How you would balance the Market?
I just don't see the how greed only applies to "desire for excessive wealth" and not to "desire for excessive power".
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You can't make anyone buy anything, but you CAN make them pay more for said items due to the lack of items in this game. Taking advantage of the system, to me, is the same as taking advantage of someone. Reason? Because if we are wanting to IO our toons then we HAVE to use WW/BM for certain items. (if we want the item within the foreseeable future)
If i could get what i wanted for my toons without using the markets, trust me i would. I try to farm AE tickets/ PI as much as possible to get what i want. I may go to the market once a week. If i have to.
Especially when the last few years prices have overall risen? At least, I don't remember purples costing 6 figures before going rogue.
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some things have gotten more expensive, yeah, but lots of other things have plunged in value.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
I don't think it's accurate to say "prices overall have risen".
some things have gotten more expensive, yeah, but lots of other things have plunged in value. |
But I remember nummies and miracles going for more like 40 and 60 mil each, not triple that. I remember purples being under 6-fig, not half way through. A bunch of stuff is about the same -- crushings and makos seem about where I remember they were (I was working them back then). Orange salvage strikes me as about the same, 2-4m per piece with wide variation.
I'm talking about the contemporary game, post player defined spawn sizes and level 50 earning buff.
If we're talking ancient history I remember buying Karma -KBs by the stack for 50k and poaching LotG recharges for a few hundred K. Which bears the same relation to today's market as the Model T does to Ford Motors.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
I'm not seeing what's dropped in cost, but I'm comparing prices now to what I remember from two years ago when I was playing the market to kit out my BS/SD scrapper, and I'll admit that requires trusting my memory, which I generally try to avoid.
But I remember nummies and miracles going for more like 40 and 60 mil each, not triple that. I remember purples being under 6-fig, not half way through. A bunch of stuff is about the same -- crushings and makos seem about where I remember they were (I was working them back then). Orange salvage strikes me as about the same, 2-4m per piece with wide variation. |
If you plan on using WW for them, just look for the recipes. Its alot, alot cheaper. It appears some items have like like 100,000% profit for crafting. Really, some enh. you pay 20mil or more for for only costs 1 mil for the recipe. People like me, tho, really hate crafting so i usually pay unless i get it thru tickets.
There are objective changes since two years ago, and even more from three years ago. You are right, Rhysem, that there's sticker shock.
However, different people mean different things by "there's inflation". If prices on everything are steadily marching upward, that's a pretty good sign that an ever increasing amount of influence is chasing the same amount of stuff. If prices lurch upward only when there are changes to the game, that's a pretty good sign that inf is leaving the system, normally, at about the same rate it's entering it.
Now this is going back a considerable distance, so I'm probably making some mistakes myself, but here are some changes to both inventions and drop rates:
1) There was a bug and level 50's were getting half the inf they "Should" have gotten- maybe under most circumstances, maybe under all. (I think they weren't getting XP turned into inf when they exemplared, but I wouldn't put money on it.) Since almost all the inf in the game comes from level 50s, that's going to double your prices right there, once it percolates through. Which seems to take a couple weeks, as mentioned.
2) People are playing their level 50's more, since issue 19 and the alpha slot. As mentioned, almost all the inf in the game comes from level 50s. [By the way, I could buy level 50 Crushing Impacts for about half a million each for the recipe, before double XP. That's an item that's gone down in price from two years ago. And that's an item that has a direct ratio of items created to inf generated by 50's. ]
3) Defense set bonuses have gotten larger and more general- Kinetic combat went from "only good for Invulns" to "Everyone wants four or five sets", because it went from 3.75% Smashing defense to 3.75% Smash, 3.75% Lethal, and 1.8% Melee. Thunderstrike and Aegis went to around 4% Defense per set (ranged/en/neg in one set and aoe/fire/cold for the other.)
4) People have had a lot of time to work out various techniques for various things. Farming purples, farming AE tickets, farming inf, farming merits and [now] farming A-merits are much more efficient now than they were.
5) With gleemail, characters can now, easily, accumulate inf in a single place to make a bigger individual bid than they could previously hope to.
It is possible that, along with all of this, we have a slowly increasing supply of inf "sitting around". In fact, we probably do. But that is not a matter of abstract inflation: it's a matter of the game changing in different ways.
When the game was new, Steadfast Res/Def was a junk drop- I put one on my 6 million inf man because I didn't have the money for the KB protection I really wanted. Now it's 50, 60 million inf. Why? People figured out how good it was, AND people can now get near the soft-cap with other set bonuses, so it's disproportionately more valuable.
Devastation was loved when the game was new. Now, not so much.
I've gone on far, far too long. But the point is, we're doing things differently than we were.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
uh.....yeah, what Fulmens said.
the numbers look bigger coming back from a long hiatus, but given how much easier it is to make and move around inf they don't represent that big an obstacle. When you start mucking around earning inf in even a semi-organized manner you'll realize prices aren't as threatening as they first appear.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
I'd like the numbers to be smaller just because I think they're awkward and unaesthetic - no other changes - but I doubt that's going to happen. Inf is a devalued currency in runaway inflation, like the countries where you need ten thousand ____ to buy a loaf of bread.
My characters at Virtueverse
Faces of the City
uh.....yeah, what Fulmens said.
the numbers look bigger coming back from a long hiatus, but given how much easier it is to make and move around inf they don't represent that big an obstacle. When you start mucking around earning inf in even a semi-organized manner you'll realize prices aren't as threatening as they first appear. |
From an absolute magnitude, I'd say you folks just talked about inflation, inflation, inflation though. I mean, the numbers on bids are a lot bigger. It may not represent more time invested, but...
I gave a specific example [L50 Crushing Impacts] where prices are DOWN from when you left the game. It would be interesting for me to go back through the "6 million inf man" build [back in issue 9, one weekend + one unslotted level 50 spine/dark+ 6 million inf] and see what it costs now. With one glaring exception, I could probably do a very functionally similar build for no more than 20 million inf ... if you gave me two weeks instead of three days. There would be specific changes [I think I got a lot of cheap Titanium Coatings at the time, and I might have to replace them with something else.]
You're thinking "But 20 million is a lot more than 6 million!" And you're right. But before issue 9, nobody had had any reason to try and make inf on purpose, so that was before ANY inf had really been seriously earned.
20 million was then, and is still, the cost of 6-10 rare salvage.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
Really, some enh. you pay 20mil or more for for only costs 1 mil for the recipe. People like me, tho, really hate crafting so i usually pay unless i get it thru tickets.
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You have observed and identified the problem which is you hating crafting and being willing to pay people absurd sums of influence to do crafting for you. And this is somehow the fault of Greedy Bad People?
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
So, let me get this straight...
You have observed and identified the problem which is you hating crafting and being willing to pay people absurd sums of influence to do crafting for you. And this is somehow the fault of Greedy Bad People? |
Its no surprise people still use SOs. For 6 million and 5 minutes you have a build. Its also no surprise people pay the prices they have to for crafted any other choice is incredibly inefficient. What is a surprise is people still stick with a game that sticks such a cowpie in their faces.
Bidcreeping on most common/uncommon salvage is kind of dumb.
I read things like this and can only wonder. Buy it nao is the only sensible thing for most people to do. You have 100+ slots to fill for a build and typically 17 market slots to fill them with. Unless you have high levels of duplication in your builds you will have to wait 20+ market cycles to build your build. (assumes three salvage and 1 recipe per IO) The other choice is the game breaking behavior of turning all your characters into some sort of collective entity.
Its no surprise people still use SOs. For 6 million and 5 minutes you have a build. Its also no surprise people pay the prices they have to for crafted any other choice is incredibly inefficient. What is a surprise is people still stick with a game that sticks such a cowpie in their faces. |
For SOME things it makes perfect sense to buy it nao. If you've got a 200 million inf build, anything under about 100K makes sense to just buy and check it off the list. 0.05% is not going to change the price significantly. I think of those as the pennies in the "take a penny, leave a penny" tray. For the 6 million inf man, where I wasn't leaving ANY pennies on the table, I had about 20 out of 93 slots that were generics, or SO's- things like Build Up, Brawl, Sprint, Hover, where I could buy it crafted for cheap, or Buy It Nao for cheap enough.
So that leaves 73 slots. Roughly. Now for any given slot you've got 1-3 pieces of salvage that cost pennies, and 0-2 that you have to actually bid on. You've also got probably 23 slots where your recipe costs are just disproportionately small and it will fill either immediately or very rapidly. [Consider 5-slotting Positron's Blast: there's Dam/Range at nearly every level where the recipe costs less than the crafting cost, and Dam/End and Dam/Rech are a factor of 5 cheaper than the other three. ] There are only 24 different rare and 24 different uncommon salvages, half of which are junk at any given time, so you're only buying 36 different things salvagewise. You never get everything you need perfectly on the first try, so you are putting down 50 bids for salvage.
So the initial analysis (100 recipes, 300 salvage, 20 trips) turns into 50 recipe bids, 50 salvage bids, 6 market trips. (Assuming you start with nothing you need.)
Did I miss something?
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
Buy it nao is the only sensible thing for most people to do.
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If people really have to have everything right now, I don't think they have the right to complain that it costs a lot. Typically, even in real life, to get stuff express delivered costs more than waiting for a bit longer.
Its also no surprise people pay the prices they have to for crafted any other choice is incredibly inefficient. |
What is a surprise is people still stick with a game that sticks such a cowpie in their faces. |
We have it so easy, they could only make the game easier by giving a bot along with each account to play for you.
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
The "need for" excessive wealth, when taking advantage of a system, is greedy, imo.
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In my opinion, taking advantage of someone is only wrong when they're in a position where they don't have any other options. Here we do have those, people can wait just like I did and get a bargain, but they choose not to. The only thing I'm taking advantage of is people's willingness to pay me in order that I wait so that they don't have to, making me an opportunist rather than a Bad Person. In my opinion.
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
Its also no surprise people pay the prices they have to for crafted any other choice is incredibly inefficient. |
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
The IO system is one of the things that kept me in CoX. You can add a lot of improvement to a character at a pace that literally anybody can do. It only takes reading a couple of guides.
It's inefficient to pay enough that you could usually buy 1.5 to 2 of something, including component costs? You and I have radically different definitions of "efficient". I'll spend a few minutes for stuff I'm obtaining to make sure I get a good deal on them, meaning I'm willing to craft them - all of them if it saves me a good chunk of the cost. Time is valuable, but if I payed maximum "buy it nao" on everything I would probably have half or even one third of the purchased loot I have now. Crafting a whole build's worth of stuff for half an hour or something is a drop in the bucket compared to the non-PL time it takes to get to 50.
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Time efficient = Playing a second game to play the first, or taking more RL time to play the game.
I read things like this and can only wonder. Do people really think that five market cycles, which often equates to five nights, is too much to kit out their favourite character with items more powerful than they will ever need? In any other game, you're lucky if you can get one upgrade every few days once you reach the top level. Once you start reaching the top gear, you're very lucky if you can get an upgrade every week.
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5 market cycles are very likely >> 5 consecutive real time evenings for most people.
If people really have to have everything right now, I don't think they have the right to complain that it costs a lot. Typically, even in real life, to get stuff express delivered costs more than waiting for a bit longer. |
PL = Playing in a full size team running radios and tfs that are max level as they become available ?
Time efficient = Playing a second game to play the first, or taking more RL time to play the game. |
In another game that it seems everyone on earth plays and maybe even people off earth 10% of the players contribute more than half time played. My guess is you are one of our 10 percenters.
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5 market cycles are very likely >> 5 consecutive real time evenings for most people. |
I usually check the market every day or every two days. That takes me about 10 minutes. As for actually playing the game, that's what I do during weekends when I don't have anything urgent going on. You know, studying does take quite a bit of time especially when you have your final exams approaching.
In my real world people have made billions with business models that are 180 degrees opposite of this |
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
5 market cycles are very likely >> 5 consecutive real time evenings for most people. |
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
You could fill 1-3 slots at a time when you level, or if you're respeccing you could reuse half to 2/3 of your build. But we will ignore that kind of crazy talk for now.
For SOME things it makes perfect sense to buy it nao. If you've got a 200 million inf build, anything under about 100K makes sense to just buy and check it off the list. 0.05% is not going to change the price significantly. I think of those as the pennies in the "take a penny, leave a penny" tray. For the 6 million inf man, where I wasn't leaving ANY pennies on the table, I had about 20 out of 93 slots that were generics, or SO's- things like Build Up, Brawl, Sprint, Hover, where I could buy it crafted for cheap, or Buy It Nao for cheap enough. So that leaves 73 slots. Roughly. Now for any given slot you've got 1-3 pieces of salvage that cost pennies, and 0-2 that you have to actually bid on. You've also got probably 23 slots where your recipe costs are just disproportionately small and it will fill either immediately or very rapidly. [Consider 5-slotting Positron's Blast: there's Dam/Range at nearly every level where the recipe costs less than the crafting cost, and Dam/End and Dam/Rech are a factor of 5 cheaper than the other three. ] There are only 24 different rare and 24 different uncommon salvages, half of which are junk at any given time, so you're only buying 36 different things salvagewise. You never get everything you need perfectly on the first try, so you are putting down 50 bids for salvage. So the initial analysis (100 recipes, 300 salvage, 20 trips) turns into 50 recipe bids, 50 salvage bids, 6 market trips. (Assuming you start with nothing you need.) Did I miss something? |
Now lets take a look at your positrons blast example
If you want to get the recipes at anything but buy it nao prices you are going to have to wait and wait. I am pretty certain every piece in the set requires at least 1 rare and IIRC there aren't any pieces you can make with less than 4 pieces of salvage.
The base character has 16 slots ? @50. So they need 5 slots for patient bidding another 5 for patient bidding on the rare salvage. Uncommon salvage seems to be a target for manipulation lately so call it 2 slots for patient bidding there and call it another 2 of the 10 common pieces you can't just buy and ignore.
At that point you have 14 out of 16 market slots tied up bidding for one set. You may need several of these for your build.
How long it takes for this dead time to resolve and how often you have to go through it really determines if its more efficient to just buy it nao.
Edit: SOs are the best buy in terms of my use of time and money and market opportunity. Spending a few 100k for the changes of SOs I need when I need them, and being able to play what I want when I want is well worth it.
I feel so bad charging people for my time as a programmer, taking advantage of them when they could do the programming themselves if they'd only put in twenty years learning to code. I must be very greedy.
Price of a trash [set] recipe at level 50: 10,000 inf or less.
Amount of pure inf you generate at level 50, per hour, bare minimum: 1,000,000 inf.
[QUOTE]"once you get rid of the inf floating around" is a heck of a disclaimer, I realize./QUOTE]
Especially when the last few years prices have overall risen? At least, I don't remember purples costing 6 figures before going rogue.