In Preparation for LGTF...


Adeon Hawkwood

 

Posted

i team with the same people every week for the wtf's.

and i got 20 minutes for kahn and 26 minutes for lgtf. we arent screaming at each other nor making people miss mishs to do it.

we hit goal after goal and get out. its real hard these days to ind 7 others that you dont have to carry or have to explain every detail likes its their first day on the game.which i find real werid cause 7 year vets shouldnt have to be explained anything by now!

im glad i got my group to play with.id go insane if i had to pug


 

Posted

Quote:
Originally Posted by Kiken View Post
It has recently started to become standard practice on Union (well, in one Global channel anyway) to run LGTF as an all-bikini team...
Do you mean the the avatars, or the players, or both? If it's either of the last two, then shouldn't you wait a few months for summer? I think it'd make recruiting for the TF runs much easier.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by PuceNonagon View Post

It's a highly-stealthable TF if you have SS and mez protection.
I wouldn't say that, considering your stealth is boned if a rikti drone hits you(And they will see you, even through invis and stealth IO's). If you have high defense or just pack purples you should be fine.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

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Quote:
Originally Posted by bAss_ackwards View Post
Just did a speedy LGTF with a pickup group in 35 minutes.
Yes. Was AWERRRERSOME!!! Great job on that!


 

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Quote:
Originally Posted by Severe View Post
i team with the same people every week for the wtf's.

and i got 20 minutes for kahn and 26 minutes for lgtf. we arent screaming at each other nor making people miss mishs to do it.

we hit goal after goal and get out. its real hard these days to ind 7 others that you dont have to carry or have to explain every detail likes its their first day on the game.which i find real werid cause 7 year vets shouldnt have to be explained anything by now!

im glad i got my group to play with.id go insane if i had to pug
Well...such is why I figured I'd ask on the forums first.

Some vets don't run with the same people every week (or, well, ANY week); some vets haveen't focused on the team-oriented content.


Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level

 

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Originally Posted by GreenPiranha View Post
Wow I think the Barracuda arc is WAY more fun than the blueside one... the last mission is actually fun as opposed to just clicking mindlessly on Reichsman for 30 minutes.

Not sure why all the hype of why this one is so hard..its awesome and not that difficult!
Because if you don't have a MM/def or lots of debuffing or ridiculous damage, Reichs recovers while invulnerable as much as you can do while he isn't, so you get 2 hours of frustration.

I've seen teams that could easily cope with Kahn be unable to get anywhere with Cuda.


It's true. This game is NOT rocket surgery. - BillZBubba

 

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Originally Posted by Wicked_Wendy View Post
The order for attack on the Mitos is Yellow (Melee), Blue (Ranged) and then Green (Holds/Immobs and pour on the damage after the regen drops).
I saw someone saying this on a LGTF last night as well so I'm going to ask, why spam immobilizes? AFAIK you need to Hold them to drop the shield, they are already immobilized. The only reason I know of to spam immobilizes is if you're got them slotted iwth the change to hold proc.


 

Posted

One question I've always been curious about and never seen answered (in spite of having been doing this TF since it came out) is what exactly do the Pylons really do in the Hammi mission?

I've seen people argue that you take them out first, or that you leave them in place while dealing with the Mitos. I've never seen anyone in game who really seemed to know what they actually did, but they seemed to be parroting what they had seen before (which is, of course, understandable).

I'd just like to know if there is an optimal option (kill first, kill last, etc).


Too many alts to list.

 

Posted

Quote:
Originally Posted by GreenPiranha View Post
Wow I think the Barracuda arc is WAY more fun than the blueside one... the last mission is actually fun as opposed to just clicking mindlessly on Reichsman for 30 minutes.

Not sure why all the hype of why this one is so hard..its awesome and not that difficult!
I'm with this assessment of the situation. Heck, I've enjoyed the BSF more than the KTF so far.

-Gate


@Generator
Mostly Pinnacle, with scattered alts on Liberty, Freedom, and Justice.


I had a great time playing with you!

 

Posted

Quote:
Originally Posted by docbuzzard View Post
I've seen people argue that you take them out first, or that you leave them in place while dealing with the Mitos. I've never seen anyone in game who really seemed to know what they actually did, but they seemed to be parroting what they had seen before (which is, of course, understandable).
I've never noticed them doing anything. At all. The fight seems the same whether you drop them before or after Hami/Mitos.

Anyone care to use a Power Analyzer/Surveillance on the Pylons/Hami/Mitos before anything is defeated and see if there is anything special?


 

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Quote:
Originally Posted by Master Zaprobo View Post
I've never noticed them doing anything. At all. The fight seems the same whether you drop them before or after Hami/Mitos.

Anyone care to use a Power Analyzer/Surveillance on the Pylons/Hami/Mitos before anything is defeated and see if there is anything special?
Good idea, I'll try to take my Huntsman on a LGTF and see if surveillance can give a definitive answer to this conundrum.


Too many alts to list.

 

Posted

Quote:
Originally Posted by PuceNonagon View Post

It's a highly-stealthable TF if you have SS and mez protection.
I totally agree that it is stealthable, but the group definitely needs to know where they are going. The maps on some missions are huge!


Global Name: Denver Nugget
Playing since i3 on 8 servers

 

Posted

The explanation I was given by one team leader was the pylons reduce Hami's range (it wasn't clear whether they meant attack range or perception/aggro range, and I didn't ask). No idea whether there's actually any truth to that, but the rest of the team seemed to agree.


 

Posted

Quote:
Originally Posted by docbuzzard View Post
One question I've always been curious about and never seen answered (in spite of having been doing this TF since it came out) is what exactly do the Pylons really do in the Hammi mission?

I've seen people argue that you take them out first, or that you leave them in place while dealing with the Mitos. I've never seen anyone in game who really seemed to know what they actually did, but they seemed to be parroting what they had seen before (which is, of course, understandable).

I'd just like to know if there is an optimal option (kill first, kill last, etc).
Pylons are preventing wormholing the Hami to different place


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
I saw someone saying this on a LGTF last night as well so I'm going to ask, why spam immobilizes? AFAIK you need to Hold them to drop the shield, they are already immobilized. The only reason I know of to spam immobilizes is if you're got them slotted iwth the change to hold proc.

The Holds/immobs have nothing to do with attempting to actually "HOLD" a Mitos.. they float in the green jello and never move at all. The Holds help to defeat their regen which allows you to actually defeat them. Immobs work as well and can help if you have only limited holds on a team. I am not saying it's impposible to defeat without and as I mention I did it a while back with a team but it takes a long time and you can expect numerous deaths while you grind through one Green Mitos after another.

Just a side note on team composition and what I mentioned previously here. I did a LGTF on tuesday and the first thing we lost was a Troller to a nasty DC they never came back. Next during mission one the Brute, our only real aggro control character, quit because he was upset we were actually taking our time and collecting shards instead of Speed running to the end. Finally we lost a third to a RL emergency. With no brute or tank and very limited holds availavle we managed to complete the TF in just under 2 hours.. we did fail mission three but we were down to 5 by the time we hit Hamidon in mission 4 and it took a LONG time. Like I said there is no 100% mandatory team build required. Things like a good Tank, a really good troller with holds, ect all help but if you have good players just about any combination can be effective.


�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon

 

Posted

Quote:
Originally Posted by Wicked_Wendy View Post
The Holds/immobs have nothing to do with attempting to actually "HOLD" a Mitos.. they float in the green jello and never move at all. The Holds help to defeat their regen which allows you to actually defeat them. Immobs work as well and can help if you have only limited holds on a team. I am not saying it's impposible to defeat without and as I emntion I did it a while back with a team but it takes a long time and you can expect numerous deaths while you grind through one Green Mitos after another.
I know why you need to hold them, my point was that I'm pretty sure immobilizes don't help defeat their resistance/regen shield unless you have a hold proc in them. You seem to be implying that stacking regular immobilizes on them will help.

The way it works (AFAIK) is that they have a toggle which provides very high regen/resistance but will drop when they are held or stunned (as toggles used to behave for players). Since they have ludicrously high stun protection Holds are the only way to get them to drop the toggle. I don't think immobilizes help them drop the toggle at all.

Beating them through the toggle is another option but the things that will help there are damage, -resist, -regen and res(heal), the latter not available to players (ok, you could also use slows and benumb on the other greens to try and stop them healing as much)


 

Posted

Quote:
Originally Posted by Wicked_Wendy View Post
The Holds/immobs have nothing to do with attempting to actually "HOLD" a Mitos.. they float in the green jello and never move at all. The Holds help to defeat their regen which allows you to actually defeat them.
Actually the holds take down the shields on the green mitos which enables you to do real damage. With the shields up you can see how lousy your damage is. It's not about regen.


Too many alts to list.

 

Posted

Quote:
Originally Posted by docbuzzard View Post
One question I've always been curious about and never seen answered (in spite of having been doing this TF since it came out) is what exactly do the Pylons really do in the Hammi mission?

I've seen people argue that you take them out first, or that you leave them in place while dealing with the Mitos. I've never seen anyone in game who really seemed to know what they actually did, but they seemed to be parroting what they had seen before (which is, of course, understandable).

I'd just like to know if there is an optimal option (kill first, kill last, etc).
As far as I know, the Pylons are just a mission objective - they don't alter the rest of the misison in any way.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Used surveillance on hami while pylons were up, no negative modifiers to any of his stats at all (including perception and range).


 

Posted

I think there's something wrong with this thread. It's all full of useful information about the game, with no flaming, trolling or threats to quit. I think it might be a sign of the end times.


 

Posted

Quote:
Originally Posted by Camper View Post
I think there's something wrong with this thread. It's all full of useful information about the game, with no flaming, trolling or threats to quit. I think it might be a sign of the end times.
Does this mean I have to call you a doody head to avert the Apocalypse?


Too many alts to list.

 

Posted

Quote:
Originally Posted by Biowraith View Post
Used surveillance on hami while pylons were up, no negative modifiers to any of his stats at all (including perception and range).

heheh somehow I suspected this was the case. this is just the latest FOTM strategy for taking down Hami in Lady Grey. I have done numerous LGTFs where the pylons stayed up and where they were gone and really never noticed any difference in how often or how much damage Hami was doing while we cleared Mitos. I've told several new leaders that people were leaving them up but I didn't know if it changed a thing. OBVIOUSLY it doesn't.

Oh and there is NOTHING written in stone that says while the Melee players are taking out yellows the ranged can't already be tackling blues.. I did it with my Blaster on one and by the time the yellows were gone I'd managed to take out all but one blue.


�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon