Team Dynamics


1VB_FIST

 

Posted

Reading comprehension - seems I need to buff it.

So the patrol xp this toon is accumulating, how long until it caps out?


 

Posted

Quote:
Originally Posted by alyssa_jones View Post
Reading comprehension - seems I need to buff it.

So the patrol xp this toon is accumulating, how long until it caps out?
10 days, which gives you 1 level of it, meaning you clear that level at double speed. Each day (assume it's 24 hours) gives you one bubble.


 

Posted

Quote:
Originally Posted by Diggis View Post
10 days, which gives you 1 level of it, meaning you clear that level at double speed. Each day (assume it's 24 hours) gives you one bubble.
I find this most.....pleeaasing.


 

Posted

Quote:
Originally Posted by Diggis View Post
10 days, which gives you 1 level of it, meaning you clear that level at double speed. Each day (assume it's 24 hours) gives you one bubble.
One-and-a-half speed, actually.


 

Posted

Move out from under the statue and head to the police station. That way when you log and run missions to use up your Patrol XP, you'll also get an XP bonus at the completion of every mission. And, you'll be earning credit towards two day job badges.


(Sometimes, I wish there could be a Dev thumbs up button for quality posts, because you pretty much nailed it.) -- Ghost Falcon

 

Posted

Quote:
Originally Posted by mousedroid View Post
Move out from under the statue and head to the police station. That way when you log and run missions to use up your Patrol XP, you'll also get an XP bonus at the completion of every mission. And, you'll be earning credit towards two day job badges.
OUTstanding! Will do this when I get home!


 

Posted

Threads like this are why we love newbies.

The main thing to remeber is that you have to actually try to make a useless character. Even a 12 year old playing this who gets a vague idea of powers and enhancements will probably end up with a perfectly viable, if far from optimal character.

Also, while you can easily tweak and optimise and do various crazy powergamey tricks with your character (they introduced purples pretty much just to cater to that crowd) there isn't really that big a gap between optimised and non-optimised characters.

And for the record, for most day jobs, you need to be inside the corresponding buildings. (City Hall, police stations, etc) It's an easy mistake to make, just check the yellow power icon.


 

Posted

Quote:
Originally Posted by alyssa_jones View Post
But...but...there's no balance! What if I pull aggro? What if I need heals! Who is going to tell me that my damage is the sux0rz and I need to L2P n00b!?

OMG!!!!!!: eek:: eek:



But seriously...you can have an all damage team or all tank team or etc.. and still stomp your way across their faces without much of a drawback?

....

Not to be glib, but how is this possible?
There are 2 types of toons in this game. Ones that can start a fight, and onces that have to wait for someone else to start the fight. Know which one of those you are, and you'll be fine. And for the record, any toon can be built to be able to start a fight... doesn't matter what AT or powerset they are.


I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.

 

Posted

Quote:
Originally Posted by Shred_Monkey View Post
There are 2 types of toons in this game. Ones that can start a fight, and onces that have to wait for someone else to start the fight. Know which one of those you are, and you'll be fine. And for the record, any toon can be built to be able to start a fight... doesn't matter what AT or powerset they are.
This is so true it hurts. In a good way.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Local_Man View Post
I wasn't on the team, but it is my understanding that a team of mostly Fire/Rads set the speed record for the Statesman's TF. Since several things have changed in the game, it would be interesting to get an all Fire/Rad team together to try some of the newer TFs now.

Yes, we did set a record in Time Force II. It was on Youtube for a while where we killed the 4 AV's in under 3 min. The total time for the TF was like 28-30 mins I think. It has been a few years ago.


Hey Hey!! Well that sounds like a challange.

Calling all Frads !!!

TopDoc are you out there?

Lets have a Frad reuinon and put some of the rumors that the Frads are not what they used to be.


Alts on all servers, lvl 50 of every AT:
lvl 50 Heroes on all servers but; Pinnacle, Victory
lvl 50 Villains on all servers but; Guardian, Pinnacle, Triumph, Victory
Current Projects: Tanks
Official MOM of Tribal Alliance

 

Posted

If you ever decide to start a character on Pinnacle, I'd be happy to run with you sometime and show you some facemelting awesome. You aren't constrained to only one server, just so you know. And you can have characters of all factions all on the same server, unlike that other game.

I have characters in just about every level range, so I can play whatever. Also, any level character can team with any other level character, you don't have to be within a certain level range due to SuperSidekicking, which is basically, everyone on the team is the same level as the leader/mission holder if they are higher, or one level lower if they are lower.

This game is nothing like WoW. The Tank/Healer/DPS is not only unnecessary, but it is frequently the least efficient way to do something. My wife and I have duoed just about every Giant Monster in the game, just because we could. And we did it with a Tank and a Defender (the two lowest damage output ATs in the game)

We have run an all scrapper ITF. There is nothing more fun than 8 melee damage DPS psychos going apestuff on a bunch of Romans. Tactics consisted of: "KILL THEM ALL!!!!"

Any character can contribute meaningfully to any team, there is no such thing as "We need this, this, and this or we will fail miserably." Any team makeup can succeed at any task in the game. Maybe some team compositions will have an easier time of it, but anything can do it.

Welcome aboard.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by Diggis View Post
10 days, which gives you 1 level of it, meaning you clear that level at double speed. Each day (assume it's 24 hours) gives you one bubble.
Quote:
Originally Posted by Quinch View Post
One-and-a-half speed, actually.
To get slightly more technical the patrol xp bonus only applies to enemy defeat xp, not mission or TF completion xp.


Dr. Todt's theme.
i make stuff...

 

Posted

The main thing about CoX is, as a couple of people have mentioned, that, on the default settings, the game is easy. It's specifically designed so that you don't need optimised characters and/or teams to complete nearly all of the content provided that the players are competent. Take 8 people with shop bought "equipment", and regardless of their archetypes, they'll be able to do pretty much every mission and Task Force in the game.

The challenge comes from completing content with less players and/or higher level foes than it is designed for. Creating a character that can solo an Archvillain is a significant achievement (don't be put of by the fact that half the people here seem to be able to do this, it's not nearly that common overall ). Alternatively, you might want to get some friends and try to take on a TF set to 3 or 4 levels higher than you. It's certainly doable, but will probably take a fair bit more thought and effort.


 

Posted

Quote:
Originally Posted by PhroX View Post
Alternatively, you might want to get some friends and try to take on a TF set to 3 or 4 levels higher than you. It's certainly doable, but will probably take a fair bit more thought and effort.
I have no friends....who play this game. They all play that other game. I'm sure once they get tired of that new expansion they'll come over, but until then, I be ridin solo


 

Posted

Quote:
Originally Posted by alyssa_jones View Post
I have no friends....who play this game. They all play that other game. I'm sure once they get tired of that new expansion they'll come over, but until then, I be ridin solo
No No No, you have plenty of friends in game, you just haven't met them yet


 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
We have run an all scrapper ITF. There is nothing more fun than 8 melee damage DPS psychos going apestuff on a bunch of Romans. Tactics consisted of: "KILL THEM ALL!!!!"
I was on an all-blaster ITF that was a boatload of fun. Our tactics were slightly more complex, though -- "KILL THEM ALL (and bring a tray of wakies)!!!!"


Arc#314490: Zombie Ninja Pirates!
Defiant @Grouchybeast
Death is part of my attack chain.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
You aren't constrained to only one server, just so you know.
Roger that! Originally people tended to stay on one server just so friends could find each other. There was no global friends list to see your friends on another server.

With the advent of IOs and a cash economy, that tendency was actually reinforced...although the market itself was cross-server, and a toon on Guardian could buy an IO from a toon on Liberty, that IO was now stuck on Guardian and that money on Liberty unless/until put back into the market again. Therefore all my money, for example, piled up on Guardian...giving me strong incentive to make new toons there, where the money was.

Now that e-mail lets you send things across to your own account anywhere that habit can be freely broken -- I can earn money on my 50s on Guardian and e-mail it, or enhancements, to a young character anywhere. Coupled with global channels and the global friends list, this is the golden age of trying out new servers and meeting new people!

Quote:
Originally Posted by ClawsandEffect View Post
We have run an all scrapper ITF. There is nothing more fun than 8 melee damage DPS psychos going apestuff on a bunch of Romans. Tactics consisted of: "KILL THEM ALL!!!!"
Quote:
Originally Posted by Grouchybeast View Post
I was on an all-blaster ITF that was a boatload of fun. Our tactics were slightly more complex, though -- "KILL THEM ALL (and bring a tray of wakies)!!!!"
In the medieval re-enactment group I used to frequent (SCA) there's a story of one battlefield meeting where the King gave orders to simply "KILL THEM ALL," but one of his knights complained that you can't just say 'kill them all,' you need some kind of organized tactical plan. The King cogitated on this for a moment and announced his new stratagem: "OK, break through the center and KILL THEM ALL!" They proceeded to do just that.

Quote:
Originally Posted by Diggis View Post
No No No, you have plenty of friends in game, you just haven't met them yet
Word. In fact, I got a tell from a random stranger last night, helped him or her out...found ourselves running together for a while...had a few laughs...wound up with a new entry on my friends list!


If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
We have run an all scrapper ITF. There is nothing more fun than 8 melee damage DPS psychos going apestuff on a bunch of Romans. Tactics consisted of: "KILL THEM ALL!!!!"
We did an all Scrapper ITF one time as well. Our basic plan was a bit more eloquent.

It was, "Kill everything and go home!"


 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
We have run an all scrapper ITF. There is nothing more fun than 8 melee damage DPS psychos going apestuff on a bunch of Romans. Tactics consisted of: "KILL THEM ALL!!!!"
Love doing all Scrapper ITF Also like doing all Scrapper STF, and LGTF too.

Still haven't done an all Scrapper Apex or Tin Mage yet


"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps

 

Posted

Never played a scrapper. Reminds me too much of Liu Kang and his WOOOOOOO! sound.


 

Posted

Quote:
Originally Posted by alyssa_jones View Post
Never played a scrapper. Reminds me too much of Liu Kang and his WOOOOOOO! sound.
Have you only seen Martial Arts scrappers then?

We're a varied lot of sociopaths...

and here's a classic to show you how much:

http://boards.cityofheroes.com/showthread.php?t=113100


 

Posted

This game has truly amazing variety and flexibility. No character is locked into one role or function. For example, my main is an empathy/energy blast defender. See that energy blast part? It means my emp doesn't have to stand around waiting for someone to buff or heal. I've spent a lot of solo time on her, and it's crazy fun to send mobs flying with her blasts. I don't think I could stand playing one of those MMOs where you have to play "I am an X and nothing else" characters.

And welcome to the game! Once you're hooked, you'll never look back.


"Home is where, when you have to go there, they have to let you in."

 

Posted

Quote:
Originally Posted by GibsonMcCoy View Post
Have you only seen Martial Arts scrappers then?

We're a varied lot of sociopaths...

and here's a classic to show you how much:

http://boards.cityofheroes.com/showthread.php?t=113100
Yes, this IS the generally encouraged playstyle for any kind of Scrapper, to be something out of a Dynasty Warriors game.

It helps that the game's general enemy design, which you'll figure out soon enough, is to throw lots and lots of weak enemies at you with a few somewhat stronger versions to mix it up. The only enemies that are designed to generally need a team to fight are Elite Bosses/Archvillains at the end of some missions (and most Task Forces) and actually take more than a minute or two to beat.


 

Posted

Quote:
Originally Posted by Prof_Backfire View Post
Yes, this IS the generally encouraged playstyle for any kind of Scrapper, to be something out of a Dynasty Warriors game.
Another thing about being a Scrapper - some of your teammates (the Defenders and Controllers and Corrupters) will have endurance-hungry toggle powers that make your enemies bubble with green, black, white, (or practically any other color they choose) energies and special effects...

Those toggle powers make it hard to see during battle and are kinda scary looking when a bubbling-green oozing mass of critters comes your way, so if you always target and defeat those critters first, you'll have much clearer vision, and your squishy teammates will thank you for saving them endurance!

(But you'll be missing out on all the sweet debuffs those toggles provide!)


 

Posted

There are certain instances where you will need a good mix or specific ATs. I mostly encounter this whenever I'm running a +4 Task Force or Strike Force, which about as high as difficulty can get. I first saw this when, on a +4 ITF, whenever my Sonic Defender was d/ced due to chronic assertion failure, my entire team would die within a minute. Secret to our success in the end was me being able to stay in the game long enough to kill the archvillain.

With the large amount of powerful AoE, cone, and PBAoE attacks in this game, most groups can be flattened in seconds. Though my experience is support powers are overall more powerful than raw damage, especially since buffs become more useful the more you have.

So, ideally, a good group would consist of the following:
4 support ATs
1 heavily defensive character
3 damage dealers

But not too strict, since the roles can overlap and aren't too well defined (14 ATs will do that to you). You can run with nearly any group until you get into the +3 or higher difficulty.


The two TFs and SFs you'll want specific AT's for all the time are the Lady Gray Task Force and the Barracuda Strike force. The Lady gray just needs a good mix of holds, ranged damage, and melee damage. The barracuda needs either plenty of support ATs, or just one Defender/Mastermind to de-intangible the final boss.



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