You've been.....Alphastruck!


Awesome_Clawsome

 

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Quote:
Originally Posted by EnigmaBlack View Post
Where's the "like" button?
Right next to the "Mental was saying this weeks before I19 even released" button.


Agua Man lvl 48 Water/Electric Blaster


"To die hating NCSoft for shutting down City of Heroes, that was Freedom."

 

Posted

Quote:
Originally Posted by Mental_Giant View Post
Right next to the "Mental was saying this weeks before I19 even released" button.
You don't even try to hide your bi-polaresness anymore, do you?


I've already forgotten about most of you

 

Posted

I'm all Musculature Boosted now. It's almost making a difference in the fact that nearly everything in the 50+ game has resistance to lethal damage.


Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093

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Quote:
Originally Posted by Nethergoat View Post
it's NEVER too late to pad your /ignore list!

 

Posted

Quote:
Originally Posted by Chad Gulzow-Man View Post
I'm all Musculature Boosted now. It's almost making a difference in the fact that nearly everything in the 50+ game has resistance to lethal damage.
That's the damage one right? And you're talking about your blaster?

Been debating what to do for each AT character; Scrappers and blasters or other generic "damage dealers" are more than ED-capped on Damage. And with IOs, just how much microseconds can I really shave off stuff? I'll probably be doing mostly the Cardiacs (end redux right?) with them for the hell of it.

Then there are the Trollers; with slotting, they can't really get more mez durations on 99% of what they use. A couple are pretty active where endurance becomes an issue, but I'm never without blues to pop. Most damage is done with the pets, but was looking over the stuff I spam on the fire/rad, and I could probably almost double my personal output with the damage slot. The fire/rad already burns through 6 - 8 man groups solo at a decent clip in relative safety; killing things a little faster is just laughable.

Accuracy is absolutely never an issue with anything I run. I hope that tier gets some major love coming up.

I'm at a complete loss with my MMs though. They already were Incarnate-level


I've already forgotten about most of you

 

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Pencil me as a maybe if you run on Friday. I should have at least my emp ready to go.

Probably will work on debuffers next.


 

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so far i got my badger up to 1167 with a cardiac boost slotted

i have 6 other toons which have finished unlocking the slot

ive done 1/? respecs so far

i still got at least 8-10 more toons to get through the arc with and i need to do the incarnate tfs with my main for those badges lol

i prolly still got at least another month or so of just initial work (doesnt even count slotting the alpha slot on all the toons either lol)


 

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Quote:
Originally Posted by VoodooCompany View Post
You don't even try to hide your bi-polaresness anymore, do you?
If I seem bipolar it's only because you buy into the fallacy that I'm a rabid fanboi. The drop rate could be better... my 3 drops in 10 minutes came at the beginning of an 8-man ITF, with zillions of Cimerorans to slaughter


Agua Man lvl 48 Water/Electric Blaster


"To die hating NCSoft for shutting down City of Heroes, that was Freedom."

 

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Don't deny the giddyness you displayed! And then you argued with me about it. And now you're activating your 2nd personality build and now reality isn't being accessed anymore.

I blame all the temporal traveling due to Speed ITFs and Alpha slot unlocking.


I've already forgotten about most of you

 

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Mids updated! Wooooooo. A quick run through is not pointing out an obvious Incarnate slot area though :S


I've already forgotten about most of you

 

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where? CoH Titans doesn't have it :[


Quote:
Originally Posted by Iggy_Kamakaze View Post
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
http://boards.cityofheroes.com/showthread.php?t=260718
^Professional Katana/regen build thread

 

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And the "Check for Updates" feature doesn't find an update, either...


Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093

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Quote:
Originally Posted by Nethergoat View Post
it's NEVER too late to pad your /ignore list!

 

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I'm not crazy The link from cohplanner.com has been reverted. I've noticed a slight visual flashing when placing enhancers and the about window shows 19.001 (01/Oct/2010). I assume they found a bug(s) and took it down?

Checking the titan forum says the guys took it down (at least before 942PM) for bugs.


I've already forgotten about most of you

 

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I like the concept and it's working pretty well. Shard rate is pretty decent, too (GP had 4 drop while doing five tip missions, which wasn't shabby... had another 6 drop on an ITF where we were going fast and not defeating too much). So that's nice for those of us who can only TF so much in a week.

Got my Cardiac slotted so I can try out the new TFs, and I'm a decent ways toward getting the Uncommon Boost to up GP's resists as well, which will be nice and welcome (I would agree that seeing the numbers displayed better in game would help... I can see that the end use went down in powers, but not so much of how the Alpha Boost helped there). Already noticing the end reduc boost: no issues, even with the new Leadership toggle.

The new arc can be auto-completed if you really want as well, but it's easy to pick up teams. Ran it through with my Earth/Storm Controller on a big team last night, and will try to do so with a few others as soon as I can (might wait for some of them until I hear someone wants to run it). Getting the shards and such for them will take much longer, though. I'm picking and choosing my favorite characters to do this with, and some aren't 50 yet. Definitely not going to swing this with all of my alts.

*added*

I've been respecing without a new edition of Mid's so it'll be nice when they make the new version work. Some I won't bother with until I can be sure on the end product for all the new powers and alpha stuff.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

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My link in my sig. Leangro made a ghetto fix that throws fitness into your inherit tray a while back. We've been using it for a while.

When the official mids update comes out, we should be able to just override it, but most of the builds more than likely won't save/load correctly, so it'd probably be best to copy mids, overwrite with leandro's patch, and then update the old one with the new patch we don't have yet. Then redo builds.

Or just wait until the patch. That seems like a good idea, too.


Quote:
Originally Posted by Iggy_Kamakaze View Post
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
http://boards.cityofheroes.com/showthread.php?t=260718
^Professional Katana/regen build thread

 

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Have Alpha unlocked on my two mains. Shark-Bite is still borked though, can't get the missions on him.


Don't mess with Texas!
--moo

 

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Last night I crafted a Musculature boost for my Blaster, and I'm 8 merits (or 4 merits and a LGTF run) shy of the Uncommon boost.

I imagine as more people slot up and build up shards for the next two tiers, the lvl 45 TFs/SFs will become even easier. Maybe I can finally get LRSF on my Salker!


Agua Man lvl 48 Water/Electric Blaster


"To die hating NCSoft for shutting down City of Heroes, that was Freedom."

 

Posted

Quote:
Originally Posted by TexasLonghorne View Post
Have Alpha unlocked on my two mains. Shark-Bite is still borked though, can't get the missions on him.
You file a petition/bug report on that?


Chief Hamster of the Fist of Justice / Shadows of Victory
Victory Server: Join Victory Forum for team forming and general game chat and IRC Chat: irc.hashmark.net #victory for offline chatting.
Rock, rock on Hamster.

 

Posted

Quote:
Originally Posted by TexasLonghorne View Post
Have Alpha unlocked on my two mains. Shark-Bite is still borked though, can't get the missions on him.
Also the standard make sure arcs are not filled/open and room for missions. I saw some people in beta that said that they had to clear old stuff to get the mender to talk to them.


 

Posted

Quote:
Originally Posted by PennyPA View Post
Also the standard make sure arcs are not filled/open and room for missions. I saw some people in beta that said that they had to clear old stuff to get the mender to talk to them.
Saw a claim in the bug forum on this that not finishing the into to Cimeroa arc can bug this for you.


Chief Hamster of the Fist of Justice / Shadows of Victory
Victory Server: Join Victory Forum for team forming and general game chat and IRC Chat: irc.hashmark.net #victory for offline chatting.
Rock, rock on Hamster.

 

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Regarding respecs, I found that inherent fitness makes it a lot easier to move slots from a lower power you don't want them in. If you usually 4 slot heath and stamina (I put the healing procs in), you can slot those right away and don't have to "waste" them on an early shield power or whatever.


SadysCHICK ALL the Badges! (I can get. 1396)
Full image by David Nakayama
Arc ID 1435: Performing without Annette
Arc ID 7206: Sadystic Tendencies
Arc ID 3864: The Chronicles of (In)FERNIA!

 

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2 scrappers - Zero issue
1 blaster - No issues, Honoree took a bit longer due to kiting, but perma-immob'd made it cake
2 Trollers - No issues (both were /rad, but meh)
1 Brute - ha ha at issues
1 Bane - Ran this at +1 or +2 without any real issue. Vanguard EB did kill her but it had to do with less-than-capped AoE defense and a bad RNG run. Honoree never touched her.
1 Defender (Dark/Sonic) - Fights were longer, of course, but the only issue were the EBs running. They couldn't hit me, so they wet their pants and took off even though I was just plinking their HP.

All ran at no AVs and +0/x1 unless otherwise stated. All have good IO sets going, and inspiration use was pretty minimal (I don't generally use inspirs). Still not seeing how people are having problems in general. Haven't gotten around to getting my Tank or Warshade through it.

1 out of 9 respecs left to do Geesh. Least the ones I didn't have to really alter anything only took 15 minutes. :S


I've already forgotten about most of you

 

Posted

Quote:
Originally Posted by PennyPA View Post
Also the standard make sure arcs are not filled/open and room for missions. I saw some people in beta that said that they had to clear old stuff to get the mender to talk to them.
The criteria are as follows:

Must be 50
Must have GR
Must have entrusted with the secret badge (this was my issue, unaware you could have O-portal without it), get the Ouro explo badge to fix this.
Must not have too many open arcs, if you've switched alignment the escrowed ones from your old alignment count against the limit.

I got this on what appears to be a form reply from support, clearly lots of people have this issue.

I've unlocked 13 toons (I'll eventually do another 10 or so of my 56 50s), got uncommon boosts slotted in 2, and have enough stuff for a common in another.

My dark armor/stone melee tank's end is now fine post alpha slot (is there a combo worse for end use ?), and my mace/stone armor brute loves the extra recharge.


It's true. This game is NOT rocket surgery. - BillZBubba

 

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Thats much better than me, the Incarnate Arc was the very first arc I tried with my namesake scrapper since i've been back and I completely forgot that I had set my missions for +2 Levels and +6 players.

Needless to say, I had a terrible time with both Holtz and the Honoree AVs but yes, i'm ashamed to admit it, i completely forgot i could make them EBs. I didn't remember that unfortunately until i depleted my stockpile of tier 3 reds and purples and took down Holtz. Honoree took 3 attempts alone before hurting him. So even though I was waay over my head i like the arc for the difficulty. I mean, we ARE supposed to be on a path of accessing a whole new level of power right? This is like the 80s training montage of our careers that makes us awesome at the end!


Main Server:Victory

***"When you surround an enemy, leave an outlet free [...] to make him believe there is a road to safety, and thus prevent his fighting with the courage of despair." Sun Tzu ***

 

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out of the 19 toons i have run through the intro, none of them did the honoree mish to help speed up the arc some (dropping that mish alone cut my arc time down to about 20 min)

from the 1 time i ran through the mish with a friend it was easy and we ran it on +1x4 no AVs


 

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I managed to unlock the Alpha on about 12 alts but only managed to slot it on 4 so far.

Trapdoor is easy if you have KB and I found the Nemesis Staff useful in knocking him into the lava where he quickly died. Mostly dropped the RWZ mission after doing it on my main.

The new TFs are fun and challenging. People seemed really frustrated with Apex but I think once they adjust tactics it will not be a problem. The loudest complaints came from tanks who said they felt useless on the last mission. A tank can contribute in the last mission either by taunting the mobs away from the squishies or by taunting BM out of the blue spots so other melee can get in close to attack her. If you're used to turning on granite and auto taunting Recluse while AFK then I can understand how the BM encounter might be frustrating. Ninja run is my new favorite power for the BM fight.

People regularly failed other TFs when they were first released but we eventually adapted and can breeze through any TF now.


@cozmic
Kid Kozmic - lvl 50 Ill/Emp Controller
Agent Chance - lvl 50 Traps/DP Defender
Venatores - lvl 50 Broadsword/Shield Scrapper