Suggestions for a Modern Scrapper
DM/INV or DM/SR; DM or Fire /Shield are great especially if you can work defense in with IO's with INV (I like DM, too)
Katana/willpower jumps out as something you would like
I'll let others chime in on their favs, but those jump out at me and the ones I like.
Oh, and Welcome Back!
Miss Arc #147491: Rise of Bedlam
AKA Iron Smoke @Champion Server
Invul no longer sucks. If you're willing to invest in IOs you won't die, and with Dark Consumption and possibly Physical Perfection you won't be tired.
DM/SD is of course the uber single-target killer set, has Shield Charge to compensate for the lack of AoE in DM, and can be very survivable against most things. That is what I have. It is awesome.
Or you could go with DM/WP if you really don't want to deal with clicks.
Or DM/SR even.
If you don't end up going with DM, I second the suggestion of Katana/WP.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
I am not a big fan of panic-button hunting. |
Endo is for chumps |
Down with downtime |
Willpower is an easy starter set and fits your requirements. Anything else will be harder to level up, but probably more capable than Willpower at 50 with IO sets.
You're no longer limited to Regen and Willpower for unlimited endurance. The cardiac alpha boost is very very nice... once you get to 50.
I'll second the suggestions of Dark Melee/Shield Defense and Katana/Willpower.
DM/SD - Top end DPS, plenty of survivability to take advantage of it, cardiac alpha boost available at 50 if you do find yourself having endurance problems. AoE can be decent with Shield Charge and if you take an epic that gives you an AoE. Can be a bit pricey if you want absolute top end performance out of it.
Katana/Willpower - Easy to build, easy to level, easy to play, very hard to kill, and gives up nothing in top end power when IO'd to the gills. Rather average damage output, but you'll have all the time in the world to get the job done.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Another thing I'll suggest is claws/willpower. Fast low-end-cost attacks, the knockdown in Focus provides great single-target mitigation, you've got Shockwave if you really need some breathing space, and while Willpower isn't outstanding in any one defensive category it's got some defense and some resists and some regen, so if one's debuffed into uselessness you've got two more ways of staying on your feet. My Claws/WP is a very enjoyable character to play.
DM/Shield/Blaze
Its everything anyone could ever want in a scrapper. Awesome single target dps. Insane AOE with soul drain +shield charge +fire ball. Softcap Def and just enough resist help in a pinch. Can't go wrong with either the Cardiac Radial or the Spiritual Radial.
Put the influence into it, its worth every bit.
"If a system can be exploited, it will be exploited. And if a developer thinks their system cannot be exploited, it'll be exploited like a new actress in her first porn movie." Sanya Weather MMORPG Examiner
Playstation 3 - XBox 360 - Wii - PSP
Remember kids, crack is whack!
Samuel_Tow: Your avatar is... I think I like it

DM/Shield/Blaze
Its everything anyone could ever want in a scrapper. Awesome single target dps. Insane AOE with soul drain +shield charge +fire ball. Softcap Def and just enough resist help in a pinch. Can't go wrong with either the Cardiac Radial or the Spiritual Radial. Put the influence into it, its worth every bit. |
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
I want to live.
Survival is one of the most important aspects. I dont mind standing in front of a mob for a while and returning to the same attacks over and over isnt a problem at all. I dont get bored as long as I am not getting dead. In fact, I am very willing to sacrifice face melting alpha striking thermonuclear power for just outliving my opponent. I figure that if I live longer than the mob then I win. So, setting aside my preconceptions, bearing in mind my notes and open to the possibilities of questions, in what power sets do you think I should invest? |
While the suggestions above are very nice, you seem to be quite certain that survival is your first goal. And Shield, Willpower, etc, are nice, sturdy sets, with some work.
However, for a scrapper, I feel the acme of survival is the Invulnerability set.
So, Invuln should be your secondary.
For primary, the MOST survivable pairing with inv is Dark Melee: DM/inv is...ridiculously tough.
Sadly, it pays for that incredible durability with very low AOE damage. This means you will perform slowly.
Other sets have far more AOE, but in my experience, the simple 'best' partner for a sturdy Invuln frame is claws.
It is light on end, has the incomparable AOE of Spin, and the entire attack chain you will ever need or want is focus, follwup, and spin. Everything else is filler.
I take the liberty of posting an example build. You can build them much tougher than this if you want, but I find this to be MORE than enough, and as a bonus, the build is within shouting range of a reasonable cost.

Add in a recharge alpha and you will be good to go, but this build will play well at any level.
Enjoy!
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Invincible_I19_1: Level 50 Science Scrapper
Primary Power Set: Claws
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(36)
Level 1: Resist Physical Damage -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx/Rchg(46), RctvArm-ResDam/EndRdx(48), RctvArm-ResDam/Rchg(48)
Level 2: Slash -- T'Death-Dam%(A), T'Death-Dmg/EndRdx/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/Rchg(11), T'Death-Dmg/EndRdx(33), T'Death-Acc/Dmg(37)
Level 4: Dull Pain -- Numna-Regen/Rcvry+(A), Numna-Heal(31), Numna-Heal/Rchg(31), Numna-Heal/EndRdx/Rchg(40)
Level 6: Spin -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(7), Oblit-Dmg(7), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(31)
Level 8: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/EndRdx/Rchg(23), RctvArm-ResDam/Rchg(37), S'fstPrt-ResDam/Def+(50)
Level 10: Combat Jumping -- Ksmt-ToHit+(A), LkGmblr-Def(40), LkGmblr-Rchg+(50)
Level 12: Follow Up -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(13), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Dmg/Rchg(15), Mako-Acc/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(34)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 16: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/EndRdx/Rchg(39), RctvArm-ResDam/Rchg(46)
Level 18: Focus -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(19), Thundr-Acc/Dmg/Rchg(19), Thundr-Dmg/EndRdx(23), Dev'n-Acc/Dmg/EndRdx/Rchg(33), Decim-Acc/EndRdx/Rchg(34)
Level 20: Super Jump -- Winter-ResSlow(A)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(25), Aegis-ResDam(25), GA-3defTpProc(39)
Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(27), LkGmblr-Def/EndRdx/Rchg(37)
Level 28: Invincibility -- HO:Cyto(A), HO:Cyto(29), HO:Cyto(29)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(34), LkGmblr-EndRdx/Rchg(46)
Level 32: Resist Elements -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(42), RctvArm-EndRdx/Rchg(42), RctvArm-ResDam(43)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(36), LkGmblr-Def/EndRdx(36), LkGmblr-Def(45)
Level 38: Resist Energies -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(43), RctvArm-ResDam(43)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(45), RgnTis-Regen+(45)
Level 47: Tactics -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(48), EndRdx-I(50)
Level 49: Vengeance -- RedFtn-Def/Rchg(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(40)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1599;763;1526;HEX;| |78DAA5934953135110C7DF24134336929084B06761096B4804AB441414D1AA58504| |519E4A040CCF284C1D4904AE2C2CD0FE0490F56B9957AD0CF60F9995CEE8AB19797| |80E6E854D2BF373DFFEED7DD6F66FDF1AA5B8827CB42EBBC5ACED76AB96CB19AAF5| |464D59E2D1AD22C4A5FC67C689845A35096B94C7A2197B60B21824D556E5D96A54C| |42E8A35AB4E55C95F7A4599349087D503665355F30CA46FDC89F31F765559AF5647| |3E1DE383C2C27D764BE62987B4EBAC956A42C796879DDD8DBAFC3036F535592D5DA| |BE51F15FAB18C5E4CA61E928B79EAFD565F5A8076A3A077F038BA3AB61137701696| |1C913F422A1A344884AC2F0016111A3348AB28A382C12622646981D624408077625| |83EC5A4EA0CBB24BD07708CE6D42F40E61E436E11244595576EB96861B0EDD62640| |9894DC27DD0D954769BB0A2EB4CC342F849E8F845701E13867E132E42949DB3EB76| |AEDDC74577730B235C7B3A0C1814DD2077B0DCE23816E84A0469FB74885006818BB| |A6CD85C3C2537CFCCCD13EC2C300C428C271887280FA7D53C53E41A632CC313AFEA| |DEFB577D635CDF0CD76782CEAFBAF77FA0D0AEF78C7784EEB77C729F78DF9734DB3| |04405384A04FA69661AB842CA156AC025ACE009AB12C229EAB2678E314F183B4B91| |3AE87A95AE97A7D1C7B3E9F3114602842BA0EBD76844967E7CEB74AB18F8877ED00| |CAA390F72AE182799E9222C8120A2368BF0402678201351C2240F6B057471A58B73| |A2613F83F34D7389974137AA74A32A1F4F7632763A5F165A1D57E319E723FAE8116| |24AD53AF582DEAAE9678C257A6902903BA904C9D7161CF9EC2B423A4619822048A9| |A42917D533A0B7BE44F8E131ACB57936F4D6F72434F244F4D697F85FD76777732FC| |74D27D84D341B60B42D5C6DA3D9C1DB5D5CE571554053C4DBC69756B4F73C16B480| |E6029A4534211F98A7A8B4BBC0B8D0B8D178D074A2F1A2F1A109A0E943F3064DC30| |1C156EEB9F115B7D44EF7FFADCDF3FDC4A369193AC2C40DC28F9327168D8F2DC8C7| |167C4E48B50D7CB2CD936EF3CCB779E6DA3C2783FE0369CB2E35| |-------------------------------------------------------------------|
I'll acknowledge that if you want survival over damage output, DM/Inv is very potent.
But permit me to sing a song of sword and shield.
If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------
The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
I have a DM/Regen and a DM/Super Reflexes scrapper to level 50. The/Regen is great as I have lots of IOs to boost regen and recovery. Especially with the recharge/heal uncommon Incarnate Boost. And there is only a 5 second gap between when Dull Pain ends and it becomes recharged again. So I can basically have that running all the time.
I found, much to my chagrin, that my DM/SR scrapper did really poorly on the Imperious TF. The cimerorans just chewed through my defenses until I was quickly dead. I felt like a blaster or a Kheldian. Not much fun.
Of course, the /SR scrapper isn't nearly as IO'd out as the /Regen scrapper, so maybe that played a part.
Uber Talgrim - level 50 emp/dark defender
Uber Rod - level 50 dark melee/regen scrapper
Rod Valdr - level 50 invuln/SS tanker
Talgrim - level 50 ninja/dark mastermind
OMG!! Please add these costume designs now!
Invulnerability is overrated. It gives a lot of S/L resist, but hardly any resistance to other types of damage. It is also good for getting to the soft cap easily, but lacks worthwhile defense debuff resistance to back it up. Basically, if you start fighting things that debuff defenses AND do a non-physical damage (Clockwork in the new TFs), you will be hurting. Also, Invulnerability has no built-in protection against psionic damage and limited toxic protection (Apex has nasty toxic damage in one part). The healing component (Dull Pain) of Invulnerability is very low on HP/s, which is why it needs to be paired with DM.
Positional defense sets (Shield and SR) are protected against all damage types. There are only a few attacks in the game that ignore defense completely and they are easy to avoid, and/or are not a threat. Willpower and Regen can mitigate any damage type as well, through healing. They do require significant investment to increase defense though.
Invulnerability is overrated. It gives a lot of S/L resist, but hardly any resistance to other types of damage. It is also good for getting to the soft cap easily, but lacks worthwhile defense debuff resistance to back it up. Basically, if you start fighting things that debuff defenses AND do a non-physical damage (Clockwork in the new TFs), you will be hurting. Also, Invulnerability has no built-in protection against psionic damage and limited toxic protection (Apex has nasty toxic damage in one part). The healing component (Dull Pain) of Invulnerability is very low on HP/s, which is why it needs to be paired with DM.
Positional defense sets (Shield and SR) are protected against all damage types. There are only a few attacks in the game that ignore defense completely and they are easy to avoid, and/or are not a threat. Willpower and Regen can mitigate any damage type as well, through healing. They do require significant investment to increase defense though. |
I won't even talk about unstopable that will let you tank a lot of thing, compared to elude that is useless (well nearly), and One with the shield that is not really better (well at least it can have his use).
Those 2 set (sd/sr) have also a hole in toxic dmg.
Overall, my invul scrapper (spine/invul) is more ressillant than my shield scrapper, except for two thing : carnies / psy clockwork.
For the SR i don't know, i never played this set.
As much as I love my /SR characters (I have 3, all capped) I have to say that Willpower would be an excellent choice for you.
My Kat/WP is a veritable mini-tank just slotted with SOs.
Firstly, I must thank everyone for the wonderful input, yours is certainly the art within the science. I have enjoyed reading though the various suggestions and intellectual offerings here.
With much respect to the Claw aficionados, I must disqualify that particular set from the running on thematic grounds. I know that this particular board lends itself to performance over appearance in many ways and I do not dispute the attractive features of the Claw set. I just find that it visually and thematically leaves me cold.
Don’t think I won’t be squirreling away that build though. I love to collect interesting builds and I thank you for it.
I am seeing Invulnerability and Shield Defense as the top contenders for survivable defense with willpower coming in with a note of ambivalence.
I understand that both Inv and Shield’s dominance depend of a heal coming from somewhere, In fact, that is part of the issue I have always had with Inv. How many times have I watched a Inv tank get slowly dismantled by anything else simply because it had not way to get its health back. Taking 2 points of damage while everyone else is taking 150 is great but if you aren’t healing anything then those twos will add up to a faceplant. A bit over simplified but that’s it in a nutshell.
Which brings me to the idea of sword and board. Oh, how lovely is the look of Sword and Shield. I do whish I could take those sets on just for their epic flavor, some of the sword models are amazing and it just lends itself to the sort of theme I could eat up. But it abrogates my survival rule (and breaks my heart). I have never played shield to any acceptable level in any way but it seems that with no heal coming, sword and shield falls into the same pit as Invulnerability with no heal, slow agonizing death.
It could easily be argued that one should kill one’s opponent before imminent death becomes an issue. But doesn’t a no-heal solution also contain a hard ceiling for survivability.
Conceptually it seems like a heal solution would have less raw damage but more flexibility toward survival and I don’t mind standing in front of a mob for while and if I happen to be the last one standing there, well that’s has its own sort of schadenfreude fueled thrill.
Dark Melee seems to be the only offensive set with its own built in heal and so it is not surprising that it fits so snugly with both Invulnerability and Shield Defense. Oddly enough, it looks like shield defense is the more offensive of the two, a clear choice for damage and AOE to boot. I do wonder if it lack some of the defensive ability of the Invulnerability set and under what circumstances I would notice the disparity.
Willpower, as a defensive set, is like an artfully told dirty joke, it’s not subtle but it makes me smile. Not a lot of guesswork in it and I appreciate that. It lives up to the survival standard admirably and has some nice effects early on. However, everyone talks about it like white bread at the gourmet table. Perhaps it doesn’t scale as potently as the other defense sets and I have noticed a trend among early bloomers to flatten out a bit as it grows. Willpower looks like a bit of a hybrid anyway splitting its attention between regen effects and defenses.
I don’t know much about Katana. I had always considered it a poor man’s broadsword but after a bit of skimming it seems that Katana is very capable even if it becomes more utilitarian and less fireworks in its later phases.
I didn’t even think to ask about ancillaries, I suppose I just assumed that I would be going into Physical perfection and focused accuracy like some sort of arranged marriage but that might actually be too much. I might not need Physical Perfection, especially with the Cardiac Alpha Slot coming available.
I might be able to use the ancillary for damage if I use it at all. It seems like unless I am stacking some sort of power like Fireball on top of an already impressive AOE like Shield Charge as a bonus cheap shot, most of the tertiary powers aren’t that attractive.
The short list looks like:
Dark Melee / Invulnerability – Massive Survivability, Relies on Ancillaries for AOE, Long term Inf Build
Dark Melee / Shield Defense – Great defenses, Several AOE options, Good but possibly expensive DPS
Katana / Willpower – Early bloomer in both offence and defense, competitive defensively, Katana levels out before other offenses
So those are the choices that seem to stand out and what I think I have learned about them here. Feel free to correct my interpretations if they are amiss.
I already anticipate someone correcting me in saying that Invulnerability has no heal by pointing out that Dull Pain does have a healing element. Which is true, it does… sort of… kind of... I guess. I certainly would not trade it out of the set but I would not exactly call it a heal either.
That said, I find myself drawn to the Dark Melee / Invulnerability combo. The Katana / Willpower mix looks like such a winner that I am content to let it set on the back burner ready to take up slack if DM/INV lets me down.
Thematically, it’s hard to see myself with a shield and no sword (with apologies to Capt America). I might be lured into trying it later, perhaps in a bout of my chronic altitis. I may even give Sword and Shield a swing but I suspect that endo starvation and the empty health bar blues might take its toll on that one.
Shield, Those 2 set (sd/sr) have also a hole in toxic dmg.
Overall, my invul scrapper (spine/invul) is more ressillant than my shield scrapper, except for two thing : carnies / psy clockwork. For the SR i don't know, i never played this set. |
Toxic attacks are either ranged, melee or AoE, and defences work against them on this basis so /SR and /shield are fine. The sets that have issues are ice armor and energy aura, because there is no such thing as toxic defence, and these are the typed defence sets.
It sounds like you don't like tier 9s with their big crashes.
Without IOs, for survivability /SR>> invul and shield.
With mega IOs, invul is probably best, but all 3 are perfectly fine.
I like katana/SR (you level very smoothly using divine avalanche to softcap melee def at very low level, then respec it out when you no longer need it, and make a second build for exemping), elec/SD, katana/WP for very survivable scrappers.
It's true. This game is NOT rocket surgery. - BillZBubba

"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Invulnerability is overrated. It gives a lot of S/L resist, but hardly any resistance to other types of damage. It is also good for getting to the soft cap easily, but lacks worthwhile defense debuff resistance to back it up. Basically, if you start fighting things that debuff defenses AND do a non-physical damage (Clockwork in the new TFs), you will be hurting. Also, Invulnerability has no built-in protection against psionic damage and limited toxic protection (Apex has nasty toxic damage in one part). The healing component (Dull Pain) of Invulnerability is very low on HP/s, which is why it needs to be paired with DM.
Positional defense sets (Shield and SR) are protected against all damage types. There are only a few attacks in the game that ignore defense completely and they are easy to avoid, and/or are not a threat. Willpower and Regen can mitigate any damage type as well, through healing. They do require significant investment to increase defense though. |
limited toxic protection (Apex has nasty toxic damage in one part) |
Invulnerability has no built-in protection against psionic damage |
Positional defense sets (Shield and SR) are protected against all damage types. There are only a few attacks in the game that ignore defense completely and they are easy to avoid, and/or are not a threat. |
For the record, Rikti don't give me any trouble, although I can't say the same for multiple Carnie bosses.
Invulnerability ...lacks worthwhile defense debuff resistance to back it up. |
If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------
The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
This is completely and hopelessly wrong.
Toxic attacks are either ranged, melee or AoE, and defences work against them on this basis so /SR and /shield are fine. The sets that have issues are ice armor and energy aura, because there is no such thing as toxic defence, and these are the typed defence sets. It sounds like you don't like tier 9s with their big crashes. Without IOs, for survivability /SR>> invul and shield. With mega IOs, invul is probably best, but all 3 are perfectly fine. |
I might be wrong.
I like t9s power, i've got unstopable on my invul, but on a SR even without io you are 3% from soft cap (cj, weave , manoeuvre)... so yes for me it's an useless power.
One with the shield won't make you really more resillant but unsto will (well for exotic domage apart psy).
Don't get me wrong i like shield def, but i can do thing with my invul scrapper that i can't do with my shield one. And this is tanking.
I'm softcapped on the shield, and softcap S/L/E on the invul.
invul just got more tool than shield def for this and it is :
-heavy native S/L resist.
-higher exotic resist than shield
-A big heal, or +hp/+regen power
-A T9 that will actually make you cap your resist (all but psy)
So saying invul is overated and nearly as effective (or less) than a shield def toon is a bit biased i think.
Correct me if I'm misunderstanding, I've not yet been on an Apex TF, but isn't the complaint I've been seeing that the toxic damage patches are autohit? If so, positional won't help you there.
|
Aren't those attacks mostly psionic? Can't Invuln avoid facing them just as easily as positional sets do? |
Invulnerability has the third-best defense debuff resistance in the game, behind only SR (the king) and Shield (which is only significantly ahead if one uses the HO exploit). Some people don't want to use the exploit, in which case Inv is even closer to second place, depending on recharge slotting in Shield. Inv's DDR has been quite satisfactory in my experience as a Tanker; I have not tried it on a Scrapper yet. |
Invulnerability for Scrappers gives the same 50% defense debuff resistance as Tankers get.
I won't even talk about unstopable that will let you tank a lot of thing, compared to elude that is useless (well nearly), and One with the shield that is not really better (well at least it can have his use).
|
My point was that while Invulnerability is great at handling S/L damage, other sets are more well-rounded and able to handle any damage type. Those other sets can handle almost all of the situations that you would expect Invulnerability to handle, and then they stay alive in situations where Invulnerability would struggle. Willpower is an excellent example. Healing through regeneration helps keep you alive no matter what type of damage is coming in, while the set has decent defenses and some resistance against everything.
Firstly, I must thank everyone for the wonderful input, yours is certainly the art within the science. I have enjoyed reading though the various suggestions and intellectual offerings here.
With much respect to the Claw aficionados, I must disqualify that particular set from the running on thematic grounds. I know that this particular board lends itself to performance over appearance in many ways and I do not dispute the attractive features of the Claw set. I just find that it visually and thematically leaves me cold. |
But the big advantage of KM in terms of survivability are that the main attacks in the chain inflict a damage debuff on your targets (which can be stacked to about -20% to -25% in my experience) which stacks very nicely with Willpower's multilayered mitigation by providing it in yet another form.
Likewise, KM has the advantage that all of its attack either inflict knockdown (including the PBAoE and ranged attack), stun, or both to the point that it is quite possible to keep a boss continuously stunned or flat on his back (or both)... and every second you can keep the foes around you from attack is another second for the set's regen to act as mitigation.
While you stated that Willpower seemed only faintly praised, I have to say that for your purposes (survivability without panic buttons) Willpower is probably your top tier choice as, with the exception of the self-rez and the easily skippable "crashless" teir-9, the set is entirely toggle and autopower based... as close to fire and forget defenses as you can possibly get.
The final advantage of Willpower from my personal experience is that it offers protection from a number of more exotic attack types (such as stealth/perception debuffs, confuse, and fear) and offers good defense/resistance against psionic damage which is prominant in the late game.
It also has its own built in super-stamina so that you never need worry about endurance (with three slotted stamina and quick recovery you're looking at 3.5 End/sec recovery before adding in additional set bonuses or endurance boosting accolades).
Willpower is one of those sets where the whole is more than the sum of its parts, but that also means there's not a lot that's skippable either. But with Fitness now inherant you can easily pick up the whole array without sacrificing any of the primary attacks and its rather unique version of build up.
On a purely cosmetic note, the default gold color of both KM's attacks and WP's auras look great with each other without any need for customization. The only thing that might get to you are KM's sound effects, but I actually found them useful in that, after a little experience I could tell which attack I was using just by the pitch changes in the "revving engine" and the Tai-Chi inspired animations make the set feel very dynamic (and perfect if you've got some sort of combat spellcaster theme in mind as I did).
So that's my pitch for Kinetic Melee/Willpower as the sets for you.
Your answer to the BS/Shield problem is of course aid self.
With the inherent fitness changes you can easily fit it into nearly any build plan you might come up with.
There is one caveat though, and that you'll be interrupted a lot trying to heal yourself until you get close to softcap defenses. Getting there is pretty easy once you get enough slots in attacks and defense powers to start collecting set bonuses but that is generally going to start happening in the mid 30's.
Don't despair though because in my experience with this power set even when solo things just melt so fast that unless you REALLY get in over your head you wont have to worry too much about heals mid fight.
To sum up, BS/Shield I think is a set that will have to mature to reach it's full potential but once it does it just plain rocks. Honestly I've not felt this invincible since SoA's first came out.
Death can be Beautiful. A Night Widow Guide on a budget
The issue with psi is this:
Invul is troubled by all psi damage
/SR is troubled by the non positional psi attacks which are the ones from the mind and illusion control sets. It works normally against the psi blast sets.
Hence master illusionists really mess up /SRs, psi clocks rather less.
It's true. This game is NOT rocket surgery. - BillZBubba
Ah calamity and flux! I am thrown into disarray by I19. I am returning to the game and have a bevy of pre 19 builds but of course, they all have their fitness pools built and not inherent. While untangling that to a best spec solution is mind boggling in its own right I am somewhat disheartened by intimations that some of the sets may be different in ways that make them more or less effective from when I last saw them back around 15.
So, I wonder if I could get some educated opinions about scrapper directions. I am not asking for builds. If you happen to have any lying around then thats fine and I am appreciative but you dont need to go out of your way.
Instead of asking for some sort of mythical best build, let me tell you how I like to play and perhaps you can tell me what currently offers that sort of momentum and energy.
I want to live.
Survival is one of the most important aspects. I dont mind standing in front of a mob for a while and returning to the same attacks over and over isnt a problem at all. I dont get bored as long as I am not getting dead. In fact, I am very willing to sacrifice face melting alpha striking thermonuclear power for just outliving my opponent. I figure that if I live longer than the mob then I win.
I am not a big fan of panic-button hunting.
Complex defensive script characters are not that fun for me because I tend to be sidetracked with what is happening on the screen and pay less attention to which savior clicky I should be chasing down until the hospital rings and coming down and I notice that I never clicked that one right there.
Im not saying there should be no clickys at all, but if there is a build chock full of them where I have to be certain to time the first one right after the opening and then the next one about three seconds later or when I reach half health and then the next one when my power is at twenty five percent unless I have more than half my health in which case I can skip to the fourth one yeah, that one is likely not for me.
Endo is for chumps
I dont like managing endurance, especially since there are so many tools for bypassing that particular annoyance. This may lock me into some sort of Regen/WP loop but I just cant stand having to anticipate the intuitional math of how long my blue will last versus how many mobs I am fighting times the diminishing attack chain I have to unravel just to maintain some semblance of combat.
I want to be able to stand there and unload for as long as it takes, full bore and wide open. Perhaps that is being overly optimistic. I would rather have to jimmie my attack chain as little as possible in order to keep swinging. I would rather rely on spurious influxes of endo (drains and the like) as little as possible.
Down with downtime
This is likely a total non-issue but I will mention it for full disclosure. I dont mind standing in a fight for a while but I dont plan to stand around between fights. I dont recall any scrappers having to much of a downtime hang around waiting for something to reach an acceptable level for the next fight trouble. If any set has developed this in my absence, I will want to be sure to leave that one free for others to engage at their own convenience whilst I skip merrily to some other set.
So in summary
My play style would love a highly survivable, endo self-sufficient, low downtime build wherein I am not endlessly chasing down panic buttons in combat.
I suppose I should also be asking about perma-[insert dominant power here] but I dont know much about that in truth and it may not be in the cards.
I like the flight pool, the flight power itself, but that too might not be available depending on where things go. I am pretty certain that the Fighting Pool will be involved for tough and weave, and the leaping for the combat jump, perhaps the Speed pool for the ever handy Hasten and even Maneuver from the leadership pool.
In the past, I have had some success with Dark Melee/Regen but even that hit something of a wall at 50. Regen is not a defense and I found myself getting pummeled down mostly because I consistently managed to trigger the Instant Heal in the throes of Dull pain or with Moment of Glory down and it just could not overcome my grinning multi-mob induced death spiral.
I love Dark Melee as a set but I have see it paired with Invulnerability here. I confess to an irrational dislike of Invulnerability from way back. It has always seemed to be the poster child for under-performance, folding like a cheap, nerfed suit in the cold shadow of such greats as Willpower and even Regen, especially given invulnerabilitys shamelessly conspicuous endo usage for little more than a lingering tenderized death, the very epitome of just die tired.
But of course here I am seeing that someone has soloed no less than nine AVs with this very mix (dm/inv). Even if it is only a very technical defiance of the spirit of challenge, that is still a formidable feat.
So, setting aside my preconceptions, bearing in mind my notes and open to the possibilities of questions, in what power sets do you think I should invest?