Car Chases.


Anti_Proton

 

Posted

I thought that having a chase in either the Rogue Isles or Paragon would be cool. It could work like a zone event, where say in Steel Canyon, some Outcasts have stolen a car, and you have to stop the car, by doing some damage to it. Then the Outcasts jump out and fight you. In the Rogue Isles it could be an armored car,that you are robbing.

What do you folks think?


"Star Wars is adolescent nonsense; Close Encounters is obscurantist drivel; "Star Trek" can turn your brains to puree of bat guano; and the greatest science fiction series of all time is Dr. Who! "
Harlan Ellison

 

Posted

Quote:
Originally Posted by Green_Watch View Post
I thought that having a chase in either the Rogue Isles or Paragon would be cool. It could work like a zone event, where say in Steel Canyon, some Outcasts have stolen a car, and you have to stop the car, by doing some damage to it. Then the Outcasts jump out and fight you. In the Rogue Isles it could be an armored car,that you are robbing.

What do you folks think?
Sounds cool. Would we get a moving marker on our map or just have to look for the one car that's marked somehow? (I'm thinking that having a targeting box around it and being followed by the police would be a big marker, particularly if the cops chasing/escorting it were running thier lights and sirens.)


 

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Quote:
Originally Posted by BBQ_Pork View Post
Sounds cool. Would we get a moving marker on our map or just have to look for the one car that's marked somehow? (I'm thinking that having a targeting box around it and being followed by the police would be a big marker, particularly if the cops chasing/escorting it were running thier lights and sirens.)
I thought it might work something like the ghost ship. You could have some police cars either escorting the amored car, or pursuing the stolen car.


"Star Wars is adolescent nonsense; Close Encounters is obscurantist drivel; "Star Trek" can turn your brains to puree of bat guano; and the greatest science fiction series of all time is Dr. Who! "
Harlan Ellison

 

Posted

Quote:
Originally Posted by Green_Watch View Post
I thought it might work something like the ghost ship. You could have some police cars either escorting the amored car, or pursuing the stolen car.
I had thought of this before, but brushed it off impossible. But I apparently forgot, we have the ghost ship tech lying around doing nothing! You sir, are a genius.

/signed


Goodbye. Not to the game, but the players. Goodbye. Everyone, remember to have fun. That's all I can say.

 

Posted

That would be fun AND different. The Cursed Sorcerer approves. (There is also an identical thread on this topic started by you. That thread can be locked.)


to TO THE END!
Villains are those who dedicate their lives to causing mayhem. Villians are people from the planet Villia!

 

Posted

/signed
Sounds like a lot of fun! Love the police idea.


 

Posted

Yes it does sound fun! It could go along with train missions that actually happen on the train!


 

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Quote:
Originally Posted by Remaugen View Post
Yes it does sound fun! It could go along with train missions that actually happen on the train!
Hm, a hijacked monorail? That could be cool. I thought of this because they did the fire thing, but I was always hoping they would do a police radio mission of some people trapped in a burning building, with say, the Hellions, and you have to go in and rescue them.


"Star Wars is adolescent nonsense; Close Encounters is obscurantist drivel; "Star Trek" can turn your brains to puree of bat guano; and the greatest science fiction series of all time is Dr. Who! "
Harlan Ellison

 

Posted

Absolutely! "Go rescue that guy on the train!"

Fight the mob through from car to car, through war walls and tunnels and then across city zones and then finally fight the boss on the train roof as Paragon City whizs by!


 

Posted

Train could be harder...can't stand on moving objects with the way the game works now (and those you can stand on move with out moving you).

Maybe if they made some sort of train level where the train stood still but the whole instance moved giving the illusion you were on a speeding train....


 

Posted

I like all of these ideas so far. Chasing a moving car or train or being in a level that moves would add so much dynamism to an event.

Heartily approved on all levels.


@Dante EU - Union Roleplayer and Altisis Victim
The Militia: Union RP Supergroup - www.themilitia.org.uk

 

Posted

If the train was done as a door mission and you fought inside the train, it would be easier to implement, as you could do it like a cargo ship map.
The only problem is that the "bigger on the inside than on the outside" aspect would be even more blatant.


 

Posted

Quote:
Originally Posted by BBQ_Pork View Post
If the train was done as a door mission and you fought inside the train, it would be easier to implement, as you could do it like a cargo ship map.
The only problem is that the "bigger on the inside than on the outside" aspect would be even more blatant.
A Timelord did it.


 

Posted

Quote:
Originally Posted by BBQ_Pork View Post
If the train was done as a door mission and you fought inside the train, it would be easier to implement, as you could do it like a cargo ship map.
The only problem is that the "bigger on the inside than on the outside" aspect would be even more blatant.
I could see two enemies and a character fitting inside. Too bad there aren't multiple cars.


 

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Quote:
Originally Posted by Slope View Post
I could see two enemies and a character fitting inside. Too bad there aren't multiple cars.
That character isn't a Mastermind, I hope.


But, seriously though.
Let's say that Paragon City had an actual railyard, as opposed to the monorail system. An Amtrak-style train with multiple cars could be a mission map.


 

Posted

/signed This sounds like a really fun idea I think with a little effort the train mission could work too... Have the character enter the "train" at ant of the normal stations and then just design a train interior for you to fight your way through. While we are at it how about a few missions (red side) where we highjack the Ferry or stop someone else from doing it for our "friendly" Arachnos benefactors? We already have the ship interior.. just make a shorter version with several stroies and replace the cargo with cars and trucks.


�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon

 

Posted

Quote:
Originally Posted by Remaugen View Post
Absolutely! "Go rescue that guy on the train!"

Fight the mob through from car to car, through war walls and tunnels and then across city zones and then finally fight the boss on the train roof as Paragon City whizs by!
That's a spectacular idea, as more map types are needed and the linearity would actually make sense.

A more resource efficient way to do it might be a subway rather than riding through zones.


A game is not supposed to be some kind of... place where people enjoy themselves!

 

Posted

Don't forget the endless uses of portals to other dimensions.

Story arc OR task force
This could be used to appease you western types out there

Mission 1: Clear the time traveling <insert mob here> out of the old <insert year here> <insert town name here>. Ambushes of local lawmen will still see you as a threat so knock them out (or kill them) too.

Mission 2: The leader of said time travelling mobs escaped and hired a large local gang, oufitting them with new weapons. They are escaping on a train they've hijacked. Take them all down and rescue the train (or take the gold stash on the train for yourself)

I don't know, just some random thoughts... basic premise is you go back in time to some point and get on a train that IS large enough to fight on... or go forward in time... whatever works best.


 

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Quote:
Originally Posted by ChaosExMachina View Post
That's a spectacular idea, as more map types are needed and the linearity would actually make sense.

A more resource efficient way to do it might be a subway rather than riding through zones.

Three or four basic car designs, then link together a bunch of cars, you could make the mission train as long as you needed, no matter that only one car at a time is seen at the station. In the Rogue Isles you often enter cave missions through doors in buildings so thats not really a discrepancy issue. Being able to battle your way forward or backward from car to car works for me! I like the idea of zone scenery, but I suppose subway backgrounds would be easier to animate.


 

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Quote:
Originally Posted by LISAR View Post
Train could be harder...can't stand on moving objects with the way the game works now (and those you can stand on move with out moving you).

Maybe if they made some sort of train level where the train stood still but the whole instance moved giving the illusion you were on a speeding train....
The tech for this is beyond ancient in gaming terms.

The game Blood did the 'fight on the train towards the engine' level with exactly that kind of tech is the first I can remember seeing it used, it was used later in the 1st Unreal Tournament for an 'assault' map (assault and stop the train).

The terrain itself was basically a conveyor belt, the train didn't move but the level itself moved giving the impression of speed where there was none.

It also worked if you feel from the train and died as your head would be carried along on the conveyor belt making it look like the train was speeding off into the distance.

Now the question comes wether they could do that in THIS game using that sly illusional technique.


 

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It would actually make a lot of sense if they added multiple cars to the tram. I bet one car could only hold like 24 people. Considering the amount of people in Paragon, that's not enough.


 

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Quote:
Originally Posted by Dr_Mechano View Post
The tech for this is beyond ancient in gaming terms.

The game Blood did the 'fight on the train towards the engine' level with exactly that kind of tech is the first I can remember seeing it used, it was used later in the 1st Unreal Tournament for an 'assault' map (assault and stop the train).

The terrain itself was basically a conveyor belt, the train didn't move but the level itself moved giving the impression of speed where there was none.

It also worked if you feel from the train and died as your head would be carried along on the conveyor belt making it look like the train was speeding off into the distance.

Now the question comes wether they could do that in THIS game using that sly illusional technique.
I've always wanted to have instances like that, myself. UT2004's Convoy is a good idea, along with UT's Train. We need more missions aboard vehicles and vessels of different kinds in general. Trains, planes, even ocean liners (which don't consist of nothing but giant empty holds) would be a start.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
I've always wanted to have instances like that, myself. UT2004's Convoy is a good idea, along with UT's Train. We need more missions aboard vehicles and vessels of different kinds in general. Trains, planes, even ocean liners (which don't consist of nothing but giant empty holds) would be a start.
A whole International Airport Zone would be cool. I keep wondering why a metropolis the size of Paragon City does not have an airport..


"Star Wars is adolescent nonsense; Close Encounters is obscurantist drivel; "Star Trek" can turn your brains to puree of bat guano; and the greatest science fiction series of all time is Dr. Who! "
Harlan Ellison

 

Posted

Quote:
Originally Posted by Green_Watch View Post
A whole International Airport Zone would be cool. I keep wondering why a metropolis the size of Paragon City does not have an airport..
God analog for the real-world analog for Paragon, Providence, does not have an airport within the city limits, but instead in a nearby city, Warwick.


 

Posted

Wouldn't people just try to pull a Rikti Bomber maneuver and slow the car or stack immobilizes until it comes to a halt?

That or put a stone tanker in the way and complain when they remember that NPCs push you, not vice-versa.