Ho ho Oh brother it has started already! lol
The only time I've actually had a problem with left spawns was several years ago in Founders Falls, someone got a Winter Lord to spawn right next to the Pocket D entrance. It wasn't their fault, though :P
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My favorite was last year when some of the Winter Lord spawn points were right in front of the Ouro exit points for talos (the hill) and in founders.
So exit Ouro to talos.... instagib for squishies!
The people who leave behind spawned presents don't really bother me...
The "helpful" person who was spamming Speed Boost on everything that moved whether they requested it or not at the start line of the chute run bothered me...
... but not as much as the twit who was camping the finish line with all his Robot minions trying to tackle people just before they finished.
My mind wanders so often you've probably seen its picture on milk cartons. - Me... the first person version of the third person Steelclaw
I saved like 1000 worlds the other day. Why do I still get naughty presents!
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The first present I opened afterwards? "You've been nice!"
Is it? I thought it had something to do with which neighbourhood of the zone.
Last night, I Was running around Talos on my level 21 scrapper. I had forgotten how they spawned, and thought it was player-level. In the yellow areas, I was getting level 20-22 spawns. When I opened a few in the red areas, I was getting level 27 every time. It was the same in Peregrine. By the docks, I was getting 42-ish spawns. Nearer to Portal Court, they were 49 and 50. |
"I wish my life was a non-stop Hollywood movie show,
A fantasy world of celluloid villains and heroes."
The people who leave behind spawned presents don't really bother me...
The "helpful" person who was spamming Speed Boost on everything that moved whether they requested it or not at the start line of the chute run bothered me... |
... but not as much as the twit who was camping the finish line with all his Robot minions trying to tackle people just before they finished.
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Also a prime candidate for a petition for griefing, but that's another matter.
Warning:
The above post may contain Cynicism, sarcasm and/or pessimism. If you object to the quantities contained, then tough.
... but not as much as the twit who was camping the finish line with all his Robot minions trying to tackle people just before they finished. |
I can't help it. The image of some young hero, Speed Boosted and ready, sailing down the slopes, making every turn just right, coming down that final curve only to get bumrushed by a posse of robot 'friends' is cracking. Me. The. Heck. Up. LMAO
"BRZZZT! Sir, these hills are dangerous! We must save you!"
"Running ForYourOwnGood.exe"
"NOOOOO! YOU STUPID ROBO--" *KERTACKLE*
@Quantum Evil Rad/Rad Corruptor
Making the world safe for maleficent particles since 2004.
I'm forced to agree with this. The critters are big and white and easy to spot, and they despawn before long. If you're opening presents in a zone appropriate for your level but you're well below the maximum level of the zone, you can spawn enemies several levels above you, so running away isn't a bad idea sometimes. Some people are in a hurry to collect a large number of candy canes, and taking time to clean up the spawns adds up, in addition to all that travel time. Minimizing the grind is perfectly understandable.
It doesn't bother me at all if people leave the snowmen behind. I think it adds flavor for the Winter Event. |
I too don't mind when people leave the spawns alone.
Eco
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
While I tend to leave the spawns behind when present-hunting I am aware of the potential impact it can have on some players, would generally restrict my hunting to out-of-the-way areas such as the far south of Skyway where lowbies rarely traveled. With the zone revamp of Faultline and especially the open tram system its not quite as isolated as it used to be, might work up a new flightpath this year.
Umber's Hall of Heroes & Villains
They are zone-specific, but the range is pretty big in the higher zones. Lvl 40's running around in PI, for example, are gonna get slaughtered by a lvl 50's spawns that they left behind, especially if they contain bosses.
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It needs to be fixed.
A level 30 popping open level 39s isn't going to clean up anything.
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
Put me in the "no reason to complain" camp. The spawns are zone-appropriate, if they con grey to the opener who runs away then they never move from the spot, and they are big and white and visible. In other words, functionally identical to existing spawns in that zone. If your lowbie characters runs right into the middle of them and dies, it's your own damn fault for not paying attention.
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Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
trying to figure out if this thread is a joke...
@TheBro
solo pvp?
Cooler than every single owl EVER.