Should they revamp nukes?
Rain of Arrows is a Location AoE and Full Auto is a cone.
I agree the crashless nukes are better than the usual nukes. It could use more balance here. Just let the other nukes as they are but remove the end recovery debuff and make them half a crash (like the recent T9 from Willpower and Shield).
Does anyone have information on why nukes were made crashing in the first place ?
If it was something related to the original target caps or aggro caps, it might not be at all relevant anymore. It could well be something that should have been corrected but just never got corrected because there was no way to bring it to the proper attention. |
I do like the idea previously suggested of getting rid of the -recov portion of the nuke.
I like the -recovery idea, actually, or at least to shorten the duration. Makes you give up something to do that much damage, but it doesn't keep you from getting back into the fight for too long.
Even popping a blue after using a nuke, you can easily use up that endurance (and want more) if you are on a team. I dunno, there has to be a better balance point between crashing and non-crashing nukes, especially with Lightning Rod and Shield Charge still out there (though the crashing nukes can do more).
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
The problem, basically, is that once you've used your nuke, one of two things happens:
1) the team moves on to the next group, and the blaster waits/rests until the -recovery debuff expires, or
2) through some combination of inspirations and use of +end powers, the blaster is able to smoothly move on to the next group.
-------
It seems obvious to me that option #1 isn't very much fun. And if option #2 is the intended outcome, why have the crash at all?
@Dysc, on virtue:
Virtue blues: Overnight (DP/MM), Kid Ridiculous (FC/rad), Panorama (Ill/time)
Virtue reds: Block Party (SS/SD), Goldcrush (earth/fire), Deadwire (claws/elec), Snowcrush (ice/kin)
Balance-wise, crashless nukes are pretty obviously better. However, you can have my earth-shattering kabooms when you pry them from my cold, dead fingers (in the middle of the burning wasteland I just created with my nuke ). Crashy nukes are just so much FUN, *especially* nova and the kheld nukes thanks to the KB. So I'm definitely opposed to simply turning the crashy nukes into clones of the existing crashless ones.
However, that doesn't mean that the crashing nukes couldn't use some love. I would definitely be on board with removing the -end crash but leaving the -recov. The -recovery requires you to be careful to avoid bottoming out, but it doesn't completely stop you like the -end (and it doesn't drop toggles). Given how much risk you have to go through to use them (and the long recharge times), they really ought to nuke (hehe) the crash, or else significantly buff the damage.
@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.
This is what it means to be a tank!
I'd rather have all the blaster nukes be unique but on a short timer and lower damage
Virtue: @Santorican
Dark/Shield Build Thread
Well not to be a negative nelly but if you improve nukes that much without looking at a set like AR first is gonna have the AR blasters crying foul considering how "underperforming" that set is considered. I would even be willing to say that FA being "crashless" is one of the few saving graces of that set.
Wash: "I've been under fire before. Well ... I've been in a fire. Actually, I was fired. I can handle myself."
Well not to be a negative nelly but if you improve nukes that much without looking at a set like AR first is gonna have the AR blasters crying foul considering how "underperforming" that set is considered. I would even be willing to say that FA being "crashless" is one of the few saving graces of that set.
|
@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.
This is what it means to be a tank!
I like your FA cone and target cap suggestions and would like to raise you a faster hitting Flamethrower and Ignite.
As to the topic, I'm of the mindset that the crashing nukes are still a left-behind artifact of the pre-ED days. When everyone would just six slot them for damage it was understandable that the crash needs to be extra harsh.
I'd rather have all the blaster nukes be unique but on a short timer and lower damage
|
Lower damage would really make those powers not shine as much. The long timer justifies the damage, and I would say removing the -recovery (or the end crash... but I think the -recovery is more realistic) would not overpower them, either.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
i would throw my vote in for getting rid of the end crash, the -recov portion is fine, and is basically how em pulse and emp arrow work
both of which use ONLY -recov and not and end crash for the awesome stuff that they can do (-1000% regen and hold are both really good)
if nukes got changed to only -recov, then i would actually think about taking nukes, but as is, they are not worth it in my book, very long rech and killing your end is just not worth it in the long run (it gets especially annoying if you run lots of toggles)
Up FA target cap to 16 to match other nukes, widen cone to 30 degrees. Add a minor fire DoT to m30 grenade. The set still would suck for ST, but I can't think of an easy way to fix that without breaking either the cottage or power balance rules.
|
Sounds like a bag of worms that the devs will avoid at all costs if you ask me.
Edit: thats not to say I don't like your idea. I do.
Wash: "I've been under fire before. Well ... I've been in a fire. Actually, I was fired. I can handle myself."
Would you consider adding a crash and -recovery to the crashless nukes like Rain of Arrows? Even if you upped their damage (and recharge) to match Nova? Would you say it would make Archery stronger or weaker? Would it make you want to play Archery or avoid the set like the plague? Did you even hesitate answering any of these questions?
Big nukes with a crash are nice too... on sets that OTHER people play, on hypotetical forum bragging or on memory lane for dusty old lvl 50 blasters you sometimes take for a spin. But gamewise?
In my experience it's a waste of a power and it's a waste of slots. My lvl 50 En/Dev is my first hero, my first 50 and my oldest, most played toon. While I always had Nova in my build, I can count on the fingers of both hands the number of times I actually pressed that button. It's meager, Buildup-less damage just isn't worth the crash and recovery penalty.
Me? I'd trade Nova for lil'nova with no crash and 1/3 recharge in a heartbeat, but it'll never happen in a million years.
Decrease the recharge on burst and slug.
|
Now, the *devs* could decide to just toss out those rules, but *I'm* not going to suggest it.
@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.
This is what it means to be a tank!
If they change Nukes, I quit. There's a Nuke for everyone's tastes right now. Changing them would be the old fixing what's not broken, and going for a bland, every single one is same thing...
I don't want anyone touching my nuke... unless I'm afk, then feel free to wander by and pop it off for me. That's okay. I like that.
If they change Nukes, I quit. There's a Nuke for everyone's tastes right now. Changing them would be the old fixing what's not broken, and going for a bland, every single one is same thing...
I don't want anyone touching my nuke... unless I'm afk, then feel free to wander by and pop it off for me. That's okay. I like that. |
*Should* they revamp nukes? Hell yes! Will they? No, because Dan will quit if they do.
There are a bunch of things that need to be looked at with a fine tooth comb.
Why does sonic dispersion not protect from sleep?
Why does increased density only last for a minute?
Why is thaws animation so long?
Why does blizzard do blaster damage while most other defender nukes dont?
Why does glue arrow last so long in pvp?
Why does consume have such a long recharge?
Why doesn't liquefy do -res?
I'm gonna go the opposite way with this idea. People love their earth-shattering KABOOMS? Great! Give them more!
-Raise or eliminate target cap
-Increase AoE range
-Increase damage
-Leave penalties in place
Make the power match the penalties already in place. It will justify the crashes, as well making them feel more awesome.
Do I think this is needed or likely? Heck no, but it's fun to dream.
Shortspark: 50 Fire/Fire tanker
Jessie Inferno: 50 Fire/SD scrapper
a wizard: 50 Rad/Sonic defender
The Nemesis Plothole: 50 StJ/Reg scrapper
I'm gonna go the opposite way with this idea. People love their earth-shattering KABOOMS? Great! Give them more!
-Raise or eliminate target cap -Increase AoE range -Increase damage -Leave penalties in place Make the power match the penalties already in place. It will justify the crashes, as well making them feel more awesome. Do I think this is needed or likely? Heck no, but it's fun to dream. |
At any rate, if anything happens, it's important that we keep the current flavor of our nukes. A great strength of CoH is how diverse it is: we don't want it to go bland on us.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
I think they should lower the recharge of the crashing nukes and add a -HP crash to it so they can pull it off as much as HoB and RoA
Blasters should be all about the nuking.
But rather than revamping old nukes, I'd rather the devs put variety into the tier 9 of future sets. It's either crashing PBAoE, crashing Targeted AoE, crashless targeted AoE or crashless PBAoE. Something *new* please?