Very Best Farmer?
For the record I tried the Fuzzy Kitten fire ambush map at +2/+8 on my soft-cap Shield/Fire Tank. It was painfully slow and I probably died 3-4 times before giving up. Even with chugging inspis (I have no other heals). So certainly some of these farms are optimized for Fire Armor toons (who take minimal fire dmg). Surprised me, kinda.
Any suggestions on SS/Fire/Soul builds? |
Well you know, seeing as you managed to confuse "focus on your core powers first" with the alpha slot, I'd rather not make too many assumptions about what you can and can't understand ; but I'm glad to be proved wrong this time.
So, hey, funny joke. Ha ha. Lol, smiley face. There you go!
Well you know, seeing as you managed to confuse "focus on your core powers first" with the alpha slot, I'd rather not make too many assumptions about what you can and can't understand ; but I'm glad to be proved wrong this time.
So, hey, funny joke. Ha ha. Lol, smiley face. There you go! |
It's funny that you keep referencing Obitus's post as support because he basically says you are wrong.
"Often, you can find a set that does both jobs for you; sometimes you can't."
It may be the case then sometimes you can't find a set that does what you want in some other build, but that is not at all the case with a SS/FA/MUfarmer. You either get yourself farmed to 50 or farm yourself, but either way, you can easily and quickly hit 50 with no IO. Then you have decisions to make, if you listen to your "core powers rule" ("Personally, I enhance core powers individually first and foremost, and then and only then, care about getting some set bonuses"), what the hell do you actually do?
The build works just fine on SO's, set and everything else just makes it go faster, you already have your "Core". With a good insp macro can you solve whatever problem your having be it end, damage, or def. So as you get money, you're obviously going to be buying set IO's, according to your "advice", I wouldn't want to start slotting cheap sets into powers, like crushing impact? According to you I should spread out set IO's throughout my build getting a few extra %'s here and there sacrificing the 30% or so dirt cheap recharge you can get(crushing impact, etc). I had 5 full sets two days after I got my brute to 50, and he is fully slotted a week and half later.
The truth is you weren't adding anything to the conversation, no useful information at all. You are the white noise I find extremely irritating, you are the type of guy that talks because they like the sound of your own voice.
Now I'm sorry everybody that I even took the space to put this response here instead of posting useful information but I promise to make up for it by properly summarizing everything useful I learned about ss/fa/mu farming and collecting it in this forum(but probably not this thread). Once I get the full picture that is the level shift alpha slot and concrete numbers, I will make a new post in a guide format with a search friendly title to share useful information with all who seek it.
Oh, so you were actually trying to be funny while not understanding a word of what I said. Heh.
I don't know why are you still trying to insinuate I suggested someone should slot SOs or common IOs and avoid sets when I not only clearly said I wasn't suggesting that, but did that in my first post as well.
Let's take the full post and bold the relevant parts for people who have trouble reading more than one sentence at once.
Personally, I enhance core powers individually first and foremost, and then and only then, care about getting some set bonuses. The difference between, say, 80% recharge and 130% recharge in set bonuses isn't that large when you consider you also have 70% recharge from Hasten, 32% from the Spiritual Core and 80-90% from recharge slotting in the specific power. This isn't to say you can't do both, but I see many builds on the boards who lose tremendous efficiency in certain important areas due to a focus on some particular goal, be it softcap def or X% recharge, so I think it's worth saying. |
Nobody ever mentioned or cared about the ride to 50, the person that asked the question had a level 50 DM/Fire brute already and asked how should a /Fire brute should be slotted for farming (not a SS/Fire/Mu specifically, I guess you were so busy trying to be funny you didn't have time to read that part either).
SO slotting is, frankly, poor for individual stats compared to basic frankenslotting, and downright terrible compared to highend IO slotting, as pretty much anyone with more than two weeks of experience in this game can tell you. Slotting Foot Stomp with 2 ACC, 3 DAM and 1 RECH SO is nowhere near as efficient as slotting it with an Armageddon set including the fire proc, and the force feedback proc, giving the power 33% more end reduction, 60% more recharge, 35 more damage per target and a high chance for +100% recharge during 5 seconds over the above SO slotting. If you consider that SO slotting "having the bases covered", then yes, you're the kind of person that indeed needs the advice I gave.
The whole "thing X works just fine, anything else just makes it faster" argument is completely nonsensical in a discussion that is centered about how to get the maximum rewards in the smallest amount of time. You can solo your way to level 50 on -1/x1 with unslotted Brawl, never picking any power too, and anything else just makes it faster.
I never suggested you shouldn't get set bonuses, and again that can be seen in my very first post if one actually reads it. Obligatory bolding for the reading impaired again :
Personally, I enhance core powers individually first and foremost, and then and only then, care about getting some set bonuses. The difference between, say, 80% recharge and 130% recharge in set bonuses isn't that large when you consider you also have 70% recharge from Hasten, 32% from the Spiritual Core and 80-90% from recharge slotting in the specific power. |
The truth is you're throwing a giant tantrum about me supposedly making an useless post that takes all of four lines of text... And then proceed to rant about it for pages, while also showing you actually needed that advice. You talk and ask about things that are incredibly obvious to most of us, throw imaginary and wrong numbers after you've been yelling at people in the know for giving their "opinion" when they lay down the facts, and tell us all about your super awesome brute - that sure seems like useful information there.
Do I even need to conclude? If I had to wager a guess, I'd bet you aren't actually that dense and understood you misread what I said partway through, but have so big of an ego you won't back down. If you want to keep looking silly, by all means please do so, but if you keep claiming I make arguments I never did, I will keep replying and show you for the fool you are.
I was not suggesting you were saying to slot basic IO's, or SO's, I was saying that that is the situation that you start from while building, ie that is the "starting point". From there, you have to make decisions at what to do, you post did not give any useful information at all in that pursuit at all. You probably didn't read my post, nor understand any of it.
Not surprising.
You can try to eke out some sort of usable or actionable information from your original post after the fact with more and more "clarifications", or you can A, go away, or B, add something useful.
The point you seem to be completely lost on is there was no value in your statement, and on top that could easily be misinterpreted and at best was ambiguous. The exact type of information that bogs down a thread and prevents actual progress.
See, that's better. All dodges and no direct reply to anything I've said, and no more putting words in my mouth that are the opposite of what I actually said. That's an argument I can actually walk away from, and you can consider yourself the winner.
Why is the crushing impact set looked down upon? I found after coming back from a long extended d'oh vacation that the set was affordable and haven't given any purple sets a 2nd thought.
I was not suggesting you were saying to slot basic IO's, or SO's, I was saying that that is the situation that you start from while building, ie that is the "starting point". From there, you have to make decisions at what to do, you post did not give any useful information at all in that pursuit at all. You probably didn't read my post, nor understand any of it.
Not surprising. |
There are no hard-and-fast rules. If you have high enough set bonuses in a particular area, then you can afford to skimp in enhancements to this-or-that power. The whole is what matters, and there will always be trade-offs somewhere. That's what's so interesting about character builds in CoH.
But as a general guideline, I like to start my builds by putting basic enhancements in what I consider to be my most important powers. That way I can get a good grasp of how many slots I have to play with before I start messing around with sets. As I go, I replace those basic enhancements, noting how much I'm gaining/losing in each particular power, here and there adding or subtracting a slot to compensate. (Or not, depending on how the rest of the build is shaping up.)
A farm build is a bit easier to put together because its purpose is so very narrow, but we've seen people in this thread even lose the plot a little there, too. On top of the build's inherent strengths and weaknesses, one should always try to keep firmly in mind the purpose of the build, and the circumstances in which the build is most likely to find itself.
As I said earlier, I think you probably understand all of the above instinctively if not consciously. I think Nihili was just throwing out a basic principle for general consumption, given that this thread is full of semi-obvious questions and answers. You yourself spent a good deal of time in this thread asking kind of, well, let's say inexperienced questions -- and so I think your annoyance at Nihili's allegedly stating the obvious is misplaced.
I'm sure everyone recognizes that your Ultrawatt-derived Brute build is a farming monster, and that now you're a pro of the farming-brute game. Let's not throw out all advice or information on the basis that it's old hat to you personally, though, ok?
Why is the crushing impact set looked down upon? I found after coming back from a long extended d'oh vacation that the set was affordable and haven't given any purple sets a 2nd thought.
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It's just cheap, which is a good thing.

I can't speak for Nihili, but I do think the point he made is worth making.
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Here, let me do what nihiliijhilija should have done: Add actual information to the thread.
It seems almost forgotten now, but we were actually talking about the ss/fa/mu build.
This is the build I use, it is based off of Ultrawatt's build posted earlier in this thread.
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1369;670;1340;HEX;| |78DA6593C973124114C6BB592481240481846C06825981112AB95B6A4C55342855A| |9F24A26491B46915030C4E0C5A8E5D1F5E24D4B3D79378BDB9FE47277C137EF6B89| |5550D0BFE96FDE7BFDF56B3ABFBBD823C4DE59210317CA66BD5E3C5F6BD8CA9B37B| |7AC0DE113420CB350CCABB252C66AA3AA6AC555BBA62A5B762986578BEABAAAD495| |B164A95AB378AE513343CB9592A218DBF8F7E02F6C6F978DD5AA529B417E5C51E6A| |6AAD54B5635C4F3E5CA8E55B7D6ADB2653703AC2C95ADAD921DBD58B5360CEDA151| |CC9B759B568991B129FA25A4D09F9647DCA5494E78EE3106F618730F1899FB8C7D2| |792535A6E9165E9C43C3048181391059E25A50EA3B25209478A988CA94DC6F406B0| |CE38A0D18DB25EF70E4B7DB719FDBB409371F20E90601CD2E84596C75BE075FD571| |93D5780CB8CBE3C6392469FF6E45BE30A5DF0D405177EED090E8F68EC4675D11DE3| |CD4D507A00156420C551034088DEF4EAE0DE282FF781264148AE20BA1243C762E8D| |8348D2129D94FE8ADCB9186DF002F1989D78CE42BC6470A0C73535BDE7089A5D316| |50066E32A66E00B718613216D5C6A2EF588A9034A8CF70105E9311462E048419BD1| |43784DD8A21C47DA2C90824EF88703BD2688B8B8EFE649CFA05FC06FE30FA7C4EF3| |50680C8566691CD785C671E0711C781C071EC7812770E089875CE8334D26E05C4EA| |0F149E00B8D937A8949486B646F462F3173C4D2EC3E70081C30E6DE03C832292BA5| |B352C84A233C8DF0346A649095415691B20CFDD7329E392EC599A7C013E03123F78| |811A48664B5DB2C1A32EA69DF43FAD247AC7428054FFB5209C9CA92A77D1D5BDDFD| |C239117EFEEA2759FE1FF9AD43F97EAC48790D37FF12615AFCF0B7D771C917DC795| |79CF7E97ACEB36C87B5B963235AC975C42C7428F31D4A3E4CF5F586FE02FEB8E5E6| |-------------------------------------------------------------------|
95% global recharge
47.7% fire def(with vengeance, more on that later)
90% fire resist(obviously)
Let me explain a few choices that look weird at at first.
Mocking in consume:
Consume fills you up at target cap with or without endmod so its most important stats, recharge, is still maxed, plus we get 7.5% global recharge for dirt cheap.
Vengeance:
solo farming is for the birds, there are a lot of people out there with both a lot of money and a lot of character ideas, yet lacking time, this is a win-win. Most people pay between 8-25 million inf per run depending on team size and length of run. Powering lowbies means there is a endless supply of unconscious allies, thus vengeance is up perma, providing a huge defense boost to the point that I don't even pop purps anymore which allowed me to place purps into the auto combine insp macro, increasing average damage bonus, I spend about half the mission damage capped(+675%). One thing is, make sure you don't pop vengeance before it runs out, it seems to just waste it.
Stupefy in jab: not a big deal, never an important skill and perfect to pick up 6.5% global recharge.
Everything else should be pretty standard stuff. This build is definitely under a billion inf, especially if you are patient with the market, unlike myself.
Order:
Get cheap stuff first. Luck of the Gamblers last. Fill any holes with Base IO's until you get the sets. It will only take a few days of play to get make enough to buy everything.
I don’t know about your server but over here on guardian people are fundamentally opposed to paying to get PLed, for that reason I disregard it as possible a way to farm.
Not to mention you can end up having to spend time to get ppl to PL and that your inf and ticket/min lower as you get more ppl.
Glad to see you put Stupefy in jab, considering you shouldn’t even be using it in the 1st place.
"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal
@Caucasiafro
But you did speak for Nihilililil..
Here, let me do what nihiliijhilija should have done: Add actual information to the thread. It seems almost forgotten now, but we were actually talking about the ss/fa/mu build. |
This is the build I use, it is based off of Ultrawatt's build posted earlier in this thread. |
You wanted, in short, to get a wider picture than what a by-rote build guide would give you. And you were right to want that.
But now, you act as if SS/Fire/Mu is the alpha and omega, the sole appropriate topic for discussion in this thread, and a powerset combination that is exemplified by your build, the basis for which ultrawatt spoon fed to you. I'm glad you're happy with your brute, and I'm glad that you got the info you wanted -- but you seem to have transitioned from naive curiosity to know-it-all pedantry in record time.
I repeat: Nihili's is a good general rule of thumb. Even long-time vets can get a little caught up in the quest for set bonuses. Just because you think it's an obvious point, it doesn't follow that everyone else will. Besides, sometimes the most obvious points are worth mentioning precisely because they're old hat. A reminder of the basic principles is never a bad thing. I don't know why you wouldn't just let the point pass if you feel it doesn't apply to you. Every comment is not directed your way, here.
Everything else should be pretty standard stuff. This build is definitely under a billion inf, especially if you are patient with the market, unlike myself. |
Also not sure that charging people for PLs can be considered anything more than a niche practice. I'd surely never do it, though Vengeance is nice to have if you plan to PL friends I guess.
The Lucks of the Gambler and Miracle/Numina procs alone will cost you anywhere from 1-1.5 billion if you're interested in buying them anytime soon. |
Of course, that's about the only thing I agree with in his post, but how can I fight against such wit and wisdom. Nihihilbiilaaargh is certainly happy to hear Vengeance doesn't refresh, an amazing discovery!

Again, not a huge deal in a farming context, because wasting reds isn't gonna hurt you much. Still, this info might make you a teensy tiny bit more efficient if you had the wrong idea before. If you (Deevian) did have the right idea before, then take this post as a general tip directed at the thread at large, not a patronizing attack on your oh-so-exhaustive farming knowledge.
Yawn, Obitus.. I'm not sure why your trying so hard to defend Nihilii but surely your pedantic journey to uphold Nihilii's honor is tiring even you? I especially like how you accuse me of being pedantic while nitpicking set costs. Also, I bought my LoTG's for 120 each, the numina's I do not remember. The rest of the build can be had for very little if you buy the receipts then the components with AE tickets. As I said, it can definitely be done in with under a billion if you a frugal, then I also suggested that I did not reach that point because I often just bought the enchantments outright.
Also, thank you for the clarification on damage bonus, I did not know that.
The title of the thread is Very Best Farmer, I undertook a journey to find out that very thing.
I'm saying it now: I believe the SS/FA/MU is the best farmer, with the possible except of non-brute builds because we really didn't have too many good dicussions about non-brute farmers, and we just didn't good buy-in from expert non-brute farmers. Although we did cover the bases to the point I think we can reasonable say that brutes are at least on the top end of the farmer triangle.
Thus, this thread should be about the SS/FA/MU brute, or if not, it should be about how another build is better/faster.
Now the SS/FA/MU is the "winner", what is the best build, or if it is not, why isn't it? Posting a mid's build with explanations is the best possible course of action from here on out. Also posting some general how-tos is useful.
Or do we need have more ego thrown about?
The prices on these have been dipping a fair bit lately. As recipes, numina procs can be bought for about 60-80m, Miracles and LoTGs +rech for ~100m in just a few days. Add a few millions in salvage for each, of course. I don't think it's unreasonable for him to say that this build could be built with less than a billion.
Of course, that's about the only thing I agree with in his post, but how can I fight against such wit and wisdom. Nihihilbiilaaargh is certainly happy to hear Vengeance doesn't refresh, an amazing discovery! ![]() |

But hey, I accept that it's possible to buy the build for under 1 billion. I don't accept that it's as easy as his comment might lead you to believe, though. Even if we assume 100 million for the LoTGs and the Miracle recipes, and 60 for the Numina, then (including salvage and crafting costs) we're looking at about 700 million total just for those seven IOs (106 * 6 + 66 = 702 million). The rest of the build is very cheap comparatively speaking, but 300 million's cutting it a little close. (The Obliterations and Steadfast unique will probably take up the bulk of that 300 million.)
You have to be a bargain hunter to get comfortably under a billion. If you want to assemble the build in one sitting, you're more likely looking at nearly double that price. Not that it's a big deal either way if you're very interested in farming, but it is what it is.
I offer that breakdown in the same spirit of rigid correctness that characterizes Deevian's recent posts.

Mine is a SS/Fire/Soul and isn't just a farming build. Personally, I wouldn't make a build just for farming when you can make an all around build that is just as good at it.
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
Yawn, Obitus.. I'm not sure why your trying so hard to defend Nihilii but surely your pedantic journey to uphold Nihilii's honor is tiring even you? I especially like how you accuse me of being pedantic while nitpicking set costs. Also, I bought my sets of LoTG for 120 each(600 mil for the LoTm), the numina's I do not remember. The rest of the build can be had for very little if you buy the receipts then the components with AE tickets. As I said, it can definitely be done in with under a billion if you a frugal, then I also suggested that I did not reach that point because I often just bought the enchantments outright.
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It doesn't matter whether you buy the components with AE tickets, A-Merits, R-Merits, influence, or whether a good friend gives them to you. The build's value is the build's value. Anything you acquire for the build could have been exchanged elsewhere on the market for influence.
The title of the thread is Very Best Farmer, I undertook a journey to find out that very thing. |
You can mock me all you like for "defending Nihili's honor," but the bottom line is that your attitude has out-kicked its coverage. I can be forgiven for calling you on it. It amuses me to do so, and I'm pretty sure I'm only voicing what a lot of other people are thinking. If not, then oh well.
Or do we need have more ego thrown about? |
Hey Another_Fan, long time no see. Say, do you remember the name of that guy who went and cried to a moderator because I hurt his feelings by pointing out his posting habits were casting some doubts on some claims he made about his real life? Anyway, I'm sure that's the last time we'll ever hear of him, because he wouldn't follow Obitus or me in unrelated forum topics after he complained about me supposedly stalking him, that would be too ironic.
-
Back to the grownup discussion.
But hey, I accept that it's possible to buy the build for under 1 billion. I don't accept that it's as easy as his comment might lead you to believe, though. Even if we assume 100 million for the LoTGs and the Miracle recipes, and 60 for the Numina, then (including salvage and crafting costs) we're looking at about 700 million total just for those seven IOs (106 * 6 + 66 = 702 million). The rest of the build is very cheap comparatively speaking, but 300 million's cutting it a little close. (The Obliterations and Steadfast unique will probably take up the bulk of that 300 million.) You have to be a bargain hunter to get comfortably under a billion. If you want to assemble the build in one sitting, you're more likely looking at nearly double that price. Not that it's a big deal either way if you're very interested in farming, but it is what it is. |
Mine is a SS/Fire/Soul and isn't just a farming build. Personally, I wouldn't make a build just for farming when you can make an all around build that is just as good at it. |
Not saying you're wrong in saying you can do as fast mind you, I suspect you're a better player than I am. Just wanted to give my own take on the same thing.
The difference would seem bigger on paper, but a gapless Burn FS EF BL chain ends up more often than not with one of the powers unused whenever you have to use FE, Hasten or insps, whereas with Soul, lacking an EF equivalent, you always have that room.
I went Soul a few days ago as I'm running more and more normal content with that brute and was disastified with the lack of ST damage. I can certainly tell the difference for me, about 10-15% slower in a fire ambush ; that said, at those speeds it's not like it's a big deal.
Not saying you're wrong in saying you can do as fast mind you, I suspect you're a better player than I am. Just wanted to give my own take on the same thing. |
Of course the equivalent Mu Mastery build will be faster than Soul Mastery for farming. I actually haven't ran Mu Mastery in a while (I don't like elec fences), I'm curious about the numbers I can get with it considering what I can get with Soul. Having a level shift is what made me go back to Soul, like you know, it's better for other stuff than just farming because Gloom is the best attack in the world.
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
There didn't seem to be any one template build here worth following exactly. So I just threw this together. Basically built for +recharge, then for some +HP. Tried to put enough endo in. Didn't bother to build for +Def.
Any thoughts on this? Didn't want to go purple-crazy.
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Farming Brute: Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Punch -- Acc-I(A)
Level 1: Fire Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(3), TtmC'tng-ResDam/Rchg(3), TtmC'tng-ResDam/EndRdx/Rchg(5)
Level 2: Blazing Aura -- Sciroc-Dam%(A), Oblit-%Dam(23), Sciroc-Dmg/EndRdx(23), M'Strk-Dmg/EndRdx(40), C'ngBlow-Dmg/EndRdx(40), Sciroc-Acc/Dmg/EndRdx(50)
Level 4: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(40)
Level 6: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(9), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal(15)
Level 8: Knockout Blow -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(13)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(50)
Level 12: Temperature Protection -- S'fstPrt-ResKB(A)
Level 14: Kick -- Empty(A)
Level 16: Plasma Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(17), TtmC'tng-ResDam/Rchg(19), TtmC'tng-ResDam/EndRdx/Rchg(39)
Level 18: Rage -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(19), AdjTgt-ToHit/EndRdx/Rchg(36), AdjTgt-EndRdx/Rchg(36), AdjTgt-ToHit/EndRdx(37)
Level 20: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(21), TtmC'tng-ResDam/EndRdx/Rchg(21), TtmC'tng-ResDam(37)
Level 22: Weave -- LkGmblr-Rchg+(A)
Level 24: Consume -- P'Shift-EndMod/Rchg(A), Efficacy-EndMod/Rchg(25)
Level 26: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(37), Mocking-Acc/Rchg(39), Mocking-Taunt/Rchg/Rng(39), Mocking-Taunt/Rng(43), Mocking-Rchg(46)
Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), FotG-ResDeb%(31)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A)
Level 32: Foot Stomp -- FrcFbk-Rechg%(A), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(34), Armgdn-Dam%(34)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(46)
Level 38: Rise of the Phoenix -- Heal-I(A)
Level 41: Electrifying Fences -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Acc/Dmg/EndRdx(42), Posi-Dam%(43), TotHntr-Dam%(43)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46)
Level 47: Mu Lightning -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(48), Decim-Dmg/Rchg(48), Decim-Acc/EndRdx/Rchg(48), Decim-Acc/Dmg/Rchg(50)
Level 49: Super Speed -- Winter-ResSlow(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(25)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(27), P'Shift-EndMod/Rchg(27), P'Shift-End%(34)
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If I were to make a build just for a fire ambush farm, with no limits, I'd probably do something like this.
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
ss fire: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Jab -- Amaze-Stun(A), Amaze-Stun/Rchg(7), Amaze-Acc/Stun/Rchg(37), Amaze-Acc/Rchg(42), Amaze-EndRdx/Stun(42)
Level 1: Fire Shield -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(3), ImpSkn-EndRdx/Rchg(3), ImpSkn-ResDam/EndRdx/Rchg(5), ImpSkn-Status(36)
Level 2: Haymaker -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(5), Hectmb-Acc/Rchg(7), Hectmb-Dmg/EndRdx(23), Hectmb-Dam%(25)
Level 4: Healing Flames -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(13), Panac-Heal/Rchg(13), Panac-Heal/EndRedux/Rchg(15), Panac-Heal(15)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(37)
Level 8: Knockout Blow -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(9), KinCrsh-Rchg/KB(9), KinCrsh-Rechg/EndRdx(11), KinCrsh-Dmg/EndRdx/KB(11), KinCrsh-Acc/Dmg/KB(36)
Level 10: Stealth -- LkGmblr-Rchg+(A)
Level 12: Blazing Aura -- Oblit-Dmg(A), Oblit-%Dam(17), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-Dmg/Rchg(36), EndRdx-I(40)
Level 14: Super Speed -- Run-I(A)
Level 16: Plasma Shield -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(17), ImpSkn-EndRdx/Rchg(19), ImpSkn-ResDam/EndRdx/Rchg(19), ImpSkn-Status(21)
Level 18: Invisibility -- LkGmblr-Rchg+(A)
Level 20: Maneuvers -- LkGmblr-Rchg+(A)
Level 22: Rage -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(23), AdjTgt-EndRdx/Rchg(29), AdjTgt-ToHit(29), AdjTgt-Rchg(31)
Level 24: Consume -- Mocking-Taunt(A), Mocking-Taunt/Rchg(25), Mocking-Taunt/Rchg/Rng(27), Mocking-Acc/Rchg(27), Mocking-Taunt/Rng(31), Mocking-Rchg(40)
Level 26: Combat Jumping -- LkGmblr-Rchg+(A)
Level 28: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 30: Temperature Protection -- ResDam-I(A)
Level 32: Foot Stomp -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(33), Armgdn-Dam%(34), FrcFbk-Rechg%(34)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(37)
Level 38: Burn -- Oblit-Dmg(A), Oblit-Acc/Dmg/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-%Dam(39), Oblit-Acc/Rchg(40), FotG-ResDeb%(43)
Level 41: Mu Lightning -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(43), Apoc-Dmg/EndRdx(43), Apoc-Dam%(46)
Level 44: Ball Lightning -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(46), Posi-Dam%(48)
Level 47: Electrifying Fences -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(48), Posi-Dmg/EndRdx(48), Posi-Acc/Dmg/EndRdx(50), Posi-Dam%(50), RechRdx-I(50)
Level 49: Rise of the Phoenix -- RechRdx-I(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Cardiac Core Boost
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Level 1: Brawl -- KntkC'bat-Acc/Dmg(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-End%(46)
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[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
There didn't seem to be any one template build here worth following exactly. So I just threw this together. Basically built for +recharge, then for some +HP. Tried to put enough endo in. Didn't bother to build for +Def.
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feedback:
Ditch the procs in blazing, damage procs in damage aura is bad, they have a 10 sec cooldown.
taunt, why do you need taunt? You abilities have taunt built into them for free as a brute.
for that one purple set, you could have 5 luck of the gamblers + 3 billion left over.
fiery embrace: your at damage cap without it most of the time, you can take it down to one slot as you these slots have no set bonus possible.
Hasten is perma with 2 slots with good recharge, (don't forget to include the 30-40%, you get from having the force feedback proc on 30-40% of the time)
I don't see any cohesion in build at all. Is it farm specific? In fact, how is it better at all compared to Ultrawatt's build?
For the record I tried the Fuzzy Kitten fire ambush map at +2/+8 on my soft-cap Shield/Fire Tank. It was painfully slow and I probably died 3-4 times before giving up. Even with chugging inspis (I have no other heals). So certainly some of these farms are optimized for Fire Armor toons (who take minimal fire dmg). Surprised me, kinda.
Any suggestions on SS/Fire/Soul builds?