Best powersets for Batman/Batgirl/Robin play?


Arbegla

 

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What AT and powersets would be best suited for playing as a batman type character?


 

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Best i can think of...Scrapper...MA/SR/Weapon or Stalker of the same variety...MA/SR/Weapon.

Or come to think of it...MA/Willpower/Weapons could probably work too.

The Stalker version would give you that whole "strike from outta nowhere" feel that batman is oh-so famous for.


the Weapons Mastery APP would give you at least a small portion of the gadget aspect of them like i.e. the Shuriken power acting as stand-in for Batarangs.


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I would go with MA/Nin/Weapon stalker. Caltrops, Smoke Flash, and Blinding Powder from Ninjitsu, plus a few neat powers from Weapon mastery.


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MA/SR/Wpn Scrapper with Stealth and a full arsenal of temp powers and inspirations (to represent how crazy prepared Batman always is) as well as researching the entire content of Paragonwiki, Strategy Guides, Game Mechanics, City of Data and every other reference you can think of (an important aspect of how resourceful Batman is, knowledge being his most dangerous weapon in combat)


 

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Quote:
Originally Posted by Silverado View Post
knowledge being his most dangerous weapon in combat
You sure? He bent the barrel of a shotgun with one hand...

Though the guy holding it was able to keep it still, so maybe it was just a really flimsy gun.


 

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Quote:
Originally Posted by GuyPerfect View Post
You sure? He bent the barrel of a shotgun with one hand...

Though the guy holding it was able to keep it still, so maybe it was just a really flimsy gun.
Bats bending a gun? Citation please, he's got human levels of strength, not superhuman.


"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton

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Batman:Claws/SR/Weapons
Batgirl: Night Widow
Robin: Archery/Devices


 

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Quote:
Originally Posted by Madam_Enigma View Post
Bats bending a gun? Citation please, he's got human levels of strength, not superhuman.
It was in one of the opening scenes of The Dark Knight. There was some poser dressed up as Batman and had a shotgun, then the real Batman showed up. Fake bats pointed the gun at real bats, and real bats grabbed the front of it and bent it upwards.

I couldn't find a video of the clip, but I did find someone with very little knowledge of movie making asking a question about it.


 

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I'd go MA/nin/weapon stalker for bats,

MA/SR/weapon scrapper for batgirl

and prolly archer/EM blaster for robin.


 

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Quote:
Originally Posted by GuyPerfect View Post
It was in one of the opening scenes of The Dark Knight. There was some poser dressed up as Batman and had a shotgun, then the real Batman showed up. Fake bats pointed the gun at real bats, and real bats grabbed the front of it and bent it upwards.

I couldn't find a video of the clip, but I did find someone with very little knowledge of movie making asking a question about it.
Yeah movies are not considered canon. Also, he had some sort of mechanical device on his arm. Dont know why anyone would assume that he could do that on his own...


 

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Quote:
Originally Posted by GuyPerfect View Post
It was in one of the opening scenes of The Dark Knight. There was some poser dressed up as Batman and had a shotgun, then the real Batman showed up. Fake bats pointed the gun at real bats, and real bats grabbed the front of it and bent it upwards.

I couldn't find a video of the clip, but I did find someone with very little knowledge of movie making asking a question about it.
http://www.youtube.com/watch?v=I-66a3NMKNs

Jump to about 1:30 it shows it ya he has some device on his arm.


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Posted

Quote:
Originally Posted by GuyPerfect View Post
You sure? He bent the barrel of a shotgun with one hand...

Though the guy holding it was able to keep it still, so maybe it was just a really flimsy gun.
Quote:
Originally Posted by Madam_Enigma View Post
Bats bending a gun? Citation please, he's got human levels of strength, not superhuman.
He knew the mechanics behind it, where to grab it, where to exert the right amount of force, he probably knew the manufacturer and year the weapon was issued, to know that it was flimsy enough to bend it.


 

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I wouldn't rule out something like a Willpower/Super Strength Tanker for Batman, just to represent the amount of brawling and "chin blocks" he seems to do. Add some Weapons in there for the gadgets. Super Jumping might be able to represent the travel by Bat-grapple.

MA for Batgirl, and for Robin too. Archery is a little more Speedy's shtick. Although if you're not really concerned about canon, then it would work fine as a more "free interpretation" build. In that case you might consider a Devices or Trick Arrow/Archery defender for Robin.


 

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Quote:
Originally Posted by Silverado View Post
He knew the mechanics behind it, where to grab it, where to exert the right amount of force, he probably knew the manufacturer and year the weapon was issued, to know that it was flimsy enough to bend it.
Uh no, please look at some of the posts above yours.


 

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Quote:
Originally Posted by Mjolnir875 View Post
Uh no, please look at some of the posts above yours.
The point still stands, knowledge and being crazy prepared are Batman's most dangerous weapons in combat.


 

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Quote:
Originally Posted by Mjolnir875 View Post
Yeah movies are not considered canon. Also, he had some sort of mechanical device on his arm. Dont know why anyone would assume that he could do that on his own...
Your argument is not canon and is therefore invalid.

*Wins the debate that was apparently going on*


 

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Quote:
Originally Posted by Maiden Marionette View Post
What AT and powersets would be best suited for playing as a batman type character?
It depends on what you mean by "batman type character." If you're talking about his actual powers, then I agree with many of the suggestions made by others.

On the other hand, I created a DM/DA scrapper that was inspired by Batman. I was going for the whole fear-inspiring, "creature of the night" thing. I wanted to capture the feel of Batman rather than duplicating his actual abilities. Cloak of Fear, Touch of Fear and Cloak of Darkness all seem pretty Batmanly to me in terms of how he affects/fights his enemies.


 

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Quote:
Originally Posted by Silverado View Post
He knew the mechanics behind it, where to grab it, where to exert the right amount of force, he probably knew the manufacturer and year the weapon was issued, to know that it was flimsy enough to bend it.
Or (after watching the clip) he had some mechanical device on his wrist which did it, as well as cutting into a metal van. If a gun was flimsy enough to bend with human strength, I imagine it wouldn't be able to fire very effectively. Would probably be damaged with every shot.


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Quote:
Originally Posted by gameboy1234 View Post
I wouldn't rule out something like a Willpower/Super Strength Tanker for Batman, just to represent the amount of brawling and "chin blocks" he seems to do. Add some Weapons in there for the gadgets. Super Jumping might be able to represent the travel by Bat-grapple.

MA for Batgirl, and for Robin too. Archery is a little more Speedy's shtick. Although if you're not really concerned about canon, then it would work fine as a more "free interpretation" build. In that case you might consider a Devices or Trick Arrow/Archery defender for Robin.
Willpower would fit a different stealth character more - Moon Knight, who uses stealth a lot, but can take the hits due to superhuman powers as well as his style of combat. Even Taskmaster doesn't usually like copying Moon Knight's fighting style because he tends to take hits head-on rather than dodge them.


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Hmm, for Batman I'd say what would work best is MA/SR/Gadgets (With more gadgets for travel power and power pools). Close, but not quite. Too few punches. And not brutal enough.

Robin will have to be broken down into three listings.
Grason-MA/SR/Gadgets same as Batman but make sure to take the Jumping pool for kick attack, combat jumping, and acrobatics.
Todd-SS/Willpower maybe. He dodged, but was more likely to take the hit as I recall. Also was more of a street fighter then martial artist.
Drake-Staff/SR/Gadgets.

By the way... when will we get staffs?


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Quote:
Originally Posted by Madam_Enigma View Post
Too few punches.
Power Customization...you can change MOST of the attacks in MA from kicks to punches.

And i hadn't thought about a /nin stalker. totally forgot about that set...which can fit into the batman setup rather nicely...except for MAYBE the heal...but even that could be worked around. And concidering that batman mastered numerous martial arts from around the world...one of which if i recall WAS ninjitsu...makes for an almost perfect setup.


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Originally Posted by Djeannie View Post
as for robin...well that would depend on the robin wouldn't it.
There is only one Robin, and his name is Burt Ward.


 

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I also wanted to add, for anyone who was thinking of a MA/SR or MA/Nin Batman inspired character, that it's a fun combo and a lot less nerdtastic than everyone here is making it seem.


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I personally would pick up Intimidate and Invoke Panic from the pool for Batman's strategy of using intimitation to throw off his foes. That's the way I went with my MA/SR Scrapper.

OTOH, if I were starting over with it today, I would probably agree with the previous poster who went the Dark/Dark route. Perhaps Dark/Willpower. As the Fear powers are built into the set, they are a lot stronger than the Pool versions, and don't need to be slotted as heavily before you start to get effective results.

While it does seem more like Batman's style to be dodging attacks instead of regenerating health at an accellerated rate, I've come to the conclusion Super Reflexes is more geared towards "super" reflexes, that is the like the Flash or Spiderman. Batman's agility is just one aspect of his defense, he also has body armor, superior conditioning, various painkillers and stimulants, and he probably does heal faster than a normal person.

Ninjitsu is probably the best fit, even though you have to go Stalker for it. It concentrates more on the Confuse and disorient in Blinding Powder than Fear, but you can role play Placate as frightening your foe into not attacking you. I essentially play the same character as my MA/SR Scrapper as a Stalker, but he uses Placate for Intimidate and Blinding Powder for Invoke Panic. And of course doesn't have to go to the Pool for Stealth either.