Darkness Graphical Update


Airhammer

 

Posted

Quote:
Originally Posted by Angelxman81 View Post
/signed
I hate the outdated look of the dark sets.
Otherwise, I love the look of the soul powers from Ghost Widow.
I think dark sets should be updated to look like soul, like a kind of "dark soul force" to tap into.
The current dark powers look weird when colored and I dont like the skull for the dark blast, or the tentacles for dark melee.
/agreed

Dark Blast would be so much better with a little Ghost Widow treatment!


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by Jordan_Yen View Post
*GASP!*

Jordan <--- stunned. Very.

You can use him as a decoy when clicking glowies, you can use him to absorb alpha strikes, you can use him for dedicated healing.

I guess with the right gameplay style, he might not be as useful, but enough to not even take him as a power? Mind = blown

He's Jordan's friend and protector in my world

*image here*
Truthfully, I have to agree with Tenzhi. I found Fluffy to be useful for a bit, but later on, he just died way to quickly even with DN going on (I do a lot of high level TFs tho), and I wouldn't even notice.

It's a fun power, it's a fun RP power, but gameplay wise, I didn't find him to useful with a fluid attack chain and softcapped defenses.

That said, I kept the pet myself, but I stopped 6 slotting it, using it more as a set mule that I'd summon just for the hell of it


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by BrandX View Post
Truthfully, I have to agree with Tenzhi. I found Fluffy to be useful for a bit, but later on, he just died way to quickly even with DN going on (I do a lot of high level TFs tho), and I wouldn't even notice.

It's a fun power, it's a fun RP power, but gameplay wise, I didn't find him to useful with a fluid attack chain and softcapped defenses.

That said, I kept the pet myself, but I stopped 6 slotting it, using it more as a set mule that I'd summon just for the hell of it
There are time's I'd die and he's still out there pounding enemies. With his debuffs and heals, I find him to be near invincible. In large groups, maybe that changes, but he always starts the battle with me and comes back as soon as he's back. While he's there, he doubles my heals, holds, and debuffs and I can't imagine not using that (especially as a mastermind).

Not meaning to argue, but I wonder what circumstances you're in where he's dying so fast? With my own debuffs, the enemy is paralyzed anyway so how are they going to kill him?


 

Posted

Quote:
Originally Posted by Jordan_Yen View Post
There are time's I'd die and he's still out there pounding enemies. With his debuffs and heals, I find him to be near invincible. In large groups, maybe that changes, but he always starts the battle with me and comes back as soon as he's back. While he's there, he doubles my heals, holds, and debuffs and I can't imagine not using that (especially as a mastermind).

Not meaning to argue, but I wonder what circumstances you're in where he's dying so fast? With my own debuffs, the enemy is paralyzed anyway so how are they going to kill him?
Like I said, high level TFs.

Fluffy doesn't seem to like Cims. And Cims don't like to become paralyzed. And with my own Ranged defense, Hover and -ToHit, Cims become less of a problem for my Defenderss.

And I've never seen Fluffy still fighting after I've died. Never. So you're lucky.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

My experience was that in any situation where my character might need extra help such as what a pet might provide, "Fluffy" would die rather quickly or else stand around and not do much of anything in which case my character got taken out. Thus I found it ugly and not worth the annoyance.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

Hm. I have a few characters designed around how the effects of dark look now. Then again my characters aren't really based upon the whole netherworld or black magic angles of the set, but things like an embodied shadow, a manipulator of dark energy, and even simply smoke to go along with fire or electricity. I would have to say I'd be more than a little disappointed if they changed the effects so those characters didn't make sense anymore.

Not saying that I'd necessarily mind a sprucing up of the effects. Just saying that I for one would not like a drastic overhaul.


Proud member of Everyday Heroes (Infinity Heroes), Dream Stalkers (Infinity Villains), Devil Never Cry (Freedom Heroes), Enclave of EVIL (Pinnacle Villains), Phobia (Infinity Villains), Les Enfant Terribles (Freedom Villains), Gravy Train (Virtue Heroes), and more!

Full, detailed character list

 

Posted

Quote:
Originally Posted by BrandX View Post
Like I said, high level TFs.

Fluffy doesn't seem to like Cims. And Cims don't like to become paralyzed. And with my own Ranged defense, Hover and -ToHit, Cims become less of a problem for my Defenderss.

And I've never seen Fluffy still fighting after I've died. Never. So you're lucky.
I bring Fluffy to all the high-level TFs, and he rarely dies unless I use him to soak an alpha strike (which I sometimes do). Or if he waddles through a blue burn patch while I'm fighting Battle Maiden.

Though I'm not sure fighting after I die is of any use, since I've seen Fluffy kill a white minion exactly once, and that took some time.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Quote:
Originally Posted by Tenzhi View Post
My experience was that in any situation where my character might need extra help such as what a pet might provide, "Fluffy" would die rather quickly or else stand around and not do much of anything in which case my character got taken out. Thus I found it ugly and not worth the annoyance.
My experience is that I might get distracted with some enemies and come back after they're done to find Fluffy has one or two completely controlled and just doesn't have the damage to beat them.

More often the problem I have is trying to sneak around after Fluffy's out so I end up having to dismiss him.

How long ago did you use fluffy? Maybe a second or third build would be a good chance to try him again?


 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
Though I'm not sure fighting after I die is of any use, since I've seen Fluffy kill a white minion exactly once, and that took some time.
If he has aggro or has locked them down, you can rez

(I play solo a lot)


 

Posted

okay, I'd just like to say, my last post was rash, and considering that some people make use of dark's present looks to make other thing (such as my friend's Sand/sand Defender) I would have to say that any 'update' would have to be a new power customization.
options for characters are good, replacing something someone may already be using, is not.

On the note of Fluffy the Terrible, I use him to as additional support on my ice/dark corr. Since I'm often teamed with an ice/ dom, that basically means Fluffy and I help her lock things down like you wouldn't believe. It's resulted in me calling my corr a "Pseudo-dom"


Click here to find all the All Things Art Threads!
Quote:
Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

Posted

/signed

Dark Armor in particular I feel needs some alternate FX. Murky Cloud is often the butt of many a Twilight joke what with those rediculous sparkles. Give me some liquid darkness to wrap my toon in, something akin to Death Eater apparition.



----- Union's finest underachiever -----
Farewell CITY of HEROES
The First, the Last, the One.

Union: @ominousvoice2059

 

Posted

Quote:
Originally Posted by Jordan_Yen View Post
My experience is that I might get distracted with some enemies and come back after they're done to find Fluffy has one or two completely controlled and just doesn't have the damage to beat them.

More often the problem I have is trying to sneak around after Fluffy's out so I end up having to dismiss him.

How long ago did you use fluffy? Maybe a second or third build would be a good chance to try him again?
I picked him up back when AVs would per force show up in certain missions regardless of whether you were solo or not. He was suggested as the magic bullet to allow me to defeat Silver Mantis, as I recall, and he did not prove so useful. I kept him on that character from that point up to level 50 and got rid of him after finding no situation where he was particularly useful, and certainly no situations where his usefulness outweighed his appearance.

That was some time ago. Indeed, all this talk about him fighting after you die is a bit bewildering to me as my experience with pets is that they fall down/unsummon when you get defeated.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

Quote:
Originally Posted by Tenzhi View Post
That was some time ago. Indeed, all this talk about him fighting after you die is a bit bewildering to me as my experience with pets is that they fall down/unsummon when you get defeated.
On my mastermind, my pets all die when I do except for my ghost and fluffy.