"Best" buffer
Your buff heavy defenders are: Sonic, Force Field, Empathy, Cold, and Kinetics. All of these can perform different roles on a team.
There is no such thing as the best overall buff type defender. It all depends on the team at hand.
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
I have an empathy defender that was fun to play to 50 but I'm looking more for mitigation than the "healing" that my empathy was used to.
I guess what I should have asked is, is there a difference between whether I have a defender bubbling or a controller/corrupter giving out bubbles?
I have an empathy defender that was fun to play to 50 but I'm looking more for mitigation than the "healing" that my empathy was used to.
I guess what I should have asked is, is there a difference between whether I have a defender bubbling or a controller/corrupter giving out bubbles? |
Secondly, Controllers and Corruptors have lower buff/debuff/heal values than Defenders, 25% lower for a lot of the important buffs.
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
Defenders are the best buffers, by quite a bit.
Now for team safety I find a controller is better, since they can lock down things that get through your buffs. I also don't count corruptors out, while they have weakers buffs, they do help kill things faster, and downed opponents do not have attacks to get through your buffs. BTW I don't remember corr having FF as a secondary, though they do have sonic and cold.
Dirges
I actually didn't check the powersets before I posted haha and just assumed corrupter did have FF.
So a FF Defender will be better at bubbling then say a Controller with /FF ?
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
Personally, I like Force Fields. When it stops something, it stops the attack cold. There are no secondary effects or mez. Sonic is pretty much about resistance, which absorbs damage but doesn't help mez or any secondary effects like -ToHit or -Damage. (As far as I know; I haven't played Sonic hardly at all.)
With the Alpha slot, Leadership:Maneuvers and Power Boost, it's possible to soft cap a FF secondary. So I'd go the Elec/FF controller. I don't know anything about Elec/, it just seems cool.
Although what I'd really recommend is a Bots/FF mastermind or Crab soldier, but hey, that's just me.
I actually didn't check the powersets before I posted haha and just assumed corrupter did have FF.
So a FF Defender will be better at bubbling then say a Controller with /FF ? |
Right, using simple/easy numbers if a controller gives 15% defense, the defender will do 20%. The difference also grows larger with enhancements, since they add to base numbers. So the controller with 50% slotting buffs 22.5% and the defender would do 30%.
Dirges
I actually played a bots/ff mm to 32 and just got bored. MMs are fun if you have something else to do which is why my thugs/dark made it to 50.
I think the Elec/FF would be fun, and with a controller primary I'll always be busy.
First off, Empathy gives a lot more than healing. Fortitude and AB are excellent buffs.
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As far as the best buff set goes, the answer is generally "the one the team is missing."

My advice would be to try a Sonic Defender. They're relatively rare so you'll be bringing something unusual to the team, and they have resist buffs, which cannot be easily gotten elsewhere (other than Thermal, which Defenders don't get). There are quite a few ways to get defense (like Leadership powers, which you should definitely take), but few ways to get resists. Also, Sonic has mez protection that affects you too like FF does, but unlike FF it also has debuffs... so it should solo a bit better than FF if you choose to do so. I'd either go Sonic/Sonic for theme plus more resist debuffs or Sonic/Dark for to-hit debuffs which effectively increase your team's defense.
Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name
[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636
Personally, I like Force Fields. When it stops something, it stops the attack cold. There are no secondary effects or mez. Sonic is pretty much about resistance, which absorbs damage but doesn't help mez or any secondary effects like -ToHit or -Damage. (As far as I know; I haven't played Sonic hardly at all.)
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I'd also disagree, to a point, that it doesn't help Mez. Sonic has Clarity (which FF does not,) even though it comes late in the set (26 primary/35 secondary.) Also, Sonic Dispersion helps vs holds, immobs and stuns (as well as adding more resistance.)
Yeah, ideally you'd have one of each keeping you buffed. But Sonic does quite a bit more than just "add resistance."
And personally - I'd go with a controller. On teams, the resist buffs *and* debuffs (as well as clarity) will be appreciated. Solo, they'll only help your damage more. Just don't pair it with Illusion. Have one at 40 or 41... never again.
Sonic is pretty much about resistance, which absorbs damage but doesn't help mez or any secondary effects like -ToHit or -Damage. (As far as I know; I haven't played Sonic hardly at all.)
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With the Alpha slot, Leadership:Maneuvers and Power Boost, it's possible to soft cap a FF secondary. So I'd go the Elec/FF controller. I don't know anything about Elec/, it just seems cool. |
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
Thanks for all the great feedback.
A sonic/sonic defender sounds really interesting, but so do some of the other sets.
I'll just have to make one of each and see which I enjoy most.
To be fair, four of Empathy's powers are either direct heals or regen boosts (which are basically heal over time powers) and another is a rez which "heals" defeated allies. When over half the set is devoted to giving characters more HP in one way or another it's perfectly valid to call it a healing set... just don't forget to use Fortitude, Clear Mind and Adrenaline Boost too.
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Not sure I agree with Regen being the equivalent of Healing. People think of heals as a reactive whack-a-mole thing, and Empathy's Regen is the opposite of that.
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
Well, I'm used to other MMOs that have heal over time effects, which are pretty much regen buffs so I look at regen boosts as a type of proactive heal. As far as Fortitude goes, it's a great power but keeping it on six people is going to require not only very good timing (or more likely a program like Herostats that tracks buffs) but also a high recharge build. Four targets is more reasonable, though that still helps a ton.
I actually like Empathy a lot because if played well it can not only heal better than any other set, it can also reduce the need for healing. (I personally can not play it that well so I tend to use other sets, but I love having a good Empath on the team.) Actually I prefer debuff sets to buff sets, but that's mainly because I'm a Blaster player at heart and I'd rather be hitting the enemy with something than buffing teammates.
Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name
[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636
Personally, I like Force Fields. When it stops something, it stops the attack cold. There are no secondary effects or mez. Sonic is pretty much about resistance, which absorbs damage but doesn't help mez or any secondary effects like -ToHit or -Damage. (As far as I know; I haven't played Sonic hardly at all.)
With the Alpha slot, Leadership:Maneuvers and Power Boost, it's possible to soft cap a FF secondary. So I'd go the Elec/FF controller. I don't know anything about Elec/, it just seems cool. Although what I'd really recommend is a Bots/FF mastermind or Crab soldier, but hey, that's just me. |
+0.67 Knockback (3% chance)
Defense -0.357 for 0.5s
Effect does not stack from same caster
ToHit -35.7% for 0.5s
Effect does not stack from same caster
RechargeTime -28.5% for 0.5s [Ignores Enhancements & Buffs]
Effect does not stack from same caster
JumpHeight -500 for 0.5s [Ignores Enhancements & Buffs]
Effect does not stack from same caster
-10 Fly for 0.5s [Ignores Enhancements & Buffs]
Effect does not stack from same caster
Unknown Null 0 for 0.5s [Ignores Enhancements & Buffs] [Non-resistable]
Effect does not stack from same caster
Liquefy doesn't put up big orange numbers, but it's a hefty debuff in a pulsing patch.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
Fortitude gives just as much defense as FF bubbles(Not counting Dispersion Bubble). It also gives a damage buff and a hefty ToHit buff. A great Empath can keep up to 6 teammates Forted at all times, and healing takes a backseat. Looking at the powerset may not reflect that, but Empathy really shines when the Empath focuses on buffs first and healing second(and don't forget to blast too, Empaths can also kill stuff(soloed Lady Winter today)).
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I'm of the opinion that a high recharge Empathy Build is the best buffer, but it's a build that really keeps you on your toes, however there are a few play style drawbacks, that some people will find quite irritating:
- Click Heavy
You hear those Kinetics talking about how annoying it is to Speed Boost people every 120 seconds? Well us Empaths have to apply Fortitude every 15-20 seconds! - Time Constrained
If you wait too long, forget to buff, or get stunned when you need to buff someone is going to be without Fortitude, or everyone's will wear off a few seconds before you can reapply it (or longer depending on how long you missed your buffing window). - Action Dependent
Again with the Kinetics analogies? You know how they complain about people who wander away from them when they buff (or in our case, going AFK too)? The same thing happens with Fortitude, only you can't just ignore them and buff them when they get closer, you either have to skip them until you get around to them again in the cycle, or try and find them thereby risking going back to the Time Constrained problem.
Even with all that I still find Empathy to be my favorite. It combines the high survivability buffs of Force Fields with the active feel of Kinetics for an all-around fun feel for me with the added bonus of other scrumptious heals and buffs that are either perma or up more than down!
That said, the Sonic/Sonic that you want to try will also do wonderfully in teams. As it has been pointed out before defense is everywhere in IOs, but there is not a lot of pickings when it comes to Resistance. You won't be adding as much survivability to non-IOed teams, but the offense you are bringing to the table in the form of -Resistance means those baddies will only live to fire off a couple attacks which your resistance shields will more than deal with. Just find something you love playing and stick with it!
Favorite Hero: Computer (Empathy/Energy Blast Defender)
Favorite Villain: Gimp Computer (Fire Control/Psionic Assault Dominator)
Empathy is hands down the best buff set.
It's a shame so many people see/play them as pure healers
Because of the nature of the game, there isn't a best "buffer" because any character has to be really good at several kinds of things to be successful. If what you mean is which characters give the best support, I would skip Defenders (or Corruptors or Masterminds) altogether and roll a Controller. It's not that Defenders are horrible, but any time I play one I find myself envious of Controllers and the safety/sanity they can bring to some very difficult fights.
It should be said that Sonic Resonance is a much better set when used on characters who already have some defense than it is on a team with lots of squishies. A Force Field Defender will carry a completely unarmored team from instant-squish to the defense soft cap (barring defense debuff effects) while also protecting from endurance drain powers.
I have 2 Force Fielders and 2 Sonic Res'ers, one a Controller and one a Defender of each. I frankly find Sonic underwhelming. Force Field meanwhile is ridiculously amazing during the level stretch from 22 to 45 or so, losing some steam later on. The exception to that is on certain Controllers where the constant mezz protection lets you run toggles that otherwise would be threatened. The personal IOing options are also much, much better on Force Field than on Sonic.
As a point of disclosure, my Fire/Sonic Res Controller is the only character I've ever retired simply on account of sucking. Sonic and Fire together are very endurance heavy and the character is just unbearable to play. His buffs also fail altogether to keep the pets alive, to the point that putting shields on them is nearly worthless.
IMO nearly any Sonic Resonance Controller could be improved by rerolling it as a Thermal. I'd say the same for Defenders if they eventually get access to Sonic Res. Meanwhile, nothing really replaces Force Fields. In the end tho, IMO, both sets could use some tweaks from the developers. I wouldn't call either "not worth playing," just giving you an account of my personal experiences.
"About resistance" means a lot more than FF, quite honestly. While FF is about buffing Defense (and doing some knockdown/back/shoving stuff around,) Sonic not only buffs your resistance, but DEbuffs the enemy.
... But Sonic does quite a bit more than just "add resistance." |
Ideally, of course, a team would have both. There was this one team I was on with five different defender primaries....

If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
I agree with the poster above that empathy is underrated as a buffer, and its strength is playing it as a buffer with the heals.
On a small team, though, empathy is pretty hard to beat.
Too many alts to list.
My emp with a fairly high recharge build and powerboost hardly needs to use his heals.
Fortitude and regen aura look after the teams green bar.

@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
So I've been playing a low level scrapper recently, which has been a blast. I love the kinetic melee power set animations, and have been teaming with two defenders, a force field bubbler and a sonic bubbler. Both of which, when combined, make me just about invincible.
My question is, which AT is able to provide this kind of protection best and also provide another team oriented role as well?
Some things I've been throwing around in my head that I may be interested in:
Sonic/Electric Defender
Force Field/Electric Defender
Electric/Force Field Corrupter
Electric/Force Field Controller
I know Cold has two shields and is also a pretty decent debuff set, but not sure what I would want to combine it with