Very Best Farmer?


-CosmicBlaze

 

Posted

Quote:
Originally Posted by Deevian View Post
I've been reading around and have found into more information.

I swapped out oblit for multi-strike on blazing for endurance issues + procs suck on auras.

took change for end out of rotp, put in stam, that works right?


Code:
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Thank you for the data chunk

Ah, yes it does. I still think you wanna try and get that miracle proc into health though. And i HIGHLY recomend you DONT slot your ST attacks with that Kb, even though the +rech is nice, becuase they will now do actual KB not just KD. If you dont plan on EVER using them then slot it i guess, but that would only work in farming.


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

Quote:
Originally Posted by ultrawatt View Post
Thank you for the data chunk

Ah, yes it does. I still think you wanna try and get that miracle proc into health though. And i HIGHLY recomend you DONT slot your ST attacks with that Kb, even though the +rech is nice, becuase they will now do actual KB not just KD. If you dont plan on EVER using them then slot it i guess, but that would only work in farming.
I have mixed feelings about it as well, but here are the facts:

There are cheap, DIRT cheap, I picked up 3 full lvl 50 sets for about 40 mil.
They have Excellent set bonuses.
If I REALLY want to avoid kb, I can root with electrifying cages.
I can have a secondary build for non-farm
Even with the ridiculous KB bonus from the set, they are only 1.8 mag KB
Have you experienced the unmitigated joy of a 50 ft knockup on KOB? =P


 

Posted

You could try mocking beratment in the attacks. Those are also uber cheap and would give the same +rech as well as +end, and fire def.


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

Quote:
Originally Posted by ultrawatt View Post
You could try mocking beratment in the attacks. Those are also uber cheap and would give the same +rech as well as +end, and fire def.
I think that is a valid point. But the fact is I do need to use this attacks if I'm fighting bosses. I have the 3 sets and the kb isn't such a problem to stop me from using these attacks. Taking all damage and end reduct out I think would not be an improvement. Trust me when I say I'm am the first to rail on how stupid KB can be. But in this case it doesn't seem to be greatly affecting me. And it is a totally moot point on KOB, they bounce off roof and come back down quickly. When they do go off, it knocks them back a few feet. I retarget if I have to and he is immediately replaced.


 

Posted

nice runs guys. you know, i guess i always assumed, since i didnt have much inf or experience, that i'd be miles and miles behind the pros. but turns out im fairly close, either by luck or by internet connections somewhat levelling the playing field. usually in these things, if my connection is working nicely, i can finish it up fast. likewise it suffers greatly sometimes from lag. so around 4 minutes, from my actual regular content build, is pretty good i'd say. anyway, ill post it here since we're talking about these things. its not a specific farmer, (when i make some more inf i may do a farming build as his second build)

Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Punch -- KntkC'bat-Dmg/EndRdx:35(A), KntkC'bat-Acc/Dmg:35(3), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Dmg/EndRdx/Rchg:35(5)
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(5), RctvArm-EndRdx/Rchg:40(7), RctvArm-ResDam/EndRdx/Rchg:40(7)
Level 2: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(9), KntkC'bat-Dmg/Rchg:35(9), KntkC'bat-Dmg/EndRdx/Rchg:35(11)
Level 4: Blazing Aura -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/Rchg:50(11), M'Strk-Dmg/EndRdx:50(13), M'Strk-Acc/EndRdx:50(13), M'Strk-Acc/Dmg/EndRdx:50(25), M'Strk-Dmg/EndRdx/Rchg:50(27)
Level 6: Healing Flames -- Dct'dW-EndRdx/Rchg:30(A), Dct'dW-Heal:30(27), Dct'dW-Heal/EndRdx/Rchg:30(29), Dct'dW-Heal/Rchg:30(29), Dct'dW-Heal/EndRdx:30(31)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(31), KntkC'bat-Dmg/Rchg:35(31), KntkC'bat-Dmg/EndRdx/Rchg:35(34)
Level 10: Temperature Protection -- S'fstPrt-ResKB:30(A), S'fstPrt-ResDam/Def+:30(48)
Level 12: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(40), KntkC'bat-Dmg/Rchg:35(40), KntkC'bat-Dmg/EndRdx/Rchg:35(43)
Level 14: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(15), RctvArm-EndRdx/Rchg:40(15), RctvArm-ResDam/EndRdx/Rchg:40(25)
Level 16: Plasma Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(17), RctvArm-EndRdx/Rchg:40(17), RctvArm-ResDam/EndRdx/Rchg:40(23)
Level 18: Rage -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(19), GSFC-ToHit/Rchg/EndRdx:50(19), GSFC-ToHit/EndRdx:50(21), GSFC-Rchg/EndRdx:50(21), GSFC-Build%:50(23)
Level 20: Consume -- Efficacy-EndMod/Acc/Rchg:21(A), Efficacy-EndMod/Rchg:21(36), Erad-Acc/Dmg/EndRdx/Rchg:20(36), Erad-%Dam:30(37), Erad-Acc/Dmg/Rchg:30(37)
Level 22: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(46), LkGmblr-Def:50(50)
Level 24: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 26: Stealth -- LkGmblr-Rchg+:50(A)
Level 28: Burn -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(37), Oblit-Dmg/Rchg:50(39), Oblit-Acc/Dmg/Rchg:50(39), Oblit-Acc/Dmg/EndRdx/Rchg:50(39), Oblit-%Dam:50(40)
Level 30: Super Jump -- Zephyr-ResKB:50(A)
Level 32: Foot Stomp -- FotG-Acc/Dmg/End/Rech:50(A), FotG-Dam/End/Rech:50(33), FotG-Acc/End/Rech:50(33), FotG-ResDeb%:50(33), FrcFbk-Rchg/EndRdx:50(34), FrcFbk-Rechg%:50(34)
Level 35: Hasten -- RechRdx-I:50(A), RechRdx-I:50(36)
Level 38: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(45)
Level 41: Electrifying Fences -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-EndRdx/Immob:50(42), Enf'dOp-Acc/EndRdx:50(42), Enf'dOp-Immob/Rng:50(42), Enf'dOp-Acc/Immob/Rchg:50(43), Enf'dOp-Acc/Immob:50(43)
Level 44: Ball Lightning -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(45), Posi-Dmg/Rchg:50(45), Posi-Dmg/Rng:50(46), Posi-Acc/Dmg/EndRdx:50(46)
Level 47: Invisibility -- LkGmblr-Rchg+:50(A)
Level 49: Rise of the Phoenix -- Rope-Acc/Stun/Rchg:50(A)
Level 0: Demonic Aura
Level 50: Cardiac Core Boost
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Jump-I:50(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(48)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(48), P'Shift-EndMod/Acc:50(50), P'Shift-EndMod/Rchg:50(50)


 

Posted

Quote:
Originally Posted by Fiery-Enforcer View Post
I just ran the farm you listed with my SS/Fire/Soul in 1:48 yielding about 3 mil inf/minute. I started the clock as soon as I started attacking.
Quote:
Originally Posted by Fiery-Enforcer View Post
Just ran it with bosses on in 3:05 for around 2.8 mil inf/minute. I didn't check the before and after inf numbers, just used herostats and since it's in such a short time frame the number fluctuates a lot. This was with being at the damage cap for most of it.



I just ran it on my SS/fire/mu and it took 2:21, +4/x8 no bosses, and ended with 2mil inf/sec.

Im gonna try it again but for now how in the hell did you get so much faster on a /soul?

Edit: just did it again took 2:01. When exactly are you starting the clock? after using hasten/rage/FE or before? I've been counting as time.

Edit 2: just ran my normal arc #460877

+3/x8 with bosses
I started the timer right when i finished loading the first mish, ended up finishing at 12:30 seconds (with the rest of the load times)
2.4mil inf/min
7227 ticket gain
578.16 tix/min


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

what the best thing to build a fire aura brute for, in the nature of this thread? with capped fire resistance, do you then go for recharge / fire defense, or shoot for the usual end / regen etc? ive got a fairly in between dark / fire brute, who i built for a more all round purpose, 2.8rec, 260% regen, 30% e/n def, 35+ e/n res, 20% s/l and 52% s/l res, but only went for around 12% f/c def. to make a true killing machine for tickets etc, would it be noticeable to get the f/c up in the 30's and ignore the others?



Edited, my keyboard is dodgy, not my spelling.... :-P

Edited again, the build cost me around 350m max, and on Frontloaded, i averaged 9mins over 3 tries this morning.


**************************************
@one and only
Union:
Devil Claw lvl 50 Claws / Regen Scrapper
DC MK4 lvl 50 Granite / Energy Melee Tank
Devil Claw Awoken lvl 50 Human / Dwarf PB
Brutalise-DC lvl 50 Elec / Dark Brute

 

Posted

For farming you dont need to shoot for def, getting little bit (like aegis in armor toggles) doesnt hurt though of course. You wanna shoot for +rech, +rech, more +rech and enough recov that you can keep attacking without having to use a ton of blues, which you want to combine into reds. But the reason you dont need to worry about def for the most part is that insp drop A LOT. Keeping 1-2 small purples up will mean you are almost unstoppable.


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

The lazy way is to fill up your tray with lucks and always keep 4 running with 0 defense and have a macro for converting everything else to reds. The not so lazy way is to build some defense in your build and then you don't have to worry so much about getting hit. But that tends to make it slightly more difficult to get to the crazy levels of recharge needed for an attack chain of Footstomp, Burn, Fireball.


 

Posted

Personally, I enhance core powers individually first and foremost, and then and only then, care about getting some set bonuses. The difference between, say, 80% recharge and 130% recharge in set bonuses isn't that large when you consider you also have 70% recharge from Hasten, 32% from the Spiritual Core and 80-90% from recharge slotting in the specific power.

This isn't to say you can't do both, but I see many builds on the boards who lose tremendous efficiency in certain important areas due to a focus on some particular goal, be it softcap def or X% recharge, so I think it's worth saying.


 

Posted

Quote:
Originally Posted by Nihilii View Post
Personally, I enhance core powers individually first and foremost, and then and only then, care about getting some set bonuses. The difference between, say, 80% recharge and 130% recharge in set bonuses isn't that large when you consider you also have 70% recharge from Hasten, 32% from the Spiritual Core and 80-90% from recharge slotting in the specific power.

This isn't to say you can't do both, but I see many builds on the boards who lose tremendous efficiency in certain important areas due to a focus on some particular goal, be it softcap def or X% recharge, so I think it's worth saying.
set bonuses are much much faster.

I just started my brute a week or two again, I get to play 2-3 hours a day weekdays and 4-5 hours a day on weekends. So far I've farmed about 3 bill and have all non-purp sets in my build completed. I don't want to bother recording my numbers until I get mu, which I will tonight. But from a pure anecdotal standpoint, I'm probably make a 200-300 million inf per hour in just kills plus another 300 mill off the the stack of 999 tickets(roll for bronze 10-14, get many +recovery/regen plus various other defense based sets that sell well, sell for 30-40mil ea, profit..)

Comparable gains in core don't come close, especially when you look at the fact that not only do I get the set bonus but also the set enhancements "frankenslot" the powers in which they reside in, bringing acc/damage/endrux/recharge all to or close to EDD limits.


 

Posted

Quote:
Originally Posted by Deevian View Post
I just started my brute a week or two again, I get to play 2-3 hours a day weekdays and 4-5 hours a day on weekends. So far I've farmed about 3 bill and have all non-purp sets in my build completed. I don't want to bother recording my numbers until I get mu, which I will tonight. But from a pure anecdotal standpoint, I'm probably make a 200-300 million inf per hour in just kills plus another 300 mill off the the stack of 999 tickets(roll for bronze 10-14, get many +recovery/regen plus various other defense based sets that sell well, sell for 30-40mil ea, profit..).
To my knowledge numi +recov/regen does not drop in 10-14, or bronze at all for that matter, only regen tissue +Regen does.
And if you are really making 200-300mil inf in kills i find that VERY unlikely, specially after factoring in sell time, that means you are almost twice as fast as even the fastest numbers posted as of yet. What arc are you running?
And 300mil for 999 tickets, did you mean 9999?


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

Your replies continue to baffle me, Deevian. I've never suggested that anyone should use common IOs or ignore set bonuses. My argument is that one shouldn't ignore core stats while doing so. If all the core stats are covered, then it's all good.


 

Posted

Quote:
Originally Posted by Nihilii View Post
... If all the core stats are covered, then it's all good.
I always try to do this, not a fan of frankenslotting, or wasting slots on pointless extra set bonuses that arent needed. playing with mids, i can get the DM/FA to an approximate 30% f/c Def, 101.66% fire resist ( ~90% :-( ) 235% regen, 2.65 recovery, 1.14 consumption, and 100% recharge with hasten up. not too bad, and better than my current by a bit, so ill probably give it a go soon. Im not a big fan of purple sets either tbh, far too expensive for the gains. i can understand the quest for max recharge, but when hunting def, they dont help too much.


**************************************
@one and only
Union:
Devil Claw lvl 50 Claws / Regen Scrapper
DC MK4 lvl 50 Granite / Energy Melee Tank
Devil Claw Awoken lvl 50 Human / Dwarf PB
Brutalise-DC lvl 50 Elec / Dark Brute

 

Posted

Quote:
Originally Posted by Deevian View Post
set bonuses are much much faster.

I just started my brute a week or two again, I get to play 2-3 hours a day weekdays and 4-5 hours a day on weekends. So far I've farmed about 3 bill and have all non-purp sets in my build completed. I don't want to bother recording my numbers until I get mu, which I will tonight. But from a pure anecdotal standpoint, I'm probably make a 200-300 million inf per hour in just kills plus another 300 mill off the the stack of 999 tickets(roll for bronze 10-14, get many +recovery/regen plus various other defense based sets that sell well, sell for 30-40mil ea, profit..)

Comparable gains in core don't come close, especially when you look at the fact that not only do I get the set bonus but also the set enhancements "frankenslot" the powers in which they reside in, bringing acc/damage/endrux/recharge all to or close to EDD limits.
Yea, your numbers are a bit fuzzy. To get 200 mil an hour, just off kills, you would need to average 3.3 mil per min. With 0 down time from zoning.


 

Posted

Quote:
Originally Posted by skinbad View Post
I always try to do this, not a fan of frankenslotting, or wasting slots on pointless extra set bonuses that arent needed. playing with mids, i can get the DM/FA to an approximate 30% f/c Def, 101.66% fire resist ( ~90% :-( ) 235% regen, 2.65 recovery, 1.14 consumption, and 100% recharge with hasten up. not too bad, and better than my current by a bit, so ill probably give it a go soon. Im not a big fan of purple sets either tbh, far too expensive for the gains. i can understand the quest for max recharge, but when hunting def, they dont help too much.
Making the best farmer is not about hunting for defense. It is about AoE damage and getting those AoE attacks to recharge as fast as possible.


 

Posted

Quote:
Originally Posted by HelinCarnate View Post
Making the best farmer is not about hunting for defense. It is about AoE damage and getting those AoE attacks to recharge as fast as possible.
thats understood, but as i asked earlier, defence surely helps by making you more survivable and so you can be stood upright to actualy fire those AOE'S, without clicking insps etc? you agreed to this actualy.

i wasnt exclusively hunting def in the manner some hunt recharge or one thing, and managed to pull up >100% rech amongst other things whilst getting to 30% f/c def also.

either way, point understood.


**************************************
@one and only
Union:
Devil Claw lvl 50 Claws / Regen Scrapper
DC MK4 lvl 50 Granite / Energy Melee Tank
Devil Claw Awoken lvl 50 Human / Dwarf PB
Brutalise-DC lvl 50 Elec / Dark Brute

 

Posted

I said it was a guess for inf, in my very statement was not implied but specifically stated that they were "Fuzzy".

I do know reality though, the reality is that I started the brute last Friday and since then he has made 3 bill inf. I just divided the amount of inf I got by a guess of how many hours I played. I also left it unmentioned that at times I was charging up to 3-4 people 10-15 mil to PL them, a common practice on my server.

yes I didn't check exactly what set is dropping in 10-14 but the fact that they drop like candy and sell easily for 40 mil at WW is true. Yes I did mean 9999 tickets. I tried the 30-34 bracket like you guys suggested and it didn't pan out as well, but being a stochastic process it is simply possible I got "lucky".


Nihilii:
As far as baffling posts, what exactly does work on "core" powers mean anyways? Are you talking about the meaning of the word, or the incarnate alpha system system? Also, rules about whatever core your talking as far as not getting sets don't really many anything other than the words that make up the statement, as you made no connection to reality via numbers, anecdotes, or even a convoluted chain of logic..


 

Posted

Quote:
Originally Posted by Deevian View Post
Nihilii:
As far as baffling posts, what exactly does work on "core" powers mean anyways? Are you talking about the meaning of the word, or the incarnate alpha system system? Also, rules about whatever core your talking as far as not getting sets don't really many anything other than the words that make up the statement, as you made no connection to reality via numbers, anecdotes, or even a convoluted chain of logic..
You have a key power. Let's call it Footstomp.

You wanna build for uber IO set bonuses.

First priority, though, is to make sure your key power is slotted well (enhanced for ED-capped damage and a healthy amount of endurance/recharge reduction). Often, you can find a set that does both jobs for you; sometimes you can't.

I think you probably understand that. Nihili was just trying to clarify, I think, for any new readers.

Quote:
Originally Posted by skinbad
I always try to do this, not a fan of frankenslotting, or wasting slots on pointless extra set bonuses that arent needed. playing with mids, i can get the DM/FA to an approximate 30% f/c Def, 101.66% fire resist ( ~90% :-( ) 235% regen, 2.65 recovery, 1.14 consumption, and 100% recharge with hasten up. not too bad, and better than my current by a bit, so ill probably give it a go soon. Im not a big fan of purple sets either tbh, far too expensive for the gains. i can understand the quest for max recharge, but when hunting def, they dont help too much.
Quote:
Originally Posted by skinbad
thats understood, but as i asked earlier, defence surely helps by making you more survivable and so you can be stood upright to actualy fire those AOE'S, without clicking insps etc? you agreed to this actualy.

i wasnt exclusively hunting def in the manner some hunt recharge or one thing, and managed to pull up >100% rech amongst other things whilst getting to 30% f/c def also.
I bolded the phrase that (I think) is the source of contention. +100% recharge with Hasten up ain't so great, particularly on a Farm build, which doesn't need a whole heck of a lot of DEF. Worse still, Fire/Cold DEF is probably the worst type in the game outside of a farming context -- so you've created a build that isn't particularly good at farming and doesn't get any worthwhile benefit elsewhere.

DEF doesn't hurt. Personally I'd shoot for about 20% F/C DEF (18.75% for those with the Vet badge) if I can squeeze it in, because that means two small Lucks will give me the soft cap in a farm map. But recharge is better in this particular case.

I'm sure your build will work just fine, but it seems a shame to put that much effort into a niche build and not optimize it for the niche in question. You ought to be able to get 90ish% in global recharge (before Hasten) without even trying very hard in a farm-specialized build. That's without purples. You can probably get 50-60% without even using Luck of the Gambler procs.

If your comment about Hasten was a typo, then I apologize.


Quote:
Originally Posted by Iggy_Kamakaze View Post
Nice build

 

Posted

Quote:
Originally Posted by Obitus View Post
You have a key power. Let's call it Footstomp.

You wanna build for uber IO set bonuses.

First priority, though, is to make sure your key power is slotted well (enhanced for ED-capped damage and a healthy amount of endurance/recharge reduction). Often, you can find a set that does both jobs for you; sometimes you can't.

I think you probably understand that. Nihili was just trying to clarify, I think, for any new readers.





I bolded the phrase that (I think) is the source of contention. +100% recharge with Hasten up ain't so great, particularly on a Farm build, which doesn't need a whole heck of a lot of DEF. Worse still, Fire/Cold DEF is probably the worst type in the game outside of a farming context -- so you've created a build that isn't particularly good at farming and doesn't get any worthwhile benefit elsewhere.

DEF doesn't hurt. Personally I'd shoot for about 20% F/C DEF (18.75% for those with the Vet badge) if I can squeeze it in, because that means two small Lucks will give me the soft cap in a farm map. But recharge is better in this particular case.

I'm sure your build will work just fine, but it seems a shame to put that much effort into a niche build and not optimize it for the niche in question. You ought to be able to get 90ish% in global recharge (before Hasten) without even trying very hard in a farm-specialized build. That's without purples. You can probably get 50-60% without even using Luck of the Gambler procs.

If your comment about Hasten was a typo, then I apologize.


No typo, and all seems much clearer reading it again, apologies for arsey reply!

having run some maps again after, i began to see just how fast purple insps drop, so no biggie. back to the drawing board. I built the DM/FA to be a general burnaholic, not a specced farmer, but figured another build for that wouldnt hurt.

Thanks for the input guys.


**************************************
@one and only
Union:
Devil Claw lvl 50 Claws / Regen Scrapper
DC MK4 lvl 50 Granite / Energy Melee Tank
Devil Claw Awoken lvl 50 Human / Dwarf PB
Brutalise-DC lvl 50 Elec / Dark Brute

 

Posted

I should just stick to "Obitus nailed it, this is what I was getting at", but I really want to mutter about kids, lawns, and people who act a bit too much like they know it all while showing at the same time a lack of knowledge of the core game mechanics ; and I'm still not talking about the alpha slot!


 

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Originally Posted by skinbad View Post
No typo, and all seems much clearer reading it again, apologies for arsey reply!

having run some maps again after, i began to see just how fast purple insps drop, so no biggie. back to the drawing board. I built the DM/FA to be a general burnaholic, not a specced farmer, but figured another build for that wouldnt hurt.

Thanks for the input guys.
Yeah, ambush farming is rather unique in the sense that it encourages you to build around hardcore Inspiration use -- whereas most of the other builds posted on these forums are designed to minimize reliance on Inspirations.

For what it's worth, though, I can do an ambush farm on a Fire/Mental Blaster with negligible DEF just by popping Oranges and Purple Inspirations. It's not an ideal character for the job; scatter can slow me down and I can die if I don't pay good attention to my Inspiration/regen buffs -- but all I really need on that build to get the job done is +recharge.

In your case, as a DM Brute you need recharge even more than a typical SS/FA would; you don't have the same consistent AoE output available from your primary, so you're going to have to lean harder on long-recharging Patron attacks and on spamming Burn (and Fiery Embrace) as quickly as possible. You also don't have access to the spectacular Footstomp + Force Feedback combo that allows SS characters to skimp a bit on +recharge.

There was a link posted earlier in this thread that'll take you to a guide on making binds/macros for combining Inspirations. I recommend you look that up; it's a game changer almost no matter what build you're playing. (And just for convenience's sake, here it is: http://boards.cityofheroes.com/showt...aker%27s+guide ).

There's nothing wrong with making a more general-purpose */FA build, but if you are going to make a general-purpose */FA build, then you're better off emphasizing a different kind of DEF -- smash/lethal or a mix of melee/ranged, usually. Really anything else would be better than Fire/Cold outside of a farming environment, and I'm not just saying that because FA already gives you capped Fire Resist; Fire/Cold attacks are rare near to the point of non-existence when you look at the over-arching context of the game's content. (Edit: I notice you also mention +regen bonuses in a previous post; as a DM/Fire build you shouldn't pursue those either, because you already have access to two really good heals in Siphon Life and Healing Flames, the benefit of which will trivialize anything you can reasonably get from IO +regen bonuses.)

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Originally Posted by Nihilii View Post
I should just stick to "Obitus nailed it, this is what I was getting at", but I really want to mutter about kids, lawns, and people who act a bit too much like they know it all while showing at the same time a lack of knowledge of the core game mechanics ; and I'm still not talking about the alpha slot!
Th-the ... er ... Judgment slot, then? Oh, no, you talked about knowledge. Hum ... I know, Lore!


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Originally Posted by Iggy_Kamakaze View Post
Nice build

 

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Hey guys, I would just like to thank you all for the tremendous amount of help.

My brute is nearly complete, I got MU yesterday and he is truly a farming engine of destruction. After I get a WST he will have level shift and be 100% complete. I will post the build later tonight when I get him from work. I'll also do a couple recorded runs so I can report accurate numbers. Funny enough, I did end up going with the build ultrawatt posted in this thread earlier that I originally dismissed, but with a few tweaks.

A few of my observations along the way:

After being farmed and farming many different people I can truthfully say that ss/fa/mu is the fastest and most consistent build I've seen.

You don't need anything to start up a character like this, he can farm himself from 20-50, on DO/SO's only, which you can buy easily with AE tickets. Of course, your going to want to focus on your "core" first, which I think means pick abilities while leveling up and put slots in them, then put DO/SO's in the slot, yeah it would be bad if didn't do that, thanks Nihilii =P

The quickest way to make money is paid farms, I charged 15 mil per run and have had full teams paying that amount. Also, farming for others is less boring, a bit more rewarding, and you get to have perma vengeance up which makes everything run much smoother.

Also, if you haven't already, look at the inspiration macros and set them up! Not only are they extremely effective, but they are also extremely easy to setup, it took me less than 5 minutes.


 

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Of course, your going to want to focus on your "core" first, which I think means pick abilities while leveling up and put slots in them, then put DO/SO's in the slot, yeah it would be bad if didn't do that, thanks Nihilii =P
I guess you're probably trying to be funny, but just to be sure : this isn't anywhere near what I said or meant. Obitus explained it perfectly, there's nothing more and nothing less to it.


 

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Originally Posted by Nihilii View Post
I guess you're probably trying to be funny, but just to be sure : this isn't anywhere near what I said or meant. Obitus explained it perfectly, there's nothing more and nothing less to it.
I'm guessing that because you were the one I was making fun of, you objectively decided it was not funny.