anyone know what badges were new with i19.5?


ArwenDarkblade

 

Posted

I've always operated on the concept that if I can't get on a team earning the badge within one week of the content going Live, there is probably a 75% chance that I'll never get the badge.


There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.

 

Posted

Quote:
Originally Posted by DumpleBerry View Post
I've always operated on the concept that if I can't get on a team earning the badge within one week of the content going Live, there is probably a 75% chance that I'll never get the badge.
I can actually sympathize with this line of thought. For instance I made the "mistake" back when Issue 18 went live of not quickly switching my main hero badger to the redside and collecting all of the RV Signature Hero AV badges ASAP. Because everyone else did those within the first few days of I18 going live I had to wait around 3 months before I had the opportunity to scare up a big enough team of people who collectively wanted to try to work on those badges. Sure as a badge collector it was a crummy situation to be in, but on the other hand I never outright gave up on them either. I knew it would just be a matter of time.

Obviously not getting badges "when the iron is hot" makes them harder to obtain. But I still don't think that's a significant enough reason to dissuade the Devs from giving us new "long term" badges like these new TF count ones.


Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀

 

Posted

Quote:
Originally Posted by Lothic View Post
For years the badge system in this game has institutionalized the idea that "it's easier to work new badges when they first come out than 6 months later". And yes on some level that is an unfortunate situation.

But I'll counter your valid concern by asking if you think we could ever get any new badges in this game that would not have that problem to some degree? Basically for years now the latest badges have always been easier to get when they first came out. I don't see that quality as a particular unique failure of these new TF count badges - that's pretty much going to be the case anytime new badges (which require serious teaming) arrive on our doorstep.

Ultimately it would be cool if badges didn't suffer this problem in general. But I think if you're going to be against a specific set of new badges just because they are going to be harder to earn in the future then I think you're going to end up (at least indirectly) being against pretty much -any- new badge from now on.
Exploration badges, History badges, running a story arc, Crafting, most Architect badges, even Wentworth's/Black Market badges are all pretty much the same difficulty as they were when they were introduced. Ouroboros badges might be slightly more difficult if you don't have a build suited for soloing with the various challenges set. In other words, the vast majority of the badges in the game. Even things that require a team, but no special amount coordination among the members, like running any Task/Strike Force might only become marginally more difficult after the newness has worn off. Adding repetition to team (or multi-team, in the case of Banners) requirements is the main way in which badges become significantly more time-consuming to get over time. That probably isn't even 10% of the total badges in this game.

How are all of those Improved Energy Turrets that everyone has now? Meanwhile, I can still get Rescuer or Explosive Finale about as easily as when they were introduced (easier in the case of Rescuer, since my character that outlevels it can start it up via Ouroboros) and I can already get badges like Laureate easier than I could when they were brand new.


"I wish my life was a non-stop Hollywood movie show,
A fantasy world of celluloid villains and heroes."

 

Posted

Quote:
Originally Posted by Ms. Mesmer View Post
My main argument against the last one is that I'm kind of sick of badges that become much more difficult to achieve for other characters 6 months down the road, after the rush effect has worn off.
Normally I would agree with you. In this case I won't. I don't see an end of people doing the Weekly TFs. The merit bonus, the Notice of the Well reward, and the XP bonus (for those that are not an Incarnate) will all work towards keeping these active. Maybe not as active as this week, but active.

On the other hand, I think they should have made the Shard TFs co-op and did Dr. Q as the first WST to punish the people that would even think of rushing the badges in the first week. The notion that you have to get badges cleared in the first week needs to be changed.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

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Originally Posted by Ms. Mesmer View Post
Exploration badges, History badges, running a story arc, Crafting, most Architect badges, even Wentworth's/Black Market badges are all pretty much the same difficulty as they were when they were introduced. Ouroboros badges might be slightly more difficult if you don't have a build suited for soloing with the various challenges set. In other words, the vast majority of the badges in the game. Even things that require a team, but no special amount coordination among the members, like running any Task/Strike Force might only become marginally more difficult after the newness has worn off. Adding repetition to team (or multi-team, in the case of Banners) requirements is the main way in which badges become significantly more time-consuming to get over time. That probably isn't even 10% of the total badges in this game.

How are all of those Improved Energy Turrets that everyone has now? Meanwhile, I can still get Rescuer or Explosive Finale about as easily as when they were introduced (easier in the case of Rescuer, since my character that outlevels it can start it up via Ouroboros) and I can already get badges like Laureate easier than I could when they were brand new.
So you just made the counter argument that ultimately there really isn't -that- much of a problem getting the majority of badges at any time you want. If that's the case then your concern about people having trouble finishing badges doesn't seem that pressing.

In the wide range of different kinds of badges available I don't see it as major problem if we get an occasional badge (like this new 50 count TF badge) that's closer to the "might be hard to finish later on" end of the spectrum, especially if we can assume your take on it that there aren't really that many badges like that to worry about to begin with.


Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀

 

Posted

Quote:
Originally Posted by Lothic View Post
So you just made the counter argument that ultimately there really isn't -that- much of a problem getting the majority of badges at any time you want. If that's the case then your concern about people having trouble finishing badges doesn't seem that pressing.

In the wide range of different kinds of badges available I don't see it as major problem if we get an occasional badge (like this new 50 count TF badge) that's closer to the "might be hard to finish later on" end of the spectrum, especially if we can assume your take on it that there aren't really that many badges like that to worry about to begin with.
The Master of Badges ( 8 badges, 7 more if you count the separate ones in tin mage/apex), RV AV/Heroes (13 badges), The MS raid ( 2, +1 if the bombs in normal missions don't count) the banner event (5)
He mentionned 36 badges, that's a bunch, and there's still a lot more that fits the bill.





Anyway, the ones who think that 50 is a good number for the Weekly TFs have the right to that opinion, just like the ones who think it's way too much.


"It's a scrapper. If he can't handle it, no one can." -BrandX

 

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Originally Posted by FireWyvern View Post
The Master of Badges ( 8 badges, 7 more if you count the separate ones in tin mage/apex), RV AV/Heroes (13 badges), The MS raid ( 2, +1 if the bombs in normal missions don't count) the banner event (5)
He mentionned 36 badges, that's a bunch, and there's still a lot more that fits the bill.
36 badges represents less than 3% of the known badges in this game.
You'll have to better than this to convince me.

Quote:
Originally Posted by FireWyvern View Post
Anyway, the ones who think that 50 is a good number for the Weekly TFs have the right to that opinion, just like the ones who think it's way too much.
Well anyone has the right to any opinion. But when you weigh in factors like the game's history and the general evolution of the badge system it's pretty easy to see that some "opinions" are better supported by reality than others.

Snow Globe provided an excellent list earlier in this thread that shows that a new 1, 10, 50 count badge is not really out of line with what currently exists in this game for other count badges and I still argue that the time/effort involved is not that dissimilar to other current epic series badges that exist today.

If those people who are against this new 50 count badge can actually provide some data to show that it's extremely out-of-whack compared to the rest of the system I'd be happy to entertain it. Otherwise saying it's a bad badge just because you don't like it really isn't good enough. *shrugs*


Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀

 

Posted

i know right now with LRSF/STF being the target i havent been hugely focused on running tfs in mass for those badges, but more so running on multiple toons to at least get the rare boosts for now, since next weeks target is ITF, ill prolly be hitting that one hard since its much easier and faster to run


 

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Originally Posted by Snow Globe View Post
Current badges (and don't even get me started how some of these were before):

Damage badge series: 100k, 500k, 1 million, 10 million, 25 million, 50 million, and 100 million. This translates to 5x, 2x, 10x, 2.5x, 2x, and 2x jumps.
etc
I see you focused on the #x factor; your post is a bit misrepresentative of the details. You don't have to rely on getting a team together for the majority of them. You can do these on your own time, in your own way. You also don't have to complete a needed action to "trigger" the counter. Nor have to re-do the needed action to once again get credit (as with the new weekly target).

You don't get damage/debt/inf/healing credit in terms of 1 point for each action, like these new badges. (and again, the only real point of contention is the 50). I'm not a math wizard, so maybe breaking down the smallest dominators brings this closer inline...........

Held/crafting/defeat/Ozone badges: Can be done at literally anytime without relying on others. There are various options that one can choose to actually help acquire some of these even easier.

Mentoring: Can be done with any kind of teaming. Not specific to any particular type of teaming (missions, TFs, trials, etc). Also doesn't require a "successful" completion of any kind.

Other badges are one-and-done, including TFs that require teams. Even Master Of badges are one-and-done for the particular actions, yet they can take several attempts to complete successfully.

Quote:
Do two of the same WSTs per week on that one character and you'll have the badge before a year is over.
Besides the obviousness of this........

The way I read it, this alone should be a red flag that the 50 count is too much.


(Unfortunately I was redirected to this thrilling thread )


I've already forgotten about most of you

 

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Originally Posted by VoodooCompany View Post
a red flag that the 50 count is too much.
The funny thing about this is whether you recall it or not I was actually one of the few members of the "vocal minority" here on the forums who argued continuously for the idea that the 1 billion HP Empath badge (in particular) was set way too high back during the days when Positron was adamantly claiming that value was "working as intended". This was years before Posi backtracked and tried to sell the idea that the 1 billion value was caused by the now infamous "decimal point" error.

So we fought for several years to convince the Devs to have Empath reduced to its current reasonable value. Do you think a person like me, a long-time advocate for reasonable badge requirements, would support the 50 TF count badge if I didn't think it was also within a reasonable range of difficulty? I don't think so.

I can totally accept the idea that you and others feel the 50 TF count badge is set too high. But I also have to accept the reality that, based on the "lessons learned" history of epic badges in this game, the 50 count value is not likely going to be reduced any time soon at the very least. It was set based on the experience of realizing badges like Empath started out way too high. If this count badge was set say at 500 instead of 50 I would be on your side with this. But as it is I just can't support your point of view here. *shrugs*


Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀

 

Posted

Quote:
Originally Posted by Lothic View Post
So you just made the counter argument that ultimately there really isn't -that- much of a problem getting the majority of badges at any time you want. If that's the case then your concern about people having trouble finishing badges doesn't seem that pressing.

In the wide range of different kinds of badges available I don't see it as major problem if we get an occasional badge (like this new 50 count TF badge) that's closer to the "might be hard to finish later on" end of the spectrum, especially if we can assume your take on it that there aren't really that many badges like that to worry about to begin with.
No, but you've attempted to build a nice straw man to knock down, bless your heart. That was a counter-argument to this other little gem of misdirection here:

Quote:
Originally Posted by Lothic View Post
For years the badge system in this game has institutionalized the idea that "it's easier to work new badges when they first come out than 6 months later". And yes on some level that is an unfortunate situation.

But I'll counter your valid concern by asking if you think we could ever get any new badges in this game that would not have that problem to some degree? Basically for years now the latest badges have always been easier to get when they first came out. I don't see that quality as a particular unique failure of these new TF count badges - that's pretty much going to be the case anytime new badges (which require serious teaming) arrive on our doorstep.

Ultimately it would be cool if badges didn't suffer this problem in general. But I think if you're going to be against a specific set of new badges just because they are going to be harder to earn in the future then I think you're going to end up (at least indirectly) being against pretty much -any- new badge from now on.
My argument is the same as it was from the first post that I made, that any new badges that will be considerably harder to earn in the coming months and years than they are when they are new are bad, be it 1 or 100. What it isn't is opposition to any new badges, as you tried to paint it.

Quote:
Originally Posted by Snow Globe View Post
Normally I would agree with you. In this case I won't. I don't see an end of people doing the Weekly TFs. The merit bonus, the Notice of the Well reward, and the XP bonus (for those that are not an Incarnate) will all work towards keeping these active. Maybe not as active as this week, but active.

On the other hand, I think they should have made the Shard TFs co-op and did Dr. Q as the first WST to punish the people that would even think of rushing the badges in the first week. The notion that you have to get badges cleared in the first week needs to be changed.
Time will tell, but I'm already seeing less running of the current WST as the week progresses. When the new method of getting the Notices comes in with Issue 20, it won't be a question of if the WST loses popularity, it will be a question of how much it loses. Right now, I'd say we'll see half of the WST activity that we have right now. About the only way that it won't happen is if the Incarnate Trials are awful, like the Cathedral of Pain, but you can bet that they'll adjust them a lot quicker than they will the Cathedral, being that they are the new centerpiece of the Incarnate system, if the players begin to avoid them the way that they did the Cathedral.

I could be wrong, and feel free to dig my posts up and gloat to me about them when the time comes. I was wrong about how terrible it would be to get Fabricator on the live servers, based off of how tight the market was during Closed Beta for Issue 9, for instance.


"I wish my life was a non-stop Hollywood movie show,
A fantasy world of celluloid villains and heroes."

 

Posted

Quote:
Originally Posted by Lothic View Post
The funny thing about this is whether you recall it or not I was actually one of the few members of the "vocal minority" here on the forums who argued continuously for the idea that the 1 billion HP Empath badge (in particular) was set way too high back during the days when Positron was adamantly claiming that value was "working as intended". This was years before Posi backtracked and tried to sell the idea that the 1 billion value was caused by the now infamous "decimal point" error.

So we fought for several years to convince the Devs to have Empath reduced to its current reasonable value. Do you think a person like me, a long-time advocate for reasonable badge requirements, would support the 50 TF count badge if I didn't think it was also within a reasonable range of difficulty? I don't think so.

I can totally accept the idea that you and others feel the 50 TF count badge is set too high. But I also have to accept the reality that, based on the "lessons learned" history of epic badges in this game, the 50 count value is not likely going to be reduced any time soon at the very least. It was set based on the experience of realizing badges like Empath started out way too high. If this count badge was set say at 500 instead of 50 I would be on your side with this. But as it is I just can't support your point of view here. *shrugs*
I think that I was the most outspoken opponent for the 1 billion count Empath. I'm sure I can still dig up the posts to prove it. I have zero problems with what the 3rd WST Helper badge is set at. It is a reasonable amount, and it is epic in that it takes a lot of effort to obtain.

As a side note, I'm not missing the irony that I'm actually asking for a badge requirements to stay in place while others are claiming the requirements are too high.

Quote:
Originally Posted by Ms. Mesmer View Post
Time will tell, but I'm already seeing less running of the current WST as the week progresses. When the new method of getting the Notices comes in with Issue 20, it won't be a question of if the WST loses popularity, it will be a question of how much it loses.
I don't see a major drop. Unless the player is under the impression that they have to get the badge the first week. Yes, there is less running of the current WST because people assumed that they have to get the badge credit in the first week. Then they got burnt out. The burnout has more to do with people obsessing with getting it NOW than looking at the badges as an opportunity.

Quote:
Originally Posted by Ms. Mesmer View Post
Right now, I'd say we'll see half of the WST activity that we have right now. About the only way that it won't happen is if the Incarnate Trials are awful, like the Cathedral of Pain, but you can bet that they'll adjust them a lot quicker than they will the Cathedral, being that they are the new centerpiece of the Incarnate system, if the players begin to avoid them the way that they did the Cathedral.
I believe that is why they announced the extended Pre-Beta with signed NDAs back in August. Doing so, they will not have to do as much adjusting after going live. However, I don't think that they will not have much of an effect on the WSTs. The WSTs have some decent bonuses (XP, Merits), even without the draw of the Notice of the Well salvage.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

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Originally Posted by Eisenzahn View Post
That's great, that these line up well with your playstyle. Not mine. I wasn't going to run any given TF more often than once every couple of weeks, so it's an unacceptable grind. Repeating the same exact contact over and over and over in a short period of time? Boring as hell to me. Absolutely miserable. I've written these badges off of my "to get" list just like Empath on my characters with no Heal or most of the PvP badges.

I am aware that the count doesn't reset at the beginning of each week, but the first WTF in a given week won't count. The one that grants the actual rewards that I give a crap about the WTF for.
I'm not even sure if I've done 50 Task Forces TOTAL over the life of the game and all my characters so far. I might be somewhat close, but still. That's over 6 years at this point. And then asking for 51 more, minimum, on one character?

A better progression would've been 1, 5, 10. Or 1, 10, 20. But 50 is simply too much, IMO.



 

Posted

I'm sure I'll get this badge some time between now and when the servers shut down forever. Even if I only average a credit-awarding task force every ten days or so, at least it's progress coupled with a merit reward or incarnate component or even a synthetic HamiO. Being one of the few truly long-term badges available now, 50 is a reasonable number to me, especially since it's badge progress directly coupled to a long string of rewards. Taking a merit reward for each of them will yield at least 1 000 merits on top of what the first run of the WST has awarded so it's bound to help with character slotting on alts, at least for me.

So - incarnate progress for a WST per week coupled with easy merits? Looks alright to me. Easy to get merits with badge progress attached for each WST after that? Sweet - it'll help pulling teams together during the hours I can play, which can be pretty dead.

In task forces, people at least (usually) work for a common goal. It's not like any of the PvP-zone badges that instead are connected with people actively trying to stop you, sometimes just for the heck of it. That grind can be directly painful. By comparison, this being one of few long-term badges that give good regular rewards coupled with it is something I'd much rather do for more than one character. Hell, even comparing to stuff like healing badges or damage taken badges that are regularly afk-farmed this is better. I get badge progress for TF's I've already gotten all *other* badges for, I get to actively play my character and reward merits too.

While I do understand that some don't particularly enjoy task forces, their preference doesn't change that the number required for this single badge only pushes it into long-term achievements, not into the realm of "not attainable at all within the life-span of this game". As for me, I'll try to run some doubles of task forces I enjoy and skip out on some WST's completely.


 

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Quote:
Originally Posted by Ms. Mesmer View Post
No, but you've attempted to build a nice straw man to knock down, bless your heart. That was a counter-argument to this other little gem of misdirection here:

My argument is the same as it was from the first post that I made, that any new badges that will be considerably harder to earn in the coming months and years than they are when they are new are bad, be it 1 or 100. What it isn't is opposition to any new badges, as you tried to paint it.

Time will tell, but I'm already seeing less running of the current WST as the week progresses. When the new method of getting the Notices comes in with Issue 20, it won't be a question of if the WST loses popularity, it will be a question of how much it loses. Right now, I'd say we'll see half of the WST activity that we have right now. About the only way that it won't happen is if the Incarnate Trials are awful, like the Cathedral of Pain, but you can bet that they'll adjust them a lot quicker than they will the Cathedral, being that they are the new centerpiece of the Incarnate system, if the players begin to avoid them the way that they did the Cathedral.

I could be wrong, and feel free to dig my posts up and gloat to me about them when the time comes. I was wrong about how terrible it would be to get Fabricator on the live servers, based off of how tight the market was during Closed Beta for Issue 9, for instance.
I'm not the one flip-flopping between trying to claim a distinction between badges that are "harder to get now than they were when they were new" and badges that don't have that quality. The fundamental flaw in your argument is that you're trying to push your OPINION that this new 50 count TF badge will A) become one of those "future harder" badges and B) that that's something to be considered "bad" thing as established facts.

You may have enough experience with this game and badges to make valid assumptions those things "might" happen to this new badge. I just happen think this badge is NOT repeating the same mistakes epic badges have made in the past. "Bless your heart" for being an alarmist about it in this case.


Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀

 

Posted

Quote:
Originally Posted by Eisenzahn View Post
That's great, that these line up well with your playstyle. Not mine. I wasn't going to run any given TF more often than once every couple of weeks, so it's an unacceptable grind. Repeating the same exact contact over and over and over in a short period of time? Boring as hell to me. Absolutely miserable. I've written these badges off of my "to get" list just like Empath on my characters with no Heal or most of the PvP badges.

I am aware that the count doesn't reset at the beginning of each week, but the first WTF in a given week won't count. The one that grants the actual rewards that I give a crap about the WTF for.
I suppose this just goes to show different people have different definitions of what "grinding" means to them. For instance I don't have a real problem with what the WST system calls for to get a badge I'll have done in a few months. For me once the badge is done it's done so there's a well defined goal to focus on. On the other hand you'll never catch me ever INF/Merit/Purple drop "farming" because I consider those unbounded activities to be an unacceptable absolutely miserable grind. Ironically there are other people out there who live for that stuff, go figure.

So I'm sorry the reality of the WSTs don't fit in with your version of "fun", but then again as we all know the Devs are never going to be able to satisify everyone with everything. Better luck next time. *shrugs*


Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀

 

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Quote:
Originally Posted by Dark One View Post
I'm not even sure if I've done 50 Task Forces TOTAL over the life of the game and all my characters so far. I might be somewhat close, but still. That's over 6 years at this point. And then asking for 51 more, minimum, on one character?

A better progression would've been 1, 5, 10. Or 1, 10, 20. But 50 is simply too much, IMO.
As I've always said having the OPINION that 50 was too high is a perfectly valid one.
But just as valid is the OPINION that 50 is going to be challenging but not too high.

My opinion doesn't make it "good" and your opinion doesn't make it "bad".
I'm willing to just agree to disagree on this one.


Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀

 

Posted

Quote:
Originally Posted by Dark One View Post
A better progression would've been 1, 5, 10. Or 1, 10, 20. But 50 is simply too much, IMO.
I dunno. Any lower and people would get it awfully quickly. As it is, I know someone who is planning on having the 3rd badge by MONDAY.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Quote:
Originally Posted by Lothic View Post
I'm not the one flip-flopping between trying to claim a distinction between badges that are "harder to get now than they were when they were new" and badges that don't have that quality. The fundamental flaw in your argument is that you're trying to push your OPINION that this new 50 count TF badge will A) become one of those "future harder" badges and B) that that's something to be considered "bad" thing as established facts.

You may have enough experience with this game and badges to make valid assumptions those things "might" happen to this new badge. I just happen think this badge is NOT repeating the same mistakes epic badges have made in the past. "Bless your heart" for being an alarmist about it in this case.
I made no flip-flop anywhere. I pointed out a distinction. That is all. A flip-flop is going from one side of an argument to the other, and I have been consistent the whole time. I also never once pushed my opinion as having any more weight than yours. I suppose that I could have put more "probably"s in my statements, but since we live in a world where nobody can be certain about the outcome of future events, I thought that it was pretty much implied. Please, keep trying to misrepresent my claims when they are there for anyone to read, it's rather amusing.

I'm not the one calling people alarmists, after all, as I actually realize that this is fundamentally a difference in opinion, which is fine. The world is full of those. Again, time will tell if I am correct about the participation in WSTs declining over time, and with the introduction of alternative methods of getting the only reward that is currently unique to them. Even if my prediction is correct, you might still think that these badges are fine, and that is your right.


"I wish my life was a non-stop Hollywood movie show,
A fantasy world of celluloid villains and heroes."

 

Posted

I look at this badge as an chance to get some great merits and shards as well as teams with my buds. Its gonna be fun. Way more fun then any epic grind badge. I will run the tfs anyways. So now its just more rewards.

If you dont like the badge dont get it. Its okand you dont have to do it. If you feel you have to do it then do it and if you feel you have to complain about it well maybe start a badge i hate thread.

I personally dont like the badge for bughunter so i never got it. Its a choice i made.


 

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Quote:
Originally Posted by graystar_blaster View Post
I look at this badge as an chance to get some great merits and shards as well as teams with my buds. Its gonna be fun. Way more fun then any epic grind badge. I will run the tfs anyways. So now its just more rewards.

If you dont like the badge dont get it. Its okand you dont have to do it. If you feel you have to do it then do it and if you feel you have to complain about it well maybe start a badge i hate thread.
This, more or less. My opinion is that, as you do the WSTs successfully, you'll build up credit. If you wanna bang out the grind, do them regularly and get it in a few weeks (or as Ironblade's friend will do it, by tomorrow). If you wanna cruise with the WSTs and see it as an opportunity to get a higher opportunity to team for a given TF/SF, and earn shards/merits/recipe drops via the upper echelon of enemies in the game, then it's a win/win. The badge is just cake. You can eat it now, or eat it later. You'll still get it in the end.

At first glance, I was daunted by the 50 count, sure. But in the long view of Incarnate work, this gives an added incentive to stretch out the gaining of it at your pace. WSTs will always be announced; people will always have 50s they'll want to Incarnatize. The badge is a hook, but one that has a positive effect. Contrast that to the original Empath, where you could lock a toon in a gladiator PVP match for weeks or months to earn it, and this "epic" badge is far more constructive.

Leandro made fun of me for wanting to run an STF a night or two ago. In reality, this badge is making me less of a badger and more of an Incarnate player. I'm diggin' it, personally. Worry less about that 3rd tier, and you might dig it more too.


 

Posted

Quote:
Originally Posted by Turgenev View Post
This, more or less. My opinion is that, as you do the WSTs successfully, you'll build up credit. If you wanna bang out the grind, do them regularly and get it in a few weeks (or as Ironblade's friend will do it, by tomorrow). If you wanna cruise with the WSTs and see it as an opportunity to get a higher opportunity to team for a given TF/SF, and earn shards/merits/recipe drops via the upper echelon of enemies in the game, then it's a win/win. The badge is just cake. You can eat it now, or eat it later. You'll still get it in the end.

At first glance, I was daunted by the 50 count, sure. But in the long view of Incarnate work, this gives an added incentive to stretch out the gaining of it at your pace. WSTs will always be announced; people will always have 50s they'll want to Incarnatize. The badge is a hook, but one that has a positive effect. Contrast that to the original Empath, where you could lock a toon in a gladiator PVP match for weeks or months to earn it, and this "epic" badge is far more constructive.

Leandro made fun of me for wanting to run an STF a night or two ago. In reality, this badge is making me less of a badger and more of an Incarnate player. I'm diggin' it, personally. Worry less about that 3rd tier, and you might dig it more too.
This, exactly. Well said as usual, Turg.


Leader of Legion of Valor/Fallen Legion (Victory server)
http://legionofvalor.guildportal.com / http://fallenlegion.guildportal.com

StainedGlassScarlet - L50 Spines/Inv Scrapper | Badges: 1,396
Avatar detail taken from full-size piece by Douglas Shuler here

 

Posted

Quote:
Originally Posted by Turgenev View Post
If you wanna cruise with the WSTs and see it as an opportunity to get a higher opportunity to team for a given TF/SF, and earn shards/merits/recipe drops via the upper echelon of enemies in the game, then it's a win/win. The badge is just cake. You can eat it now, or eat it later. You'll still get it in the end.
Unless you do one WST per week. Then you'll just never get it.
Or if someone happen to be playing more then one character. Shocking isn't it that someone wouldn't feel like bringing the same character to the same TF, twice in a week?

Usually, i'd alternate between characters, to do the different TFs i like. So yeah, i might do 3-4 Tfs in a week, but rarely do i repeat one, specialy not on thesame character.

*edited for huge spelling mistake


"It's a scrapper. If he can't handle it, no one can." -BrandX

 

Posted

Quote:
Originally Posted by Turgenev View Post
This, more or less. My opinion is that, as you do the WSTs successfully, you'll build up credit. If you wanna bang out the grind, do them regularly and get it in a few weeks (or as Ironblade's friend will do it, by tomorrow).
Well, that's not going to happen. He's not even at 20 yet. I've actually got more progress than I expected - 5 of the 50 done. Considering that I like the Kahn and Lady Grey TF's better than the STF, I'm off to a good start. I was thinking around 10 weeks; might be more like 6-7.


Paragon City Search And Rescue
The Mentor Project

 

Posted

One of my badge hunters has secured the first two WTF badges, and also has about 40 shards (spent some for crafting or would have more) about 4 of the Essence of Incarnate from end of STF, 2 Hami O, and some more reward merits.

While needing 50 TF's for the third shoudl help ensure a nice stockpile of shards, merits, end of TF rewards, influence and recipie drops......50 is still a tad too much.