Evaluating procs.
While I'm at it: Would energy manipulator: chance to stun be any good for an elec/ troller or dom? Seems like a few chances to stun from stuff like static field, conductive aura, and the AoE immobilize could add up.
my favorites are purple procs- they trigger often enough to notice. I love sticking the 'chance for knockdown' one in a gigantic AoE like Rain of Fire.
I have the 'chance for buildup' in my ar/dev's targeting drone and every once in a while a spawn will just melt away. Which is nice, since I slotted it mainly for the set bonus.
Other than that, I usually stick damage procs in AoE powers that I've got a spare slot on. Not much of a number cruncher so I can't tell if I'd get a better return on something else, but they're fun.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
As a general rule, damage procs do best in low-damage AoEs (eg. caltrops). High-damage AoEs and single-target attacks are best slotted with straight damage. Self-affecting procs (eg. chance for build up) are best slotted in toggles or frequently-used powers. Status-effect procs (eg. chance for hold) are best used in AoEs.
Any dmg proc you can slot in a reasonably fast-charging click AoE will yield great results.
Purple damage procs are ridiculously good. 33% chance for 107 dmg vs. even cons. If you have a fast recharging PBAoE then the Armageddon fire dmg proc in particular is worth getting.
Theft of Essence is superb in Dark Regen. It turns that massive end hog of a power into a potential end bar filler.
The Explosive Strike procs are great in AoE dmg powers that do knockback, especially targeted AoEs. You can 5-slot the Posi set (with its nrg dmg proc), get the recharge bonus and slot the Explosive Strike, too. It's great when both procs go off on multiple targets. Same reasoning goes for the Impeded Swiftness proc.
The Grav Anchor chance for hold is awesome in AoE immobs.
The Lockdown chance for +mag 2 hold is great in Choking Cloud, Volcanic Gasses, and Poison Trap.
The Soulbound Allegiance chance for buildup is great in pet powers that summon multiple pets: imps, PA, Gremlins, etc. It has a 16% chance (vs 5% for all the other BU procs like Decimation and Gaussian's) to fire on every pet attack. The buff only affects the particular pet that initiated the proc, but still, it's a nice damage and tohit buff for your pets. It's the only thing that will buff PA, too (other than standard enhancement slotting, obviously). If the pet has any AoE attacks then the proc has a chance to fire for every target. It is insane on WS's Dark Extraction pets. I often see the buff stack. Oh, it also has a 16% chance to buff you when you summon the pets.
You can leverage procs particularly well on builds that specialize in recharge. My perma-eclipse Warshade has that Armageddon proc in her Dwarf Mire. She can fire that off every 5 seconds, it has a 15 foot radius and a 10 target cap. That's a LOT of opportunities for an extra 107 damage.
...in CoH racing to 50 is like trying to race to the end of your vacation. -Arcanaville
Debt barely slows down levelling these days. It's just a little bar that measures how much Awesome you've generated recently. (If you're not getting debt, you're just not trying to generate Awesome hard enough.) -Kelenar
Theft of Essence is superb in Dark Regen. It turns that massive end hog of a power into a potential end bar filler.
|
I also have the pvp io chance for -res slotted in his death shroud, and it proc's all the time. Not sure why the OP mentioned it only procs once for every 5 ticks? I can't see that in the power info, and it's basically the same statistics as his Quills power. Regardless, the -res is procing all the time in Death Shroud, so I am keeping it there.
My fire/kin has hotfeet entirely filled with proc's, and they do a lot of extra damage in big mobs. Moreso than the DoT would be giving me, even with Fulcrum Shift 300% damage cap.
And yes, as you mentioned that 33% purple proc rate compared to the normal 20% rate is a huge difference in a large AoE power.
I generally slot a proc in a power I use a lot, or a toggle of course, and has a beneficial effect. (I know...duh!) Any fast recharging power that does ok damage, but now also has a bonus chance to hold, or stun etc is a good candidate in my view. I'm not so interested in a proc though that has a certain status effect and is also a status effect power. Example: Basilisk's Gaze chance for -rech etc. I don't really care what happens to their recharge, as long as I am holding them. lol. YMMV though.
Life changing (for me) procs:
- Theft of Essence +end proc. Made more difference to my end bar than Stamina for my fave scrapper, a DB/DA.
- Ragnaproc. Stuffed into Caltrops, Rain of Fire, anything that sticks around a while.
- Achilles' Heel -res proc. In anything, but especially noticeable in my Mercstermind and in Acid Mortar. Also makes a good showing in Katana.
- Lockdown Chance for +2 Hold proc. Amazing in a lot of things.
- Soulbound Allegiance Chance For Buildup proc. Made my assault bot into a god of destruction.
- Performance Shifter +end proc. Does it even need to be mentioned
- A duo that should always go together: Miracle +rec proc and Numina's +rec/+regen proc. Delicious and in my opinion mandatory.
What's the performance shifter +end good for, other than stamina? I assume the point of it is that, while it's a proc and thus not all that reliable, it's the only way to get more out of stamina once it hits ED?
I haven't yet gotten anything past level 35 or so... So purples are a ways out yet.
What's the performance shifter +end good for, other than stamina? I assume the point of it is that, while it's a proc and thus not all that reliable, it's the only way to get more out of stamina once it hits ED?
I haven't yet gotten anything past level 35 or so... So purples are a ways out yet. |
The other nice thing about it is that since it is a proc and not recovery it is not impacted by things like the -recovery from a nuke or tier 9 crash. It is not unique and you can slot up to 5 of them.
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
Averaged over time the proc is worth .22 end/second which is more than anything else you can put into one slot even more than a level 50 end mod IO.
The other nice thing about it is that since it is a proc and not recovery it is not impacted by things like the -recovery from a nuke or tier 9 crash. It is not unique and you can slot up to 5 of them. |
The more people I meet, the more I'm beginning to root for the zombies.
Gravity and Electric Control can slot the Ragnarok Chance for Knockdown in their AoE immobilises. Since they don't have -KB in the immobilise, this provides a good deal of soft control.
Gravity and Ice Control can both slot three damage procs (Positrons, Trap of the Hunter and Pacing of the Turtle) in their Aoe Immobs. Add 3 Acc/End and its an OK spammable damage AoE. Nothing stellar, but not bad for a low damage AT.
I have a real soft spot for the Stupefy KB proc. It looks awesome in Thunder Kick when you punt your target like a football, but may not be to your liking if you don't like knockback.
The Kinetic Combat knockDOWN proc is much more practical, and can help you reach that nice S/L def bonus in a spammable low tier power.
Three things I haven't seen mentioned yet.
1. Do not put Performance Shifter Chance for +End in an enemy-affecting power. The endurance is granted to the target of the power. You don't want your endurance drain powers to randomly give 10 endurance to their targets.
2. Force Feedback Chance for +Recharge, in an AoE power that your teammates will not kill you for spamming, is really, really good. The proc has a chance to fire for each enemy hit, and although it won't fire multiple times the chance of firing improves dramatically as the number of targets increases.
1 target: 10% chance
3 targets: 27% chance
10 targets: 65% chance
16 targets: 81% chance
Claws Shockwave, Foot Stomp, Fault, Tremor, Fissure, and all versions of Psychic Tornado are great places for this proc.
3. Achilles Heel -Res. Wherever you have spammable -def, but especially in any AoEs, Achilles Heel -Res. Acid Mortar, Sleet, Freezing Rain, Irradiate, you get the picture.
@SPTrashcan
Avatar by Toxic_Shia
Why MA ratings should be changed from stars to "like" or "dislike"
A better algorithm for ordering MA arcs
Being new to procs myself, I keep thinking that my dark/dark defender could benefit greatly from putting them in darkest night, tar pit, and/or fearsome stare since they all effect a large number of targets. Any recommendations? Off the top of my head, I was thinking of the -res proc in one of them, but I'm not sure how that would work.
Okay, my one other question:
There's a chance-for-disorient endurance mod proc. I have an elec/ troller (and an elec/dom) who have a ton of spammable AoE powers which modify endurance. Would that be a good use of a slot?
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
My thought had been that for a control set, the AoE immobilize gets cast pretty often -- the auras only check every ten seconds, but the immobilize gets cast at least that often, and usually on 5-10 targets. But I'm not sure.
I did notice that static field doesn't claim to take end mod sets, so there goes THAT idea.
What's the performance shifter +end good for, other than stamina? I assume the point of it is that, while it's a proc and thus not all that reliable, it's the only way to get more out of stamina once it hits ED?
I haven't yet gotten anything past level 35 or so... So purples are a ways out yet. |
Empaths can slot it in RA/AB /pain can slot it in Conduit..
@MrsAlphaOne
Member of the [url="http://www.guildportal.com/Guild.aspx?GuildID=171543&TabID=1451954"]RIMC[/url]
[url="http://www.freewebs.com/mrsalphaone"]DA![/url]
[color=red]Official Beer Wench of PWNZ[/color] Arc 452196 When Madness Reigns over Reason. Play it and PM me your constructive criticism on what I can tweak before Oct 20th. <3 U all
I also like adding dmg procs to powers that are autohit in PVE like the smashing dmg proc for chilling embrace and a few others to quicksand.
This really ups dmg output as those are normally non-damaging powers and they leverage the AOE benefits for procs.
@MrsAlphaOne
Member of the [url="http://www.guildportal.com/Guild.aspx?GuildID=171543&TabID=1451954"]RIMC[/url]
[url="http://www.freewebs.com/mrsalphaone"]DA![/url]
[color=red]Official Beer Wench of PWNZ[/color] Arc 452196 When Madness Reigns over Reason. Play it and PM me your constructive criticism on what I can tweak before Oct 20th. <3 U all
okay, I grabbed two force feedback +recharges tonight, stuck them in Whirling Axe and Pendulum..........and WOW!
0.0
Granted I was running a hardcore MA farm map so results were skewed, but still.....WOW!
anybody with an Axe anything, run don't walk to slot those babies in your AoEs.
Can't wait to get the Armageddon chance for fire damage in my Blazing Aura...
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
For trollers or anyone with AoE immobilize, there are a plethora of good procs that make spamming said immobilize worthwhile. Not just the damage procs, but the purple Grav Anchor chance to hold.
I also like the lockdown chance for +2 mag hold in AoE holds. If you are in the thick of it with a couple of bosses, it may save your posterior.
Ooh, a sarcasm detector. Oh, that's a *real* useful invention. http://www.telegraph.co.uk/technolog...t-sarcasm.html
my fire/rad loves the purple chance to hold in his Fire Cages.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
Keep in mind that the Force Feedback: Chance for +Recharge-proc has a suppression period; slotting several may cause you to trigger it so fast that you will suppress the effect more than you would like. Paragonwiki has a nice explanation of it. I still find it worth slotting, personally, but it's definitely something to consider when planning a build.
Examples of other things I've looked at:
* cloud senses: chance for damage (to slot in my dark melee attacks): Not enough damage to be useful except MAYBE in the tier 1, for all the others it's too little additional damage. * siphon insight: chance for +to-hit: This looks sorta neat, again for the T1 (which is used so very often), but it seems like I should be built for "enough" to-hit/accuracy to begin with. * perfect zinger: chance to disorient: I actually have one slotted 'cuz it was cheap and I wanted to see whether it worked. I'm honestly not sure -- I got oppressive gloom since then, so it's hard to see. I should probably swap this out. What are some good procs to acquire or use? Obviously, the various +regen/+recovery procs are a good bet in Health, and the perf shifter +end proc is sometimes liked for Stamina. I've been considering the theft of essence +end proc for one of my life drains, but I don't know that I use them enough, or have enough endurance problems, to care. Other things I should probably be looking for: * Steadfast +def * Some kind of -KB (got one) * Kismet +acc (got one) Are there procs that are definitely good? Definitely bad? |
The Theft of Essence is awesome in an AOE heal, like with dark armor. I have not used it in ST heals, so I cannot say regarding those.
In general I proc AOEs, in particular I like to proc AOEs that are not primarily damage dealers - such as with Perfect Zinger, the lesser rains, etc. I'll put them in ST attacks if I have damage slotted up enough already and am happy with the way a character is playing.
I put this in [Conductive Aura] on my dom, after one dropped just after I picked up the power. It does not seem to fire often, but at low levels I noticed it just enough to feel good about using it. as I passed through the 20s I decided it could probably come out and give me that slot back to use elsewhere and I put it on my respec plan. Now, as I pass 40 (with that respec still uncompleted) I notice mobs stunned and think "how did that happen? oh, yeah, and it makes me smile." Still probably needs to come out, as I've already got so much hard and soft control now it just doesn't matter.
Was browsing the enhancements which my various powers take.
I've become convinced that, cool though they sounded, damage procs are not worth it in Death Shroud (because they only have a 20% chance to fire once every five ticks). On the other hand, I've gotten pretty good results from a damage proc in my taunt (since it's a spammable power and AoE).
Examples of other things I've looked at:
* cloud senses: chance for damage (to slot in my dark melee attacks): Not enough damage to be useful except MAYBE in the tier 1, for all the others it's too little additional damage.
* siphon insight: chance for +to-hit: This looks sorta neat, again for the T1 (which is used so very often), but it seems like I should be built for "enough" to-hit/accuracy to begin with.
* perfect zinger: chance to disorient: I actually have one slotted 'cuz it was cheap and I wanted to see whether it worked. I'm honestly not sure -- I got oppressive gloom since then, so it's hard to see. I should probably swap this out.
What are some good procs to acquire or use? Obviously, the various +regen/+recovery procs are a good bet in Health, and the perf shifter +end proc is sometimes liked for Stamina. I've been considering the theft of essence +end proc for one of my life drains, but I don't know that I use them enough, or have enough endurance problems, to care.
Other things I should probably be looking for:
* Steadfast +def
* Some kind of -KB (got one)
* Kismet +acc (got one)
Are there procs that are definitely good? Definitely bad?