anyone know what badges were new with i19.5?
The fact that those points pretty much invalidated your arguement against these badges make them fairly germaine to this discussion.
Yep. That one requirement. 5 times the effort of the previous requirement. How is it unresonable to think that leap is a bit much?
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Yes, because I don't have 99% of the rest of the badges. Mostly worked on by myself over the course of my time here. The few I'm missing are due to having to literally rely on other people in the time frame I have available to play. This new one trumps that relying on others by leaps and bounds. No one is complaining about "effort", and I'm not even hinting at any kind of ASAPness. It's the *amount* that's in question. I figured they would have kept the set resonable in the scope of 2, 5 and 10. But as usual, they went overboard IMO.
But thanks for trying to assume anything about my personality. |
And as far as your personality goes I didn't really make any assumptions about that one way or the other. You're obviously free to have your own opinion about this. I simply beleive having badges in this game that take a few months to get are not the "big bad" you're making them out to be.
Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
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Yep. That one requirement. 5 times the effort of the previous requirement. How is it unresonable to think that leap is a bit much?
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Damage badge series: 100k, 500k, 1 million, 10 million, 25 million, 50 million, and 100 million. This translates to 5x, 2x, 10x, 2.5x, 2x, and 2x jumps.
Debt badges: 50k, 100k, 200k, 400k, 600k, 1 million. This translates to 2x, 2x, 2x, 1.5x, and 1.67x jumps.
Healing badge series: 250k, 1 million, 2 million, 3 million, 5 million, and 10 million. This translates to 4x, 2x, 1.5x, 1.67x, and 2x jumps.
Held badge series (in minutes): 10, 30, 60, 180, 360, 720. This translates to 3x, 2x, 3x, 2x, and 2x jumps.
Inf series: 500k, 2.5 million, 10 million, 50 million, 250 million, 500 million. This translates to 5x, 4x, 5x, 5x, and 2x jumps.
Mentoring badges: 4, 8, 12, 16, 20, 24. This translates to 2x, 1.5x, 1.3x, 1.25x, and 1.2x jumps.
Pirate/Spectral: 10, 100 or a 10x increase.
Pillbox badge series: 10, 50, 100. This translates to 5x and 2x jumps.
Heavies controlled series: 10, 50, 250. This translates to 5x and 5x jumps.
Inventions crafted badge series: 50, 100, 500, 1,000, 2,000. This translates to 2x, 5x, 2x, and 2x jumps.
Ouroborus complete badge series: 5, 10, 15, 20, 25, 30, 35, 40, 45, 50. A steady increase of 5 (not multiples of 5) per step.
Marketing badges: 10, 50, 100, 250, 500, 1,000, 2,000, 3,000, 4,000, 5,000, 6,000, 7,000. This translates to 5x, 2x, 2.5x, 2x, 2x, 1.5x, 1.33x, 1.25x, 1.2x, and 1.17x jumps.
Yes, because I don't have 99% of the rest of the badges. Mostly worked on by myself over the course of my time here. The few I'm missing are due to having to literally rely on other people in the time frame I have available to play. This new one trumps that relying on others by leaps and bounds. No one is complaining about "effort", and I'm not even hinting at any kind of ASAPness. It's the *amount* that's in question. I figured they would have kept the set resonable in the scope of 2, 5 and 10. But as usual, they went overboard IMO.
But thanks for trying to assume anything about my personality. |
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
Unless they have said it resets I think it's a total count badge: for example
Week 1 is stf you do 10 of them
Week 2 is Itf you do 15 of them
Week 3 is Khan you do 10 of them
Week 4 is Apex you do 15 of them
this would total 50 and you would get the badge...
We know they change the tf per week but I don't think your count resets...
It's better to save the Mystery, than surrender to the secret...
The count doesn't reset - you won't lose any badge credits next week.
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Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
Yeah they were mostly "snipped down" from "impossible to do naturally in 10+ years" to "reaonably possible to do within several months". This makes the current versions of badges like Leader and Empath just about in line with this new 50 TF badge.
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The fact that those points pretty much invalidated your arguement against these badges make them fairly germaine to this discussion. |
I'd almost grant you a little leeway on this point. Still they could have just as easily made the badge progression something like 10, 25 and 50 as well. |
I'm sorry you feel that level of effort is (in your opinion) too much to ask for but unless you can prove that'll take most people YEARS |
Obviously I'm done with dealing with you.
/salute
I've already forgotten about most of you
It does reset in a way.The first TF of the week you do each week doesn't count. ( unless the "even though you already received the bonus for the week." is misleading)
So if i do just one TF per week, for 5000 years, i'll still not have the first badge.
I also believe it's too much. Even if you compare to the big "evil empath", you only needed 1 more person to set up a heal farm and you didn't need to do anything hard. Most even did it AFK.
For this one, you have to actively play, always on the same character, doing the top end TFs, who more or less requiere 7 other people.
It's really a "i love grind" badge, thanks to the "reset" each week.
"It's a scrapper. If he can't handle it, no one can." -BrandX
Thing is, it doesn't reset each week. As long as you already have the counter for the badge, whenever you run a WTF it will count towards the badge. At least that's how I'm reading the announcement. Of course, one only has to wait until next Tuesday to see if works like that or not.
Still, grindy badges are grindy. I didn't like them back then, I don't like them now.
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"It's a scrapper. If he can't handle it, no one can." -BrandX
Thing is, it doesn't reset each week. As long as you already have the counter for the badge, whenever you run a WTF it will count towards the badge. At least that's how I'm reading the announcement.
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Official Announcement
Credit for successfully completing the Weekly Strike Target even after a character has already received the bonus for the week is cumulative over time, and the credit can be accrued over many weeks or months. |
It would still be very long to get, but at least i could work the badge slowly, even if it means doing 1 TF per two or three weeks.
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Example:
If I did 11 WSTs this week, I'd have badge credit of 10.
If I do 6 more next week, I'll have badge credit of 15 (5 more).
If I do only one TF the week after, I'd still have credit for only 15.
In short, the weekly counter resets, but the overall badge progress does not.
It does reset in a way.The first TF of the week you do each week doesn't count. ( unless the "even though you already received the bonus for the week." is misleading)
So if i do just one TF per week, for 5000 years, i'll still not have the first badge. |
Say my character White Succubus does a STF. This earns the merit/Notice bonuses. If I do another STF or RSF before Feb 8th, I get credit for these badges. So, yeah, you have to do at least 2 WSTs per week to get credit for the helper badges. If you do more than 2 WSTs on a character in a week, then you will earn more credit. But I think the only players that will get the top badge this week are those players that are grinding, not playing.
It's really a "i love grind" badge, thanks to the "reset" each week.
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Thing is, it doesn't reset each week. As long as you already have the counter for the badge, whenever you run a WTF it will count towards the badge. At least that's how I'm reading the announcement. Of course, one only has to wait until next Tuesday to see if works like that or not.
Still, grindy badges are grindy. I didn't like them back then, I don't like them now. |
If that's really how it is, i'd be happy. It would still be very long to get, but at least i could work the badge slowly, even if it means doing 1 TF per two or three weeks.
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http://www.cityofheroes.com/news/gam...rike_pack.html
Credit for successfully completing the Weekly Strike Target even after a character has already received the bonus for the week is cumulative over time, and the credit can be accrued over many weeks or months. |
- accumulative: increasing by successive addition;
- Incorporating all data up to the present;
- Gradually building up.
- things that add together.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
Unless they have said it resets I think it's a total count badge: for example
Week 1 is stf you do 10 of them Week 2 is Itf you do 15 of them Week 3 is Khan you do 10 of them Week 4 is Apex you do 15 of them this would total 50 and you would get the badge... We know they change the tf per week but I don't think your count resets... |
Week 1 is the STF. You run it 10 times. NINE of those count for the badge.
Week 2 is the ITF. You run it 4 times. Only THREE of those count for the badge.
Each week, the first run of the Weekly Strike Target grants you the Notice of the Well but does NOT count for the count badges.
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Ironblade and Master-Blade both got exactly what i meant.
Thanks for showing and explainning what me (and others) meant by "resetting".
"It's a scrapper. If he can't handle it, no one can." -BrandX
Am I the only one that isn't reading "50 runs," but in fact 50 teammates who haven't run it yet? That's really a much more reasonable number... and makes a heck of a lot more sense. 8 to 10 runs if you're teamed with mostly WST "newbs," which really don't have to be done all at once...
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You helped 50 teams complete a Weekly Strike Target even though you already received the bonus for the week |
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It does not 'reset'. However, what some people mean by resetting is the following:
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Week 1 is the STF. You run it 10 times. NINE of those count for the badge.
Week 2 is the ITF. You run it 4 times. Only THREE of those count for the badge. Each week, the first run of the Weekly Strike Target grants you the Notice of the Well but does NOT count for the count badges. |
Reset means to return to a zero-state or lower state. There is nothing that resets or lowers with the WSTs. It doesn't count a WST that you have gotten a bonus for, because that would be double-dipping.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
That is not the proper use of the word "reset" by any definition in any dictionary.
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Like I said above, the weekly counter does reset. It's a new week, so any weekly counter that may exist would be at 0. Even if it's just a status variable that indicates 0 for not completed yet and 1 for completed, that's what allows up to get the special award for running it the first time each week, so it must be reset each week. It's that same status that gives us the badge credit instead.
I think that qualifies as proper usage of the term "reset".
As mentioned, even though there is no badge credit for that first run every week, the credit for extra runs carry over into the following weeks until enough are completed to earn the badge.
The minimum requirements are not met for the first run of the week by a character.
Assistant/Accomplice: You helped a team complete a Weekly Strike Target even though you already received the bonus for the week.
Backup/Confederate: You helped 10 teams complete a Weekly Strike Target even though you already received the bonus for the week.
Partner/Conspirator: You helped 50 teams complete a Weekly Strike Target even though you already received the bonus for the week.
The minimum requirements are clear: You have to have a non-awarding run to get credit that week. It doesn't reset. Until that character has run an awarding WST, they will not meet the requirements for these badges. After that character completes the WST, they can earn badge credit. The badge credit already earned does not go away.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
My main argument against the last one is that I'm kind of sick of badges that become much more difficult to achieve for other characters 6 months down the road, after the rush effect has worn off. Things like RV AVs/Heroes, Master of badges and the like. Even with the resurgence in Mothership raids, those badges will likely take you 10 weeks to earn, when they could be earned in a week when they were new, due to the near-constant Mothership raiding in prime time when the RWZ was new. This will be one of those types of badges. Fairly easy for your characters that can get it now, significantly more time-consuming for new characters to get in the months and years to come.
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My main argument against the last one is that I'm kind of sick of badges that become much more difficult to achieve for other characters 6 months down the road, after the rush effect has worn off. Things like RV AVs/Heroes, Master of badges and the like. Even with the resurgence in Mothership raids, those badges will likely take you 10 weeks to earn, when they could be earned in a week when they were new, due to the near-constant Mothership raiding in prime time when the RWZ was new. This will be one of those types of badges. Fairly easy for your characters that can get it now, significantly more time-consuming for new characters to get in the months and years to come.
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My main argument against the last one is that I'm kind of sick of badges that become much more difficult to achieve for other characters 6 months down the road, after the rush effect has worn off. Things like RV AVs/Heroes, Master of badges and the like. Even with the resurgence in Mothership raids, those badges will likely take you 10 weeks to earn, when they could be earned in a week when they were new, due to the near-constant Mothership raiding in prime time when the RWZ was new. This will be one of those types of badges. Fairly easy for your characters that can get it now, significantly more time-consuming for new characters to get in the months and years to come.
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But I'll counter your valid concern by asking if you think we could ever get any new badges in this game that would not have that problem to some degree? Basically for years now the latest badges have always been easier to get when they first came out. I don't see that quality as a particular unique failure of these new TF count badges - that's pretty much going to be the case anytime new badges (which require serious teaming) arrive on our doorstep.
Ultimately it would be cool if badges didn't suffer this problem in general. But I think if you're going to be against a specific set of new badges just because they are going to be harder to earn in the future then I think you're going to end up (at least indirectly) being against pretty much -any- new badge from now on.
Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀
But thanks for trying to assume anything about my personality.
I've already forgotten about most of you