Team Dynamics
Move out from under the statue and head to the police station. That way when you log and run missions to use up your Patrol XP, you'll also get an XP bonus at the completion of every mission. And, you'll be earning credit towards two day job badges.
(Sometimes, I wish there could be a Dev thumbs up button for quality posts, because you pretty much nailed it.) -- Ghost Falcon
Threads like this are why we love newbies.
The main thing to remeber is that you have to actually try to make a useless character. Even a 12 year old playing this who gets a vague idea of powers and enhancements will probably end up with a perfectly viable, if far from optimal character.
Also, while you can easily tweak and optimise and do various crazy powergamey tricks with your character (they introduced purples pretty much just to cater to that crowd) there isn't really that big a gap between optimised and non-optimised characters.
And for the record, for most day jobs, you need to be inside the corresponding buildings. (City Hall, police stations, etc) It's an easy mistake to make, just check the yellow power icon.
But...but...there's no balance! What if I pull aggro? What if I need heals! Who is going to tell me that my damage is the sux0rz and I need to L2P n00b!?
OMG!!!!!!: eek:: eek: But seriously...you can have an all damage team or all tank team or etc.. and still stomp your way across their faces without much of a drawback? .... Not to be glib, but how is this possible? |
I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.
There are 2 types of toons in this game. Ones that can start a fight, and onces that have to wait for someone else to start the fight. Know which one of those you are, and you'll be fine. And for the record, any toon can be built to be able to start a fight... doesn't matter what AT or powerset they are.
|
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
I wasn't on the team, but it is my understanding that a team of mostly Fire/Rads set the speed record for the Statesman's TF. Since several things have changed in the game, it would be interesting to get an all Fire/Rad team together to try some of the newer TFs now.
|
Yes, we did set a record in Time Force II. It was on Youtube for a while where we killed the 4 AV's in under 3 min. The total time for the TF was like 28-30 mins I think. It has been a few years ago.
Hey Hey!! Well that sounds like a challange.
Calling all Frads !!!
TopDoc are you out there?
Lets have a Frad reuinon and put some of the rumors that the Frads are not what they used to be.
Alts on all servers, lvl 50 of every AT:
lvl 50 Heroes on all servers but; Pinnacle, Victory
lvl 50 Villains on all servers but; Guardian, Pinnacle, Triumph, Victory
Current Projects: Tanks
Official MOM of Tribal Alliance
If you ever decide to start a character on Pinnacle, I'd be happy to run with you sometime and show you some facemelting awesome. You aren't constrained to only one server, just so you know. And you can have characters of all factions all on the same server, unlike that other game.
I have characters in just about every level range, so I can play whatever. Also, any level character can team with any other level character, you don't have to be within a certain level range due to SuperSidekicking, which is basically, everyone on the team is the same level as the leader/mission holder if they are higher, or one level lower if they are lower.
This game is nothing like WoW. The Tank/Healer/DPS is not only unnecessary, but it is frequently the least efficient way to do something. My wife and I have duoed just about every Giant Monster in the game, just because we could. And we did it with a Tank and a Defender (the two lowest damage output ATs in the game)
We have run an all scrapper ITF. There is nothing more fun than 8 melee damage DPS psychos going apestuff on a bunch of Romans. Tactics consisted of: "KILL THEM ALL!!!!"
Any character can contribute meaningfully to any team, there is no such thing as "We need this, this, and this or we will fail miserably." Any team makeup can succeed at any task in the game. Maybe some team compositions will have an easier time of it, but anything can do it.
Welcome aboard.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
10 days, which gives you 1 level of it, meaning you clear that level at double speed. Each day (assume it's 24 hours) gives you one bubble.
|
Dr. Todt's theme.
i make stuff...
The main thing about CoX is, as a couple of people have mentioned, that, on the default settings, the game is easy. It's specifically designed so that you don't need optimised characters and/or teams to complete nearly all of the content provided that the players are competent. Take 8 people with shop bought "equipment", and regardless of their archetypes, they'll be able to do pretty much every mission and Task Force in the game.
The challenge comes from completing content with less players and/or higher level foes than it is designed for. Creating a character that can solo an Archvillain is a significant achievement (don't be put of by the fact that half the people here seem to be able to do this, it's not nearly that common overall ). Alternatively, you might want to get some friends and try to take on a TF set to 3 or 4 levels higher than you. It's certainly doable, but will probably take a fair bit more thought and effort.
Arc#314490: Zombie Ninja Pirates!
Defiant @Grouchybeast
Death is part of my attack chain.
You aren't constrained to only one server, just so you know.
|
With the advent of IOs and a cash economy, that tendency was actually reinforced...although the market itself was cross-server, and a toon on Guardian could buy an IO from a toon on Liberty, that IO was now stuck on Guardian and that money on Liberty unless/until put back into the market again. Therefore all my money, for example, piled up on Guardian...giving me strong incentive to make new toons there, where the money was.
Now that e-mail lets you send things across to your own account anywhere that habit can be freely broken -- I can earn money on my 50s on Guardian and e-mail it, or enhancements, to a young character anywhere. Coupled with global channels and the global friends list, this is the golden age of trying out new servers and meeting new people!
We have run an all scrapper ITF. There is nothing more fun than 8 melee damage DPS psychos going apestuff on a bunch of Romans. Tactics consisted of: "KILL THEM ALL!!!!"
|
I was on an all-blaster ITF that was a boatload of fun. Our tactics were slightly more complex, though -- "KILL THEM ALL (and bring a tray of wakies)!!!!"
|
Word. In fact, I got a tell from a random stranger last night, helped him or her out...found ourselves running together for a while...had a few laughs...wound up with a new entry on my friends list!
If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------
The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
We have run an all scrapper ITF. There is nothing more fun than 8 melee damage DPS psychos going apestuff on a bunch of Romans. Tactics consisted of: "KILL THEM ALL!!!!"
|
It was, "Kill everything and go home!"
We have run an all scrapper ITF. There is nothing more fun than 8 melee damage DPS psychos going apestuff on a bunch of Romans. Tactics consisted of: "KILL THEM ALL!!!!"
|
Still haven't done an all Scrapper Apex or Tin Mage yet
Never played a scrapper. Reminds me too much of Liu Kang and his WOOOOOOO! sound.
Never played a scrapper. Reminds me too much of Liu Kang and his WOOOOOOO! sound.
|
We're a varied lot of sociopaths...
and here's a classic to show you how much:
http://boards.cityofheroes.com/showthread.php?t=113100
This game has truly amazing variety and flexibility. No character is locked into one role or function. For example, my main is an empathy/energy blast defender. See that energy blast part? It means my emp doesn't have to stand around waiting for someone to buff or heal. I've spent a lot of solo time on her, and it's crazy fun to send mobs flying with her blasts. I don't think I could stand playing one of those MMOs where you have to play "I am an X and nothing else" characters.
And welcome to the game! Once you're hooked, you'll never look back.
"Home is where, when you have to go there, they have to let you in."
Have you only seen Martial Arts scrappers then?
We're a varied lot of sociopaths... and here's a classic to show you how much: http://boards.cityofheroes.com/showthread.php?t=113100 |
It helps that the game's general enemy design, which you'll figure out soon enough, is to throw lots and lots of weak enemies at you with a few somewhat stronger versions to mix it up. The only enemies that are designed to generally need a team to fight are Elite Bosses/Archvillains at the end of some missions (and most Task Forces) and actually take more than a minute or two to beat.
Yes, this IS the generally encouraged playstyle for any kind of Scrapper, to be something out of a Dynasty Warriors game.
|
Those toggle powers make it hard to see during battle and are kinda scary looking when a bubbling-green oozing mass of critters comes your way, so if you always target and defeat those critters first, you'll have much clearer vision, and your squishy teammates will thank you for saving them endurance!
(But you'll be missing out on all the sweet debuffs those toggles provide!)
There are certain instances where you will need a good mix or specific ATs. I mostly encounter this whenever I'm running a +4 Task Force or Strike Force, which about as high as difficulty can get. I first saw this when, on a +4 ITF, whenever my Sonic Defender was d/ced due to chronic assertion failure, my entire team would die within a minute. Secret to our success in the end was me being able to stay in the game long enough to kill the archvillain.
With the large amount of powerful AoE, cone, and PBAoE attacks in this game, most groups can be flattened in seconds. Though my experience is support powers are overall more powerful than raw damage, especially since buffs become more useful the more you have.
So, ideally, a good group would consist of the following:
4 support ATs
1 heavily defensive character
3 damage dealers
But not too strict, since the roles can overlap and aren't too well defined (14 ATs will do that to you). You can run with nearly any group until you get into the +3 or higher difficulty.
The two TFs and SFs you'll want specific AT's for all the time are the Lady Gray Task Force and the Barracuda Strike force. The Lady gray just needs a good mix of holds, ranged damage, and melee damage. The barracuda needs either plenty of support ATs, or just one Defender/Mastermind to de-intangible the final boss.
TPN trial guide video / MoM trial guide video / DD trial guide video / BAF trial guide video
/ Lambda trial guide video / Keyes trial guide video / Magisterium trial guide video / Underground trial guide
Reading comprehension - seems I need to buff it.
So the patrol xp this toon is accumulating, how long until it caps out?