Raise the level cap


alyssa_jones

 

Posted

i hate how this game pledged not to raise the level cap when all the people QQ'ed about it going from 40 to 50 it would be a nice change to keep leveling getting to 50 is not even remotely hard anymore.


 

Posted

Yes let's outlevel all of our endgame content. Great idea.

Edit: There's a way it could be done, and there's some speculation that it's in the works. Head to the Alpha Slot information page on the official site, and take a look at the description of the very rare boosts.


Mains (Freedom) @Auroxis
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Posted


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by SOMEonE Nice View Post
i hate how this game pledged not to raise the level cap when all the people QQ'ed about it going from 40 to 50 it would be a nice change to keep leveling getting to 50 is not even remotely hard anymore.
It would be a nice change? No.. no it wouldn't. It would be an unnecessary change. Tell me, what are the benefits to a level cap raise?

More content? We get new content every issue. It may not be the content you want, but it's content.

Become more powerful? Well, we already have a ton of powers at 50, and the devs have said they don't see a need for more enhancement slots. Not to mention they just started the new end game content to make your lvl 50's more powerful. So... let's negate all that and just tack on an extra ten levels.

Also, just because you find it to be easy to get to 50, doesn't mean everyone does. Even if you play a low damage, low defense character, and play it solo through non-power leveling fashions, and it doesn't feel like it's hard for you to get to 50... what will raising the level cap do? Just takes you longer to get there... then what? You get all your 50's up to the new cap, and you'll be asking for another cap raise, and another, and another. For this game, level cap raises are not needed.

So again, what are the benefits of a level cap raise in this game?


 

Posted

Sorry, but:
/unsigned.


 

Posted

The Incarnate system, though still in its infancy, is a much better option than raising the level cap. Why?

Raising the cap changes nothing but where the cap is.

The Incarnate system makes the cap mean something, and allows you to grow past it with a good deal of work.



 

Posted

Gosh, is it the weekend already?


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Posted

Quote:
Originally Posted by Auroxis View Post
Yes let's outlevel all of our endgame content. Great idea.

Edit: There's a way it could be done, and there's some speculation that it's in the works. Head to the Alpha Slot information page on the official site, and take a look at the description of the very rare boosts.
wait, we have info on the very rare boosts?


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"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math

 

Posted

Quote:
Originally Posted by Lycanus View Post
wait, we have info on the very rare boosts?
http://goingrogue.eu.cityofheroes.co...lpha-slot.html

The description on the Rare and Very Rare boosts states that "This power also applies a level shift"


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
Originally Posted by Grouchybeast View Post
Gosh, is it the weekend already?
Well, if you look at all the previous posts by the OP, he tends to just troll anyways....


 

Posted

How about we see what the Incarnate system brings before we ask for a raise in the level cap? From what it looks like it kinda is like raising the level cap. The Rare and Very Rare boosts in the Alpha slot applies a level shift so maybe other slots will too.


"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps

 

Posted

See incarnate system.

Advancement without a arbitrary level cap raise



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Posted

Must be Friday.


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Posted

Quote:
Originally Posted by SOMEonE Nice View Post
i hate how this game pledged not to raise the level cap when all the people QQ'ed about it going from 40 to 50 it would be a nice change to keep leveling getting to 50 is not even remotely hard anymore.
Instead of a snarky answer, here are some reasons why raising the maximum level is not really necessary, and causes problems for many characters.

Hamidon Origin Enhancements are level-based and "go bad" when you get more than three levels above them.

There's a lot of level 50 content. If we get to level 55, all that content can no longer be run for rewards. Defeating those enemies becomes totally trivial and boring and a waste of time. I have lots of level 50 characters who still have open level 45 contacts and doing the missions is really tedious. I like that this doesn't happen to level 50 characters, because there are SO many level 50 missions to do.

It's great to get new powers, but seriously, you can only use so many. There are lots of useful temp powers, but how many do you even remember you have? In CoH your powers are pretty much useful throughout the life of your character. There are very few that you toss out once you reach a certain level (Stone armor is a notable exception; and it's the only tanker set I haven't played to 50 for that very reason).

In other games players chase better loot all the time. When the level cap is raised you throw out everything you have and pick up all new loot. This endless cycle is mostly avoided in CoH (though sometimes new things are introduced and I'll modify my build to take advantage of it).

Going up levels in CoH gives you several things: more powers, more enhancement slots, higher to-hit relative to lower level entities, more hit points, etc. The Incarnate system does many of those same things. The alpha slot ultimately adds several slots to every power. You can make all your powers do more damage, recharge faster, etc., and at higher levels do more debuffs, hold duration, etc.

Higher level Alpha Slot boosts will add a level shift, which we assume will apply more hit points, better relative to-hit, and so on -- though we haven't seen the details of the mechanics yet.

The next incarnate slot will apparently provide some kind of attack power, and a subsequent slot will provide some kind of aura. No real details yet on these.

The levels are just arbitrary numbers. They are irrelevant. What really matters is getting new capabilities. This can be done without making the level number go up, and the Incarnate slots do exactly that, without mucking with the other parts of the game that are level-dependent.


 

Posted

Quote:
Originally Posted by Rodion View Post

It's great to get new powers, but seriously, you can only use so many. There are lots of useful temp powers, but how many do you even remember you have? In CoH your powers are pretty much useful throughout the life of your character. There are very few that you toss out once you reach a certain level (Stone armor is a notable exception; and it's the only tanker set I haven't played to 50 for that very reason).
I didn't toss out any of the stone armor stuff on my stone tank.

As far as I'm concerned, granite armor harms my aggro control and is only really called for in cases where the option is reduced aggro control or death.

It's basically my AV armor, anything less than an AV is perfectly handled by the other powers, and with better recharge and therefore better aggro control. However, given the rest of the set is based around defense, and defense has the 5% hole that can't be filled, I have to take granite or else I'm playing slots because AVs and GMs are about the only things that can kill me in one shot so that the 5% matters.


Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math

 

Posted

LOL

and

/unsigned


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Posted

Raising level cap only 1 or 2 would be ok but thats not worth effort. Raising cap about 10 would cause some difficulties so thats why they are giving us incarnations instead of levelcap. I think it's a good idea and very interesting.


Prunejuice is warriors drink.

 

Posted

I got an idea so we don't actually outlevel stuff lets make some sort of enhancement in a special slot that makes our characters act like a level 51 or higher. These special slots could also be used to give us powers and buffs above a normal max level as long as we are doing max level content!


 

Posted

Quote:
Originally Posted by LISAR View Post
I got an idea so we don't actually outlevel stuff lets make some sort of enhancement in a special slot that makes our characters act like a level 51 or higher. These special slots could also be used to give us powers and buffs above a normal max level as long as we are doing max level content!
Don't talk nonsense, child!
It'll never happen! /wave stick


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
No.

See every previous thread about this.
This is all.


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