How long will the exploits go on?
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Maybe it's time for some GM changes - to draw some interest to them again. I missed racing across zones to aid in their downfall. Now it's like seeing Hakeem Olajuwon in the grocery store, no big deal.
....To be fair, though, people just don't seem to go to hazard zones for monsters anymore. Kraken spawned in Perez? Jurassik up in Crey's Folly? WTF is Adamastor? Nobody cares. Can't get even get teams for Lusca, and a few weeks ago I saw three copies of the Clockwork Paladin hanging out together in KR.
*sigh* Dammit, and I'm fresh out of Geritol. |
But as far as Exploits go, they will continue as long as there are people that are willing to waste time to search for them. One meaning of Integrity is: the quality of possessing and steadfastly adhering to high moral principles or professional standards - meaning 'you' don't have to participate in them if you dont want to
"My life is not a journey to the grave with the intention of arriving safely pretty and well preserved, but rather I will skid in broadside, thoroughly used up, totally worn out, and loudly proclaiming...WOW...What a Ride"
I remember when the exploits were going on, and I made the decision to let this thread live so that players had one concentrated place to discuss the AE farming. When the exploit was fixed, the thread was allowed to die a quiet death.
But now, it has achieved some kind of horrible un-life, and has risen to haunt the front page of City Life once again. People, once again, necroposting is a black art that should not be tampered with. Any thread that has not received posts in a few weeks is effectively dead. DO NOT POST IN THEM.
Away with you, thread! You are no longer even relevant!
I agree on the structure of content being more cohesive in CoV but that doesn't seem to be doing anything for its numbers when comparing it to CoH.
And I'm not saying that number of maps alone are the reason for some of the apparent exodus from red to blue; was just stating that the diversity of the maps that are available (and being used) may have some bearing on it. (This being based on comments that the whole of the Rogue is one big dingy mess and less instanced map variety.
IMO, as it stands, both sides can use a revamp in content (blueside needs a set of cohesive 1-50 storylines outside of the HEAT arcs as well as self-contained arcs within the zones; redside could use a 'Loyalist/Resistance' styled counterpart to its one-sided 'Destined One' story line, redside could also use some mega-arcs for the Patrons centering around their favored areas); graphics (thanks to Praetoria) and now that Praetoria AND Paragon both have an underground system, it would be nice for one to be discovered under the Isles.
I wasn't really planning to go down this cluttered road (see original post) but since I was both Necroposting and Threadjacking; I'll just roll with the punches here.
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars