It feels like AR really needs a real boost. Is it just me?


Adeon Hawkwood

 

Posted

So I have a new AR/Devices blaster (lvl14) and I am totally disappointed. Damage feels sub-par, redraw is a pain, I'm not real fond of the Targeting Drone noise (personal problem I know) and I can see the lack of Aim and Build Up to real limiting factor. With out Aim and Build Up some mutant freak that can shoot fire out of his @$$ is a better sniper than a guy with an actual sniper rifle? Am I the only person that has a problem with this?

I guess my real question is, does it get better or will I be happier if I re-roll?

Level 1: Burst
Level 1: Web Grenade
Level 2: Slug
Level 4: Buckshot
Level 6: Caltrops
Level 8: Combat Jumping
Level 10: Targeting Drone
Level 12: Sniper Rifle
Level 14: Super Jump

Thanks,


 

Posted

While AR has one of my all time favorite powers, Full Auto, I agree with you: It could use a bit of a boost damage-wise. This makes it all the more frustrating considering how far and wide you can spread the damage later on (seriously Full Auto is amazing).

I recommend Energy for your secondary. It gives damage, range, and special boosts (which will mostly just effect your knockbacks). Unfortunately, because of AR's ranged nature, that's about all you'll want to take.

Granted, I haven't made an AR/Dev, so I couldn't tell you how well they mesh together. I'm just going off my experiences with my AR/Elec and Psi/Dev and imagining how they would play together.

If it makes any difference... I still think AR is fun, regardless of the downsides. It can just get a little frustrating as all... and you'll probably have to team more than usual.


 

Posted

Quote:
Originally Posted by DrunkenNoob View Post
So I have a new AR/Devices blaster
Well, there's your problem right there.. You picked a combo that lacks any type of build-up power whatsoever, and has very mediocre single-target damage. Try pairing AR with a secondary like Energy that fills in the AR holes and you'll probably have a lot more fun.


 

Posted

Quote:
Originally Posted by DrunkenNoob View Post
So I have a new AR/Devices blaster (lvl14) and I am totally disappointed. Damage feels sub-par, redraw is a pain, I'm not real fond of the Targeting Drone noise (personal problem I know) and I can see the lack of Aim and Build Up to real limiting factor. With out Aim and Build Up some mutant freak that can shoot fire out of his @$$ is a better sniper than a guy with an actual sniper rifle? Am I the only person that has a problem with this?

I guess my real question is, does it get better or will I be happier if I re-roll?

Level 1: Burst
Level 1: Web Grenade
Level 2: Slug
Level 4: Buckshot
Level 6: Caltrops
Level 8: Combat Jumping
Level 10: Targeting Drone
Level 12: Sniper Rifle
Level 14: Super Jump

Thanks,
Yeah, it may be a bit under powered but you certainly don't have to worry about a nerf, in fact you just may get a buff


 

Posted

Quote:
Originally Posted by DrunkenNoob View Post
So I have a new AR/Devices blaster (lvl14) and I am totally disappointed. Damage feels sub-par, redraw is a pain, I'm not real fond of the Targeting Drone noise (personal problem I know) and I can see the lack of Aim and Build Up to real limiting factor. With out Aim and Build Up some mutant freak that can shoot fire out of his @$$ is a better sniper than a guy with an actual sniper rifle? Am I the only person that has a problem with this?
In my opinion AR is fine as is with the possible exception of Ignite (it's a bit weak on characters who don't have a control power in their other powerset).

Devices is a bit weak however, largely due to the fact that the it's got several powers that are of limited utility and two that can be basically replaced by pool powers.

The particular combo does suffer due to the lack of any ability to boost your alpha strike which limits your options. Personally I quite like AR/Dev but I'm not going to claim it's the most powerful combo out there. As Panzerwaffen said you will probably be happier with another combo. AR/Energy is very popular since it has good synergy, the mele attacks in Energy help counter the low ST damage in AR and Boost Range increases the effectiveness of the cones. AR/Mental is also a popular combo since mental adds even more AoE damage to what AR already has.


 

Posted

The nerf to ignite was overkill given that, as it has been mentioned, it requires a hold/immobilize power to maximize its damage potential, and it is a DoT. Furthermore, ignite takes the place of AIM I believe, so it should be potent.

Right now in its nerfed state, I wouldn't bother taking it without an immobilize/hold power.

AR is really powerful when you can toss out Grenade Launcher and/or FT + Buckshot + FA. Most people assume that single target is the way to go, but once you reach level 40 you will quickly figure out that being able to AoE is far more valuable given targets don't drop as quickly using single target attacks.


 

Posted

AR is quite good for AOE (and one of its AOEs, Buckshot, complements your ST damage nicely). M80 + Full Auto is up on mine pretty much every other mob (and I don't IO for recharge too much with my Blasters), and that will drop most minions, allowing me to Buckshot, Burst, and Slug any remaining harder targets.

My secondary is EM, which does help out with the ST damage. He can chain stun a boss and pound them down, pretty much. But AR isn't that bad for ST damage, either. I've dropped EBs with this guy relying on the AR powers only (because I didn't want to close to melee range with them). With a bit of slotting and recharge, Burst, Slug, and Buckshot can work for an ST attack chain that isn't very slow.

If you stick it out with Devices, realize that you can be safer if you toss out cal trops, etc., before a fight. You don't have build up, but you can prepare well before a fight to get it done. Redraw shouldn't be much of an issue, either, as most of Devices's powers should be tossed out before you start shooting. Also... Targeting Drone's noise should be fading out for you after it is activated: mine fades away after a few seconds. So the activation might be annoying, but if you leave it on, you won't hear it much.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
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Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

My first 50's an Assault Rifle/Devices Blaster, but I haven't played that character in a long time. Assault Rifle has a great deal of area effect fire power as Pilgrim mentioned, that's what you're waiting for. Flamethrower and Full Auto are both enough for me in most cases. While lacking the power of Aim, Assault Rifle can still inflict decent damage. I think your problem may be with /Devices instead because, while it has pretty utility tools, it lacks the power other secondaries provide. Other sets have strong melee attacks and a potent burst damage boost while this set has mere tricks in small area denial, stealth, situational and slow to use albeit lethal traps and an extremely costly and woefully underpowered floating gun drone compared to heavy-hitting moves afforded at level 38 to other sets. In PvE, most tricks in /Devices do not provide practical benefit in actual combat situations compared to raw, melee damage and buffed burst damage.

I might also stress that your lack of single target attacks restricts you from performing well in that area. However, you can save yourself from the attack of a boss by applying both Taser and Beanbag to stack enough stun magnitude to lock them down. Gun them down at your leisure and reapply your stuns as necessary.

Panzerwaffen also has a point. Your single target damage could be made up for with the hard-hitting melee options in other secondaries. Haven't tried this, though, since I've been playing mostly Masterminds lately.


Sharpshooter--Designed by Sexy Jay--Synapse's Worshipper--FOTM yeah baby!
@Sgt Sniper 162446 - The Rise of PvP - Play it and save PvP!

 

Posted

Having ST damage from a secondary does help. I fell back on EM's attacks a lot for my AR/EM: especially as I was working through all the Rikti arcs (the character's backstory had him being a part of Vanguard). Didn't need those as much when I was fighting Carnies, hehe. Got to love how they're weak to lethal attacks.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

The set has too much Area Effect, no boost damage,and a real lack of single target damage. So no its not you. The set could use some help.

The sad thing, its still one of the top 3 blast sets you can take.

Could and should it be improved ? Yes. The problem is that the blaster as a class needs improvement, and that's just not likely to happen in a reasonable time frame.


Re rolling is hardly needed. Unless you have a particular goal that you are trying for on the toon, or you just want to put your effort into the very best there is no need. You have some very nice things you can do with this combo.

Just for example

Smoke Grenade spawn, Trip Mine at your feet, Caltrops on top of trip mine, drop a gun drone, then Full auto flame, flame thrower and watch things die. Anything that is left you can stun with bean bag or taser.

If you have to have the best combo ? well I can't think of anything this one would rank best at, and if you do have to you might want to decide what your metric is for best and then do some research. This is hardly the worst combo in the game and it is certainly playable.


 

Posted

I love my AR/Dev blaster... so much so I made him my badger. But like others have said it is not the best blaster combo if you're looking to steam roll through content solo at lvl 14. It's a slower paced set that becomes more survivable with prep work if you are going to solo.

With that said, my AR/Dev has a "few" IO sets on him and while he is slower paced while solo'ing compared to other blasters he is very survivable. While I team with him on TF's mostly, his AoE is devastating as I get Full Auto up on every mob sometimes twice if there are a few bosses and how many other blasters are on the team other high dps AoE's.

Lvl 14 is tough to call it quits on a toon though; I find most toons slow before 20. I think this holds especially true for AR/Dev as you don't really have any of your AoE's or the END to fire them off in rapid succession. However there are plenty of threads on the forums complaining about AR/Dev synergy, dps at higher lvl's, lack of single target dmg, etc. so to say its a great set and your missing the point would be far fetched at best. Some people simply don't like some sets. Play what you like, it is just a game after all.


Wash: "I've been under fire before. Well ... I've been in a fire. Actually, I was fired. I can handle myself."

 

Posted

I used to think the same.
Then I did the decent thing and gave my AR/Ice Blaster a proper build.
Now he's an unstoppable engine of Dakka. Dakkadakkadakka.

Devices, now...Devices could use some real help. Targetting Drone? Costs too much for what it does. Lack Aim or BU in the combo with AR. Gun Drone, and Time Bomb. Two powers that are like radioactive marmite. It's Devices that is to fault in that combo. Even then, it can be effective...although probably not as effective as other combos. It all comes down to play style.

AR is basically rapid fire AoE lead based death. Flamethrower and Ignite are best saved for teams with immob/mez however.


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Posted

Only buff I'd give AR is turning it into an ST attack, firing a napalm slug or something and dropping a burn patch where they stand. Split the damage so that 2/3rds is rapid Fire DoT against the target and 1/3rd is in the burn patch (which works like it does now, fear and all.

Buffs for Devices.. I'll repeat what Alpha raised and say end reduction for Targetting Drone plus changes for Gun Drone and Time Bomb. Make Gun Drone's attack like Arachnos Soldier's Heavy Burst and either increase the duration + recharge (so it's perma with three slots and still needs external +rech for multiple drones) or lower the endurance cost + animation (quicker to get into the fight). For Time Bomb, make it a longer recharge, increase it's endurance, lower it's damage.. ANYTHING! Just make it as fast as Trip Mine and shorten the fuse.. Maybe make it so you can attach it to an enemy rather than the floor too, that'd be fun.


I am the Blaster, I have filled the role of Tank, Controller and Defender
Sometimes all at once.
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Posted

AR is a great team based AOE dealer of defeats and destruction.

It just doesn't pair that well with devices. (though I also have an AR/Dev at 50, who most recently soloed Crimson's arc using Bean Bag a whole lot for the ranged stun on key critters)



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@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

Didn't AR recently get a buff a lil while back ??


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

Quote:
Originally Posted by Airhammer View Post
Didn't AR recently get a buff a lil while back ??
Yeah, although Ignite also got nerfed at the same time. I started my AR/Energy blaster right after that, and had a lot of fun. I'd have to agree with the previous replies that switching to a different secondary from /Devices is probably a good idea.


Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.

 

Posted

awww man I was gonna add ignite back into my build come issue 19.... oh well...


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

Quote:
Originally Posted by Airhammer View Post
awww man I was gonna add ignite back into my build come issue 19.... oh well...
It's still a good power, it's just no longer spammable.


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
It's still a good power, it's just no longer spammable.
I find Ignite extremely useful in certain situations, especially AV fights where minions are pouring in on the team surrounding the AV, namely fighting Romulus on the stairs in the last mish of the ITF, and the like.

Put Ignite on the AV and they take the decent damage, but the minions that run in to assist just run right into a buzzsaw of Ignite+splash damage.


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@vanda1 and @nakoa2

 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
It's still a good power, it's just no longer spammable.
Too situational in current state IMVHO.


 

Posted

Quote:
Originally Posted by DrunkenNoob View Post
So I have a new AR/Devices blaster (lvl14) and I am totally disappointed.
as the proud owner of a now-level 50 AR/DEV that predates ED and any number of other performance nerfs, I feel your pain. AR on its own is a pretty good set, especially if you like AoE, but paired with decrepit, outdated /dev it underperforms rather dramatically.

As you haven't invested a whole lot of time yet, I'd say re-roll with a better secondary because it doesn't improve all that much the higher you go.

/Dev just stinks on hot ice. Caltrops is great, the rest of the set dates back to a more primitive game with different design goals and it doesn't measure up to modern challenges.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

It's Device which is weak when pairing with AR. I always said Traps is what Device should be. Sadly they really did attempt to do some thing with Device, but ultimately they dropped several of the changes due to imbalance issues. I think though today they should take a re look at some of those ideas as the game has really moved along way beyond what imbalance issues they felt Device changes were going to make back then.

The one thing that maybe Device could help do is allow blasters a bit more defense. Blasters have an issue getting towards defense cap at times. Maybe this could be the set that can allow players to build up towards 1 type of defense cap ? Maybe increase Cloaking Device to give better numbers as compared to SOA Cloaking Device ? Regardless it needs some Umph to get it up to par. It was great in the old days of SOs being king, but today it just isn't cutting it as it should be.

I also have a AR Traps defender that is super great at 50, Running 8/1 missions without any problems. I have power sink ( I think its that power ) that I can use to replenish my endurance when low, which makes it even that much greater.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Yeah AR is fine, its the second tier of blaster primaries, top tier is Archery, Fire, ice then second tier AR, Rad, Psy and Sonic, then you get into third tier, Dp, Elec, EB.

Fire and Archery so outdamage any other set its not even funny, Fireball is the highest damage per activation in the game, and both are very aoe heavy and level 50 is all about the aoe now.

Let me put it this way, ever go into best buy and see the signs good, better, best.... well here it is

Good DP
Better AR
Best Arch

They all fill about the same function, but arch outdoes the other two.

Dev however is a pile of crud that has never been buffed, and nerfed over and over and over...


Boycott Ncsoft if they close down Coh.

 

Posted

Quote:
Originally Posted by Shubbie View Post
Fire and Archery so outdamage any other set its not even funny, Fireball is the highest damage per activation in the game, and both are very aoe heavy and level 50 is all about the aoe now.
I have a level 50 of both and did the whole "tons of purples for massive recharge" on my archer. It's very very effective but for me I almost always go back to my fire blaster. The fast-animating and flashy attacks are what do it for me. The long animation on attacks like Rain of Arrows is aggravating.

Speaking of fun, even though my AR blaster is definitely second tier compared to Fire and Archery, it's just so satisfying. I love the big gun and had a ball from 1 to 50, and it never bothered me for a moment that I wasn't maximum uber.

Quote:
Dev however is a pile of crud that has never been buffed, and nerfed over and over and over...
Yup. I like the way AR pairs up with Energy Melee. The attacks hit hard and Boost Range is fantastic.


Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.

 

Posted

Quote:
Originally Posted by Sardan View Post

Speaking of fun, even though my AR blaster is definitely second tier compared to Fire and Archery, it's just so satisfying. I love the big gun and had a ball from 1 to 50, and it never bothered me for a moment that I wasn't maximum uber.
all the aggrivation with my ar/dev comes from the /dev side.
If he were ar/anything else I wouldn't have any complaints.
=P


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone