Animal Pack - Bug Thread


Avatea

 

Posted

Please use this thread to share your bug reports with us on the following Animal Pack features.

For Feedback on those features, please use this thread!

Animal Theme Costume Parts

The Animal Pack unlocks new heads, body patterns, tails and boots for monstrous legs. Some of the costumes even come with customizable manes and teeth. With these new sets, you can create a ferocious wild beast character or a noble guardian of nature.

Head

• Cat (includes Cheetah, Lion, Panther and Tiger, as well as teeth and manes)
• Minotaur (with nose ring options)
• Avian (includes Eagle, Hawk, Vulture)
• Wolf (Grey or Arctic)

Body Patterns

• Cheetah
• Leopard
• Tiger
• Animal Fur

Boots (for Monstrous Legs)

• Cat Claws
• Talons

Tails

• Ragged Wolf
• Minotaur


Beast Run Travel Power

Run like a savage beast, pouncing through the forest or the concrete jungle. Beast Run is a new travel power that is available at Level 4. Beast Run cannot be slotted.


New Auras

Two new auras are included with the Animal Pack. Both of these new tintable auras can be enabled as always active or combat-only auras, and can be set to cover your entire body, or just the hands, fists or hairs.
• Fleas.
• Beastly Rage (can also be customized to appear as a breath).


Character Emotes

Standard

• Savage (/em Savage)
• Hiss (/em Hiss)
• Sniff (/em Sniff)

Costume Change

• Activate the following animal-themed costume change emotes using the costume change interface, selectable from the main Menu.[INDENT] • Feather Burst (/cce # CCFeatherBurst)
• Fur Burst (/cce # CCFurBurst)
• Fur Spin (/cce # CCFurSpin)
• Feather Spin (/cce # FeatherSpin)

(With # = costume slots 0 - 5)


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Posted

The jumping sound effect of Beast Run has the male voice only.

EDIT: I'm not sure if this is a bug or not, but it seems like one - the face details of the beast heads have "mask 1" as a option, but it jut makes a colored patch on the snout, rather than an actual mask shape.


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Posted

Not sure if this counts as a bug but under heads Animal Birds only getting the choice for eagle instead of for Eagle hawk and vulture. Under heads Animal Big Cats- Medium size only getting option for Cheetah and Panther. Under Animal Big Cats-Large size only getting option for Lion and Tiger heads.
Also not sure if this is intended but unless you are using the monsterous bottom there is no option for boots to give you animal feet.


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Posted

Twice now when working in the Character Creation screen with the Animal Pack parts my computer has crashed. Not even a blue screen crash; the screen goes black and I get a 'power saver mode' message, like the video input is just gone; the background music lasts a few seconds longer then stops. No keyboard functions worked at that point, I had to turn the computer power off to reset.

Window 7 home Premium, 64 bit, NVIDIA GeForce GTS 240 video card.


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Posted

Quote:
Originally Posted by Golden Girl View Post
The jumping sound effect of Beast Run has the male voice only.
Just came here to report this.

Not sure if it's a bug or not but the /cce commands do not use any intuitive translation of the four new cce's.

/cce 0 featherburst
/cce 0 furburst
/cce 0 featherspin
/cce 0 furspin

are all not working. Might want to get those strings changed to avoid the /cce 0 podpeople thing again


 

Posted

The Feather Burst costume change emote doesn't sync correctly going from costume to costume. Sometimes the costume will change and then the animation will play, while other times the animation will play, and then a second after the *flash* the costume will switch.

This seems to be a problem in general. Tested on:

Male -> Huge
Huge -> Male
Male -> Male


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Posted

Female tigers/lions have manes.... Tigers have lion manes...

edit: not sure if this is even a bug or maybe I just can't find it, but gloves have no animal fur option...


 

Posted

Animal fur option is avalaible for Tights, coats, coats without sleaves but is not available for trenchcoat. The closest entry allowed with trenchcoats is Monster Fur and that doesn't allow a patteren to be used as always. All on the Male body type I haven't tested it for the other bodies.

Edit: I loved seeing all the options for birds, bulls and cats. Then I get to the canine sections and...2 heads with no options. Really? It's kind of sad but still better then the beast head options we had before.


 

Posted

Quote:
Originally Posted by Obscure Blade View Post
Twice now when working in the Character Creation screen with the Animal Pack parts my computer has crashed. Not even a blue screen crash; the screen goes black and I get a 'power saver mode' message, like the video input is just gone; the background music lasts a few seconds longer then stops. No keyboard functions worked at that point, I had to turn the computer power off to reset.

Window 7 home Premium, 64 bit, NVIDIA GeForce GTS 240 video card.
Third try, made it to the tutorial zone before the computer locked again.


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Posted

Quote:
Originally Posted by Mattwo7 View Post
Female tigers/lions have manes.... Tigers have lion manes...

edit: not sure if this is even a bug or maybe I just can't find it, but gloves have no animal fur option...
Adjust the manes with the manes options. You can remove them. Also, use monstrous gloves and select animal fur.


 

Posted

Noticed on Jackets on the Huge Model, likely to carry on to the Male and Female models;

Chest options don't actually affect the arms. This is noticeable when picking short sleeve from the sleeve options, as that is the only one that exposes the arms. No chest option affects them EXCEPT Clockwork. Which glitches it out and seems to merge with the basic arm details, likely because of it's built in texturing.

Given that is the only way to get a standard shirt with fur under it, that should really be rectified.

(Or give Males and Huge a damn 'Shirt' option like Females have....it's only been, what, how many years now? ¬¬ )


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Posted

When my ninja MM runs with beast run, his bow disappears but a bowstring is still there hovering near his hands. when He stops the bow reappears.
Haven't been able to est it with other archery characters but that seems irrelevant considering.


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Posted

Not sure if this is a bug:

Is there meant to be a Panther body pattern to match the Panther head pattern? If so, not seeing it in any combination.


 

Posted

I know a panther isn't totally black but within the confines of th game I don't think there is the need for that kind of detail.


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Posted

For me, the skin color doesn't seem to be translating into the Animal and Monstrous Fur options. Even with a dark grey skin tone selected, the skin shown with the fur is light peach/pink.

Edit: This seems to be a common issue with white fur. I'll be quiet now.



 

Posted

Quote:
Originally Posted by SilverAgeFan View Post
Not sure if it's a bug or not but the /cce commands do not use any intuitive translation of the four new cce's.

/cce 0 featherburst
/cce 0 furburst
/cce 0 featherspin
/cce 0 furspin

are all not working. Might want to get those strings changed to avoid the /cce 0 podpeople thing again
The patch notes have the wrong Costume Change information. The costume change emotes are:

Feather Spin: /cce # CCFeatherSpin
Feather Burst: /cce # CCFeatherBurst

Fur Spin: /cce # CCFurSpin
Fur Burst: /cce # CCFurBurst

With # = costume slots 0 - 5



Quote:
Originally Posted by Mystic_Fortune View Post
The Feather Burst costume change emote doesn't sync correctly going from costume to costume. Sometimes the costume will change and then the animation will play, while other times the animation will play, and then a second after the *flash* the costume will switch.
I see the same thing with Feather Burst. I've seen it a few times on Feather Spin, but then it started syncing again.



New Costume Change Emotes replaying power up Animations

When I had Hasten running, using the new CCEs cause the Hasten sound FX to play again, which it shouldn't since it's one of the most annoying sounds in the game (and in the top ten requests for "How do I silence...?").

This also happens when zoning: the animation from Hasten and other running buffs (like the Fortune buffs) will replay when zoning. Don't know if that's related to what's happening when activating the CCEs (and this isn't even with changing a model, just 'clothing').

If you can get Hasten to stop replaying with the new CCEs, can you get to also stop replaying when zoning, too? (Thanks!)


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Posted

Quote:
Originally Posted by Zombie Man View Post

New Costume Change Emotes replaying power up Animations

When I had Hasten running, using the new CCEs cause the Hasten sound FX to play again, which it shouldn't since it's one of the most annoying sounds in the game (and in the top ten requests for "How do I silence...?").

This also happens when zoning: the animation from Hasten and other running buffs (like the Fortune buffs) will replay when zoning. Don't know if that's related to what's happening when activating the CCEs (and this isn't even with changing a model, just 'clothing').

If you can get Hasten to stop replaying with the new CCEs, can you get to also stop replaying when zoning, too? (Thanks!)
That actually happens with pretty much any CCE I think. It certainly happens now on live with Leadership powers.


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Posted

I'm goin to add few thing in "(Text)" to fix or Add.

Head

• Avian (includes Eagle, Hawk, Vulture) - (you missing Hawk and Vulture face for choice)

Body Patterns

• Animal Fur (need to add Grey or Arctic Body Pattern)

Boots (for Monstrous Legs)

• Cat Claws (Need to add Large Cat Claw for choice for example: Lion and Tiger maybe Wolf Claws can be added also)
• Talons (Need to add choice Eagle, Hawk and Vulture Talons Becouse right now they look like Small Chicken feet :P)


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Posted

Bugs:

Tops: Armored pads has no texture option. It's armored pads or nothing. Don't think it's this way on live and doesn't match the other tops.

Tops: Plant. Acts like a tops with skin. There are no options to choose but plant and the skin color shows through. Doesn't belong in the tops category unless you can change the top color and plant/pattern colors and add patterns over it. Reptilian for example works fine in Tops.

Tops: Insect Hybrid also belongs in tops with skin as there is a cutout that shows skin and nothing can be put over the armor pattern wise with the skin cutout.

Patterns seem to work fine on all other tops/chest selections (in robes, shirts, jackets etc..)

Faces: Are missing corresponding body patterns. Only an old Tiger one exists. No cheetah, no Leopard, no new tiger. The old tiger one doesn't blend into the body either.

Animal Heads: Are not in a single category. Shouldn't these all be in with mostrous? or at least their own single Animals category? We have a lot of things like this that should be reorganized for easier sorting of lists and finding parts.

Animal Heads: Grey wolf & Eagle have no real size options. looks weird on a normal body, unlike big cats.

Animal Heads: Lion Mane/Tiger Sideburns: only has tiger strips as an option and no other cat type. (eg leopard, cheetah) The ears DO have these options.

Animal Heads: ALL: Have no standard Mask patterns for the faces.

Costume Sets: None of the animals are in here. Werewolf is still using a monster head.

Monstrous Gloves: Don't have options like justice, or justice with pads for many glove types where the knobby clawed hands would look great.

Background Light/Dark Controls: are broken again.

Beastly Rage Aura: No body/breath combo. Glowing eyes are a bit too far from the eyes, a few of the newer auras are like this.

NEED: Skirt/Kilt options for monster legs. How is the minotaur supposed to wear the Cimeroran armored skirt over his legs?


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Posted

With some of the animal heads on female models (notably wolf head), the breath aura seems to originate from above the nose, somewhere mid-muzzle, rather than the nose or the mouth.


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Originally Posted by PRAF68_EU View Post
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Posted

When doing /e crouch with the new feline feet, they clip horribly through the tops of the legs. This seems like a big oversight since this is a natural combination of costume and emote to go together.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Clipping issues - When using the growl emote or the beast run power on a huge model, the back and top of the head clips into the body. This has the effect of making the head look smaller - and some of the new heads already look a bit small for a huge body type to begin with.

Also, the lion mane clips into the back of shirts and armors. Sometimes this looks ok - like the hair is laying on top of the shirt. But other times, the clipping is more obvious and looks like the hair is going through the shirt/armor. Insect Armor is a good example of this.


Beast Run - Using monstrous legs and hooves with this power and viewed from behind, it looks like the feet of the character are not contacting the ground - kind of like the character is gliding along on his knees and arms. It looks better from the side, but still a bit odd. I tested this with other monstrous feet options and most of them look ok in comparison - perhaps because of the digitigrade claws.


 

Posted

Quote:
Originally Posted by Dispari View Post
When doing /e crouch with the new feline feet, they clip horribly through the tops of the legs. This seems like a big oversight since this is a natural combination of costume and emote to go together.
The Crouch emote should be replaced with the end pose of /e Savage.


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I am always too busy looking for the inevitable punchline...


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Posted

Animal fur option is currently missing for male characters wearing trenchcoats, but is available on female and huge characters wearing trenchcoats.