How long will the exploits go on?
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Point.Okay, so if I've got the math right... after you've played for six and a half years (assuming that you were subscribed for all of that time), the Devs have decided that you're entitled to 2.5 levels worth of double xp (as well as the regularly scheduled 2xp weekends), per character. That's it. I suggest you spend them wisely.
My characters at Virtueverse
Faces of the City
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I'm gonna have to agree with you here. The low levels do nothing for me except make me wanna log out. So I will continue to skip them on 99% of the characters I do them with.
BZZT! Wrong on both counts. I level alts quickly in the AE because 1. I'm entitled - YES! ENTITLED! to get at the "sweet, sweet candy" in a timely fashion, because I have paid my dues with this game. I have been here since 2006 and already know how to play, and am pretty familiar with both sides of the game. If you do not agree, I am sorry but we're going to have to agree to disagree on this one.
2. Has nothing to do with "showing that [I] am better, more clever etc" than the developer, or better than anyone. What it SHOWS is that the lower levels are not all that fun to me. They'll be more fun with inherent Stamina, true, but I don't find level 5 all that scintillating. |
And I will do it in the most efficient way possible. The fact that other people don't like it won't change what I do. Regardless of who those other people are.
Now if somebody doesn't like that they have two options:
1. Get over it.
2. Get pissed and complain.
I highly suggest the first option because the second option means nothing to me. So to those of you that get pissed and complain, keep doing it. Or don't. Your feelings aren't really relevant to me.
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Now if somebody doesn't like that they have two options:
1. Get over it. 2. Get pissed and complain. I highly suggest the first option because the second option means nothing to me. So to those of you that get pissed and complain, keep doing it. Or don't. Your feelings aren't really relevant to me. |
You realize that the same argument can be made when people get pissed off that the devs put a stop to whatever the current EOTM is. (exploit of the month)
Just pointing that is works for both sides of the discussion.
I completely agree. People that get pissed about the EOTM getting closed should get over it too.
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IMO, I would add that it may not just be the content; it could also be redside's overall infrastructure compared to blueside. More linear, less acreage; less opportunity. Also, there's the general feeling of map sameness; the variety just isn't as plentiful.
I'm running out of analogies. Ok, lets try this. Suppose I were to say that, if after side-switching was introduced, I would be concerned if the devs datamined that the net number of characters switching from red to blue was many times higher than the total number of red side characters being created that wouldn't mean I was opposed to side switching. If someone said "who cares, with side switching its all one side now, so it doesn't matter any more" they'd be missing the point. The point would be that the net result of that metric is what few characters actually play within the entirety of the Rogue Isles would be dropping in an unsustainable way. It suggests that players don't want to play villain content, they just want to play villain archetypes. And that suggests that the justification for supporting the Rogue Isles as a viable part of the game is itself increasingly suspect, and that there is a serious flaw with the content explicitly designed for villains.
I think we all suspect that, but this would be proof that the net result of that wouldn't just be an imbalance, but a potential death of the red side content as a viable component of the game, except increasingly as a degenerate single playeror insular oddity. I'm not saying side switching is doing that, by the way, I'm just saying that *if* the datamining showed what I mentioned above, that would be strong evidence it was happening. People keep thinking I'm saying there could be a potential problem with the red side economy when I've said nothing of the sort. I've said those metrics would suggest a problem with the red side period. There is no more red side economy as a discrete entity. I only mention the phrase "red side economy" to refer to activity originating or terminating on the red side, rather than have to say "all economic activity which either originates or terminates with a sale or purchase by villain or rogue characters within the Rogue Isles." |
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
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GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
|
It's ALIIIIVE!
Holy Necro-post Batman!
Arc ID: 348998 - Becoming a villain
Arc ID: 373341 - To Save a Hero
Got Inf?
strongly disagree. Blue side is a homogenous mush in comparison.
THE EXPLOITS WILL CONTINUE UNTIL THE ZOMBIE THREAT HAS ABATED!
I mean, obviously.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
lol, so what's considered fresh dead as opposed to Necroposting?
Anyhow, I caught this on a casual read-through and one of the posts caught my eye; wasn't paying attention to the date. (I'm thinking that I'm probably thread-jacking anyway)
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Progression through redside usually consists of: strongly disagree. Blue side is a homogenous mush in comparison. |
MI>PO>Cap>SI/Nerva>Grandville while sharing the same PvP and co-op Zones with blue side... and thats it.
Blueside has a choice of two starting points, sewers, sole access to 'privileged' zones and hazard zones (at least 24 diverse, open world, maps to progress through)
Praetoria is just as bad as redside (if not worse... so far) but I'm kinda looking at that as just an oversized co-op zone as it applies to this thread-jacked portion of this conversation.
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
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Okay, when was the last time you were in Boomtown, Perez Park, Dark Astoria, Crey's Folly, Eden, the Hive, or the Shadow Shard for any reason OTHER than hunting some enemy group you need for a badge or aura mission?
Blueside has a choice of two starting points, sewers, sole access to 'privileged' zones and hazard zones (at least 24 diverse, open world, maps to progress through) |
Sure, you get sent to one of those zones for a mission occasionally, but those are random location missions that could appear in ANY zone, making their appearance in one of those zones pure coincidence. There is nothing to actually DO in any of those zones. No story arcs, no task force, no contacts, stores or anything else the rest of the zones have.
They are wide open areas that, as far as I can tell, have no legitimate reason to even exist. There are TFs in the Shadow Shard, but how often does anyone run them these days? There's the Hamidon raid in the Hive, but that is pretty rare nowadays as well, except for the 2 or 3 servers that raid it weekly.
Red side has fewer zones, that much is true. But at least red side actually USES the zones they have available, as opposed to blue side where you will frequently find yourself to be the only person in any of the aforementioned zones for hours at a time.
I actually made a new global friend the other day because I saw him in Boomtown, and it was the first time I'd seen another player in Boomtown in at LEAST 8 months.
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Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
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Why those zones exist:
Okay, when was the last time you were in Boomtown, Perez Park, Dark Astoria, Crey's Folly, Eden, the Hive, or the Shadow Shard for any reason OTHER than hunting some enemy group you need for a badge or aura mission?
Sure, you get sent to one of those zones for a mission occasionally, but those are random location missions that could appear in ANY zone, making their appearance in one of those zones pure coincidence. There is nothing to actually DO in any of those zones. No story arcs, no task force, no contacts, stores or anything else the rest of the zones have. They are wide open areas that, as far as I can tell, have no legitimate reason to even exist. There are TFs in the Shadow Shard, but how often does anyone run them these days? There's the Hamidon raid in the Hive, but that is pretty rare nowadays as well, except for the 2 or 3 servers that raid it weekly. Red side has fewer zones, that much is true. But at least red side actually USES the zones they have available, as opposed to blue side where you will frequently find yourself to be the only person in any of the aforementioned zones for hours at a time. I actually made a new global friend the other day because I saw him in Boomtown, and it was the first time I'd seen another player in Boomtown in at LEAST 8 months. |
Back when CoH was under development, many MMO players engaged in broad "hunts" that were just mindless slaughter-- no story, no quest, just large teams sweeping enemy after enemy. Since the groups in the regular zones were solo-friendly sizes, the hazard zones were meant for that kind of large-team "hunt" behavior. They were never intended to be anything else... and they were actually kinda popular early on.
For several reasons post-launch, the devs added more incentive to go into the instanced missions. These essentially killed the street-sweeping, as your team could get better reward taking instanced missions and encountering foes that were properly scaled to your level and size, so there seemed little reason to make these for CoV.
I'd still have liked at least a few places for large teams to run crazy, but I can understand why they instead opted away from those.
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Comparing CoH, CoV, and GR:
Yes, COV and GR have fewer zones, but they also have multiple contacts within those zones, giving parallel (but similar) tracks through higher-quality zones. "Heroes" has more zones, but can't compare with the detail and nuance in those starting zones.
Even then, leveling is so fast that few people exhaust even half the contacts in Port Oaks and Cap Au Diable, and between SI, Nerva, and St Martial, you usually barely need one half of those three zones' content to reach Grandville access.
That's even ignoring the unlockable content and mini-games (most people never even realize there's an unlockable in Port Oakes until after they outlevel her).
Going Rogue has essentially four subfaction tracks that, if you spend any amount of time on the zone events, can take you very close to level 20 without overlap. You can go further, though, and switch between the tracks or choose to betray sides to make the mission objectives vary, giving even more replayability.
All that makes any "zone count" argument a bit laughable....
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Okay, when was the last time you were in Boomtown, Perez Park, Dark Astoria, Crey's Folly, Eden, the Hive, or the Shadow Shard for any reason OTHER than hunting some enemy group you need for a badge or aura mission?
Sure, you get sent to one of those zones for a mission occasionally, but those are random location missions that could appear in ANY zone, making their appearance in one of those zones pure coincidence. There is nothing to actually DO in any of those zones. No story arcs, no task force, no contacts, stores or anything else the rest of the zones have. They are wide open areas that, as far as I can tell, have no legitimate reason to even exist. There are TFs in the Shadow Shard, but how often does anyone run them these days? There's the Hamidon raid in the Hive, but that is pretty rare nowadays as well, except for the 2 or 3 servers that raid it weekly. Red side has fewer zones, that much is true. But at least red side actually USES the zones they have available, as opposed to blue side where you will frequently find yourself to be the only person in any of the aforementioned zones for hours at a time. I actually made a new global friend the other day because I saw him in Boomtown, and it was the first time I'd seen another player in Boomtown in at LEAST 8 months. |
Point is, all they have to do is add content to remedy that situation and I'm sure it's far easier to add content than it is to add zones (or zones +content). And I'm sure the core blue-side areas USE a similar amount of content as the core red-side areas (if not more). Even if you remove some of the outlier zones (like the Hive and the Shard), you still have the Sewers and the Hazard zones (both which get substantial play... even if only at the lower levels) and subsequently, an alternative route of progression that is not available redside.
And yeah, when I do play blueside; I do a lot of Boss hunting in the Hollows and in Perez.
Anyhow, the topic I was addressing was the apparent move FROM redside TO blueside. Personally, until the UI upgrade, I couldn't stand playing blueside because of being required to do cross-zone runs for a single contact and just getting lost trying to figure out the level appropriate geography. Now that I can better find my way around... I too tend to play there a bit more to break my redside monotony.
Also, to add to the original intent of my statement... movement may be happening because that's where much of the playerbase was to begin with, making it easier to find social based activities (teaming, active SGs, Taskforces, costume contests, farms, etc)
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
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The problem is, though, that redside never caught on with the numbers necessary to justify a LOT of exclusive content development. When you look at subscriber login hours and see where they're playing, you try to give content that they can use.
Point is, all they have to do is add content to remedy that situation and I'm sure it's far easier to add content than it is to add zones (or zones +content). And I'm sure the core blue-side areas USE a similar amount of content as the core red-side areas (if not more). Even if you remove some of the outlier zones (like the Hive and the Shard), you still have the Sewers and the Hazard zones (both which get substantial play... even if only at the lower levels) and subsequently, an alternative route of progression that is not available redside.
And yeah, when I do play blueside; I do a lot of Boss hunting in the Hollows and in Perez. Anyhow, the topic I was addressing was the apparent move FROM redside TO blueside. Personally, until the UI upgrade, I couldn't stand playing blueside because of being required to do cross-zone runs for a single contact and just getting lost trying to figure out the level appropriate geography. Now that I can better find my way around... I too tend to play there a bit more to break my redside monotony. Also, to add to the original intent of my statement... movement may be happening because that's where much of the playerbase was to begin with, making it easier to find social based activities (teaming, active SGs, Taskforces, costume contests, farms, etc) |
Yes, that would create a sort of self-fulfilling prophecy--- if CoV didn't already get disproportionately more time than CoH, in relation to its playerbase. All co-ops are equal access for each side, virtually all the recent issues had equal number of arcs between the two sides, and even the same number of tips per faction were added, so CoV's getting the same developer resources as CoH, despite a much smaller playerbase.
There's still plenty of content that can be added to CoV. Part of the problem with the current over-arching story in CoV, though, is that it NEEDS some things introduced in the beginning (the "destined ones" and to a lesser extent, the hints to the snakes") and that NEEDS to be resolved at the end. In between, though, there's plenty that can be enriched even without adding new content (the "tier 2" contacts in Port Oakes and Cap Au Diable that are often outleveled without ever being visited could be added to the "tier 1" options, for example)
ahem. Posi 1 and 2. Level 40+ praetoria arcs. That old tf brought back in i19. The jerks have been adding more hero stuff.
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I understand why the zones exist, even though I wasn't here for the heyday of people hunting in them. The point I was making is that when you compare the numbers of zones between CoH and CoV you have to take into account the fact that there are huge areas of CoH that sit completely empty 99% of the time.
Why those zones exist:
Back when CoH was under development, many MMO players engaged in broad "hunts" that were just mindless slaughter-- no story, no quest, just large teams sweeping enemy after enemy. Since the groups in the regular zones were solo-friendly sizes, the hazard zones were meant for that kind of large-team "hunt" behavior. They were never intended to be anything else... and they were actually kinda popular early on. For several reasons post-launch, the devs added more incentive to go into the instanced missions. These essentially killed the street-sweeping, as your team could get better reward taking instanced missions and encountering foes that were properly scaled to your level and size, so there seemed little reason to make these for CoV. I'd still have liked at least a few places for large teams to run crazy, but I can understand why they instead opted away from those. |
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And yeah, when I do play blueside; I do a lot of Boss hunting in the Hollows and in Perez. |
Boomtown gets no love. The newer players I've run into lately don't even know there's a GM that spawns in there. I'm sure poor Babbage suffers from nearly terminal loneliness because no one even cares he's there anymore, same for Adamastor. I ran a Kahn a while back with a player who gushed about how cool the second mission was, because he'd never been in Boomtown before then, and he playing his third level 50 at the time.
CoH has more zones, but it kind of evens out because half of those zones sit completely unused the vast majority of the time, while CoV makes better use of it's available space.
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Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Babbage spawns there, but people mostly seem to just fight him when he spawns in Skyway City near the end of the Synapse TF.
@Golden Girl
City of Heroes comics and artwork
In the event that this is not a sarcastic post, yes.
Babbage.
Babbage.
The wisdom of Shadowe: Ghostraptor: The Shadowe is wise ...; FFM: Shadowe is no longer wise. ; Techbot_Alpha: Also, what Shadowe said. It seems he is still somewhat wise ; Bull Throttle: Shadowe was unwise in this instance...; Rock_Powerfist: in this instance Shadowe is wise.; Techbot_Alpha: Shadowe is very wise *nods*; Zortel: *Quotable line about Shadowe being wise goes here.*
On the off-chance you're serious, yes, Babbage spawns there. But the zone is a wasteland, almost nobody goes there unless badge hunting or for a few avoidable lowbie missions, so they only meet Babbage in the Synapse TF.
To be fair, though, people just don't seem to go to hazard zones for monsters anymore. Kraken spawned in Perez? Jurassik up in Crey's Folly? WTF is Adamastor? Nobody cares. Can't get even get teams for Lusca, and a few weeks ago I saw three copies of the Clockwork Paladin hanging out together in KR.
*sigh* Dammit, and I'm fresh out of Geritol.
To be fair, though, people just don't seem to go to hazard zones for monsters anymore. Kraken spawned in Perez? Jurassik up in Crey's Folly? WTF is Adamastor? Nobody cares. Can't get even get teams for Lusca, and a few weeks ago I saw three copies of the Clockwork Paladin hanging out together in KR.
*sigh* Dammit, and I'm fresh out of Geritol.
One forum name, two members: Molly Hackett & Heliphyneau.
AE arcs:
27327 - Enter the Homunculi
176837 - Homunculi 2: Tectonic Boogaloo -- UPDATED
Uh...no.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone