Shadow Shark Co-Op?


BasilAcid

 

Posted

Am I the only one who thinks Shadow Shard should be co-op? I mean come on, Co-Op is always to face bigger threats than 1 side can handle. I think a dimensional god who can destroy all of existance should be opposed by villains too, I mean they will die as well. Also, its hard for villains to get the Rularuu weapons compared to the heroes who have like, 4 zones full of Rularuu minions. Anyone else agree with this? The only fault is that Technician Naylor's arc will need to be revised a little, I don't think its smart to take over Longbow's Shadow Shard base when you are helping them out.

Edit: Aww, title typo, ignore that.


 

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Shaah-dooowww Shaaaahhhrrk!


 

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I bet Shadow Shark is the secret son of Ghost Widow and Captain Mako


 

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If my main were to ever go Rogue, it would be solely to access the Shard Shard. If he could ride there on a Shadow Shark, that would be pretty sweet too.


 

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Damn, Shadow Shark is already taken. Was going to make a dark melee/sr stalker in honor of the cool typo.


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Posted

Before GR it was hoped the shadow shard would be coop one day. Now I doubt it, as you can just get your villians to cross over if you decide the threat is worth it.

Still be nice, but I bet its real low down on the 'make it so' list.


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Posted

I agree that the shadow shard should be co-op. However, this statement isn't true.

Quote:
Originally Posted by that 1 guy View Post
its hard for villains to get the Rularuu weapons compared to the heroes who have like, 4 zones full of Rularuu minions.
You can get them by doing tech nylar's, Pither, or one of the patron's arc (either sic or BS. I forget).

A solo hero still has to wait till 40+ to get the weapons the hard way (Hunting 100 overseers). While a solo villain simply needs to do a short story arc at 35 (Technician Nylar in Nerva).


"All problems can be solved by throwing enough scrappers at it."

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Quote:
Originally Posted by Rieze View Post
A solo hero still has to wait till 40+ to get the weapons the hard way (Hunting 100 overseers). While a solo villain simply needs to do a short story arc at 35 (Technician Nylar in Nerva).
Not quite. They can now get into the shard at level 1, and if they have a higher level friend, that person can defeat the Overseers for the badge.


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Quote:
Originally Posted by M_I_Abrahms View Post
Not quite. They can now get into the shard at level 1, and if they have a higher level friend, that person can defeat the Overseers for the badge.
Yeah... That's not a solo hero. That's a duo.


"All problems can be solved by throwing enough scrappers at it."

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Posted

Quote:
Originally Posted by M_I_Abrahms View Post
Not quite. They can now get into the shard at level 1, and if they have a higher level friend, that person can defeat the Overseers for the badge.
That's not exactly "solo"...

My level 50 Ninja/ stalker has the Rularuu weapons (from the Naylor arc), but my level 50 Katana/ scrapper doesn't. Chasing down that many Overseers isn't worth the reward, as far as I'm concerned.


 

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Quote:
Originally Posted by Rieze View Post
Yeah... That's not a solo hero. That's a duo.
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Originally Posted by Mirai View Post
That's not exactly "solo"...
Point. Of course, that leaves out the discussion of whether dual boxing players are considered solo or duo.


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Q: How do you wreck an Abrams?

A: You crash into another one.

 

Posted

Personally, the less "common threats" we have, the better. I happen to agree with those people over at Suggestions who feel that heroes and villains are already too buddy-buddy. We need to stop banding together to fight side by side and act like heroes and villains.

If villains need their own version of the "Shadow Shark," then they need to get their own version, even if it's their own instance of the same places, but with different names and Arachnos architecture.

Enough with the "enemy of my enemy" plot, please. There's only one of those and it keeps repeating.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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I agree with Samuel.

No more co-op zones.


 

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I'm also on the "there's too much co-op stuff" bandwagon.

I would be behind them putting a Shadow Shark in the game though. It should swim around in Croatoa waiting for some evil, bullying "hero" to go beat up on poor, defenseless Sally and suddenly leap out of the water, swallowing the hero whole.


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Posted

Shadow shard could also have villains without being co-op. We already have tech to allow both hero and villain missions in one zone without being shared.
So, put an Arachnos base (carrier?) in a different corner of the shard and drop some NPCs in it with missions/SFs all about sabotaging heroes' efforts, looting stuff, maybe working with Rularuu when the payoff is worth it.
I would be like Cimerora but without a co-op TF. Instead there would be the blue side TFs and a redside SF or several. And rogues/vigilantes would be able to work for both sides (or at least both TFs and SFs), which makes sense, I think.


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Quote:
Originally Posted by Doctor_Gemini View Post
I would be behind them putting a Shadow Shark in the game though. It should swim around in Croatoa waiting to go beat up on poor, defenseless Sally.
Much better, the Shadow Shark ain't no Sally sympathizer.

Anyway, yeah, I think we have too many co-op zones, but I don't really see the devs making sides their independent zones anymore, mainly because that would involve giving the redside a zone. My villains feel unloved.


@Blaze Moon, Blaze Moon the 2nd

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Posted

As the tech already exists, with there being 2 Ouroboros Citadels, I think having shared-but-spearate zones would be quite good - for example, I think there should be a Villain version of Faultline, with them using the Arachnos base there as their starting point.
And with the amount of Arachnos goons in the zone, it'd be quite possible to have the normal story arcs done from a Villain point of view, like the 2 versions of the Khan TF - there's already infighting between Sands and Nocturne, so players could pick which of them to help, or to mess up both their plans.


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Posted

Quote:
Originally Posted by Charcoal_EU View Post
Shadow shard could also have villains without being co-op. We already have tech to allow both hero and villain missions in one zone without being shared.
So, put an Arachnos base (carrier?) in a different corner of the shard and drop some NPCs in it with missions/SFs all about sabotaging heroes' efforts, looting stuff, maybe working with Rularuu when the payoff is worth it.
I would be like Cimerora but without a co-op TF. Instead there would be the blue side TFs and a redside SF or several. And rogues/vigilantes would be able to work for both sides (or at least both TFs and SFs), which makes sense, I think.
I like that idea best.

"Yes, I know you are here too. Yes, we are on opposite sides still. But, right now, your busy and Im busy, and fighting will only attract the big, floating be-teethed eyes. And thats a bad idea. So, I'm going that way...I will pretend you don't exist. I advise you do the same."

Although I don't think working for Rularuu would work except for the most demented Villains. Maybe have Villains stealing Hero tech to put it to what they consider 'the best use', feeding Longbow and soldiers to Rularuu troops as distractions while they steal artefacts and suchnot, and generally using the Heroes prescence like any other tool.
While, in turn the Heroes reclaim stolen artefacts to stop them falling into the wrong hands, rescue the trapped citizens of the Shard, defy Villain ambushes and, most importantly, hold off the Ravager.


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Posted

I figure that base the villains took over in Naylor's arc (it was shut down, but they could restart it I guess?) would be a nice tool here. Maybe Darrin Wade would make a nice Shadow Shard contact, he seems to be the one person who WANTS Rularuu and his pet Shadow Sharks to come out and kill us all.


 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
If villains need their own version of the "Shadow Shark," then they need to get their own version, even if it's their own instance of the same places, but with different names and Arachnos architecture.
Arachnos has already pulled out of the Shadow Shard. Besides, there's no point to them building bases of their own when those poony heroes have perfectly functional bases villains can "borrow."

Please let's not shove Arachnos into yet another part of the game. They're not there now, they don't need to be there. We can borrow Naylor's portal without telling Recluse. Or even better, we can borrow Aeon's portal.

Quote:
Originally Posted by Charcoal_EU View Post
So, put an Arachnos base (carrier?) in a different corner of the shard and drop some NPCs in it with missions/SFs all about sabotaging heroes' efforts, looting stuff, maybe working with Rularuu when the payoff is worth it.
Working with Rularuu is kinda like making a deal with the devil. The payoff is never worth it.

Quote:
Originally Posted by Techbot Alpha View Post
Although I don't think working for Rularuu would work except for the most demented Villains. Maybe have Villains stealing Hero tech to put it to what they consider 'the best use', feeding Longbow and soldiers to Rularuu troops as distractions while they steal artefacts and suchnot, and generally using the Heroes prescence like any other tool.
While, in turn the Heroes reclaim stolen artefacts to stop them falling into the wrong hands, rescue the trapped citizens of the Shard, defy Villain ambushes and, most importantly, hold off the Ravager.
Yeah, stuff like that. Also there are other villain groups in the Shard that villains could work against, or in the case of Crey, work for.


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