In Preparation for LGTF...


Adeon Hawkwood

 

Posted

Anyone have crib notes on generally accepted practices for this?

I ask because yes, I find myself being dragged out of my solo hole to run the occasional TF for Notices. I managed to run Kahn a couple of times without borking things too badly. If I do venture a go at the LGTF, I'd like to be prepared, as I'm sure would some other players who don't run the TF often (I've run it once, and darned if I can remember much from it).

There are a couple of guides, but they may not be current (TP foe?). I figured a little preparatory discussion here couldn't hurt (and apologies if this should be in Player Questions).

So, if anyone has commonly accepted shortcuts, preferred Hami strategies, AT roles, things specifically NOT to do...please share.

Thanks.


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Posted

The kicker is Hami. You need someone who can apply holds, plus a mix of melee and ranged. As long as those conditions are satisfied, it'll be easier than the WSTs to date. Plus it's the first WST we've gotten that's shared, so everyone can play with everyone.


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Posted

Well, different groups run it differently, but mez protection and stealth is very handy. Also a couple of EoEs can make the hami mish much easier.

It's a highly-stealthable TF if you have SS and mez protection.


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Posted

Quote:
Originally Posted by Bosstone View Post
The kicker is Hami. You need someone who can apply holds, plus a mix of melee and ranged. As long as those conditions are satisfied, it'll be easier than the WSTs to date. Plus it's the first WST we've gotten that's shared, so everyone can play with everyone.
I think Kahn is easier than LGTF... at the very least, it's shorter.


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Posted

Quote:
Originally Posted by PuceNonagon View Post
I think Kahn is easier than LGTF... at the very least, it's shorter.
Kahn's pretty easy, but from everything I've heard Barracuda is a giant PITA (never ran it myself).


De minimis non curat Lex Luthor.

 

Posted

*grins* If you've got gravs on the team, especially ones like me who like Wormholing the Rikti into Hami during the next-to-last-mish, try to make sure they don't inadvertently Wormhole the PYLON into Hami as well. It can be rather embarrassing.

Enough folks have done the LGTF to advise the order for taking out the Riders - there's usually a good reason to listen to them.

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Posted

People sometimes purposely fail the first mission by getting Penny killed, and they more frequently fail the mission (again, on purpose) that tells you to rescue Glacia and Infernia and fight Hro'Dtohz.


 

Posted

LGTF is one of my fave TFs. The MiniHami is a great mission, and I wish it was in more places in the game. It's really not hard, and I've seen this TF take as little as 30 minutes on a super-speed team. But generally, without shortcuts, it can take 70-90 minutes, if you don't go out of your way to kill everything. Bosstone speaks sooth. And it can be a VERY profitable TF if you take your time. Just remember, get melee, ranged, AND HOLDS. (at least 2 or 3 hold powers on the team that can be spammed is enough - even decently slotted Epic hod powers are enough).


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Posted

Quote:
Originally Posted by Bosstone View Post
Kahn's pretty easy, but from everything I've heard Barracuda is a giant PITA (never ran it myself).
That's true. I just avoided the 'cuda on my villians and I'll just run the LGTF with them this week.


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Posted

************************************************** ***********
SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS
************************************************** ***********


1st mission strait forward. Go to End save Penny come back to front and Fight Clockwork King.

NOTE: A small group can rush to the back rescue Penny and someone Us Vet TP [Assemble the Team] to bring all including Penny back to the door.

2nd Mission: Strait forward, fight through take each group[ of Riders. 4 Groups. 1 st is 1, 2nd is 2, etc. Some people just run past everything and kill the riders. Most people take them out in order: Famine, Pestilence, Death, War

3rd Mission aka Chatty Kathy. 2 NPC will fight with you can need escorts. The others are just rescue and they run off. 1 can die and you can still "win" the mission. Lost of people kill the off to auto fail the mission.

4th Mission. Hami Time:
Lots of different ways to do this.
1 Rikti and Pylons: Some groups Take out the Rikti then Mitos, and Pylons last. Some take out Rikti and Pyons first. Another, Tank Herds Rikti into the Goo and they fight Mito and Hami. Sometimes they take a few Mitos with them. EoE's from Hami Raids also work here. Yellow are weak to Melee, Blues are weak to Range, Green need to be held(Mag 10) then any damage.

Tip: MM's Hide behind a Big rock and send pets in at Mitos, but don't come out until all pets are dead.

Tip: Most attacks cause -Regen and -Heal (meaning healing as less effect onm you, inspirations, self heal, heal other, etc) Range of Attack is Line of Sight, If you get 3 or 4 stack on you, bereak LoS and wait for them to ware off.

5th and Last mission: Either fight your way down or have someone tp the team. Take out 1st AV, 2nd AV spawns, take him out. Take out the Generators.
Note: There will be ambushes with each Generator Destroyed. Adterward, farm the rest of the map for Purples and shards or just leave.


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Posted

Five missions:

Mission 1: In this mission you run to the end of the mission, rescue Penny and fight your way out through clockwork. I believe that if Penny gets killed the mission fails so speed runs will often do that to save time.

Mission 2: In this mission you fight through the sewers and meet the 4 riders (Rikti Heavy Assault Suits with special powers). You fight them four times, first against one rider, then 2, then 3 and finally all four. I think that the optimal killing order is: Famine, Pestilence, War, Death although a good team can generally just zerg them.

Mission 3: This is the longest mission and the most popular to fail. You have to fight through the building and caverns to rescue 2 members of omega team, 6 psychics and kill Dra'Gon. Getting the first member of Omega team killed will fail the mission and as such is a popular strategy.

Mission 4: Hami Time! General strategy is to clear the Rikti and Towers first then do Hamidon as in a raid. Basid rules: Yellow Mitos are vulnerable to melee attacks. Blue Mitos are vulnerable to Single Target Ranged attacks, Green Mitos need to be held (a total of mag 10 holds are required) it is technically possible to do ti without holding them but the DPS required makes it generally infeasible on a PUG. Some people will use EoEs to make this easier but on non-masters runs people generally opt to zerg it.

Mission 5: Either TP or fight to the last room. The big bad guy (I forget his name) and Honoree are near the portal surrounded by Rikti. Most team opt to pull them back a bit to avoid fighting them together but a tough team can just zerg them. Afterward destroy the four generators. Watch out for respawning Rikti.

Team Composition: As with most high level content regen debuffs are always very nice to have along for the AVs since it decreases the total damage required form your team. Additionally having sufficient holds for the green mitos vastly increases your chance of getting past them. Controllers/Dominators are obviously the best source of these since almost all have one and they get much better base stats but a decent number of Blasters, Defenders, Corruptors and Masterminds will have one although it's a crapshoot as to how well it's slotted. Melee toons have some access to them in Epic pools but in my experience very rarely take them.


 

Posted

TIP: Leader uses [Self Destruct] at mission complete of the first mission. Leader then goes to Hospitol, which is right next to Lady Grey.

TIP: When Team exits first mission, head accross the "chasm" as the the next mission is usually in one of 2 spots and both are over by the opposite War Wall.


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Posted

Watch out for the pylons by the second door.

It's embarrassing to die outside a mission like that.


 

Posted

Thanks for the input everyone - this will definitely help. Like I said, I've done one, it was with my Emp, and it was mostly a blur. I've never been on a traditional Hami raid.

Quote:
Originally Posted by Bosstone View Post
The kicker is Hami. You need someone who can apply holds, plus a mix of melee and ranged. As long as those conditions are satisfied, it'll be easier than the WSTs to date. Plus it's the first WST we've gotten that's shared, so everyone can play with everyone.
That's good, so I can probably pretty much bring anyone and they'd have a role. My Ill/TA might not be bad for the hold part (two ST holds), though he does already have a rare slotted.

Thanks to those who pointed out the order for the mitos and their weaknesses.

Quote:
Originally Posted by PuceNonagon View Post
Well, different groups run it differently, but mez protection and stealth is very handy. Also a couple of EoEs can make the hami mish much easier.

It's a highly-stealthable TF if you have SS and mez protection.
Which would be good for my INV tank, who has SS and a +stealth proc. And he has access to Assemble the Team. Of course, tanking and any lead role that might play really isn't my comfort zone.

Quote:
Originally Posted by Dark_Respite View Post
*grins* If you've got gravs on the team, especially ones like me who like Wormholing the Rikti into Hami during the next-to-last-mish, try to make sure they don't inadvertently Wormhole the PYLON into Hami as well. It can be rather embarrassing.
Heh...my other character that has the rare slotted is my Grav/Storm. I could see trying that and messing up and/or getting myself killed.


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Posted

Quote:
Originally Posted by Blood_Beret View Post
TIP: Leader uses [Self Destruct] at mission complete of the first mission. Leader then goes to Hospitol, which is right next to Lady Grey.
My teams often sit the team leader next to LG in the first mission. You save at least 10-15 seconds over the Self-Destruct strategy!


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Posted

Quote:
Originally Posted by EvilGeko View Post
My teams often sit the team leader next to LG in the first mission. You save at least 10-15 seconds over the Self-Destruct strategy!
In the time it takes to get Penny killed, the team could have used Assemble the Team to bring her to the door (and the person using it better be smart enough to put her right next to the door else she runs off to fight the Clockwork King) and then killed the Clockwork King (for a good shot at a Shard drop).

The leader should watch the CK's hp and use Self-Destruct at about 10% health so that when the mission is complete, the leader can instantly pop to the hospital.

So... maybe you'll lose only 5 seconds.


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Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
Five missions:

Mission 1: In this mission you run to the end of the mission, rescue Penny and fight your way out through clockwork. I believe that if Penny gets killed the mission fails so speed runs will often do that to save time.

Mission 2: In this mission you fight through the sewers and meet the 4 riders (Rikti Heavy Assault Suits with special powers). You fight them four times, first against one rider, then 2, then 3 and finally all four. I think that the optimal killing order is: Famine, Pestilence, War, Death although a good team can generally just zerg them.

Mission 3: This is the longest mission and the most popular to fail. You have to fight through the building and caverns to rescue 2 members of omega team, 6 psychics and kill Dra'Gon. Getting the first member of Omega team killed will fail the mission and as such is a popular strategy.

Mission 4: Hami Time! General strategy is to clear the Rikti and Towers first then do Hamidon as in a raid. Basid rules: Yellow Mitos are vulnerable to melee attacks. Blue Mitos are vulnerable to Single Target Ranged attacks, Green Mitos need to be held (a total of mag 10 holds are required) it is technically possible to do ti without holding them but the DPS required makes it generally infeasible on a PUG. Some people will use EoEs to make this easier but on non-masters runs people generally opt to zerg it.

Mission 5: Either TP or fight to the last room. The big bad guy (I forget his name) and Honoree are near the portal surrounded by Rikti. Most team opt to pull them back a bit to avoid fighting them together but a tough team can just zerg them. Afterward destroy the four generators. Watch out for respawning Rikti.

Team Composition: As with most high level content regen debuffs are always very nice to have along for the AVs since it decreases the total damage required form your team. Additionally having sufficient holds for the green mitos vastly increases your chance of getting past them. Controllers/Dominators are obviously the best source of these since almost all have one and they get much better base stats but a decent number of Blasters, Defenders, Corruptors and Masterminds will have one although it's a crapshoot as to how well it's slotted. Melee toons have some access to them in Epic pools but in my experience very rarely take them.

Okay lets add to this a bit

Mission one.. If you are also looking to get a few shards and some Vanguard Merits then fight your way to Penny. Be aware that once freed the cutscene begins and afterwards in addition to any Rikti still alive Clockwork start arriving to ambush. One easy method around that is to have someone on the team wirh teleport or ATT get back to the mission entrance and teleport the whole team, including Penny, to the door. After that go down the stairs, get some INF and potential salvage drop by beating the Clockwork King.. you know the AV that will award a ton of INF.

Mission Two .. always, always attack Famine first at each of the areas he spawns. I forget why exactly something about him being the one that hampers Regen or whatever? But just follow everyone's lead and take him down first.

Mission three .. this is then one MOST teams will TRY to fail simply because dealing with Glacia and Infernia can be a major pain. They have Lengthy speeches they run through before they will follow anyone and they also spawn ambushes. Add trying to find the 6 psychics held hostage and most teams will just lead the sisters into a huge Rikti mob and wait for Mission Failed.


Mission four.. Hami is the toughest mission in this TF. If your team leader doesn't recruit at least one Controller with some good holds or a few other ATs with a hold/immob or two you are in for a very LONG battle that you may never win. I did manage to complete this mission with one team a while back that had none of this... We used every temp hold/immob we could muster to aid us. By the way.. A good tank can taunt the Rikti into the jello and let Hami and his Mitos kill them off IF you don't feel like fighting them for INF, Vanguard Merits and/or XP if you have people on the team that are NOT 50 yet. Not sure if it actually helps or not but most teams these days leave the Pylons alone until after all the Mitos are defeated supposedly it cuts down on the attack damage Hami can do while your battling Mitos. The order for attack on the Mitos is Yellow (Melee), Blue (Ranged) and then Green (Holds/Immobs and pour on the damage after the regen drops). expect a few deaths during the Mitos portion and its best to select one player as the targeting source and have evereyone else target through him/her. That way everyone is concentrating their fire on the same Mitos.

Mission five.. you can battle your way to the end of simply stealth/TP to where the AVs are. A word of advice do not let the team start attacking and taking out generators until both AVs have been defeated. Once you start attacking generators ambushes spawn and the last thing you need while trying to take out an AV is a huge ambush with several bosses pouring in on top of you. Honroee won't spawn until Hro' Dtohz is about half dead and he sits happily waiting to be taunted while you finish off the Rikti General.

Team composition? I have done this countless times since the Incarnate system started and while some teams work better than others there is no set ONE team make up that works. Debuffs are a big help so maybe look for a Rad or someone with DM. As I mentions HOLDS are a huge help in mission four.. a good Plant Controller or Earth or whatever can be a big help there. You have AVs in Mission one (Clockwork King), Three (Dra'Gon) and in the final mission ( Hro'Dtohz and Honoree) The Riders in Mission two and believe it of not the Weakened Hamidon in mission four are only Elite Bosses but a good Tank or Brute to hold aggro is almost a must. Other than that have fun with whatever is available.. Grab a blaster or two for some potential added holds/immobs, a VEAT or two increases everyone's defense, Scrappers can cut lose and have a blast slicing into mobs of Rikti.. and don't forget you need SOME Melee in Mission four to take down the Yellow Mitos.

Don't be in a huge rush to SPEED this thing. You can grab a lot of Vanguard Merits from it ( Oh and gee we seem to be having Mothership raids almost nightly now so why rush through a TF that is loaded with RIKTI and then run off to fight them in a lag soaked atmosphere on the Mothership?) I did a kill all LGFT on a good team and in 1 hour and 42 minutes we completed after clearing every single map (okay we did NOT clear the Hamidon map since there are Rikti and DE on the cliffs above and we went straight to the pylons). You can cut some time by failing mission three if you like and even more by teleporting to the end in Mission five. I have done this and seen a LGTF finish in slightly more than 1 hour.
This TF seems to be about the second best for shard drops so unless you have all you need.. and do we really have any clue exactly how many we will eventually need as new power slots open up? If your working on your very rare you need two Notice of the well and 40 shards just to craft the favor of the well you need. Grab all you can get.. keep in mind the lousy exchange rate for breaking down components.... It takes four shards to BUILD a Hero One DNA but break one down and NC Soft awards you 1 shard. Nothing like charging 75% of the value of an item to convert it!


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Posted

With a good team you can finish the LGTF in under half an hour. With a REALLY good team, you can finish in under 20 minutes.

The standard practices of teams I've been on is as follows:

1st mish: Stealth to Penelope, free her, a team member at the door hist Assemble the Team. Team leader books it for Lady Grey while the team kills CK.

2nd mish: Straightforward, kill the riders and their surrounding mobs.

3rd mish: Find the two heroes, get 'em killed (bonus points if Infernia gets bugged and lets you attack her)

4th mish: Pylons only, ignore the Rikti and train them into the goo if possible. The greens only need 10 mag of holds stacked on 'em, so as long as you've got a good Dom or APP/PPP holds they shouldn't pose a problem.

5th mish: Stealth to the final room, Assemble the Team, bum rush (or pull) Hro'Dtohz, bum rush (or pull) the Honoree. At this point, depending on how well the team is doing, one team member can spike the portal generators.

My philosophy on TFs is the faster the better. You can get inf and shards from radio mishes, and you can get Vanguard merits from Borea mishes. The only thing you can't get from those is Reward Merits, and since TFs are the best source of them, I'd rather get them done quickly. This also applies to NotWs.


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Posted

Quote:
Originally Posted by gec72 View Post
Heh...my other character that has the rare slotted is my Grav/Storm. I could see trying that and messing up and/or getting myself killed.
Just for fun, you can wormhole Hami to the different place (you have to kill pylons first though)

Quote:
Originally Posted by Wicked_Wendy View Post
Mission five.. you can battle your way to the end of simply stealth/TP to where the AVs are. A word of advice do not let the team start attacking and taking out generators until both AVs have been defeated. Once you start attacking generators ambushes spawn and the last thing you need while trying to take out an AV is a huge ambush with several bosses pouring in on top of you. Honroee won't spawn until Hro' Dtohz is about half dead and he sits happily waiting to be taunted while you finish off the Rikti General.
But it is soooo much fun to pull Hro'Dtohz to Honoree's spawn point and have someone to spike generators. Incoming ambushes from destroyed generators and defeated Hro'Dtohz make this fight totally epic.


 

Posted

It has recently started to become standard practice on Union (well, in one Global channel anyway) to run LGTF as an all-bikini team...


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Posted

2 points

1) Be very clear on what speed your team is using. It makes for a less pleasant experience when not everyone is on the same page. Have the "I want shards" vs "I want speed" debate before the leader clicks "agree to form a task force".

2) A dom/troller isn't required for Hami. I've seen team recruiting get stalled looking for this when the tools to stack mag 10 holds were already on the team. Many blast sets have a hold as well as epics.


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Posted

Quote:
Originally Posted by PuceNonagon View Post
That's true. I just avoided the 'cuda on my villians and I'll just run the LGTF with them this week.
Wow I think the Barracuda arc is WAY more fun than the blueside one... the last mission is actually fun as opposed to just clicking mindlessly on Reichsman for 30 minutes.

Not sure why all the hype of why this one is so hard..its awesome and not that difficult!


 

Posted

Quote:
Originally Posted by NordBlast View Post
But it is soooo much fun to pull Hro'Dtohz to Honoree's spawn point and have someone to spike generators. Incoming ambushes from destroyed generators and defeated Hro'Dtohz make this fight totally epic.

Well it can be fun when you have a team that can handle that but I have seen team wipes from someone deciding to attack a single generator while we were battling Hro" DTohz. As I lay there face down with a Rikti Cheif Soldier standing on my head I couldn't help but wonder "OKay and exactly why were you off attacking a generator WHILE we were fighting the AV?"

I've done the opposite as well.. One favorite battle in particular involved taking down the Phallanx controller, Romulus and Requeim all at the same time in mission 3 of the ITF. At one point I didn't even realize we were doing it and when it was over I was amazed! Of course the next mission against Romulus and the healing Nictus went very smoothly as well.. and we took him on the step with the customary ambushes. I have done both Honoree and Hro'Dtohz at once but don't recall ever doing both of them and dealing with the ambushes at once.. Can I assemble the ALL VEAT team I had when we took down Romulus and Requeim? If so I am more than willing to give it a try.. that team had so much defense nothing could stop us!


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Posted

I will just add my 2 cents to what everyone else said.

The Hami can be hard but just get a good mix and its simple, you can just rush it and power your way through. Master run is much harder since you need to take it a little slower and run out if you start taking damage.

Make sure you have a jetpack or flight and it has some time on it makes fighting Mitos easier.

I have always pulled the Rikti into the goo and they do help damage the Mitos some.

Also if your looking for drops/xp and its a speed run - try and get some people to stay and have the leader just quit and don't call it in (repeat with whoever is next till it lands on someone who's staying)

There are a ton of Rikti in the last mission especially in the last room alone.


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Posted

Just did a speedy LGTF with a pickup group in 35 minutes.


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