Who Remembers the Glory Days?


Acemace

 

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Originally Posted by Patient_V View Post
I miss having five Cents in Golden Dragonfly.
Totally agreed.

I want my range slotted head splitter/golden dragonfly back. I mean, it can only hit what, five targets anyway.

Also, I still have a fire/fire tank I haven't touched since the original burn nerfs.


 

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In my mind the "Glory Days" are what we've got right now. The game is diverse and interesting and there are numerous builds that are capable of doing amazing things.

I remember the old days, when the game revolved around Fire Tanks and dumpster diving. It might not be as bad as I remember, but I'm pretty sure that once you hit level 40 your options were limited to sitting in on a farm or trying to solo to 50 (which, given the repetitive content and the XP curve was a mindnumbing proposition).

I don't miss those days.


@Demobot

Also on Steam

 

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Originally Posted by Soul_Fane View Post
Yeah, how about when unyielding was unyielding stance, and rooted you, and rooted, you know, rooted you. Or back when dark armors were mutually exclusive, or when obsidian shield only gave hold protection. Or when healing flames had something like a 5 second casting time. Or back when weapon sets were the worst sets in the game because of their cast times taking draw time into account. Before containment, before criticals, before Defiance, before punchvoke. I can go on...

Glory days my foot. That's why there isn't a demand for that stuff.
Basically this. I lived it, and I much prefer living in the now.

Later on,
Gate


@Generator
Mostly Pinnacle, with scattered alts on Liberty, Freedom, and Justice.


I had a great time playing with you!

 

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Originally Posted by Werner View Post
Yes, I remember, and it would be interesting, but unless you used your second build for the purpose, you wouldn't be seeing glory days capabilities. And now you have two completely different sets of rules to learn and keep track of (three if you PvP). And how far back to you roll? City of Blasters? City of Burn Tanks? Since balance was much worse at the time, they were only the glory days for a fairly small group of players. For many people, any such rollback would be a return to the sucky days before their sets got fixed.

Me, I'd be happy to try it out. But I don't think it would be widely appreciated. The game is better now in my opinion, even if I don't get to watch my health bar fill like I've shoved a fire hose in it.
Some of it was great pre stacking armors on /DA sucked but once fixed COF used to rock 95% acc and mag 3 yea i take that again but dark regen had a base endurance burn of 50 for each use unslotted yea it made us cry back then


Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA

 

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Ahhhhh the Glory days...

back when I can get a purple recipe for 20 mill


 

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I would love to get toggle IH back for regen. It was so wonderful.


 

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I'm with you Fergie! Maybe even with a slightly reduced regeneration factor.


Lvl 50's: Twilight Projections-Dark/Psychic Defender- Justice,
Mad-Scientist -Bot/Poison MM- Freedom,
Ogun Ajala -Fire/Shield Scrapper - Virtue,
Make You Smile -Thugs/Dark - Virtue
Kyuji Warrior - Fire/Trick Arrow Corruptor - Virtue

 

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Originally Posted by UberGuy View Post
But in general, what my characters can achieve individually is vastly greater now than it was then, especially when I look at improvement across all my characters instead of just specifically at the powersets who were god-like in the old times.
I think its great to remember moments of the past but your statement does sum up the current state of the game. Things are more playable, and I by no means meant to suggest we revert the entire game back to previous issues, only have specific Flashbacktype customization for a few missions to play some powers they way they used to be.


Lvl 50's: Twilight Projections-Dark/Psychic Defender- Justice,
Mad-Scientist -Bot/Poison MM- Freedom,
Ogun Ajala -Fire/Shield Scrapper - Virtue,
Make You Smile -Thugs/Dark - Virtue
Kyuji Warrior - Fire/Trick Arrow Corruptor - Virtue

 

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I remember back when I killed myself with energy transfer by using it on the entire map of enemies bunched into a single stack. That was pretty cool


Active (Freedom): Setna (Ice/Psi Dom), Arram (WP/KM Tank), Tesmiel (Elec/SS Tank), Astredax (Robot/Dark Mastermind), Operative Vidali (melee fortunata)

Retired (Virtue): Gaav (Inv/EM Tank), Baqra (Fire/SS Tank)

 

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Instant Healing was turned into a click a week after I hit level 28 on my Claws/Regen, Eyeball.


 

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Originally Posted by Iggy_Kamakaze View Post
Ahhhhh the Glory days...

back when I can get a purple recipe for 20 mill

That's before we had hyper inflation, thats when I got most of my purple sets. It paid off to buy a bunch of sets for really cheap.


Virtue: @Santorican

Dark/Shield Build Thread

 

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Originally Posted by Tsuji View Post
I remember back when I killed myself with energy transfer by using it on the entire map of enemies bunched into a single stack. That was pretty cool
That bug/oversight was hilarious. I self-powerleveled my Inv/EM tank like 5 levels in the back end of Crey's Folly using that. It was an awesome mix of elation at the raw destruction and huge rewards, plus a sense of feeling dirty because it was so obviously not intended.

And yeah, I killed myself with it plenty while I was at it.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

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Originally Posted by UberGuy View Post
I'll gladly take the benefits IOs over rolling back ED.

That's just silly. My pre-ED/GDR fire/mace tank filled with HO's would destroy a purpled/pvp-IO Incarnated counterpart in virtually all measurable categories.

For fun after Hami raids I would tank 8-9 giant monsters solo, on a weak fire armor tank, which is certainly impossible post ED, along with many other implausible feats currently, Incarnate or no.



I prefer the post ED game and IO's because it's more challenging, but no character will ever be better then a pre-I5 with access to 50% HO's.
If you didn't experience those days, you missed out on some outrageously over the top game play.

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Originally Posted by Acemace View Post
That's just silly. My pre-ED/GDR fire/mace tank filled with HO's would destroy a purpled/pvp-IO Incarnated counterpart in virtually all measurable categories.

For fun after Hami raids I would tank 8-9 giant monsters solo, on a weak fire armor tank, which is certainly impossible post ED, along with many other implausible feats currently, Incarnate or no.
Now that you've said that, I'm sure one of the Scrapper aficionados will do that just to prove you wrong



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I prefer the post ED game and IO's because it's more challenging, but no character will ever be better then a pre-I5 with access to 50% HO's.
If you didn't experience those days, you missed out on some outrageously over the top game play.

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It was funny yeah, but I still prefer the game post I9 because I feel more powerful. I think if they just took away ED and Inventions without giving back the 50% HOs, which IMO are a whole other thing, most characters couldn't attain the power they have now.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

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Originally Posted by DSorrow View Post
Now that you've said that, I'm sure one of the Scrapper aficionados will do that just to prove you wrong
Well, it's not 8-9, but here's Sergei's Monster Island Vacation where my Scrapper tanks 3-4 giant monsters. This is with an I13 build, so he'd only be better today if I brought him up to date. I'm estimating a 75% survivability improvement once he's brought up to full Alpha slot specs. Now as a Super Reflexes Scrapper, he's very subject to unlucky streaks, so I don't expect him to be tanking 5-6 giant monsters comfortably when he's done. Maybe 4. But something like a top end Dark Melee/Invulnerability Scrapper at full alpha slot specs with a survivability build would probably laugh at Monster Island, and probably easily do 8-9. And that's a Scrapper, not a Tank. A strong Tank should blow past that easily.

And yes, I experienced the 50% HO days. It was a Blaster, so I can't speak for survivability, but I was almost entirely Hamio'd out. The damage output WAS kind of insane, and would probably be difficult to impossible to duplicate with even an Alpha Slot Blaster. On the other hand, maybe if I was a Blaster expert, I'd be questioning that assertion just like I'm questioning the survivability assertion.

My very rough impression is that we're already close or as good, and will be as good or better than 50% Hamio'd out characters once we get the Alpha Slot. Big guess, though.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

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Originally Posted by Werner View Post
My very rough impression is that we're already close or as good, and will be as good or better than 50% Hamio'd out characters once we get the Alpha Slot. Big guess, though.

Easy way to find out of course is just find a purpled fire armor tank setup just to survive, head to MI & pull 6-7 GMs, see what happens. Take pics for fun.

I had a friend fire an LRM Rocket from behind the middle building (where Tina stands) to a CoT mob near the wall line leading out of Portal Court, and watched it go what had to be over 250ft and obliterate it's targets.
It's a shame there weren't more vids captured during the first couple years, there were some damn funny overpowered things happening during the HO farming days.






 

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Originally Posted by Vaped View Post
I still have one dm/regen scrapper on Virtue whom I have not touched, and is still specced and slotted for pre-ED.

I load him up and cry to myself every so often. Partly because of the glory gone, partly because the game is so much better now.
DM/Regen was my first Scrapper as well, and there have been a lot of adjustments to the how i play the set. Right now it seems like I use the regen toggles much more often than I used to, but it is still a fun set to play. Some DM powers that seemed gimped in the past are now main features of the set. The biggest weakness I see with dm/regen now finding good defensive powers to off set the regen.


 

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Originally Posted by Acemace View Post
For fun after Hami raids I would tank 8-9 giant monsters solo, on a weak fire armor tank, which is certainly impossible post ED, along with many other implausible feats currently, Incarnate or no.
Are you being sarcastic?

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I prefer the post ED game and IO's because it's more challenging, but no character will ever be better then a pre-I5 with access to 50% HO's.
If you didn't experience those days, you missed out on some outrageously over the top game play.
Yes, I was here. I really think what you're saying is ridiculous. I want to know what HOs you had slotted that let you add defense to characters who didn't have any, that let you have the benefits of Hasten (and then some) on every power without Hasten, or which let you have the combination of endurance reduction and recovery to fight non-stop without end.

Are there some builds that were better in those days? If there were, they were probably Tankers, since they were the only ones who can get to 90% DR. (Brutes didn't exist in an pre-ED world except in CoV Beta.) But for everyone else your claims ring very hollow.

(Invul Tankers tank that on the order of that many GMs at Hamidon raids regularly. I haven't bothered to count - it was enough that it was hard to see the Tanker.)


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

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Originally Posted by UberGuy View Post
Are you being sarcastic?

Yes, I was here.

I really think what you're saying is ridiculous.

There's always a 'likes to fight guy'. K, if you had an all HO fire/mace tank pre-ED/GDR/HOnerf, and stand by that contention, is this the anticipated point where I bring out hours of research with 2004 screenies, and we webfight...

I'm guessing not everyone who points to being 'there' actually rode the full HO build train.
____
|DD|____T_
|_ |_____|<
@-@-@-oo\






 

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Originally Posted by Acemace View Post
There's always a 'likes to fight guy'.
Says the guy who responded to me with claims that, you know, I'm wrong about the performance of what we're talking about using the example of Tanker in a thread in the Scrapper forum.

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K, if you had an all HO fire/mace tank pre-ED/GDR/HOnerf, and stand by that contention, is this the anticipated point where I bring out hours of research with 2004 screenies, and we webfight...
Read my previous post again, and if you have hours of research about anything else but a Tanker, please bring it on.

If instead, if all you have is a heap of information about your HO'd Tanker, then I have to wonder why the hell you're talking about it in the Scrapper forum, or why you'd think people who play other ATs would agree with your assessment.

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I'm guessing not everyone who points to being 'there' actually rode the full HO build train.
I'm guessing you like to talk out of the wrong orifice a lot.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

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You know what I remember about the glory days?

Getting 9,700 out of 10,000 Rikti Monkeys needed for the Zookeeper badge, and then having them change it to a piddly 1000. Jerks


They ALL float down here. When you're down here with us, you'll float too!

@Starflier

 

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I remember being told to wait here whilst a tank went off to herd a map.

I remember being told not to get into the fight, as it messed things up for them

I remember nearly quitting this game as having just a tank and a blaster having fun wasn't worth paying for, and soloing was getting very dull.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

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Originally Posted by Starflier View Post
You know what I remember about the glory days?

Getting 9,700 out of 10,000 Rikti Monkeys needed for the Zookeeper badge, and then having them change it to a piddly 1000. Jerks
I wasn't THAT close, but that change really upset me. The awesome thing about zookeeper was just how ridiculous it was. You looked at people with that badge with this strange mixture of admiration and pity.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

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Originally Posted by UberGuy View Post
talking about using the example of Tanker in a thread in the Scrapper forum.

The title "Glory Days" pulled me in, missed the AT purity sign. ;]



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if all you have is a heap of information about your HO'd Tanker, then I have to wonder why the hell you're talking about it in the Scrapper forum
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Originally Posted by Werner View Post
And how far back to you roll? City of Blasters? City of Burn Tanks?
Blasters, Fire Tankers, in a Scrapper forum.. Gasp.


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