Dear Devs: Which one of you decided...
I totally sympathize with your problems however, having never seen this before (and never having had it happen to me), I had to laugh when I read it.
"Oh, you have got to be [ahem]-ing kidding me..."
The CoT like their privacy. They figured a giant living crystal and a giant living plant standing outside their base was the perfect defense.
They forgot the implications for when they wanted to leave, though...
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In one little corner of the universe, there's nothing more irritating than a misfile...
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The save dev that made it possible to be in one corner of Indy Port and get a mission in the opposite corner?
In all seriousness, it seems that there's a pool of doors that can be used for any mission, at random, in each zone. It's possible that some of them could use removing from that pool.
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Probably the same dev who decided that right beside Imperial City's trainer is a good spot to place a present.
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The same Dev that thought that knee high tufts of grass and empty garbage cans should have collision detection and be irresistible objects.
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The save dev that made it possible to be in one corner of Indy Port and get a mission in the opposite corner?
![]() In all seriousness, it seems that there's a pool of doors that can be used for any mission, at random, in each zone. It's possible that some of them could use removing from that pool. |

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Doors aren't supposed to be spawning there. War Witch, before she was Lead Dev, and IIRC, even before Positron held that position, attempted to remove all doors on both MI and the PI version, though a few missed the pass that was patched to Live. She made another pass, and all seemed well for awhile.
Now, they're back again. Get in touch with one of the Arbiters here about it, and they'll direct you to the person currently in charge of fixing it, or will pass it on to that person.

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The same Dev that decided a contact should give no missions in their own zone, but rather put the doors completely across town?
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In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
that Monster Island was a good place for a mission door?
It's one thing to have to run across Peregrine Island to stop the CoT from controlling the Powers. It's quite another thing to have your mission door guarded by a Quarry and a Thorn... |
Thorn Wielder: But why?
*Cue "King Kong" moment as big rocky hand shoots through the door, grabs the Thorn Wielder, and drags them, screaming, outside to a horrific end.*
Thorn Caster: THAT'S why you dummy! *SLAM!*
Or probably the same one who keeps sending me to paper missions inside the Architect building. But I thought it wasn't real?
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Are you talking about the little invisible wall surrounding the door in the back of the store? You can get through it rather easily with fly by turning it on and off really fast while running into the barrier. (Toggling from fly to hover and back works even better.) It is rather odd and entirely buggy, and it's been that way since I remember.
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Are you talking about the little invisible wall surrounding the door in the back of the store? You can get through it rather easily with fly by turning it on and off really fast while running into the barrier. (Toggling from fly to hover and back works even better.) It is rather odd and entirely buggy, and it's been that way since I remember.
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And the problem with that door has to do with logout logic. If you happen to be standing at or near the Natural store NPC at the back and decide to log out, on login the game will do what it always does: if you are near a door when you logged out, it will instead of logging you back in at that spot it will perform an animation that has you exiting the nearest door. The problem is that in this specific case, that will place you coming out of that back door and entering the store behind the counter. The counter, as Patteroast mentions, has an invisible force field around it. A new player that does this, which isn't a completely unlikely thing to do, will find themselves stuck in a box they cannot get out of without something like a zone teleporter (Ouro, Pocket D, mission teleporter, market porter, etc). Or, there are supposedly tricks you can use to jump out of it, like Patteroast mentions, but they do not seem to consistently work for me. And because I sell at that store a lot, I still find myself occasionally slipping up and logging out at that spot and then having to port out of it the next time I log in.
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In one little corner of the universe, there's nothing more irritating than a misfile...
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That doesn't always work for me.
And the problem with that door has to do with logout logic. If you happen to be standing at or near the Natural store NPC at the back and decide to log out, on login the game will do what it always does: if you are near a door when you logged out, it will instead of logging you back in at that spot it will perform an animation that has you exiting the nearest door. The problem is that in this specific case, that will place you coming out of that back door and entering the store behind the counter. The counter, as Patteroast mentions, has an invisible force field around it. A new player that does this, which isn't a completely unlikely thing to do, will find themselves stuck in a box they cannot get out of without something like a zone teleporter (Ouro, Pocket D, mission teleporter, market porter, etc). Or, there are supposedly tricks you can use to jump out of it, like Patteroast mentions, but they do not seem to consistently work for me. And because I sell at that store a lot, I still find myself occasionally slipping up and logging out at that spot and then having to port out of it the next time I log in. |
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In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
I went into the store in question earlier to check this out, and ... I encountered no invisible wall?
Did this maybe get silently changed at some point?
I went into the store in question earlier to check this out, and ... I encountered no invisible wall?
Did this maybe get silently changed at some point? |
Did you stand next to the vendor at the back of the store that is next to the counter, log out, and then log back in? You should see yourself not back where you logged out, but entering the door at the back of the store, which puts you behind the counter.
I just tested this on test, and /stuck did in fact knock me out of there. In fact, it didn't just put me on the other side of the barrier, it warped me to the far side of the store near the entrance. I don't recall that working for me the last time I tried /stuck, but that was a long time ago: whenever I found myself back there more recently (as in: the last few years), I would just teleport out. Maybe /stuck started working after I had given up on it.
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
that Monster Island was a good place for a mission door?
It's one thing to have to run across Peregrine Island to stop the CoT from controlling the Powers. It's quite another thing to have your mission door guarded by a Quarry and a Thorn...