Redemption; too easy?
She might just be doing that to try and annoy you though - she is still half a Villain, after all
@Golden Girl
City of Heroes comics and artwork
that is just a silly amount of inflexibility that ignores reams of cases where individuals from gang or other criminal related pasts in which they did horrible things turned their lives around and became strong role models for their communities who were able to demonstrate how to avoid their shortfalls. |
Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"
There is no redemption for anyone who's put a body in the ground in cold blood. Redemption in this game is way, way, way, way too easy.
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It's certainly preferable to having soldiers always run around in a frothing rage.
Dr. Todt's theme.
i make stuff...
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If you're a soldier that's exactly what you're supposed to do. |
Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"
probably a number of them |
Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"
Most of the Rogue missions feel more like "amoral villain" missions, since you'll pretty much do anything as long as you're getting paid. Rather than, say, realizing that maybe you want to be a good guy.
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The villain missions are all set to the tune of "puppy-eating-evil," and feel like they took copious notes from the totally successful and sane villains of Captain Planet and other Saturday morning cartoons. (IE, you're doing something for no better reason than to prove "how EVIL" you are, despite the fact that it's clearly a stupid thing to do.) |
Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
Suppose Alice murders Bob. Bob is now dead, and Alice killed him. Alice surrenders to the police and is sentenced to a term in prison. When, 20 years later, Alice is released, her term of punishment is over, but her act is not redeemed: Bob is still dead, and Alice still killed him. Alice goes on to save Charles from certain death. Her act is not redeemed: Bob is still dead, and Alice still killed him. Why is this distinction important? Suppose Alice first saves Charles, then voluntarily spends 20 years in prison. When she gets out, does she have a license to kill Bob?
There's an important distinction here between "irredeemable act", an act that cannot be compensated, and "irredeemable person", a person who has lost the ability to do good. I believe in irredeemable acts, but I think that the majority of irredeemable acts are not done by irredeemable people. From a societal standpoint, it behooves us to motivate everyone, including people who have done irredeemable acts, to do good from this time forward.
@SPTrashcan
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A better algorithm for ordering MA arcs
I like how people were complaining about how redside couldn't let you be terribly evil and now that we have tip missions that do let you be terrible and evil, people complain that it's too evil.
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#1 "Too Drunk to be Alcoholic" Arc #48942
#2 "To Slay Sleeping Dragons" Arc #111486
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I like how people were complaining about how redside couldn't let you be terribly evil and now that we have tip missions that do let you be terrible and evil, people complain that it's too evil.
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The real problem is having to go redside just to get powers that match a character concept. If I were to complain about anything, it would be that patron pools aren't automatically universal. But that's a nitpick -- I am not complaining about anything, this is not a complaint thread.
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New Webcomic -- Genocide Man
Life is funny. Death is funnier. Mass slaughter can be hilarious.
Villains: Annie Alias, Dr. Amperical, Shade Golem, Knight Marksman
Heroes: The Clockwork Mime, Soccerpunch, The Fissioneer, Samurai Houston, Oversteer
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I can think of two rationalizations that incorporate in-game lore:
1) Its a Nemesis plot. (Isn't everything?) He drugged your hero to make him pliable/unstable in order to use him as a tool. As a result, your hero did a bunch of horrible things until he was captured and deprogrammed/detoxed.
2) Your hero was captured by Crey and subjected to various experiments. As a result, he gained new powers but became unbalanced. Eventually he was captured, restored to sanity and resumed his heroic career.
At any rate, the knowledge of his past (albeit unwilling) crimes can drive your hero to work even harder to fight evil and give him a personal grudge against the specific villain group that used him.
The problem lies in ambiguity of your ridiculous question. "First degree murder" as you use it, is a legal term that varies by state. It has a broad general meaning, but no good solid definition when used in a forum that encompasses so many states (and nations). What your state defines as "first degree" may be second or third elsewhere... and something like "second degree" murder may not be considered "lesser" just... different.
Firsthand, I can account for:
-juveniles tried as juveniles for adult crimes- where the crime may be "first degree murder" if in the adult court, but that terminology isn't used in the lower courts. These people will not necessarily "just be let go" when they turn 18, depending on the state, and many places have active reintegration efforts which have turned out strong communty-centered reformers that work to curb gang activity. These kids have served their time, been released, and as young adults continue their efforts to curb gang violence and youth crime in their hometown.
-juveniles tried as adults for adult crimes- which also can shift the technical definitions of the law away from using your 'degree system.' This is a much newer trend in most states, and we haven't seen many of these kids paroled yet. There are outreach organizations that recruit these convicts to write to outside groups... even get them to do video testimonials or participate as prison volunteers in "scared straight"-like programs. Sure, you can argue that they're doing this in the hopes to get leniency at parole hearings, but many, with no chance of parole, do it and speak genuinely about it. They're confined behind walls, but their effort is still there.
-adults convicted of lesser-than-first-degree offenses that really COULD have been first-degree cases, left out and on parole. There's two Philadelphia area religious 'houses' that I know of that helps these guys out (they're "national" houses, but don't know how many that means) as they struggle to reintegrate, while supporting them as they try to actively reform the community and themselves.
-Finally, we have a geriatric prison just south of my town. It's full of elderly life-sentencers with no conditions for parole-- first degree murder folk that have been imprisoned for decades. People who have been walled up till they die... and there's an active debate by many of the people who work there-- not only do they cost alot to imprison & adequately care for, but most are too frail to pose any real risk and many have been active participants in outreach programs for decades. Some state programs let them go offsite to do community action... Some seek to move some of these folk into extremely-low-security halfway-house places so they can act in the community (tough, as the halfway houses are the realm of parole and transition, and these people aren't necessarily eligible for parole). Don't get me wrong-they're not all angels, -- some will be hardened brutal bastards even in a wheelchair rasping through an oxygen mask, but many do seek to do good.
To the OP's discussion
Some words are tossed around a bit wrong in this conversation:
FORGIVENESS is, choosing to pardon, remit, or overlook the mistake, fault, offense, hurt or injury of the offender without demanding, a penalty, punishment or retribution. It is usually considered an individual (or God's) act, not institutional.
To "REDEEM ONESELF" is to offer REPARATION --the making of amends for wrong or injury done, by means of some sacrifice or effort. It is usually driven internally. One can be told to 'pay reparation' for a broken window, for example, but following that external order isn't redemption... it is merely offering reparation out of duress. Redemption is a voluntary effort at reparation.
Accepting that reparation has been met is not true forgiveness, as you, the forgiver, required a penalty be paid. If FULL reparation has been made, there is nothing to forgive- reparation has been met. As Venture noted, though, there are acts that cannot be undone, that no act of reparation, no matter how genuine or how strong, can really set things right. The person may have demonstrated a contrite heart and an honest effort, but someone is still DEAD.
In those instances, we're asked to forgive what cannot be repaid- that difference in debt between full restoral and the act of reparation. Some people of strong spiritual belief may forgive with no reparation necessary... some will never be able to forgive no matter the magnitude of the reparation.
Thus, It is an individual decision to seek reparation and to grant forgiveness.
PUNISHMENT is the penalty applied for an offense.
Serving out your punishment may include some degree of financial reparation, but that is not the primary purpose of punishment. It is something usually set by an authority granted the power to punish.
Finally, a PARDON is a release from the penalty of an offense, in this context, it is granted by an official given the autority. It could be that the pardoner considered the individual's acts of redemption sufficient, or that the punishment had exceeded reasonable levels for the offense... or that he just feels like it (depending on how much discretion the law gives the pardoner).
Usually, a pardon comes after the conviction of a crime (the US justice department recommends petitioners wait 5 years after conviction) but at the federal level, it can be granted beforehand (like Ford's pardon of Nixon)... so it is possible to pardon someone that's never been officially convicted. (That effectively negates any reason TO convict him...)
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In CoH context:
A superhero, in his quest to stop villains, kills many people, including some "collateral damage." Eventually, it takes him to full "villainhood." Realizing the folly of his ways, he strives to redeem himself, offering reparation through those good deeds. He does many good works, but his former crimes are still there. People close to the victims of his acts have not forgiven him, the state still seeks punishment for his prior acts, and his effort at redemption are fully voluntary. He does his best to work within the law and demonstrate what's right, he hopes that someday he will have done enough, but he can never resurrect the dead.
We'll say that a presidential (and state) commission on superhuman affairs has the broad power to review a hero and issue recommendations for a grant of pardon by the Governor/President. This action, while controversial, recognizes that, terrible as his actions may have been in the past, the value this superhuman may bring to the community is too great to waste and his efforts appear genuine. It is thus deemed to be in the best interest in the state to let him continue those actions.
The other heroes that encounter the fallen hero and see his redemption bring the case to the panel. The panel reviews and recommends a pardon to the president/governor. The pardon says that no official punishment will be sought by the state for the fallen hero's action, allowing him to continue to act heroically and doing good within the state's boundaries without risk of being arrested for those prior acts. Future actions, however, are not covered by the pardon, so if he strays again, he may be arrested and punished for these.
None of that means that all the people that were hurt by his acts must forgive him. Forgiveness never entered the equation. A good roleplayer would have the hero suffering a tarnished image for some time, if not permanently. Some people will find the strength to forgive the hero, but some, like Venture, will never accept him again. Ever
Arc#314490: Zombie Ninja Pirates!
Defiant @Grouchybeast
Death is part of my attack chain.
If you're taking your character redside just to get him a power that you think he should have, I'd strongly suggest not putting it in his story - especially if, as noted, it would add other things to that story that don't fit/aren't wanted.
If you wanted to go through fall and redemption for its own sake, that'd be something different, IMO.
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@Golden Girl
City of Heroes comics and artwork
I think the best way to go about it as an RPer if you're concerned about it is to simply use the missions within the alignment system as a mechanic to tell your story and not as the story itself. I'm putting a couple chars through the system one way or another but in my mind, none of the actual missions or events within are canon to my character's story, simply an in-game means to an end to get them to a place that makes sense for them.
They call me Hadoken 'cuz I'm Down-Right Fierce.
The problem lies in ambiguity of your ridiculous question. "First degree murder" as you use it, is a legal term that varies by state. |
-juveniles tried as juveniles for adult crimes- where the crime may be "first degree murder" if in the adult court, but that terminology isn't used in the lower courts. |
These people will not necessarily "just be let go" when they turn 18, depending on the state, and many places have active reintegration efforts which have turned out strong communty-centered reformers that work to curb gang activity. |
None of this is particularly germane to the real question, though, which is whether or not villains in City are too easily redeemed. The answer by any reasonable standard is not just yes, but hell yes. To borrow a line from Gross Pointe Blank, going over the career of a high-level villain is going to read like a demon's resume (which, given the setting, it may actually be). I've got a level 50 villain that I "redeemed" over on Virtue named Koronos. Let's open up his souvenirs and badges and see what he's done. I'll just list the high notes:
- "The Vahzilok Conference" -- captured citizens off the streets and delivered them to the Vahzilok just to create a distraction.
- "Oh, Wretched Man!" -- murdered an entire base full of Arachnos agents just to obtain information without being reported. N.b. the fact that the deaths took place in combat is non sequitur as you took a job that specifically required their deaths.
- "Kings of the Sky" -- blew up a Longbow base to cover theft of information, killed Ballista-1. Again, the decision to kill was made in advance of combat.
- "Any Body Will Do" -- captured Scrapyarders to be handed over to the Circle of Thorns for use as sacrificial victims to bribe the Circle into leaving Cage personell alone.
- "Forging the Blackwand" -- murder of a Scrapyarder and a Longbow hero to obtain components for a magical weapon.
- "Sabotage!" -- blew up a Longbow base just for Jaeger's satisfaction.
- "Snuffing the Light" -- killed a Longbow agent to obtain his access codes.
- "Brawling with the Big Boys" -- another Longbow base blown up.
- "Psimon Sez" -- destroyed the sanity of Rikti converts to use them as cannon fodder against Aurora Borealis.
- "Blurring the Lines" -- assassination of a Longbow agent to preserve a Rikti infiltrator's cover.
- "Pied Piper" -- planted a device to attract demons to Paragon City just to get them away from St. Martial for a while.
- "Light and Darkness" -- assassination of a PPD Kheldian officer. Of course as we'll see below in the badges he was already a cop killer.
- "Von Grun's Science" -- captured Pyriss and delivered her for dissection. Numerous other offenses in Von Grun's arcs.
- "Seaweed" badge: killed Sea Witch
- Mayhem mission badges: far too many acts of property destruction and terrorism to count.
- "Villain/Reformed" badge: defeat 1000 Longbow. Unrealisitic to assume this was done without fatalities. Likewise with "Outlaw/Thin Line" which somehow the character doesn't have (or even a progress bar). N.b. a cop killer can pretty much forget about ever getting so much as the time of day from other cops even if some idiot in the government pins a badge on him.
This litany of sins does not portray someone eligible for redemption. It portrays a war criminal. In order to believe this character is now a hero it is necessary to handwave away his past. Rescuing a few kidnapping victims isn't going to cut it.
Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"
Silent Balde seems to change her mind with every mission she's on - she's not a very reliable example
@Golden Girl
City of Heroes comics and artwork