Shadow Shark Co-Op?
Shaah-dooowww Shaaaahhhrrk!
I bet Shadow Shark is the secret son of Ghost Widow and Captain Mako
If my main were to ever go Rogue, it would be solely to access the Shard Shard. If he could ride there on a Shadow Shark, that would be pretty sweet too.
Damn, Shadow Shark is already taken. Was going to make a dark melee/sr stalker in honor of the cool typo.
Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."
Before GR it was hoped the shadow shard would be coop one day. Now I doubt it, as you can just get your villians to cross over if you decide the threat is worth it.
Still be nice, but I bet its real low down on the 'make it so' list.
I don't suffer from altitis, I enjoy every minute of it.
Thank you Devs & Community people for a great game.
So sad to be ending ):
I agree that the shadow shard should be co-op. However, this statement isn't true.
its hard for villains to get the Rularuu weapons compared to the heroes who have like, 4 zones full of Rularuu minions.
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A solo hero still has to wait till 40+ to get the weapons the hard way (Hunting 100 overseers). While a solo villain simply needs to do a short story arc at 35 (Technician Nylar in Nerva).
"All problems can be solved by throwing enough scrappers at it."
@Riez on Virtue, Protector, Champion, and Exalted server.
The Abrams is one of the most effective war machines on the planet. - R. Lee Ermy.
Q: How do you wreck an Abrams?
A: You crash into another one.
"All problems can be solved by throwing enough scrappers at it."
@Riez on Virtue, Protector, Champion, and Exalted server.
Not quite. They can now get into the shard at level 1, and if they have a higher level friend, that person can defeat the Overseers for the badge.
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My level 50 Ninja/ stalker has the Rularuu weapons (from the Naylor arc), but my level 50 Katana/ scrapper doesn't. Chasing down that many Overseers isn't worth the reward, as far as I'm concerned.
The Abrams is one of the most effective war machines on the planet. - R. Lee Ermy.
Q: How do you wreck an Abrams?
A: You crash into another one.
Personally, the less "common threats" we have, the better. I happen to agree with those people over at Suggestions who feel that heroes and villains are already too buddy-buddy. We need to stop banding together to fight side by side and act like heroes and villains.
If villains need their own version of the "Shadow Shark," then they need to get their own version, even if it's their own instance of the same places, but with different names and Arachnos architecture.
Enough with the "enemy of my enemy" plot, please. There's only one of those and it keeps repeating.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I agree with Samuel.
No more co-op zones.
I'm also on the "there's too much co-op stuff" bandwagon.
I would be behind them putting a Shadow Shark in the game though. It should swim around in Croatoa waiting for some evil, bullying "hero" to go beat up on poor, defenseless Sally and suddenly leap out of the water, swallowing the hero whole.
@Doctor Gemini
Arc #271637 - Welcome to M.A.G.I. - An alternative first story arc for magic origin heroes. At Hero Registration you heard the jokes about Azuria always losing things. When she loses the entire M.A.G.I. vault, you are chosen to find it.
Shadow shard could also have villains without being co-op. We already have tech to allow both hero and villain missions in one zone without being shared.
So, put an Arachnos base (carrier?) in a different corner of the shard and drop some NPCs in it with missions/SFs all about sabotaging heroes' efforts, looting stuff, maybe working with Rularuu when the payoff is worth it.
I would be like Cimerora but without a co-op TF. Instead there would be the blue side TFs and a redside SF or several. And rogues/vigilantes would be able to work for both sides (or at least both TFs and SFs), which makes sense, I think.
I do not suffer from altitis, I enjoy every character of it.
I would be behind them putting a Shadow Shark in the game though. It should swim around in Croatoa waiting to go beat up on poor, defenseless Sally.
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Anyway, yeah, I think we have too many co-op zones, but I don't really see the devs making sides their independent zones anymore, mainly because that would involve giving the redside a zone. My villains feel unloved.
@Blaze Moon, Blaze Moon the 2nd
This is where something more interesting than my global and this sentence would be.
As the tech already exists, with there being 2 Ouroboros Citadels, I think having shared-but-spearate zones would be quite good - for example, I think there should be a Villain version of Faultline, with them using the Arachnos base there as their starting point.
And with the amount of Arachnos goons in the zone, it'd be quite possible to have the normal story arcs done from a Villain point of view, like the 2 versions of the Khan TF - there's already infighting between Sands and Nocturne, so players could pick which of them to help, or to mess up both their plans.
@Golden Girl
City of Heroes comics and artwork
Shadow shard could also have villains without being co-op. We already have tech to allow both hero and villain missions in one zone without being shared.
So, put an Arachnos base (carrier?) in a different corner of the shard and drop some NPCs in it with missions/SFs all about sabotaging heroes' efforts, looting stuff, maybe working with Rularuu when the payoff is worth it. I would be like Cimerora but without a co-op TF. Instead there would be the blue side TFs and a redside SF or several. And rogues/vigilantes would be able to work for both sides (or at least both TFs and SFs), which makes sense, I think. |
"Yes, I know you are here too. Yes, we are on opposite sides still. But, right now, your busy and Im busy, and fighting will only attract the big, floating be-teethed eyes. And thats a bad idea. So, I'm going that way...I will pretend you don't exist. I advise you do the same."
Although I don't think working for Rularuu would work except for the most demented Villains. Maybe have Villains stealing Hero tech to put it to what they consider 'the best use', feeding Longbow and soldiers to Rularuu troops as distractions while they steal artefacts and suchnot, and generally using the Heroes prescence like any other tool.
While, in turn the Heroes reclaim stolen artefacts to stop them falling into the wrong hands, rescue the trapped citizens of the Shard, defy Villain ambushes and, most importantly, hold off the Ravager.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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I figure that base the villains took over in Naylor's arc (it was shut down, but they could restart it I guess?) would be a nice tool here. Maybe Darrin Wade would make a nice Shadow Shard contact, he seems to be the one person who WANTS Rularuu and his pet Shadow Sharks to come out and kill us all.
If villains need their own version of the "Shadow Shark," then they need to get their own version, even if it's their own instance of the same places, but with different names and Arachnos architecture.
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Please let's not shove Arachnos into yet another part of the game. They're not there now, they don't need to be there. We can borrow Naylor's portal without telling Recluse. Or even better, we can borrow Aeon's portal.
So, put an Arachnos base (carrier?) in a different corner of the shard and drop some NPCs in it with missions/SFs all about sabotaging heroes' efforts, looting stuff, maybe working with Rularuu when the payoff is worth it.
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Although I don't think working for Rularuu would work except for the most demented Villains. Maybe have Villains stealing Hero tech to put it to what they consider 'the best use', feeding Longbow and soldiers to Rularuu troops as distractions while they steal artefacts and suchnot, and generally using the Heroes prescence like any other tool.
While, in turn the Heroes reclaim stolen artefacts to stop them falling into the wrong hands, rescue the trapped citizens of the Shard, defy Villain ambushes and, most importantly, hold off the Ravager. |
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
Am I the only one who thinks Shadow Shard should be co-op? I mean come on, Co-Op is always to face bigger threats than 1 side can handle. I think a dimensional god who can destroy all of existance should be opposed by villains too, I mean they will die as well. Also, its hard for villains to get the Rularuu weapons compared to the heroes who have like, 4 zones full of Rularuu minions. Anyone else agree with this? The only fault is that Technician Naylor's arc will need to be revised a little, I don't think its smart to take over Longbow's Shadow Shard base when you are helping them out.
Edit: Aww, title typo, ignore that.