How you would balance the Market?


Adeon Hawkwood

 

Posted

Quote:
Originally Posted by Fulmens View Post
Rhysem:
Price of a trash [set] recipe at level 50: 10,000 inf or less.

Amount of pure inf you generate at level 50, per hour, bare minimum: 1,000,000 inf.
You'll fill plus some in an hour solo. So that's what, ~20 recipes if you have some unlocks. That's still 20%. That's not insubstantial. If you're not just mass-farming, you might get more recipes::inf on mish completions.

[QUOTE]"once you get rid of the inf floating around" is a heck of a disclaimer, I realize./QUOTE]

Especially when the last few years prices have overall risen? At least, I don't remember purples costing 6 figures before going rogue.


 

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Originally Posted by DSorrow View Post
I just don't see the how greed only applies to "desire for excessive wealth" and not to "desire for excessive power".
I dont have the "need for" excessive power. I just got by what i want for my toons. It has nothing to do with taking advantage of anyone. The "need for" excessive wealth, when taking advantage of a system, is greedy, imo.

You can't make anyone buy anything, but you CAN make them pay more for said items due to the lack of items in this game. Taking advantage of the system, to me, is the same as taking advantage of someone. Reason? Because if we are wanting to IO our toons then we HAVE to use WW/BM for certain items. (if we want the item within the foreseeable future)

If i could get what i wanted for my toons without using the markets, trust me i would. I try to farm AE tickets/ PI as much as possible to get what i want. I may go to the market once a week. If i have to.


 

Posted

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Originally Posted by Rhysem View Post
Especially when the last few years prices have overall risen? At least, I don't remember purples costing 6 figures before going rogue.
I don't think it's accurate to say "prices overall have risen".
some things have gotten more expensive, yeah, but lots of other things have plunged in value.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by Nethergoat View Post
I don't think it's accurate to say "prices overall have risen".
some things have gotten more expensive, yeah, but lots of other things have plunged in value.
I'm not seeing what's dropped in cost, but I'm comparing prices now to what I remember from two years ago when I was playing the market to kit out my BS/SD scrapper, and I'll admit that requires trusting my memory, which I generally try to avoid.

But I remember nummies and miracles going for more like 40 and 60 mil each, not triple that. I remember purples being under 6-fig, not half way through. A bunch of stuff is about the same -- crushings and makos seem about where I remember they were (I was working them back then). Orange salvage strikes me as about the same, 2-4m per piece with wide variation.


 

Posted

I'm talking about the contemporary game, post player defined spawn sizes and level 50 earning buff.

If we're talking ancient history I remember buying Karma -KBs by the stack for 50k and poaching LotG recharges for a few hundred K. Which bears the same relation to today's market as the Model T does to Ford Motors.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by Rhysem View Post
I'm not seeing what's dropped in cost, but I'm comparing prices now to what I remember from two years ago when I was playing the market to kit out my BS/SD scrapper, and I'll admit that requires trusting my memory, which I generally try to avoid.

But I remember nummies and miracles going for more like 40 and 60 mil each, not triple that. I remember purples being under 6-fig, not half way through. A bunch of stuff is about the same -- crushings and makos seem about where I remember they were (I was working them back then). Orange salvage strikes me as about the same, 2-4m per piece with wide variation.
Pretty much anything with the best bonuses have gone up greatly. Purples, procs, quads (like oblits), and most sets that give good SnL %s and rech %s.

If you plan on using WW for them, just look for the recipes. Its alot, alot cheaper. It appears some items have like like 100,000% profit for crafting. Really, some enh. you pay 20mil or more for for only costs 1 mil for the recipe. People like me, tho, really hate crafting so i usually pay unless i get it thru tickets.


 

Posted

There are objective changes since two years ago, and even more from three years ago. You are right, Rhysem, that there's sticker shock.

However, different people mean different things by "there's inflation". If prices on everything are steadily marching upward, that's a pretty good sign that an ever increasing amount of influence is chasing the same amount of stuff. If prices lurch upward only when there are changes to the game, that's a pretty good sign that inf is leaving the system, normally, at about the same rate it's entering it.

Now this is going back a considerable distance, so I'm probably making some mistakes myself, but here are some changes to both inventions and drop rates:

1) There was a bug and level 50's were getting half the inf they "Should" have gotten- maybe under most circumstances, maybe under all. (I think they weren't getting XP turned into inf when they exemplared, but I wouldn't put money on it.) Since almost all the inf in the game comes from level 50s, that's going to double your prices right there, once it percolates through. Which seems to take a couple weeks, as mentioned.

2) People are playing their level 50's more, since issue 19 and the alpha slot. As mentioned, almost all the inf in the game comes from level 50s. [By the way, I could buy level 50 Crushing Impacts for about half a million each for the recipe, before double XP. That's an item that's gone down in price from two years ago. And that's an item that has a direct ratio of items created to inf generated by 50's. ]

3) Defense set bonuses have gotten larger and more general- Kinetic combat went from "only good for Invulns" to "Everyone wants four or five sets", because it went from 3.75% Smashing defense to 3.75% Smash, 3.75% Lethal, and 1.8% Melee. Thunderstrike and Aegis went to around 4% Defense per set (ranged/en/neg in one set and aoe/fire/cold for the other.)

4) People have had a lot of time to work out various techniques for various things. Farming purples, farming AE tickets, farming inf, farming merits and [now] farming A-merits are much more efficient now than they were.

5) With gleemail, characters can now, easily, accumulate inf in a single place to make a bigger individual bid than they could previously hope to.

It is possible that, along with all of this, we have a slowly increasing supply of inf "sitting around". In fact, we probably do. But that is not a matter of abstract inflation: it's a matter of the game changing in different ways.

When the game was new, Steadfast Res/Def was a junk drop- I put one on my 6 million inf man because I didn't have the money for the KB protection I really wanted. Now it's 50, 60 million inf. Why? People figured out how good it was, AND people can now get near the soft-cap with other set bonuses, so it's disproportionately more valuable.

Devastation was loved when the game was new. Now, not so much.

I've gone on far, far too long. But the point is, we're doing things differently than we were.


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.

 

Posted

uh.....yeah, what Fulmens said.


the numbers look bigger coming back from a long hiatus, but given how much easier it is to make and move around inf they don't represent that big an obstacle. When you start mucking around earning inf in even a semi-organized manner you'll realize prices aren't as threatening as they first appear.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

I'd like the numbers to be smaller just because I think they're awkward and unaesthetic - no other changes - but I doubt that's going to happen. Inf is a devalued currency in runaway inflation, like the countries where you need ten thousand ____ to buy a loaf of bread.


My characters at Virtueverse
Faces of the City

 

Posted

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Originally Posted by Nethergoat View Post
uh.....yeah, what Fulmens said.


the numbers look bigger coming back from a long hiatus, but given how much easier it is to make and move around inf they don't represent that big an obstacle. When you start mucking around earning inf in even a semi-organized manner you'll realize prices aren't as threatening as they first appear.
There is no game with an auction house I've played that I've ever found prices threatening. Its just more opportunity for me to find a niche.

From an absolute magnitude, I'd say you folks just talked about inflation, inflation, inflation though. I mean, the numbers on bids are a lot bigger. It may not represent more time invested, but...


 

Posted

I gave a specific example [L50 Crushing Impacts] where prices are DOWN from when you left the game. It would be interesting for me to go back through the "6 million inf man" build [back in issue 9, one weekend + one unslotted level 50 spine/dark+ 6 million inf] and see what it costs now. With one glaring exception, I could probably do a very functionally similar build for no more than 20 million inf ... if you gave me two weeks instead of three days. There would be specific changes [I think I got a lot of cheap Titanium Coatings at the time, and I might have to replace them with something else.]

You're thinking "But 20 million is a lot more than 6 million!" And you're right. But before issue 9, nobody had had any reason to try and make inf on purpose, so that was before ANY inf had really been seriously earned.

20 million was then, and is still, the cost of 6-10 rare salvage.


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.

 

Posted

Quote:
Originally Posted by eryq2 View Post
Really, some enh. you pay 20mil or more for for only costs 1 mil for the recipe. People like me, tho, really hate crafting so i usually pay unless i get it thru tickets.
So, let me get this straight...

You have observed and identified the problem which is you hating crafting and being willing to pay people absurd sums of influence to do crafting for you. And this is somehow the fault of Greedy Bad People?


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

Quote:
Originally Posted by DSorrow View Post
So, let me get this straight...

You have observed and identified the problem which is you hating crafting and being willing to pay people absurd sums of influence to do crafting for you. And this is somehow the fault of Greedy Bad People?
I read things like this and can only wonder. Buy it nao is the only sensible thing for most people to do. You have 100+ slots to fill for a build and typically 17 market slots to fill them with. Unless you have high levels of duplication in your builds you will have to wait 20+ market cycles to build your build. (assumes three salvage and 1 recipe per IO) The other choice is the game breaking behavior of turning all your characters into some sort of collective entity.

Its no surprise people still use SOs. For 6 million and 5 minutes you have a build. Its also no surprise people pay the prices they have to for crafted any other choice is incredibly inefficient. What is a surprise is people still stick with a game that sticks such a cowpie in their faces.


 

Posted

Bidcreeping on most common/uncommon salvage is kind of dumb.


 

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Originally Posted by Another_Fan View Post
I read things like this and can only wonder. Buy it nao is the only sensible thing for most people to do. You have 100+ slots to fill for a build and typically 17 market slots to fill them with. Unless you have high levels of duplication in your builds you will have to wait 20+ market cycles to build your build. (assumes three salvage and 1 recipe per IO) The other choice is the game breaking behavior of turning all your characters into some sort of collective entity.

Its no surprise people still use SOs. For 6 million and 5 minutes you have a build. Its also no surprise people pay the prices they have to for crafted any other choice is incredibly inefficient. What is a surprise is people still stick with a game that sticks such a cowpie in their faces.
You could fill 1-3 slots at a time when you level, or if you're respeccing you could reuse half to 2/3 of your build. But we will ignore that kind of crazy talk for now.

For SOME things it makes perfect sense to buy it nao. If you've got a 200 million inf build, anything under about 100K makes sense to just buy and check it off the list. 0.05% is not going to change the price significantly. I think of those as the pennies in the "take a penny, leave a penny" tray. For the 6 million inf man, where I wasn't leaving ANY pennies on the table, I had about 20 out of 93 slots that were generics, or SO's- things like Build Up, Brawl, Sprint, Hover, where I could buy it crafted for cheap, or Buy It Nao for cheap enough.

So that leaves 73 slots. Roughly. Now for any given slot you've got 1-3 pieces of salvage that cost pennies, and 0-2 that you have to actually bid on. You've also got probably 23 slots where your recipe costs are just disproportionately small and it will fill either immediately or very rapidly. [Consider 5-slotting Positron's Blast: there's Dam/Range at nearly every level where the recipe costs less than the crafting cost, and Dam/End and Dam/Rech are a factor of 5 cheaper than the other three. ] There are only 24 different rare and 24 different uncommon salvages, half of which are junk at any given time, so you're only buying 36 different things salvagewise. You never get everything you need perfectly on the first try, so you are putting down 50 bids for salvage.

So the initial analysis (100 recipes, 300 salvage, 20 trips) turns into 50 recipe bids, 50 salvage bids, 6 market trips. (Assuming you start with nothing you need.)

Did I miss something?


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.

 

Posted

Quote:
Originally Posted by Another_Fan View Post
Buy it nao is the only sensible thing for most people to do.
I read things like this and can only wonder. Do people really think that five market cycles, which often equates to five nights, is too much to kit out their favourite character with items more powerful than they will ever need? In any other game, you're lucky if you can get one upgrade every few days once you reach the top level. Once you start reaching the top gear, you're very lucky if you can get an upgrade every week.

If people really have to have everything right now, I don't think they have the right to complain that it costs a lot. Typically, even in real life, to get stuff express delivered costs more than waiting for a bit longer.

Quote:
Its also no surprise people pay the prices they have to for crafted any other choice is incredibly inefficient.
Not all people find it inefficient. Compared to just about any other MMORPG I find it extremely efficient. Besides, salvage is rarely a problem. If the recipe costs 20 million, what does it matter if you throw a few hundred thousand away to get the salvage for it right now? We are talking of a few hundred thousand at most when dealing with salvage savings, which is not enough to bother, in my opinion. Someone might be even more patient than I am, though.

Quote:
What is a surprise is people still stick with a game that sticks such a cowpie in their faces.
Huh? Compared to any other game we have it easy here. Characters easily powerful enough to solo most content, including stuff designed for teams? Check. Highest level "gear" available without having to commit to raiding? Check. Fast leveling? Check.

We have it so easy, they could only make the game easier by giving a bot along with each account to play for you.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

Quote:
Originally Posted by eryq2 View Post
The "need for" excessive wealth, when taking advantage of a system, is greedy, imo.
I think you and I have a very different definition of taking advantage of someone/something, at least when we come to where we cross the border to It's Morally Wrong.

In my opinion, taking advantage of someone is only wrong when they're in a position where they don't have any other options. Here we do have those, people can wait just like I did and get a bargain, but they choose not to. The only thing I'm taking advantage of is people's willingness to pay me in order that I wait so that they don't have to, making me an opportunist rather than a Bad Person. In my opinion.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

Quote:
Its also no surprise people pay the prices they have to for crafted any other choice is incredibly inefficient.
It's inefficient to pay enough that you could usually buy 1.5 to 2 of something, including component costs? You and I have radically different definitions of "efficient". I'll spend a few minutes for stuff I'm obtaining to make sure I get a good deal on them, meaning I'm willing to craft them - all of them if it saves me a good chunk of the cost. Time is valuable, but if I payed maximum "buy it nao" on everything I would probably have half or even one third of the purchased loot I have now. Crafting a whole build's worth of stuff for half an hour or something is a drop in the bucket compared to the non-PL time it takes to get to 50.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

The IO system is one of the things that kept me in CoX. You can add a lot of improvement to a character at a pace that literally anybody can do. It only takes reading a couple of guides.


 

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Originally Posted by UberGuy View Post
It's inefficient to pay enough that you could usually buy 1.5 to 2 of something, including component costs? You and I have radically different definitions of "efficient". I'll spend a few minutes for stuff I'm obtaining to make sure I get a good deal on them, meaning I'm willing to craft them - all of them if it saves me a good chunk of the cost. Time is valuable, but if I payed maximum "buy it nao" on everything I would probably have half or even one third of the purchased loot I have now. Crafting a whole build's worth of stuff for half an hour or something is a drop in the bucket compared to the non-PL time it takes to get to 50.
PL = Playing in a full size team running radios and tfs that are max level as they become available ?

Time efficient = Playing a second game to play the first, or taking more RL time to play the game.


 

Posted

Quote:
Originally Posted by DSorrow View Post
I read things like this and can only wonder. Do people really think that five market cycles, which often equates to five nights, is too much to kit out their favourite character with items more powerful than they will ever need? In any other game, you're lucky if you can get one upgrade every few days once you reach the top level. Once you start reaching the top gear, you're very lucky if you can get an upgrade every week.
In another game that it seems everyone on earth plays and maybe even people off earth 10% of the players contribute more than half time played. My guess is you are one of our 10 percenters.

5 market cycles are very likely >> 5 consecutive real time evenings for most people.

Quote:
If people really have to have everything right now, I don't think they have the right to complain that it costs a lot. Typically, even in real life, to get stuff express delivered costs more than waiting for a bit longer.
In my real world people have made billions with business models that are 180 degrees opposite of this


 

Posted

Quote:
Originally Posted by Another_Fan View Post
PL = Playing in a full size team running radios and tfs that are max level as they become available ?

Time efficient = Playing a second game to play the first, or taking more RL time to play the game.
Most of my characters take around 100 hours to reach 50, my leveling is mostly done by TFs so I try to do a TF every time I have time to play. This also means I rarely bother to play at all if I have less than two hours available. And yes, I think that half an hour to an hour spent crafting is a drop in the bucket compared to those 100 hours. If I was leveling slower, I would mind it even less.

Quote:
Originally Posted by Another_Fan View Post
In another game that it seems everyone on earth plays and maybe even people off earth 10% of the players contribute more than half time played. My guess is you are one of our 10 percenters.
Wrong. I spend maybe 5-7 hours a week playing CoH. That's one to three TFs if I'm lucky, some duoing with a friend if TFs aren't available. This is why I prefer the market: I don't have to spend much time playing the game in order to get powerful characters I enjoy much more than the baseliners.

Quote:
5 market cycles are very likely >> 5 consecutive real time evenings for most people.
I guess better wording would have been "1 market cycle = empty time between two play sessions". Once you get a grasp of the market you can reliably put bids high enough to get you the items you want in one market cycle but low enough to still save a bunch of inf. Besides, as the quality of the items progresses, you should be ready to wait more to get the bargains.

I usually check the market every day or every two days. That takes me about 10 minutes. As for actually playing the game, that's what I do during weekends when I don't have anything urgent going on. You know, studying does take quite a bit of time especially when you have your final exams approaching.


Quote:
In my real world people have made billions with business models that are 180 degrees opposite of this
Could be. I'm no business expert, I have never actually even studied economics, but I do have some logic and a bit of common sense in my head. Those two tell me that if you want top quality stuff, right now, ready to use it's going to cost you more than being happy good stuff, soon or a bit later and assembling it yourself.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

Quote:
Originally Posted by Fulmens View Post
You could fill 1-3 slots at a time when you level, or if you're respeccing you could reuse half to 2/3 of your build. But we will ignore that kind of crazy talk for now.

For SOME things it makes perfect sense to buy it nao. If you've got a 200 million inf build, anything under about 100K makes sense to just buy and check it off the list. 0.05% is not going to change the price significantly. I think of those as the pennies in the "take a penny, leave a penny" tray. For the 6 million inf man, where I wasn't leaving ANY pennies on the table, I had about 20 out of 93 slots that were generics, or SO's- things like Build Up, Brawl, Sprint, Hover, where I could buy it crafted for cheap, or Buy It Nao for cheap enough.

So that leaves 73 slots. Roughly. Now for any given slot you've got 1-3 pieces of salvage that cost pennies, and 0-2 that you have to actually bid on. You've also got probably 23 slots where your recipe costs are just disproportionately small and it will fill either immediately or very rapidly. [Consider 5-slotting Positron's Blast: there's Dam/Range at nearly every level where the recipe costs less than the crafting cost, and Dam/End and Dam/Rech are a factor of 5 cheaper than the other three. ] There are only 24 different rare and 24 different uncommon salvages, half of which are junk at any given time, so you're only buying 36 different things salvagewise. You never get everything you need perfectly on the first try, so you are putting down 50 bids for salvage.

So the initial analysis (100 recipes, 300 salvage, 20 trips) turns into 50 recipe bids, 50 salvage bids, 6 market trips. (Assuming you start with nothing you need.)

Did I miss something?
Well on the reuse issue from my experience its usually about 0. I either slot commons or SOs as I level. If I don't have my own crafted commons from memorization available SOs are by far the best buy in the game. Hit vanguard or the midnight club and you can do your entire build in under a minute.


Now lets take a look at your positrons blast example

If you want to get the recipes at anything but buy it nao prices you are going to have to wait and wait. I am pretty certain every piece in the set requires at least 1 rare and IIRC there aren't any pieces you can make with less than 4 pieces of salvage.

The base character has 16 slots ? @50. So they need 5 slots for patient bidding another 5 for patient bidding on the rare salvage. Uncommon salvage seems to be a target for manipulation lately so call it 2 slots for patient bidding there and call it another 2 of the 10 common pieces you can't just buy and ignore.

At that point you have 14 out of 16 market slots tied up bidding for one set. You may need several of these for your build.

How long it takes for this dead time to resolve and how often you have to go through it really determines if its more efficient to just buy it nao.

Edit: SOs are the best buy in terms of my use of time and money and market opportunity. Spending a few 100k for the changes of SOs I need when I need them, and being able to play what I want when I want is well worth it.


 

Posted

I feel so bad charging people for my time as a programmer, taking advantage of them when they could do the programming themselves if they'd only put in twenty years learning to code. I must be very greedy.