traps has a lot of great points as well but I like dark better as a playstyle preference.

Dark gives you some of everything..heal/buff/debuff/crowd control/FLUFFY/stealth.

Dark mastery doesnt give you a 2nd hold BUT it has a much better soul drain plus a self rez. You can turn a team wipe into a massive resurrection party and make a grand comeback.


@Injenius~Virtue
Stonefather - 50 Stone/WP/Soul brute
Sable Affliction - Earth/Dark/Fire Dom
Wild Cipher - Beast/Time MM

 

Posted

A ???/Dark corr can tank the ITF without melee on the team.

A Fire/Dark corr can run at -1 x 6 as soon as you have tarpit and rain of fire - level 6/8 ish.

An Ice/Dark corr can tank most things in the game with all of its slows and debuffs and Blizzard/Tarpit is cheating.

Rain of Arrows and Tarpit?

Sonic + Tarpit?

Radiation + Tarpit? So minus defense and Resistance?

Do you like healing, debuffing, slowing, -to hit, -resistance, fear, pets and the damage buffed by 30%?

Stop by your friendly neighborhood Corruptor shop and take one for a test ride.


 

Posted

Quote:
Originally Posted by Infernus_Hades View Post
A ???/Dark corr can tank the ITF without melee on the team.

A Fire/Dark corr can run at -1 x 6 as soon as you have tarpit and rain of fire - level 6/8 ish.

An Ice/Dark corr can tank most things in the game with all of its slows and debuffs and Blizzard/Tarpit is cheating.

Rain of Arrows and Tarpit?

Sonic + Tarpit?

Radiation + Tarpit? So minus defense and Resistance?

Do you like healing, debuffing, slowing, -to hit, -resistance, fear, pets and the damage buffed by 30%?

Stop by your friendly neighborhood Corruptor shop and take one for a test ride.
They are taking Dark blast, what whey want is to figure out the secondary.


 

Posted

Yes to repeat, I am committed to Dark/
I don't want Archery, don't want Rad, Fire

I want a Dark/ character but right now I'm not sure what to pair it with
Right now I have one vote for /Dark and no other votes


Jorrus 50 MercPoison Mastermind / Samuel Geary 50 Warshade/Triform
Relenia 50 DB/Will Scrapper / Jonas Geary 50 Cold/Storm Controller

'They don't call it a "Free Fire Zone" because it's filled with kittens and butterflies"-Obsidius

 

Posted

Dark/Storm. How is this even a question? Dark Pit plus Thunderclap means you get an Mag 4 AOE stun on a 60 second cooldown, one of the best synergies in the game. The self-heal from your primary makes up for one of Storm's biggest weaknesses, no self-heal. Throw on a Spiritual Alpha slot and you're buffing your recharge, heals and stuns, which, incidentally, are your mainstay soft control. Anything that resists stuns inordinately will be quickly at the accuracy floor, courtesy of hurricane and the debuffs from Dark, in the rare instance they'll be standing anyway.

Freezing Rain blows Tar Patch away: More effective vs. flyers, built in damage, and faster base recharge. And don't get me started on the pure, liquid awesome that is Lightning Storm.


 

Posted

I also mentioned and I'll repeat no Storm, I have a Storm Controller and a Storm MM. I'm all stormed out.

My only two requirements is that I'm happy with Dark as my primary, not sure on my secondary, and by the way no Storm. So Dark? And right now the only recommendation is Dark/Dark.


Jorrus 50 MercPoison Mastermind / Samuel Geary 50 Warshade/Triform
Relenia 50 DB/Will Scrapper / Jonas Geary 50 Cold/Storm Controller

'They don't call it a "Free Fire Zone" because it's filled with kittens and butterflies"-Obsidius

 

Posted

If you've never played Dark/TA, it's an interesing one.

- Siphon Life makes up for the lack of a "Heal Arrow"

- Oil Slick Arrow gives you AoE that Dark/ is lacking in

- With Flash Arrow and Dark's -tohit, you can be very survivable and easily cap defense

The only thing is that TA is much better as a defender with higher base -res that helps make up for the damage gap. Additionally, you get OSA a lot sooner and don't sacrifice any damage in it for being a defender - it's actually higher when you consider that you get more -res from Disruption Arrow and Acid Arrow (-20% each vs. -15% each for a corrupter).

Fire off a Flash Arrow before each fight then start with a TT followed by OSA and you've got immobilized, burning mobs that are on fire, falling down, can't hit you (provided you build up enough Ranged and AoE defense) and have their defense knocked way down. Again, easier on a defender, but still very good on a corrupter.


Current:
Fridgerato - Traps/Ice (Frdm)
Gadgetron - Grav/TA (Lbrty)

Ice/Kin Guide

 

Posted

I tend to look for synergy when considering pairings and other than stacking -tohit Dark Miasma doesn't do much for Dark Blast. Dark Blast is the only blast set with a heal, so I tend to want to pair it with secondaries that lack one. It also lacks Aim, so I like to pair it with a secondary with a defense debuff. These aren't inviolable rules for me or anything, but things I take into consideration.

Dark/Traps has some good synergy. The -tohit works well with the +defense from the FFG. The immobilize from TT helps prevent a lot of the scatter you get from the "avoid" effect in Acid Mortar. There's also the heal it gets you, which really helps to make for an overall very survivable package.

Dark/Cold - The -tohit along with the +defense shields means your teammates will be very safe. You, on the other hand...well at least you have a small heal.

Dark/Rad - The self heal will be redundant but you do get a defense debuff and can stack -tohit.

My favorite Dark Blast Corruptor is my Dark/Sonic, but that wasn't on your list of options.


 

Posted

Dark Miasma is good with virtually anything, and Dark Pit + Howling Twilight works for you as a solo aoe stun, with HT being also good on a team for team rez. Tar Patch + Tentacles + Nightfall = decent aoe damage for mowing through solo mobs. Pick up the self rez in one of the epics and you've got a TPK Recovery kit (self rez, then team rez).

Radiation Emission is likewise good, with -def and -tohit to go with making things easier to hit with your Dark Blast and its -tohit. Plus... you know. It's Radiation Emission.

Neither has to deal with any single target team buffs, which is a plus in my opinion.


 

Posted

Traps

If you don't know why then you shouldn't be playing.. Okay just kidding..

But Traps really. Honestly ANY AT with Traps is godlike and game breaking.

You gain full positional soft defense cap with Traps and some minor assistance from slotting your primaries.

You can solo 0/8 missions easily. Once Alpha slotted I am sure you will be able to handle the highest setting with no problems.

Triage Beacon gives you very good regen. Upwards to 500% which is where Regen scrappers and brute are at.

Every power in Traps is usable. Not many sets can boast that.

Trust me when I say this Traps is that good.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Dark Blast is good. Trading in Damage for the ability to mitigate some damage is always good.

I personally enjoyed pairing it with Thermal, and Trick Arrow.

Trick arrow is a bag of tricks that never seems to run out of options. There is always something available. Dark, to my knowlege though will not ignite Oil Slick arrow, so take apprentice charm or an energy based Origen. But on the overall, Dark/TA can be beast. A little slow to start, but beast in the end.

Thermal. I liked this because I could heal, I could sustain myself soloing, and sometimes the to hit aspect of Kinetics or Dark Miasma's heal is just not reliable enough for me. Plus thermal has some very solid debuffs. I am not a fan of Anchors so Thermal (Although a little more micromanagy because you can shield people) is good for me. Again...a little slow to start but then solid.

What I want to know is if you are making a themed character. If you are then thematicaly certain sets would already be excluded. A demon for instance would benefit from the thermal set for theme and junk.


 

Posted

I'm biased with Dark powers in general, with 8 toons based around it so far, so i'll be voting for /Dark.

I'd also suggest if you were to ever make a /Kin, Dark Blast is a nice choice to pair with it, for mitigation reasons.


 

Posted

Dark/Cold is a great set, but its solo power blooms very late. If you mostly team up to level 36, this is a solid choice. Great buffs, fabulous debuffs. Drawback, it might feel a bit too similar to Storm (or that may be a plus since you like Storm, but want something a bit different).

Dark/Traps is where I would go. Great solo. Great on a team. Great vs. large spawns. Great vs. single hard targets. Tentacles plus Traps is super groovy (I play a defender Traps duo with my wife, I am Traps/Archery but she is Traps/Dark).


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Sorry, I guess I didn't read the OP thoroughly enough. Ah well. I'll offer up Radiation as a solid pick. Tentacles the Mace Mastery patron immobilize will keep your toggle anchor and all his buddies in place while you rain hot chocolate goodness on them.


 

Posted

Quote:
Originally Posted by Supernumiphone View Post

My favorite Dark Blast Corruptor is my Dark/Sonic, but that wasn't on your list of options.
Then sell me on Dark Sonic, my only "hell no" was on Storms because of how many Storms I already have

So two votes for Dark one vote against

One vote for traps
I've thought for a long time about traps but how exactly is it going to help? I know the nice shield is good, and triage beacon is a good boss fight weapon but what else do it have going for it.

One vote for cold one meh vote for it
Infrigment looks nice but the rest of the power set is pure team based but yes at mid 30's I get Benumb for mitigation and our old standard of rain to get rid of resistances plus Heat loss for endurance. The rest of the powers are four shields and snow storm is a solo useless power considering it drinks endurance like no ones business. In essence there are five powers in the set are 100% useless while solo. Which is why /cold makes me leery.

I also have two dark horses in a vote for Traps and Trick Arrow

Traps is interesting is that there are two useless (IE very situational) powers in Poison trap and Time bomb. While trick arrow has no useless powers it has duplicates (IE having to hit the enemy with both acid and disruption) and there is draw issues with Trick arrow which is a vote against it.

Sell me on your favorites, as long as it's not Storm I'll consider it, front runners at this point are Dark, Traps and Cold, does not mean you can't sell me on Sonic, Trick arrow or RE (With AM which is oh so nice)


Jorrus 50 MercPoison Mastermind / Samuel Geary 50 Warshade/Triform
Relenia 50 DB/Will Scrapper / Jonas Geary 50 Cold/Storm Controller

'They don't call it a "Free Fire Zone" because it's filled with kittens and butterflies"-Obsidius

 

Posted

Quote:
Originally Posted by CptAdder View Post
One vote for traps
I've thought for a long time about traps but how exactly is it going to help? I know the nice shield is good, and triage beacon is a good boss fight weapon but what else do it have going for it.

Traps is interesting is that there are two useless (IE very situational) powers in Poison trap and Time bomb.
Poison trap is not useless and not very situational. Along with the AoE hold, it also causes a massive and long-lasting -regen debuff, so it's useful against both large hordes and in boss fights.

If you're teaming, you'll get little use out of Trip mine and almost no use from Time Bomb. They're both better if you solo.

As for the rest of traps, it's a nice blend of defensive and offensive powers. Acid mortar debuffs resistance and defense. Seeker Drones debuff tohit. Caltrops debuffs speed. All of them cause some extra damage that can scourge, putting Traps up there with Kinetics and Sonics as a solid damage-boosting secondary. Yet it also has a solid regeneration pet and one of the best defense shields in the game. Traps has a little of everything, and it's a good choice if you want a character with a lot of utility options.

Quote:
While trick arrow has no useless powers it has duplicates (IE having to hit the enemy with both acid and disruption) and there is draw issues with Trick arrow which is a vote against it.
I've never noticed the draw on my TA controller, but I can see others having a problem with it. TA is all debuff and controls, with no defense, but with the addition of one massive damage causing power in Oil Slick Arrow. TA is good for people who like controllers; you lock down the mob and then kill them, either one at a time or in one large conflagration.

I'm not going to sell you on one or the other. I make characters based on concept, myself. But you could do well with any of the corruptor secondaries, there isn't a truly bad one in the bunch.


...
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Life is funny. Death is funnier. Mass slaughter can be hilarious.

 

Posted

I am a bit partial to dark\kin. I love my lvl 50 corruptor with this combo. Pretty easy to soft cap, toss out TT, then dark pit, run in fulcrum shift, jump back and start blazing away with TT and night fall with the damage buff from fulcrum.

So:
-massive targeted heal (gotta be wiling to get close to use it)
-self speed buff by 10
-speed boost to get yourself on teams (it's really not that bad if you bind it)
-TT + dark pit + Fulcrum + TT + Nightfall (repeat) is just an awesome and safe combo


The Porcelain God - DarkKinetics Corruptor
Meat Juice - DarkDarkSoul Brute
Pretty and Strong - Do you really have to ask?

 

Posted

One benefit of /traps is that the traps themselves can draw aggro so there have been times when I was near death and then the mob started to attack the traps instead.

Dark/dark is just a solid combo. You are literally a tanktrollercorr.

Dark/cold. More on the support side, but T.T. + Sleet is a nice combo. Dark adds -tohit to a set that already debuffs the hell out of mobs. Cold is underplayed for how good it is.

Dark/traps and even /ta really. T.T. again mixes well with keeping mobs in the needed debuff area. /traps will be more defensive, /ta will be more offensive with Oil Slick. I'll point out the biggest TA fanboy that I know of ended up playing a TA/dark defender and absolutely loved it so much they basically didn't play anything else. I don't see why Dark/ta couldn't work out rather well.


 

Posted

So votes for /Kin, more for /Dark and more for /Traps

I'll be rolling up my character tomorrow, so I'll decide in the morning.


Jorrus 50 MercPoison Mastermind / Samuel Geary 50 Warshade/Triform
Relenia 50 DB/Will Scrapper / Jonas Geary 50 Cold/Storm Controller

'They don't call it a "Free Fire Zone" because it's filled with kittens and butterflies"-Obsidius

 

Posted

I'll try to sell traps a bit by describing the typical fight. Let's say you're soloing at +1x8, you might not need all these tools for easier fights.

You've got your forcefield generator summoned of course.

Summon seeker drones to the edge of the group. They'll draw aggro and completely absorb the alpha strike, while debuffing the enemies.

Meanwhile you run into the middle of the crowd and plant a poison gas trap. Now the crowd has their regen debuffed and are stuck in the puking animation.

BTW, running into the middle of the crowd was perfectly safe because of the distracting seeker drones and your high defences. On teams you'll be right on the heels of the brute/tank into the middle of the crowd.

Plant acid mortar. This pet spams AOEs that debuff defence and resists.

At this point you'll probably throw caltrops and hop out of the group and TT them to keep everyone rooted in the damage patches. Now blast dark attacks on your debuffed, immobilized victims.

Caltrops, acid mortar and poison gas traps all take a few procs for extra damage and control.

Anyway it's a fun set and a safe one, and I don't want you to think it's all about setting up traps and then pulling things into them.


 

Posted

I have a Traps/Dark blast defender. It's the opposite 'good' twin to a proposed corruptor. The -tohit in dark blast really is a fit for traps because traps is lower in tohit debuff than the other debuffs. Traps is a killer set really, extra good on larger spawns. It has superior debuff to regen, resistance, and defense. It has other powers that stun, hold, reduce damage potential, and perception. The pseudopets of seeker drones can and will take the nastiest first attacks from foes reducing your chance of dying on the first assault. Increase in your recharge rate is critical to a traps build!


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

I think we need to know what you want to do with this toon, teaming, pvp, dueling, soloing? The inherent scourge really helps dark blast so I think even with the recent changes to defender solo damage corruptors still come out as the way to go with this blast set.

I say /cold because sleet is that good, the shields are always appreciated on teams and I hate healing. Also this is a pretty decent dueling build. This combo will take some serious player skill to play and make shine but has a real high ceiling with IO's and late game.

Not a fan of /traps it is insanely good but a bit slow for my tastes. If you want to do solo GM/AV this is the way to go.

I tried dark/kin but I just dont enjoy how clicky /kin is.

/Dark or /rad would work too both are great but I just dont enjoy them that much and I don't know why.

The real answer is /storm the synergy is so good you should honestly consider adding a third storm toon. My biggest beef with dark blast is the single target damage feels really lacking so anything that increases damage does wonders but the lure of lighting storm, tornado is just one of the countless synergies storm brings to dark blast.


 

Posted

Quote:
Originally Posted by CptAdder View Post
This is a short and sweet request, I'm reading the various guides in the sticky but I'm still up in the air about I want my Corrupter to become.

Little background I'm several year vet who's been playing since day one but subscribing in 3-month chunks every year or so. I've gotten to 50 on four characters and am working on 5 and 6 (Which I left at 47 and 40 back during Issue 15) and among my other Alt's I realize I have no Corruptors in any of my twenty slots on Virtue.

Dropping a failed Brute build I have a slot free and know I want to have a Dark something Corrupter. My poor Issue 1 Dark/Empathy Defender brings back found memories of street sweeping and playing heal bot for teams but since then I've sworn of Defenders because of how sad it made me to have to solo with him. But I like Defenders so lets give Corruptors a try.

What I am looking for in essence is a Corruptor secondary that will support soloing but teams will be happy to have around. Storm is right out because I have it on two other characters and don't want a third with Storm.

Right now I'm deciding between Dark, Cold and Radiation with the fourth spot being given to anyone who wants to sell me on traps or Thermal. I've very leery of having to shield everyone even if the shields last four minutes and it's not a bad as trying to keep up Clear mind on everyone and how little those shields benefit me. But make a good enough argument and maybe you can sell me.

So there's my challenge to you, sell me on how great your secondary is
Traps hand down if you want to do both! Cold is great, but lacks the offense traps bring. Rad is nice if you like to wait for the toggles :P Solo you won't be sorry and with what traps brings you'll never be lacking for an invite!

FYI, traps is not slow if you build for recharge. You can softcap and have perma hasten both. I do speed teams on mine all the time and never hear "you're to slow"!

Edit: BTW, if you want to solo a GM go rad. AV you're fine.


@MARTy McFly

 

Posted

Quote:
Originally Posted by plainguy View Post
...
Triage Beacon gives you very good regen. Upwards to 500% which is where Regen scrappers and brute are at. ...
Since when? Rolls a /regen brute.


Words to the wise aren't necessary- it's the stupid ones that need them.

"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality