Prestige starvation
Something I've never tested:
For simplicity, assume all characters are level 50 and in the same SG, and that all enemies are even con. According to Adeon, a minion is worth 13 Prestige, and a Lt is worth 44 while solo. If there were eight characters on the team, would they still earn the same amount (ie, an even division between all characters), or would there be more (ie, a "bonus for large teams", like granted for XP)? |
I could be wrong. I really don't know.
I was once told that prestige is split among team members. For example, if you defeat a foe while solo and earn 80 Prestige, but then defeat the same foe on a team of 8, you will only earn 10 prestige, even if the other members of the team are not in SGs or SG mode. This would mean that SGs don't get an extra benefit from teaming together in SG mode, except for the fact that their rate of killing might be faster than it would have been while solo.
I could be wrong. I really don't know. |
Just throwing my two inf in.
My supergroup recently found itself having to rebuild from scratch due to *cough*hijiacking*cough* issues. So we're starting all over, from zero prestige. And yes, it's painful. Very painful. We had all the teleporters, storage bins, crafting tables, everything. Now we have just the starting room. I cry every time I think about it.
However, last night I took my level 50 tank into Oroborous and ran him through some flashback missions set to +0/x4. In just a couple of hours (under 4, I think), I earned over 4 million influence, and 30,000 prestige. That doesn't include what I earned selling the drops on the market.
I'll be doing the same today, in order to convert influence to prestige again. A few days of doing this, and we'll have a sufficient stockpile of prestige to expand our base into something useful.
It is sad that it takes this much work, but that's life in the big city. So if you're looking for ways to get your prestige faster, I second the notion that you should use 50s to do it. I also second the notion that flashback missions can help you. (Especially if you're a badger or a completionist, like me.) Also, I'd suggest setting your difficulty as high as you can tolerate it to increase the number of foes fought, to increase the prestige you're earning per minute.
Just my 2 inf, and probably not worth much.
Just throwing my two inf in.
My supergroup recently found itself having to rebuild from scratch due to *cough*hijiacking*cough* issues. So we're starting all over, from zero prestige. And yes, it's painful. Very painful. We had all the teleporters, storage bins, crafting tables, everything. Now we have just the starting room. I cry every time I think about it. However, last night I took my level 50 tank into Oroborous and ran him through some flashback missions set to +0/x4. In just a couple of hours (under 4, I think), I earned over 4 million influence, and 30,000 prestige. That doesn't include what I earned selling the drops on the market. I'll be doing the same today, in order to convert influence to prestige again. A few days of doing this, and we'll have a sufficient stockpile of prestige to expand our base into something useful. It is sad that it takes this much work, but that's life in the big city. So if you're looking for ways to get your prestige faster, I second the notion that you should use 50s to do it. I also second the notion that flashback missions can help you. (Especially if you're a badger or a completionist, like me.) Also, I'd suggest setting your difficulty as high as you can tolerate it to increase the number of foes fought, to increase the prestige you're earning per minute. Just my 2 inf, and probably not worth much. |
Staring at the numbers makes it feel like it's taking 10 times longer to earn what you need.
Good luck with your rebuilding.
I just turn on SG mode and never look back.
Any worries about how much that cuts into the "dropped Inf" are pushed aside as being nearly meaningless. I sell all of my unwanted drops at the Market, at lowball prices to keep my sales moving and avoid "market constipation" (a condition where all of your slots are clogged with product that just doesn't move, leaving you with a backup of excess drops).
Every now and then, on a leveling (i.e. Non-50) character, I look at the progress bar for the earned Inf badge and compare against my total Inf. Quite frequently, the Inf gained directly from defeated foes are about 7% of the total. Would be less than 14% if I stayed out of SG mode.
As for bombing through with a L50? Sure, that would give the most Prestige/Time ratio as I increase the difficulty as high as I can go without slowing the killrate significantly.
Why is the game so extremely stingy with prestige? It's given out with an eyedropper after kills, and the inspiration-to-prestige exchange rate is nothing short of thievery. I realize that too much influence, injected into the game, ruins the virtual economy. But I don't see how more prestige would hurt. Is there something I'm missing? Thanks, all.
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no, the prestige that a toon gets is actually lower on a team then it is solo for killing an npc.
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In other words if one player kills an enemy, or three players teamed kill the same enemy, does the SG get more, less, or the same. The question was not about individual earning.
@Roderick
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"market contipation" (a condition where all of your slots are clogged with product that just doesn't move, leaving you with a backup of excess drops).
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I always get a laugh when I see people whining about that. Out of their own greed they overpriced their merchandise and can't afford to pull the items off the market.
It was even worse before they lowered rent significantly and made many items cost lest.
If you're a small or solo SG, roll up some alts and get them invited into your group. You get a pretty good bonus up to the first 15 (I think), and as long as they stay there, you keep the prestige. It's meant to be seed money to build up a decent base.
Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.
I always get a laugh when I see people whining about that. Out of their own greed they overpriced their merchandise and can't afford to pull the items off the market.
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Not my problem, except when I tried to get rid of the Snipe and DefDeBuff Set IOs from the SG. Can't GIVE the things away.

I meant total prestige that an enemy gives out.
In other words if one player kills an enemy, or three players teamed kill the same enemy, does the SG get more, less, or the same. The question was not about individual earning. |
So why did you reply to me with "that is incorrect" when I was right all along? lol
So why did you reply to me with "that is incorrect" when I was right all along? lol |
He did.
I'm not gonna touch on the rest of your post, because I don't even think you're talking about anything I said.
@Roderick
I'm not gonna touch on the rest of your post, because I don't even think you're talking about anything I said.
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Looking it over again... You were curious if there was an overall prestige gain for a single foe if 8 people in the same SG were getting the reward from it, as opposed to solo. I replied and said i don't think so, that it should be exactly the same, or at least divided to each member equally. Then PhantomRanger said I was incorrect, saying it was the same.. which made no sense. When Sharker_Quint backed me up and you responded as "this is what I meant", I guess I lost track of who said I was wrong, and thought you were PhantomRanger clarifying what "they are the same" meant. lol
Oh well.. another misunderstanding out of the way. Sorry again. *embarrassed
"market constipation" (a condition where all of your slots are clogged with product that just doesn't move, leaving you with a backup of excess drops).
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If you're a small or solo SG, roll up some alts and get them invited into your group. You get a pretty good bonus up to the first 15 (I think), and as long as they stay there, you keep the prestige. It's meant to be seed money to build up a decent base.
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You're kidding right? Prestige is an all gain near-zero loss economy. Other than rent, which is extremely affordable, it is impossible to lose prestige. If anything, prestige is far too easy to both get and keep with the lack of base raids and the lowered costs for base items.
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For some bonus Prestige, don't forget that characters from goldside are worth 100k prestige for sign up. That would help a lot.
The only stingy thing I find about prestige is the lack of it for the zombie/rikti invasions. You're defending earth and you dont even get 1 prestige for most of the kills.
I don't suffer from altitis, I enjoy every minute of it.
Thank you Devs & Community people for a great game.
So sad to be ending ):
Its easy for smalls bases starting up to go into negatiive prestige. They get the bonus for sign up, buy some salvage racks, and then some people leave as a start up base isnt thier thing, taking thier prestige bonus with them.
For some bonus Prestige, don't forget that characters from goldside are worth 100k prestige for sign up. That would help a lot. The only stingy thing I find about prestige is the lack of it for the zombie/rikti invasions. You're defending earth and you dont even get 1 prestige for most of the kills. |
I must admity tho that this is the first I heard that goldsiders are worth 100k prestige.
I must admity tho that this is the first I heard that goldsiders are worth 100k prestige.
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http://boards.cityofheroes.com/showt...17#post3292017
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Thanks for the confirmation and explanation guys. That's a nice incentive to encourage players to not only create goldside alts but to actively recruit new players to their SG's.
Though I can imagine a certain jerk on Virtue who has questionable recruiting techniques (he invites lowbies to teams in PI then kicks them if they won't join his SG) will be looking for goldies to recruit them for the 100k and then immediately kicking them if he finds out another SG recruited them first and he doesn't get the 100k.
Edit: I just remembered I still have all my freespecs from GR/I18. I'm gonna pull 10 enhancements off my characters that have Fitness now and if I need to I can pull another 20 off each character when I19 hits with it's 2 freespecs.
Something I've never tested:
For simplicity, assume all characters are level 50 and in the same SG, and that all enemies are even con.
According to Adeon, a minion is worth 13 Prestige, and a Lt is worth 44 while solo. If there were eight characters on the team, would they still earn the same amount (ie, an even division between all characters), or would there be more (ie, a "bonus for large teams", like granted for XP)?
@Roderick