Issue 19 - Patch Notes for build 1900.201011102104.11
First post after redname!
Kinda sucks that the invisible minelayers can't be defeated any longer, but I can't say that I didn't expect it. (Still, is there a good reason for the dude to have invisible minelayers to begin with?) :/
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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I think the Director 11 fix is the stand-out part of this patch
@Golden Girl
City of Heroes comics and artwork
First post after redname!
Kinda sucks that the invisible minelayers can't be defeated any longer, but I can't say that I didn't expect it. (Still, is there a good reason for the dude to have invisible minelayers to begin with?) :/ |
[edit]Still no /facepalm, like the t-shirt from San Diego promised us? Any word on that thing? lol
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Arc ID 1435: Performing without Annette
Arc ID 7206: Sadystic Tendencies
Arc ID 3864: The Chronicles of (In)FERNIA!
He is supposed to be dropping them, the invisible guys are just how it is implemented.
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Of course, that might have been the invisible guys running around scared by the AoEs... if they don't do that anymore, then maybe the prox bombs will make a bit more sense and the whole encounter will feel more natural.
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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SadysCHICK ALL the Badges! (I can get. 1396)
Full image by David Nakayama
Arc ID 1435: Performing without Annette
Arc ID 7206: Sadystic Tendencies
Arc ID 3864: The Chronicles of (In)FERNIA!
By the time we finished fighting him in the Tin Mage TF I did, there were bombs EVERYWHERE. The floor was covered in them. Including places that Director 11 never even got close to. I was running around trying to set as many off as I could just so there was floor to stand on again.
In my opinion, the fight with Director 11 was worse than Battle Maiden at the end of the Apex TF. I haven't heard a single other person complain about it, so it's likely that something just went wonky in the run that I did... but it was definitely ridiculous beyond reason.
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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There is an ***load of bugs that should've been addressed before all the Tip mission stuff.
@Sparky Jenkins || Freedom Server | Union Server
Main Hero: Inferno Sparky - Fire/Fire Blaster
Main Villain: Kerry Astrid - Fire/Cold Corruptor
Toggle dropping anyone!!?? ANYONE!?!?!?
Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net
Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
Because every issue/bug/error takes the EXACT SAME SKILLS and the EXACT SAME TIME as every other issue/bug/error to find, fix, and patch.
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EDIT: Unless it's a totally different team working on either I suppose, which I kinda doubt, but eh.
@Sparky Jenkins || Freedom Server | Union Server
Main Hero: Inferno Sparky - Fire/Fire Blaster
Main Villain: Kerry Astrid - Fire/Cold Corruptor
Pet AI lobotomised even more it seems...
so i20 = removing player pets by any chance? MM replaced with... Tweedledum and Tweedledee? Well as long as I can have a roflcopter hat I guess its ok
http://www.scene-and-heard.com/cov/covsig.jpg
No, but instead of devoting time to fix this stuff they could've devoted it to fix the more important ones so we'll have fixes for it sooner.
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For example, Dr. Aeon is one of the mission writers - it's unlikely he'll know much about the toggle-dropping big, or the bug that's stopping rewards dropping in PvP - so instead of him haning around doing nothing, or working on I20, he fixes the parts of I19 that he's an expert in - the stories.
Castle, Synapse, Black Scorpion and the rest of the powers team could stop work on trying to fix the toggle-dropping bug to correct typos and clarify text in the I19 misisons, but that would be a job better left to Dr. Aeon, so they can carry on fixing power bugs.
@Golden Girl
City of Heroes comics and artwork
The thing is they should know how to fix the toggle dropping bug. It has happened a few times in the past.
Spaghetti code. That's what this is, spaghetti code.
Guides: Dark Armor and IOs | SS/DA | Crabbing | Fortunata
Not only do pets still run into melee, but now they run past the spawn you're attacking into the next unaggro'd spawn and start attacking them. Had this happen more than once in a tip mission about 10mins ago. Oh and this case the unaggro'd spawn happend to be waaaay around the corner of a cave mission, and out of LoS. I saw the Assbot run around the corner whilst I was dealing with 7 or 8 DE, and moved to see where the hell he was going (all the while spamming /goto) and he ran right into the next spawn and opened fire on them. Happened again in a large cave room of 3 spawns (with quite a space between them so no chance of AoE overlap).
Thinking of changing all of my pets names to "Not a Tank, but frequently thinks it is"
http://www.scene-and-heard.com/cov/covsig.jpg
Not only do pets still run into melee, but now they run past the spawn you're attacking into the next unaggro'd spawn and start attacking them. Had this happen more than once in a tip mission about 10mins ago. Oh and this case the unaggro'd spawn happend to be waaaay around the corner of a cave mission, and out of LoS
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If there's no monkey gas and no lit oil slick then I'm not sure what's going on.
I have only run one MM though the incarnate arc and didn't have any problems.
Not only do pets still run into melee, but now they run past the spawn you're attacking into the next unaggro'd spawn and start attacking them. Had this happen more than once in a tip mission about 10mins ago. Oh and this case the unaggro'd spawn happend to be waaaay around the corner of a cave mission, and out of LoS. I saw the Assbot run around the corner whilst I was dealing with 7 or 8 DE, and moved to see where the hell he was going (all the while spamming /goto) and he ran right into the next spawn and opened fire on them. Happened again in a large cave room of 3 spawns (with quite a space between them).
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Hmmm. I have noticed pets seeming to ignore goto/follow orders more than what I consider normal, but that was before the new patch as well. I'm currently doing incarnate stuff with my bots/dark, so I'll keep an eye out tonight.
Guides: Dark Armor and IOs | SS/DA | Crabbing | Fortunata
Dr. Todt's theme.
i make stuff...
Dr. Todt's theme.
i make stuff...
Patch notes for build 1900.201011102104.11.
COMBINED Tip Missions
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"One of the base's power cores is unstable!"
"Which one?!"
"We're not sure, the fluctuations in the power grid just appeared!"
"General Aarons has drawn his pistol. Follow him!"
"And tell the hospital to prepare to treat the General. Again."
General Aarons is sort of like a suicidal canary.
Dr. Todt's theme.
i make stuff...
Patch notes for build 1900.201011102104.11.
COMBINED
Tip Missions
Tasks
Mission Architect
CITY OF HEROES
CITY OF VILLAINS
PRAETORIA
Zone Events
Support Centre for our English European players
Support Centre for our North American players
Plateforme d'assistance pour les francophones
Support-Center f�r deutschsprachige Spieler