You've been.....Alphastruck!


Awesome_Clawsome

 

Posted

Quote:
Originally Posted by PennyPA View Post
Just 3 of my 50's unlocked so far. Debating on what to do with the rest of them. The arc is already getting kind of old.
The arc is fast, but gets old. To be honest, I just changed to -1 difficulty, dropped the AV mission in RWZ and that's how I most quickly got through the arcs on most of my 50s.


Global Name: Denver Nugget
Playing since i3 on 8 servers

 

Posted

Quote:
Originally Posted by Vivace View Post
YOU feel so behind?
Only if she asks me to.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

Quote:
Originally Posted by cozmic View Post
I managed to unlock the Alpha on about 12 alts but only managed to slot it on 4 so far.

Trapdoor is easy if you have KB and I found the Nemesis Staff useful in knocking him into the lava where he quickly died. Mostly dropped the RWZ mission after doing it on my main.

The new TFs are fun and challenging. People seemed really frustrated with Apex but I think once they adjust tactics it will not be a problem. The loudest complaints came from tanks who said they felt useless on the last mission. A tank can contribute in the last mission either by taunting the mobs away from the squishies or by taunting BM out of the blue spots so other melee can get in close to attack her. If you're used to turning on granite and auto taunting Recluse while AFK then I can understand how the BM encounter might be frustrating. Ninja run is my new favorite power for the BM fight.

People regularly failed other TFs when they were first released but we eventually adapted and can breeze through any TF now.
I've had more luck pulling Trapdoor to the corridor. Knocking him in the lava doesn't help much for me, as he keeps hopping out, and he kept spawning in clones within LOS, even down below. Might have just been my bad luck (I've seen him spawn them below when he's up top), but that's my experience.

Tanks and melee are okay on the Battle Maiden encounter if they learn to joust. I admittedly did not do a good job of moving Battle Maiden around the map on my run, but she tended to not want to close to melee with me, and I didn't want to get her in tight to a corner. Though if melee types are jousting, hopefully shouldn't be too many nanite strikes right by her.

Wow... did not think too much about how Granite is screwed for that encounter, like MMs. That's a rough fight if you can't move.

Going to have to give that and Tin Mage another try later. I have to run down to my wife's family for a few days, as her grandmother is really sick... things aren't looking good. Lost one of my grandmas this summer as well, it's that time of life for us. *sighs*


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory