strongest powersets ?


2Sly4U

 

Posted

is there such a thing as "Strongest powersets ?
i'm just curious what people consider to be strongest sets for melee or ranged ?
what is really good for solo and or groups.

before anyone asks by definition what i'm looking for by strongest powersets i meant by good damage,defense,surival, powersets that won't have targets that will resist alot of damage. things along those lines because i've played alot of powersets and still haven't found anything that completely fits.

past characters for me
ice/ice blaster
dual pistol/tech blaster
psi/grav dominator
fire/dark corruptor
bot/ff mastermind
dual blade/ninja stalker (only lvl 50)
ele/ele dominator (32)
thug/trap mastermind (12)

as you can kinda tell i'm not too big on melee however i managed to get one to 50 lol. anyway all of these tend to be decent but lack in defensive/survivability at certain points.


 

Posted

Quote:
Originally Posted by 2Sly4U View Post
is there such a thing as "Strongest powersets ?
i'm just curious what people consider to be strongest sets for melee or ranged ?
what is really good for solo and or groups.

before anyone asks by definition what i'm looking for by strongest powersets i meant by good damage,defense,surival, powersets that won't have targets that will resist alot of damage. things along those lines because i've played alot of powersets and still haven't found anything that completely fits.

past characters for me
ice/ice blaster
dual pistol/tech blaster
psi/grav dominator
fire/dark corruptor
bot/ff mastermind
dual blade/ninja stalker (only lvl 50)
ele/ele dominator (32)
thug/trap mastermind (12)

as you can kinda tell i'm not too big on melee however i managed to get one to 50 lol. anyway all of these tend to be decent but lack in defensive/survivability at certain points.
you're pretty much not gonna find what you're looking for in regards to a powerset that has no targets that can resist the damage. Pretty much ever attack type has a mob type that will resist your particular brand of damage.

Robots, most undead, Carnies, and a few others resist psy damage. Alot of mid to late game stuff resists, smashing/lethal...and even some early game stuff (i'm looking at you, longbow). Negative energy has it's bane in the form of CoT ghosts. Energy is resisted by a few. Even fire and cold has it's counter-mobs. IF there are Toxic resistant mobs in the game, i'm not sure it would really matter as there isn't a powerset with any large amounts of toxic damage. There is no "one trick for everyone" damage type.


RaikenX is currently seeking new quotes to add to his signature.
Someone say something funny.
Quote:
Originally Posted by Smiling_Joe View Post
::looks at RaikenX's signature::
Something funny.
That'll do, pig. That'll do.

 

Posted

Quote:
Originally Posted by RaikenX View Post
you're pretty much not gonna find what you're looking for in regards to a powerset that has no targets that can resist the damage. Pretty much ever attack type has a mob type that will resist your particular brand of damage.

Robots, most undead, Carnies, and a few others resist psy damage. Alot of mid to late game stuff resists, smashing/lethal...and even some early game stuff (i'm looking at you, longbow). Negative energy has it's bane in the form of CoT ghosts. Energy is resisted by a few. Even fire and cold has it's counter-mobs. IF there are Toxic resistant mobs in the game, i'm not sure it would really matter as there isn't a powerset with any large amounts of toxic damage. There is no "one trick for everyone" damage type.
i believe bane spiders and the lvl 40+ snakes have higher toxic resist, and any mob that has dull pain or healing flames resists toxic

the only good thing about toxic dmg is there is no def type for toxic, the only way to defend against toxic dmg attacks is positional def


 

Posted

If you're looking something which has attacks which no one resists, I would suggest VEATs with leviathan mastery.

Spiders have pure lethal attacks, pure smash attacks, pure toxic attacks, combined smash/energy attacks, and from leviathan, pure cold attack and pure negative attack.

Widows have pure lethal attacks, pure psychic attacks, combined lethal/toxic attack, and from leviathan, pure cold attack, pure toxic attack, and pure negative attack.


 

Posted

hmm well thats something to keep note of lol.
someone told me awhile ago how alot of mobs resist fire at high lvls such as SF/TF
and some other types also mentioned lethal was high resist later on which bugged me because some of my favorite powers are lethal lol.
however my concern right now is trying to sort out what i can do alot with for ranged damage powers.


 

Posted

Quote:
Originally Posted by 2Sly4U View Post
hmm well thats something to keep note of lol.
someone told me awhile ago how alot of mobs resist fire at high lvls such as SF/TF
and some other types also mentioned lethal was high resist later on which bugged me because some of my favorite powers are lethal lol.
however my concern right now is trying to sort out what i can do alot with for ranged damage powers.
It is generally partially balanced by lethal, smashing, and fire having higher attack values as far as I know.


 

Posted

Quote:
Originally Posted by 2Sly4U View Post
is there such a thing as "Strongest powersets ?
The vast majority of the time, the toons who have lots of effective, low-recharge AoEs are the toons that do the heavy lifting of XP and inf generation. That's just how the game is balanced. A BS scrapper or EM Brute might be able to make big orange numbers pop, but most of the time they're going to be twiddling their thumbs while a Crab Spider, Plant Dom or Spines scrapper annihilates everything.


Things I hate: Anime. PvP. Lying MMO Developers. Outleveling content. Manga. ED. Comic Store Employees. Anime.

 

Posted

My most "powerful" character is my SS/Elec brute. The amount of devastation this guy dishes out both AoE and ST rivals the best of em, and Elec Armor's survivability is immense when you have a great build.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

There aren't really any overpowered powersets, but certain powerset combinations are so synergistic you could call them overpowered. Good thing is, it's very hard to nerf powerset combinations without affecting either of the powerset on their own, so we're likely to keep those combinations!

Rule of the thumb is, though, that you get good results by pairing just about anything with just about anything. Any character will be powerful, some will just be even more than that.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

There are some sets which are generally considered above average though. A quick sampling:

Defense: Shield Defense due to ease of softcap, some resistance, and general offense, Ninjitsu due to ease of softcap and versatility, Fire for sheer offense, Dark for all-rounded defenses (requires IO sets to shine), Stone for sheer defense (requires IO sets to remedy negatives)
Melee: SS due to Rage, Spines and Claws due to speed of AoEs.
Buff/Debuff: Traps for overall versitility, Dark for debuffs, Rad for buffs and debuffs, Ice for debuffs and shields, Kin for sheer offense.
Control: Illusions for PA and confuse, Fire for sheer damage and reasonable recharge AoE stun, Plant for versatility between damage and controls, both soft and hard.
Blasts: Archery for great single target damage with a fast recharge nuke, Fire for great AoE damage with reasonable single target.
Support: Mental for sheer versatility.
Summon: Robotics for self-sufficiency with good AoE damage (requires lv 32 to shine)

Tell me if I missed anything or if someone thinks something else should be considered instead of what I've listed.


 

Posted

These days I am starting to think Doms are just about the safest way to steamroll +4/8. I can do it on my tank, and even my scrapper is pretty solid at it w/inspirations. Doms just seem to do it faster and safer.

As far as fire being resisted... Resistance is futile.


 

Posted

It's also considering which sets perform best in the following situations:

Soloing at level 31 (So... close... to... tier 9)
SO'd at level 40
Reasonably IO'd at level 40
Reasonably IO'd at level 50
Level 50 with a billion-inf build
Level 50 with a seventeen billion inf build [I don't even know if you CAN spend 17 billion on a single character. If not now, maybe next week...]

An Elec/Shield brute doesn't hit its stride till level 38, for instance, and a Fire/Kin controller isn't much of anything till 32, and doesn't really take off till Fireball [level 41? 44? I don't play controllers.]


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.

 

Posted

Quote:
Originally Posted by Fulmens View Post
It's also considering which sets perform best in the following situations:

Soloing at level 31 (So... close... to... tier 9)
SO'd at level 40
Reasonably IO'd at level 40
Reasonably IO'd at level 50
Level 50 with a billion-inf build
Level 50 with a seventeen billion inf build [I don't even know if you CAN spend 17 billion on a single character. If not now, maybe next week...]

An Elec/Shield brute doesn't hit its stride till level 38, for instance, and a Fire/Kin controller isn't much of anything till 32, and doesn't really take off till Fireball [level 41? 44? I don't play controllers.]
1) Due to how pseudo pet powers work, Elec Shield brutes are much weaker than elec shield scrapper.
2) Elec Shield Scrappers and Brutes hit it's stride at about 36/37 (when LR can be slotted up). It's Tankers which gets their second nuke late (thus hitting it's stride at 39/40). There's for all intents and purposes no builds which hits it's stride at the point a power is picked, simply because you still need to slot it up. Only one exception: Masterminds at lvl 32, since the pet upgrade does not require slotting for full effect.


 

Posted

At least in one metric, ST damage, you can look over at the scrapper board's Rikti Pylon Times thread to see who deals out damage the fastest while being survivable "enough".

My most "powerful" toon is my Fire/Rad. Ultimately versatile, can solo AVs, etc (best 4:10 pylon time--hardly a record, but impressive enough), can solo or team, very safe (near capped ranged def, near perma-IW, etc), controls, deals damage, buffs & debuffs w/the best of them. Some control better, some damage better, buff/debuff better, etc, but as a whole, I don't think there's a better powerset combo out there.


An Offensive Guide to Ice Melee

 

Posted

Quote:
Originally Posted by 2Sly4U View Post
hmm well thats something to keep note of lol.
someone told me awhile ago how alot of mobs resist fire at high lvls such as SF/TF
and some other types also mentioned lethal was high resist later on which bugged me because some of my favorite powers are lethal lol.
however my concern right now is trying to sort out what i can do alot with for ranged damage powers.
against big names like recluse, states, they have a fair amount of resist to every dmg type

other enemies which have tons of resist are reichs and lord winter (both of which have 90% to all), akarist who is an AV with 75% resist to all, all war walkers have about 60-70% def on almost everything except toxic and psi which is at like 30%

those are the only ones i would think are significant, most others dont have anywhere near those numbers on resist


 

Posted

Quote:
Originally Posted by Fulmens View Post
It's also considering which sets perform best in the following situations:

Soloing at level 31 (So... close... to... tier 9)
SO'd at level 40
Reasonably IO'd at level 40
Reasonably IO'd at level 50
Level 50 with a billion-inf build
Level 50 with a seventeen billion inf build [I don't even know if you CAN spend 17 billion on a single character. If not now, maybe next week...]

An Elec/Shield brute doesn't hit its stride till level 38, for instance, and a Fire/Kin controller isn't much of anything till 32, and doesn't really take off till Fireball [level 41? 44? I don't play controllers.]
If you want to spend a lot of influence there are ways to craft notice of the well now. Then, you could get 3 or 4 per alpha ability tree (cardiac, musculature, nerve, spiritual). If you want to spend it I am sure you can.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Imo, there is no such thing as the "strongest powerset." At most there a powersets that are best at a specific task, and can fall flat on their *** for some other tasks.
But here is my my opinion:
farming/killing mobs within a matter of seconds, SS/FA(/mu) brute
Solo damn near any task in the game: mind/fire dom
tank damn near anything: stone/dark tank (i like SD/dark better though, being able to actually kill things is fun)
Melt AVs/GMs: bot/trap(or dark), ive seen cold/sonic defs and sonic/cold corrs do epic **** before though.
But, like i said thats just my opinion.

I also think it’s important to note that enemy resistant generally doesn’t matter, the only time it REALLY matters is soloing AVs or something.


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

ok so thanks for the info now on to more direct ideas lol
i've been looking at afew AT's and just can't decide on what would work for the way i play
i'm interested in Brute,Corrupter,MM

currently playing a Thug/Trap MM but wondering if demon or bot is better those being say my top 3 picks for MM but i heard from a friend mercs are decent.

in the past i've only played fire/dark corrupter so was wondering if there was a couple other strong choices for soloing and abit of grouping.


 

Posted

Quote:
Originally Posted by 2Sly4U View Post
ok so thanks for the info now on to more direct ideas lol
i've been looking at afew AT's and just can't decide on what would work for the way i play
i'm interested in Brute,Corrupter,MM

currently playing a Thug/Trap MM but wondering if demon or bot is better those being say my top 3 picks for MM but i heard from a friend mercs are decent.

in the past i've only played fire/dark corrupter so was wondering if there was a couple other strong choices for soloing and abit of grouping.
I wont comment on any good corr combos because i suck with corrs.

But for a brute i would recommend claws or SS both are really quite awesome for lvl 1-50 and beyond. Claws rips things to shreds and gets its AoE really early SS has really sweet dmg mit as well as good ST and AoE dps. Of course i dont know how much you will like the rage, some people hate but i for one love that power. For a secondary you really can’t go wrong (well I don’t really like stone that much). Willpower is really great for lvling up, and of course def based sets will suck before SOs. FA, as much as i love it is a ***** to lvl up until you get some -KB.


For MMs is rather simple:
[Sarcasm]Step 1: delete thug/trap
Step 2: dont make a merc
Step 3: make bot/dark or bot/trap
Step 4: become a god[/Sarcasm]


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

Strongest power sets? Umbral Blast/Umbral Aura.


 

Posted

Less you die the better.

  • I would say traps.
  • It allows you to obtain soft defense caps.
  • It allows you to solo at very high mission settings of 0/8 to 2/8 or even 4/8.
  • It allows you to fight arch villains.
  • I honestly don't understand how Traps squeaked by its that good.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Quote:
Originally Posted by plainguy View Post
Less you die the better.

  • I would say traps.
  • It allows you to obtain soft defense caps.
  • It allows you to solo at very high mission settings of 0/8 to 2/8 or even 4/8.
  • It allows you to fight arch villains.
  • I honestly don't understand how Traps squeaked by its that good.
I see how awesome Traps is. I know it's one of the best sets out there for soloing, which I do a lot. I even have a few great character concepts for Trappers. But I can't play Traps. I don't really know why, but the long-duration, long-recharge, largely stationary powers just don't click for me. I honestly had more fun soloing an Ice/Kin Corruptor than any Trapper - just surviving was a rush.


 

Posted

Like most have said already, its what you intend for your character to do that makes it uber. I know recently ive been working on my Elect/Fire/Fire scrapper that, with a little help on defense from IO sets, I can dominate most of everything in the game. Farming or pure massive damage, this toon has the ability to outdo many blasters, but you will suffer until higher levels and you buy those IO sets to help with defense.