Team Dynamics
The only thing I would add is to play on freedom. It has the largest population by far. And while what everyone is sayin is true about team make up, if your on a slow server you might find it difficult to find the fantastic teaming that COX has to offer.
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Once I can get into the habit of buying pc parts instead of shoes, then I'll look into running a few toons on a higher server.
Oddly enough, I found myself gaining xp faster from the dungeon crawls than from quests due to the zero travel time involved thanks to the LFD.
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I've already encountered that ugly xp debt, but I really don't see it being a problem. |
The only thing I would add is to play on freedom. It has the largest population by far. And while what everyone is sayin is true about team make up, if your on a slow server you might find it difficult to find the fantastic teaming that COX has to offer.
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Not mention that while Freedom does making finding teams easy, even when you aren't actually looking for one, it also requires a somewhat broad definition for the term "fantastic teaming."
Freedom has a large population and a variety of factors can make it easier than on many other servers to find teams and teammates who are more entertaining or annoying than useful. Some of the best teams i've ever been on have been on Freedom, and so have some of the most jaw-droppingly incompetent, inarticulate, selfish and rude teams. Although those are a rarity, they are quite memorable.
The more i think about the more i realize it's not so much the teams on Freedom that tend to be bad, they're actually mostly good, it's the chatter in the city zones. Assigning the Broadcast and Request channels to a usually hidden tab or just removing them completely can be a good idea on Freedom.
Dr. Todt's theme.
i make stuff...
I think someone mentioned the Justice United and JFA2010 channels earlier. I mainly play on Triumph, but have a few characters on Justice and have never had trouble finding a team using those channels (last time I did a midrange TF on Justice I was shocked at how fast it filled). If you want to avoid the somewhat... diverse... population on Freedom I think you'll be just fine using the global channels.
One of my toons is about to reach that age where she gets to play with the other boys and girls and I want to make sure she does so correctly. Having played WoW for so long, I have ingrained in my brain the 5man rule: 1 tank, 1 heal, 3 dps - all have their roles and no one acts outside of them.
Something tells me this does not quite hold true for CoX. |
What are the optimal team builds? Which team builds should I stay away from? |
Seriously.
Just about every task force has been done with 8-of-X where X is any archetype in the game. Most ordinary content you can steamroll. People say "AFK a second, phone" and the remainder of the group finish clearing the map, because waiting would be boring.
"Heals" is not a role. "Buffs" and "debuffs" are two roles, and a good buffer or debuffer is usually plenty for a team. More generally better. A team with several controllers or dominators or defenders or corruptors or masterminds can usually do stuff.
Here's the thing. Say I have a team of 8 people. We get spawns that are tuned for a team of 8.
Say I instead set my difficulty setting to +0/x8. I get those same spawns, solo.
On my bots/traps mastermind, I often just leave my difficulty set to +0/x8, and clear missions. Might be a bit slow sometimes but it's fun.
Now, any 7 other characters I add to the team will be a bonus, but they won't be necessary, so anything will work. If they all sit at the entrance and speculate about the sexual preferences of other players, I'll clear the map. If they help, we'll clear the map a bit faster.
Given a choice, my preference for team build is:
* At least one buffer (troller, defender, corruptor, mastermind, with a buff set)
* At least one debuffer (troller, defender, corrupto, mastermind, but with a debuff set)
* At least one durable character (scrapper, tanker, brute, or a well-built stalker or a tankermind-build mastermind)
* At least one character with good damage output (mastermind, scrapper, brute, stalker, blaster, dominator)
* Any other four characters who are fun to play with
Note that the "epic" archetypes (soldier of arachnos, widow, peacebringer, warshade) are harder to categorize, and depending on builds may fit plausibly into any of those roles, maybe.
Seriously, though, here is how to get a good team:
1. Announce that you're looking for a team.
2. Invite the first 7 people to express interest.
I came here from Another Game (forum rules, no talking about other games), and I was very used to a rigid group design. Getting my head around just how wide open CoH is about effective groups has been amazing.
The only time I like solo play is if it something specific to me: class/AT reward, special power, special weapon, etc.. those I like because it centers on me and what I can do. It doesn't look like CoX has those, so I'll be more than happy to grind out the TF's
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I'd say the penalty is larger than that in the other game I used to play, but there's a big cultural difference. See, we're not all focused exclusively on Making Level Cap so we can Do The Real Content. Instead, we're playing. And that means that I simply don't care how much XP debt I get. Heck, people pursue XP debt because there's badges for it.
So in CoH, when I was on a small team and something went wrong with spawns so that our three-person team of lowbies was getting spawns with three red bosses in them, you know what we did? We killed a boss, died, came back, killed another boss... But hey, we HAD FUN.
Having to play more and getting some challenges that encourage you to think about how to use your abilities more effectively is not a bad thing. You don't get many people who ragequit the first time something goes wrong.
But seriously...you can have an all damage team or all tank team or etc.. and still stomp your way across their faces without much of a drawback?
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Not to be glib, but how is this possible? |
First... Regeneration. REGENERATION DOES NOT STOP WHILE IN COMBAT. What this means is that as long as your natural regeneration exceeds incoming damage, you don't die. And in fact, if it merely falls short of incoming damage by an amount less than your total health during the duration of a fight, you still don't die.
Second... Crowd control. Crowd control is a big part of CoH. An opponent which is "mezzed" can't hurt you, and thus, doesn't do damage. Mezzed opponents mean less incoming damage, and that means (see item 1) that you don't die, because you regenerate faster than the incoming damage.
Third... Damage. Defeat is the best mez. A defeated opponent never damages you. Rather than small groups of creatures which are hard to kill, CoH tends towards larger spawns of creatures most of which die easily.
So.
All-tanker team? You are in no danger at all of taking enough damage to die. So if you can kill even one enemy at a time, you will eventually win, guaranteed.
All-blaster team? Someone will have a nuke up every spawn. Most of the enemies will not live long enough to attack more than once.
All-controller team? You can play cards while you wait for your pathetic little plinking damages to kill the enemies, because they're just gonna sit there and let you do it.
Etcetera.
Finally, last but not least:
CoH is by default fairly easy.
Most large teams run with level adjusted to +2 or +3 if they have good synergy, because they get more XP that way. But you can clear everything with level set to +0, and if you don't have enough amazing synergy to steamroll at higher difficulty, no problem, just run at lower difficulty.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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Only in some specifics situations (some AVs came to mind...) do you need a specific type of power in order to get thru a specific combat, but even that can be argued against.
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At the same time, I've done it on the Lady Gray without a single hold.
Nope, my toon should be hitting 20 tonight and getting out of the Rogue starting area. I have grown kinda bored with solo quests and am really looking forward to team stuff.
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To be specific, certain ATs do fulfill certain roles. Tankers and some Brutes for instance, are designed to (you guessed it), tank. Blasters and Scrappers pretty much just exist to "DPS," and you have the general support toons.
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Original design intent behind the villain ATs was :
Brute: Scrap/melee DPS
Corruptor: Buffage/Range DPS
Dominator: Control/DPS
Mastermind: Tank/Buffage
Stalker: Burst Damage
but between the players and all, has evolved to :
Brute: Tank or Scrap
Corruptor: Still the same
Dominator: Control/ Better on the DPS (current design has Domiantors basically have two primaries vs. the Primary/Secondary focus of other ATs)
Mastermind: Tank still (Summonable bags of HP GO!) and DPS/buffage
Stalker: Burst Damage and Scrap
Seems awkward, but I've seen worse here
I'm very much a tank-n-spank kinda girl and can't quite stand still for very long. I'm all about goin in and just RAWR!BOOTSMASHTOYOURFACE!OMGIJUSTKILLEDYOUSOHARD!! !WHOSNEXT!!!! If you think you can handle all this, then drop me a line and we'll face stomp together
I'm on Justice and my global is alyssajones (original, right? lol) |
And as for XP debt, around here someone (Memphis_Bill I think) has a line in his sig that the death penalty could only hurt less if npcs stopped and laughed at you before you could rez
Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net
Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
...you have superpowers.
Third... Damage. Defeat is the best mez. A defeated opponent never damages you.
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In any case, I'd say this thread covers everything; all that's left is to add my welcome to the City of Heroes.
Justice Eh?
Blueside or Red? If you're red, that's my home and I could help you get on your feet if you need a hand with anything. I tend to keep my servers exclusively one side.
Red on Justive Blue on Freedom and alts EVERYWHERE from when my kids play :P
You can team from level 1 Only a few of those missions require you be solo.
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I'm Rogueside right now, but plan to go Blue. I could never get into the Red. I think it might be the cities - everything so close together and densely packed.
I would have, except I haven't seen another player doing GR content in the past 3 nights. NOT ONE. I just figured I was doing old content and that everyone had already moved on to other stuff.
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There's not really any 'old content' in CoX, as people often have dozens or hundred of alts. So unless there's some very shiny new toy at a higher level (which is true to a certain extent at the moment with the new level 50 task forces) then there will always be new low level characters starting.
Arc#314490: Zombie Ninja Pirates!
Defiant @Grouchybeast
Death is part of my attack chain.
I'm very much a tank-n-spank kinda girl and can't quite stand still for very long. I'm all about goin in and just RAWR!BOOTSMASHTOYOURFACE!OMGIJUSTKILLEDYOUSOHARD!! !WHOSNEXT!!!! If you think you can handle all this, then drop me a line and we'll face stomp together
I'm on Justice and my global is alyssajones (original, right? lol) |
Stupid EU/NA divide, cos you're style of play matches mine, except I often finish with ANYONEGOTAWAKIE? cos I do it on my blaster
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Question - I want to do the Clockwork TF. The details on it says it starts in Skyway City. My toon is still doing GR stuff. How do I make this happen?
My first toon here back during my first visit was a F/F Blaster. I died lots. Constant endurance drain because I always turned my insp into Rages so I could kill things harder. Basic math says the stronger I am is greater than/equal to the speed in which people die. Advanced math would have told me that a steady energy supply is required. I hate math, so /shrugs
Question - I want to do the Clockwork TF. The details on it says it starts in Skyway City. My toon is still doing GR stuff. How do I make this happen? |
Thats a different clockwork to the ones you're fighting and you need to finish up in Praetoria and choose Paragon City before you can do it. Or roll another toon as a hero and start in Paragon and level them up. Don't restrict yourself to one toon.
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Since I can't do any Tf's yet, I'm gonna grind these last 4 lvls as fast as I can.
I suffer from altaholicism and have yet to ever get a toon in any MMO to the level cap. This time I'm trying to do better. I have my main Resistence Rogue, an alt Loyalist Rogue and a lvl 2 hero I have parked under the atlas statue that I refuse to log into for 30days to see if I get the badge.
Since I can't do any Tf's yet, I'm gonna grind these last 4 lvls as fast as I can. |
Yeah, don't you get one for being logged out in a Day Job location for like 20-30 days? I could have sworn I saw that on a list.
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http://wiki.cohtitan.com/wiki/Day_Job_Badges
Also note that Patroller doesn't work like other day job badges. It's based off of patrol XP acculumation. So a level 2 staying logged off for 21 days will never earn it because of the patrol XP cap. You have to log in and actually use up the patrol XP to get more.
It's also not exclusive with other day jobs -- you can earn it at the same time as another. It's best to not even really consider it a day job badge because it's so different.
There's no day job under the atlas statue, IIRC. If you want a badge after 21 days, I'd recommend logging off in Wentworth's so that you get the teleporter temp power, though City Hall is another nearby option.
In CoH, the fastest way to level is to team (and most fun way, IMO, though your opinion may differ). It scales with team size, so big teams level even faster. This is because missions spawn more enemies when you're on a big team, so even though the XP is split, your team can mow them down in ridiculous numbers. Also, the force multiplying effect of support sets (defenders, controllers, corruptors, masterminds) means if you have a couple of those, you'll be cutting through even higher level foes like a knife through hot butter.
Like everyone has been saying, all ATs contribute in some way to a team. So you don't have to wait around for a certain one, if a few people on your team have to leave, you can just grab whoever and chances are you'll be just fine. Tankers can grab aggro and help group up enemies to AoE down. Brutes and scrappers can do quite a bit of damage, and are nice and survivable as well. Blasters are excellent at killing things very fast. And stalkers ... um ... bring cookies? :P
Not to mention the whole super-sidekicking feature, so the people you team with don't even have to be the same level. As long as they're not level 2 or something, they should be able to contribute to the team.
Finally, unlike wow, don't worry about dying. The penalty is extremely minimal. There are so many different ways to rez without having to run back it's laughable, even in the middle of a fight. Even if you do have to go to the hospital, you're alive when you get there so it's easy to get back to the mission fairly quickly.
I've already encountered that ugly xp debt, but I really don't see it being a problem.