Not so much Melee


baron_inferno

 

Posted

Hello all Cox players, my first level 50 was, UnNown, a SS/WP brute...I have him IO'd out with a total of 12 sets in him. I'm looking for another villain to roll, but i cant find a power set i like...I want one that has the devastating damage as he does but I don't wanna make another melee toon. What other villain power set comes close to this.
Thanks for all your answers and suggetsions.


Professor Smoque - Lvl 50 Fire/Fire Blaster
Little Smoquey - Lvl 50 Fire/Kin Controller
Papa Smoque - Lvl 50 Stone/Fire/Earth Tanker
Dr Smoque - Lvl 46 (Perma Bridge) Emp/Elec/Dark Defender
UnNown - Lvl 50 SS/WP Brute

 

Posted

Quote:
Originally Posted by Smoque View Post
Hello all Cox players, my first level 50 was, UnNown, a SS/WP brute...I have him IO'd out with a total of 12 sets in him. I'm looking for another villain to roll, but i cant find a power set i like...I want one that has the devastating damage as he does but I don't wanna make another melee toon. What other villain power set comes close to this.
Thanks for all your answers and suggetsions.
Get a Widow. Those things, especially IO'd completely, are among the most powerful toons in this game in PvE. A night widow can pump out some very very nasty DPS and its defenses will make other defense based characters cry. THey can come out from Hide, do a burst of dmg and still not worry much about anything, since they avoid most things who take a swing at it. Also, Night Widow vs Carnies is just too easy. High Psy defense, high Psy resist, Clockwork King is not even a challenge for them.

Go Widow, Fort or Night Widow. Night Widow is a solid choice for a start, but a well built Fort is nothing to snuff either. I made my widow with both builds and they are well equipped. Widows, so easy to play, a cave man can do it.


Repeat Offenders forever !

Make all IO's available in Paragon Market! NCSoft, the chinese are making BIG money selling influence and other stuff in the game. Best way to stop them = make the paragon market a place to buy all IO's and perhaps other things as well.

 

Posted

Thanks for the answer but im looking for a toon tht has little to no melee powers....i have a lvl 24 fort that i really like to play but theres something about him tht doesnt appeal to me the way my WP/SS brute did when i was playing him...i solo'd him all the way to 50, so my next toon i really focus on will be solo'd also but when i do team with him i want a way to have a great time teaming as well...not looking for a support based toon.


Professor Smoque - Lvl 50 Fire/Fire Blaster
Little Smoquey - Lvl 50 Fire/Kin Controller
Papa Smoque - Lvl 50 Stone/Fire/Earth Tanker
Dr Smoque - Lvl 46 (Perma Bridge) Emp/Elec/Dark Defender
UnNown - Lvl 50 SS/WP Brute

 

Posted

For something completely different, try a Thugs/Dark MM. Mine was thoroughly beastly from the get-go and just kept getting stronger. Demons/Dark would probably also be very good.

A dom (Fire/Fire for the most damage) would probably be up your alley too. They can be a bit slow to mature, but will get extremely powerful by the late game. Failing that, you might like a Fire/Dark or Fire/Rad corruptor. Or Fire/Kin, although you'll need to get to 38 to be pumping out the uber-damage with that one.


 

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Quote:
Originally Posted by Smoque View Post
Thanks for the answer but im looking for a toon tht has little to no melee powers....i have a lvl 24 fort that i really like to play but theres something about him tht doesnt appeal to me the way my WP/SS brute did when i was playing him...i solo'd him all the way to 50, so my next toon i really focus on will be solo'd also but when i do team with him i want a way to have a great time teaming as well...not looking for a support based toon.
I was going to suggest Fortunata. Fort at lvl 24 isn't really "great". Your attack chain is on the weak side. However, Fortunata has an excellent potential in set bonuses! You can carry double Assault and take Gloom from patron set. Your attack chain will be very decent and you have excellent mez protection, defense and decent aoe controls. You'll have a mini nuke that has no endurance drain.

All of Fortunata's "support" comes from passives. You just need to run the toggles and just blast. You don't need to click your teammates to heal/buff. You offer great damage team buffs and defense buffs.

Soloing as Fortunata is extremely easy too because there's nothing that can kill you before you stack enough holds.

If you want a range toon that plays a bit like Brute "go, go, go" mentality, Fortunata is definitely an excellent choice. Dominator is good but you'll need perma dom to have mez protection. Corruptor is nice but you may lack mez protection and there is setup time. Mastermind is different and unless you are Robot/Thug/Demon, MMs don't perform that well at high level and they tend to cause frustration more.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

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Hmm, might give my fort another shot, i have a level 13 thugs/traps....a VG mate told me and showed me his level 50 thugs/traps and he is a damage powerhouse, mine is going slow right now, but i have high hoped for him


Professor Smoque - Lvl 50 Fire/Fire Blaster
Little Smoquey - Lvl 50 Fire/Kin Controller
Papa Smoque - Lvl 50 Stone/Fire/Earth Tanker
Dr Smoque - Lvl 46 (Perma Bridge) Emp/Elec/Dark Defender
UnNown - Lvl 50 SS/WP Brute

 

Posted

If you have Going Rogue, or if you're willing to play a non-villain, try a blaster. You'll never get the level of durability that your brute has (though a properly built blaster can be quite sturdy), but you'll easily equal, if not exceed, the damage output.

A good place to start would be a Fire/Energy blaster. You get Build Up REALLY early, Flares/Fire Blast/Blaze will cripple any enemy that survives long enough to let you fire all three, Fire Ball and Fire Breath let you lay out a decent amount of AoE even at low levels, and if an enemy gets into melee range, you can either use Energy Punch and Bone Smasher to drop him with a one-two punch, or use Power Thrust to tell him to get out of your face. All before level 20, if you want. And when you get to higher levels, you have a wide variety of powers, so you can slot for just about any effects you want to.


@Roderick

 

Posted

Plant/Fire/Fire Dom.
The Fiery Assault secondary can build a pretty nice ranged attack chain, and all of Plant's powers are usable at range. The Fire Mastery ancillary pool adds good AoE damage. The last time I played mine, I had the following conversation in Vent:

SG Mate Brute: "That's just not right."
Me: "What?"
SG Mate Brute: "It's ridiculous watching you kill mobs."

Take that for what it's worth.


 

Posted

Fire/fire dominator. There's only one melee power, which you could skip if you like (but it's a very good one). It's a combination that really thrives on high levels of recharge, and the best single-target attack doesn't come until level 38, but it can pump out a lot of damage. Add the fire APP for more AoE goodness. My fire^3 dom is a steamroller, I absolutely love that character.

Oh yeah, it has nice control powers too, bonus.

*edit* Pretty much what Steel Shaman said about plant/fire. I've heard that earth/fire works well too, though I haven't tried it.


 

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Originally Posted by Intrinsic View Post
*edit* Pretty much what Steel Shaman said about plant/fire. I've heard that earth/fire works well too, though I haven't tried it.
My Earth/Fire (I'm a Dom junkie) is 35. He's a beast. Loads of control and high damage. As with many Doms, the early levels (prior to getting some decent slotting in the AoE soft controls) were a little meh, but now he's Hell on wheels. The Dom version of Animated Stone does surprisingly good damage too.

Fire Control is the only Dom Primary I haven't tried. I've played it on a Controller, but never a Dom. I can see I'm going to have to give it a go. Fire^3 you say? Hmmm.........I'm sure I can come up with a suitable concept for that.


 

Posted

Quote:
Originally Posted by Smoque View Post
Thanks for the answer but im looking for a toon tht has little to no melee powers....i have a lvl 24 fort that i really like to play but theres something about him tht doesnt appeal to me the way my WP/SS brute did when i was playing him...i solo'd him all the way to 50, so my next toon i really focus on will be solo'd also but when i do team with him i want a way to have a great time teaming as well...not looking for a support based toon.
Make your widow a Fort, and you need not take a single melee power once you do the manditory respec. Don't really 'have' to take the melee powers to begin with.

Another option is to make a spider. Wolf spiders only get 2 (very skippable) melee attacks. Then if you go crab spider you only really have 2 melee attacks which you need not take. The rest are ranged single target, cone, targeted aoe, or pbaoe. And man do they get a lot of aoe. Off hand they get...

Venom Grenade
Frag Grenade
Supression (ranged cone)
Omega Maneuver
Frenzy (pbaoe)
Five to six pets that may as well be a traveling aoe


"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton

Madam Enigma's History

 

Posted

I appreciate all the answers yall have gave me......reading all those post got me thinking about some toons tht i could conjure up


Professor Smoque - Lvl 50 Fire/Fire Blaster
Little Smoquey - Lvl 50 Fire/Kin Controller
Papa Smoque - Lvl 50 Stone/Fire/Earth Tanker
Dr Smoque - Lvl 46 (Perma Bridge) Emp/Elec/Dark Defender
UnNown - Lvl 50 SS/WP Brute

 

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Quote:
Originally Posted by Jibikao View Post
If you want a range toon that plays a bit like Brute "go, go, go" mentality, Fortunata is definitely an excellent choice. Dominator is good but you'll need perma dom to have mez protection.
Perma hold/sleep/confuse is an easier path to mex protection than domination. I have 5 doms, none with anything close to perma dom. Three don't even have haste. Never have problems with it. Granted one being plant is kinda cheating =)


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

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Quote:
Originally Posted by GavinRuneblade View Post
Perma hold/sleep/confuse is an easier path to mex protection than domination. I have 5 doms, none with anything close to perma dom. Three don't even have haste. Never have problems with it. Granted one being plant is kinda cheating =)
I always get a good chuckle out of so many people thinking that building every single AT/powerset for Defense is the only way to go. There's a reason the Devs keep putting so much -Defense on mobs these days.


 

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Originally Posted by Steel_Shaman View Post
I always get a good chuckle out of so many people thinking that building every single AT/powerset for Defense is the only way to go. There's a reason the Devs keep putting so much -Defense on mobs these days.
I agree, that's why I haven't built for defense. I have exactly one character built for defense. Fire/shield brute. My dom with the highest defense has I think 18% to AoE by accident.

I build my doms for control. Enemies that are dead or can't attack, can't hurt you. But perma dom is overkill for most scenarios. Makes things easier, but isn't required.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by GavinRuneblade View Post
I agree, that's why I haven't built for defense. I have exactly one character built for defense. Fire/shield brute. My dom with the highest defense has I think 18% to AoE by accident.

I build my doms for control. Enemies that are dead or can't attack, can't hurt you. But perma dom is overkill for most scenarios. Makes things easier, but isn't required.
Same here, I never build for Defense on Doms. Recharge is so much more powerful for them.


 

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Originally Posted by Steel_Shaman View Post
Same here, I never build for Defense on Doms. Recharge is so much more powerful for them.
And having both is even better.


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

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Quote:
Originally Posted by Steel_Shaman View Post
Same here, I never build for Defense on Doms. Recharge is so much more powerful for them.
Foresight on a Widow has defense resistance (Base value: 17.3%), and it's an auto-power. You can even slot it to increase the defense resistance and defense. Personally, mine gives 24.44% defense resistance, and I don't get hit enough at 70% global defense for it to matter.

Widows also gain resistance proportional to their current health.


 

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Originally Posted by Fiery-Enforcer View Post
And having both is even better.
Quote:
Originally Posted by Bringer_NA View Post
Foresight on a Widow has defense resistance (Base value: 17.3%), and it's an auto-power. You can even slot it to increase the defense resistance and defense. Personally, mine gives 24.44% defense resistance, and I don't get hit enough at 70% global defense for it to matter.

Widows also gain resistance proportional to their current health.
I think you've both missed my point, which is: so many people have fallen into the habit of always building for Defense on every.....single....character that we are starting to see more and more -Defense on mobs, some of it even auto-hit and unresistable. I imagine this trend will only get more prevalent over time, making Defense less and less attractive for non-melee AT's.


 

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Quote:
Originally Posted by Steel_Shaman View Post
I think you've both missed my point, which is: so many people have fallen into the habit of always building for Defense on every.....single....character that we are starting to see more and more -Defense on mobs, some of it even auto-hit and unresistable. I imagine this trend will only get more prevalent over time, making Defense less and less attractive for non-melee AT's.
I had meant to quote your post about -defense. The post you quoted from that was referring to Fortunatas, and I was just stating that.

However, I'm not seeing that many enemies with auto-hits and etc.. There is the death patches in Apex, as well as the fields in the BAF raid, but with a reaction time of less than 8 seconds, you could avoid them.


 

Posted

If you want a primarily ranged character with the same "go-go-go!" mentality of a brute, I cannot recommend Warshade highly enough. Read the "MF'ing Warshade" guide in the player guides section. I'll tell you right now: it really is just as much fun as it sounds. Warshades draw their power from nearby enemies in the form of short-duration temporary buffs, so you're always flying around looking for more foes to feed your engine of destruction. The levels of mayhem you can produce with the Dark Nova form's built-in ranged AoE attack chain coupled with the silly damage buff provided by Sunless Mire and 85% resistance to all damage granted by Eclipse is mind-boggling. I promise you will not be disappointed.


 

Posted

Another vote for either a Warshade (from 18 to 41 there really isn't a bad power choice), or a Plant or Earth/Fire/Fire Dominator.

With $$$ and Merits, you can get Perma Dom by 35 or so without gimping your build in the slightest.

I really dig my Plant/Fire/Fire Dom. When Domination is up, forget it. As long as you stay aware of your situation, you can handle anything short of an AV with the Purple Triangles of Doom with little trouble.

Warshades are equally good minion munchers. They don't handle solo hard targets quite as well, but they are still very potent.


 

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Honestly, my favorite aspect of my Warshade is the fact that I can play aggressively and level multiple x8 spawns at once without being in significant danger, OR I can just turtle-up in Dwarf form and veg-out for a bit. Dwarf kills a LOT more slowly, but it requires very little real thought, so it's kinda relaxing at times. You just run in, Eclipse, switch to dwarf, and pound on stuff. I guess you don't always even need Eclipse, but it seems silly to not use it. There is something to be said for a character that can allow that much freedom to adapt to the player's mood.

It would be like having a mediocre tanker, a mediocre blaster, AND an outrageously powerful soul-sucking alien WMD all rolled-up into one! Sure, a permadom is extremely potent, but it's always the same play style. A warshade can emulate a number of different archetypes if you don't mind wasting some of its potential. And hey, when you're soloing, who does it really hurt?

I don't suggest doing this on teams, however.


 

Posted

Quote:
Originally Posted by Steel_Shaman View Post
I think you've both missed my point, which is: so many people have fallen into the habit of always building for Defense on every.....single....character that we are starting to see more and more -Defense on mobs, some of it even auto-hit and unresistable. I imagine this trend will only get more prevalent over time, making Defense less and less attractive for non-melee AT's.
I fell into that trap for my Plant/Psi/Soul perma-dom at one time. I respeced out of soul mastery PPP and replaced it with mace mastery in order to grab the +def toggle S/L/E shield. While it is nice to have 42-43% S/L defense, I soon discovered that I was killing spawns at a noticebly slower rate. Losing dark obliteration and soul drain hurt a lot more than I originally thought and disrupter blast is hardly an adaquete replacement due to its redraw and long cast time. Then there's also the fact that plant doms have such a wide variety of control options available, mobs really don't get many chances to take swings at me to begin with. After about 2 weeks, I respeced back into soul mastery and haven't looked back since. When it comes to doms, I'm perfectly happy with the trade off of only having 22-25% defense but greater killing power.