Rise to the Challenge shutting off?
RttC has a -to hit component on enemies. This flags it as an "offensive" toggle, so if your son is getting mezzed (and the mezzes are working through mez protection), RttC will be toggled off.
Dr. Todt's theme.
i make stuff...
I personally wish they'd remove the -tohit from RTTC, its not large enough to make a real difference. Not to mention makes PvP horrid with Willpower.
I personally wish they'd remove the -tohit from RTTC, its not large enough to make a real difference. Not to mention makes PvP horrid with Willpower.
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You can no longer justify any change to the way a power works in PvE based on how that power works in PvP. If you don't like how a power works in PvP, go to the PvP forums and request the change there where it belongs.
I personally wish they'd remove the -tohit from RTTC, its not large enough to make a real difference. Not to mention makes PvP horrid with Willpower.
I personally wish they'd remove the -tohit from RTTC, its not large enough to make a real difference. Not to mention makes PvP horrid with Willpower.
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Paragon City Search And Rescue
The Mentor Project
http://www.fimfiction.net/story/36641/My-Little-Exalt
3.75 isn't much, but I'd rather have that than nothing.
Dr. Todt's theme.
i make stuff...
Let me rephrase so its clear, I have no issues with RTTC in PvE. But, its crippling in PvP, we have several powers that function differently PvE vs PvP. Just remove the -tohit from the PvP version.
Let me rephrase so its clear, I have no issues with RTTC in PvE. But, its crippling in PvP, we have several powers that function differently PvE vs PvP. Just remove the -tohit from the PvP version.
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Get it?

I understand. Your house is on fire. But this is a hospital. We can't help you. You should go talk to the fire department down the block.
Get it? ![]() |
My replies were about RttC, your reply implies you have no idea how the power works.

IMO, the ideal fix to RTTC would be to change the -ToHit to +Def(All) that doesn't stack with self, though perhaps just a tiny bit weaker (ie, around 3.00%) than the -ToHit
This would:
-Change the invention sets allowed in RTTC (bad)
-Remove the "offensive" component, allowing the toggle to remain active when mezzed (good)
-Provide nearly identical utility - less useful vs equal and lower level, more useful against AVs, +toHit resistors and higher level (net good)
-Provides a useful benefit from opponents at a distance (good? Alternatively, provide Def(Melee) instead of Def(All) if problematic)
Some elements can function differently some can't. I don't know which the suppress vs. drop flag is but I wouldn't bet on it being one that can.
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The difficulty can be in deciding where to draw that line (some powers not dropping is certainly preferable to all dropping, at least from the toggle-user's perspective

Let me rephrase so its clear, I have no issues with RTTC in PvE. But, its crippling in PvP, we have several powers that function differently PvE vs PvP. Just remove the -tohit from the PvP version.
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I understand. Your house is on fire. But this is a hospital. We can't help you. You should go talk to the fire department down the block.
Get it? ![]() |
Paragon City Search And Rescue
The Mentor Project
Thank you. Exactly. Sorry I put it in a joking way. I do that sometimes. It was a crappy analogy. But I thought it made sense at the time.
Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.
RttC is the worst taunt aura in the game. I don't think you can necessarily depend on it to make sure everyone it hits is actually taunted to the caster.
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That said, looking at it and comparing it to other auras, yeah...that's a very weak taunt indeed (at less than 10% duration as compared to other auras).
I have been duoing with my son lately with me on a corr and him on a brute. We noticed sometimes his Rise to the Challenge is just toggled off. I chalked it up to bad keystrokes or running out of endurance at first, but today I've actually been paying attention. It's not on his main bar so he would have to be "accidentally" hitting ctrl 9 to toggle it off. He isn't running anywhere near low on endurance, it's just randomly toggling off.
Anyone had this kinda thing happen before? It's only RTTC. Combat Jumping and Mind over Body are right next to it on the bar and are not getting toggled off.