Darkness Graphical Update


Airhammer

 

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Hi guys

Myself and a few friends of mine were talking about the darkness set as a whole the other day.

Although we like the powers in the power pool itself, we agreed the only thing stopping us rolling anything dark were the animations.

I know some of you must like it, and i don't want to change it if the majority of players do like it the way it is.

But i can't get to grips with the fuzzy, static feeling the powers tend to give. It just doesn't do the power set any justice in my opinion.

I thought it would be cool to implement the animations and graphics of the soul mastery set. They are more fun to look at and i think the colour adjuster would work well with it.

For example the soul tentacles would replace the normal tentacles, and the black hole power? Why not make it a larger version of the warshade teleport?

If you agree feel free to /sign below or comment on my thoughts and opinions.

Thanks for reading!


 

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/signed
I hate the outdated look of the dark sets.
Otherwise, I love the look of the soul powers from Ghost Widow.
I think dark sets should be updated to look like soul, like a kind of "dark soul force" to tap into.
The current dark powers look weird when colored and I dont like the skull for the dark blast, or the tentacles for dark melee.


 

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/signed


 

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Quote:
Originally Posted by Angelxman81 View Post
or the tentacles for dark melee.
I've always wished we could have a mouth or giant, shadowy hand seize enemies instead of tentacles.
Tentacles are dumb, and only good for Eldritch Abominations and Japanese pornos!


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You can have my tentacles when you prize them from my cold, undead hands. I've rolled entire characters based on how cool that power looks.

Agreed on the rest though. Shooting skulls just looks daft to me.


@Dante EU - Union Roleplayer and Altisis Victim
The Militia: Union RP Supergroup - www.themilitia.org.uk

 

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with a dark defender as my main i have to say:

/signed.com


Union level 50's:
Chibstarr = Dark/Dark Defender
Chibii-Chan = Stone/Energy Tanker

 

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Quote:
Originally Posted by Bin Man View Post
I know some of you must like it, and i don't want to change it if the majority of players do like it the way it is.
Why would you worry about changing the animation when they'd more likely be added as alternate animations?


 

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I don't think i understand what you mean shadow. What do you mean by worried?


 

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/Signed to more alternate power animations.


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Quote:
Originally Posted by Bin Man View Post
I don't think i understand what you mean shadow. What do you mean by worried?
I mean there's no reason to be concerned with whether or not the new animations would be liked by the majority of the player base more than the old animations because the old animations don't need to be replaced, they can be supplemented.


 

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Quote:
Originally Posted by Dante View Post
You can have my tentacles when you prize them from my cold, undead hands.
And the winner for most horrific use of tentacles goes to...Not Dante!

*prizes the tentacles to some random Skull*

Quote:
Agreed on the rest though. Shooting skulls just looks daft to me.
That's actually the part of the dark sets that looks cool. You're basically shooting pulses of pure death energy which takes on the form of what the target fears most: their own inevitable death.

It's a pretty cool concept if you think about it, and would take some outside skill and manipulation to achieve.

The fuzzy ink-blot blasts on the other hand, look generic. Would be awesome if you throw out a thick pulse of energy that, the further away it gets, begins to disperse...into the shape of a swarm of crows or bats...interesting stuff like that...

Personally, I don't really care for Dark Blast. Dark Armor, however, could look better. Don't like all the fuzziness of the set...it just looks generic. I'd suggest maybe using the new Ultra Mode shadows as a type of Dark Armor with your shadow at your feet moving around, bubbling up or swirling around you instead.

Same goes for Energy Aura which just looks like Dark Armor but bright (i.e. fuzzy light). Give us that one PPD energy deflection thingy they have...or force bubbles.


 

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Quote:
Originally Posted by Leo_G View Post
The fuzzy ink-blot blasts on the other hand, look generic. Would be awesome if you throw out a thick pulse of energy that, the further away it gets, begins to disperse...into the shape of a swarm of crows or bats...interesting stuff like that...
And this is why these things are never clearcut. The fuzzy ink blot blasts are easily my favourite, and I'd take Dark Blast over Gloom any day (provided I have the names right, blot over skull) simply because I think it looks cool. I love tentacles but hate the idea of mouths and a giant hand is just... I don't want to insult anyone.

As far as Soul goes, the veritable "pastel darkness" is just laughable. What definition of dark includes neon yellow? Far as I'm concerned, Ghost Widow's Soul Mastery would have looked far superior in the default Dark colours.

That's not to say I'd turn down special-shaped darkness blasts, but it wouldn't be my first choice. I could be persuaded to see a circle of shadow monkeys grab onto people's legs and bodies to hold them down, Blackheart style, but this seems like too big a shift change.

Quote:
Personally, I don't really care for Dark Blast. Dark Armor, however, could look better. Don't like all the fuzziness of the set...it just looks generic. I'd suggest maybe using the new Ultra Mode shadows as a type of Dark Armor with your shadow at your feet moving around, bubbling up or swirling around you instead.

Same goes for Energy Aura which just looks like Dark Armor but bright (i.e. fuzzy light). Give us that one PPD energy deflection thingy they have...or force bubbles.
Both of those require dynamic lights. How we managed to get through two major graphical updates and never get those is still beyond me to this day, but I can promise you one thing - dynamic lights just on their own would far, far, FAR surpass all the other graphical upgrades put together, even if they didn't come with dynamic shadows. Hell, Millenium Soldier: Expendable had that, and it came out in 1998.


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Originally Posted by Arcanaville View Post
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How could I not sign a suggestion for alternate animations for dark? Jordan is after all a D3 defender, my first 50, and the main character in my comic so yeah, any toys for Jordan is a win


 

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Quote:
Originally Posted by Samuel_Tow View Post
And this is why these things are never clearcut. The fuzzy ink blot blasts are easily my favourite, and I'd take Dark Blast over Gloom any day (provided I have the names right, blot over skull) simply because I think it looks cool. I love tentacles but hate the idea of mouths and a giant hand is just... I don't want to insult anyone.
Still doesn't change the fact that it's generic

It's pretty lame when the theme of your powers, darkness, is better emulated by dark colored energy blasts or fire blasts.

Quote:
As far as Soul goes, the veritable "pastel darkness" is just laughable. What definition of dark includes neon yellow? Far as I'm concerned, Ghost Widow's Soul Mastery would have looked far superior in the default Dark colours.
Well, because it's 'soul' not 'darkity fuzz blackness' >_>

But being able to have the soul theme for your darkness would be great since most of the color customizations for the regular dark powers looks bland. Maybe you'd get a more decent 'blood' theme with red colored soul?


 

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I think the OP is talking about new FX for the blast, not alternate animations.
We already got that for some sets, even if its a bit cheap...
What I would want is new effects. Elec, energy, fire, still looking cool but dark sets looks very aged and outdated.


 

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Quote:
Originally Posted by Angelxman81 View Post
I think the OP is talking about new FX for the blast, not alternate animations.
We already got that for some sets, even if its a bit cheap...
What I would want is new effects. Elec, energy, fire, still looking cool but dark sets looks very aged and outdated.
Doh! You're right that there's a very important distinction there. I still want alternate animations, but the effect itself is a very different thing.


 

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Dont get me wrong, Im 100% up for more alternate animations (and better than what we got in I19).
But I want both, more animations and new FX for dark sets.


 

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Quote:
Originally Posted by Angelxman81 View Post
I dont like the skull for the dark blast, or the tentacles for dark melee.
I love the skull used by Gloom. I'd like Dark Blast (somewhere in the set, not necessarily the power) to have the twisting multi-skull animation used by the ghosts in Port Oakes, too.

Quote:
Originally Posted by Jordan_Yen View Post
D3 defender
Dark/Dark Defender Defender?


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Ive been begging for stuff WITHOUT the little deaths heads animation for YEARS. Id love to have some concepts like Anti Matter etc etc and the death heads dont go with that.


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Quote:
Originally Posted by Fleeting Whisper View Post
Dark/Dark Defender Defender?
Could be Dark Miasma Dark Blast Dark Mastery Defender


 

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Quote:
Originally Posted by Leo_G View Post
That's actually the part of the dark sets that looks cool. You're basically shooting pulses of pure death energy which takes on the form of what the target fears most: their own inevitable death.
That's a fairly narrow view of what the manipulation of dark energies could be. One of my Dark Blast using characters is a deep sea creature who fires ink blasts at his foes and uses summoned tentacles and pressure effects to subdue his enemies. A screaming skull really doesn't fit.

And that's why powersets need to be generic. Because with power tinting, we can let our imaginations run riot and use sets that fit the look, coloured to fit the theme. I wouldn't mind the dark effects being looked at again because they can look horribly yuk when coloured.

However, I do agree on both Dark Armour and Energy Aura. With only a few armours running the effects reduce even the finest costume to a fuzzy blob.


@Dante EU - Union Roleplayer and Altisis Victim
The Militia: Union RP Supergroup - www.themilitia.org.uk

 

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Eliminate the flying skulls, and I would consider Dark Blast to be golden. Dark Armor already is, as far as I am concerned. And I'll keep my tentacles, thank you very much.


 

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The only Dark graphic that really bugs me is the pet. It always looked like it belonged in the Storm set to me - just give it lightning attacks and it's a walking storm cloud. My Dark/Dark corruptor ditched the power after awhile, mainly because of aesthetics, but also because the pet proved to be useless to Him.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

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Quote:
Originally Posted by Fleeting Whisper View Post
I love the skull used by Gloom. I'd like Dark Blast (somewhere in the set, not necessarily the power) to have the twisting multi-skull animation used by the ghosts in Port Oakes, too.

Dark/Dark Defender Defender?
Dark/Dark/Dark

More data than you probably care about found here: http://www.jordans-town.com/jordan-story


 

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Quote:
Originally Posted by Tenzhi View Post
The only Dark graphic that really bugs me is the pet. It always looked like it belonged in the Storm set to me - just give it lightning attacks and it's a walking storm cloud. My Dark/Dark corruptor ditched the power after awhile, mainly because of aesthetics, but also because the pet proved to be useless to Him.
*GASP!*

Jordan <--- stunned. Very.

You can use him as a decoy when clicking glowies, you can use him to absorb alpha strikes, you can use him for dedicated healing.

I guess with the right gameplay style, he might not be as useful, but enough to not even take him as a power? Mind = blown

He's Jordan's friend and protector in my world