How much do you really need?
The market is server-specific? For some reason I had another impression... *confused*
No wonder there are so much stuff with either no sellers or no bidders on my server... |
I think he was just talking about how physically crowded the ww's are on freedom, although there must be at least one or two that are pretty slow.
Pharoah: This is the first time you've asked these questions, but the fiftieth time I've answered them. I'm going to try to resist the temptation to be snarky .
1) I like playing with the market and making imaginary money. Profits are a side effect. Most people use the profits to buy the IO sets they want for their characters. My builds are cheap, so I do things like donate Prestige to other people's bases and fight inflation and bribe people to produce low-level recipes. It's my money, I can do what I like with it.
2) If you are buying common IO recipes, you're doing something wrong. Likewise, if you're unable to afford common IO recipes, you're doing something wrong. You can get crafted common IO's for less than the crafting cost listed on the recipe just by leaving a bid up overnight. (In many cases, you can get it for less than the MEMORIZED crafting cost- some people sell at a loss.)
3) You said "I don't want to have to marketeer". Different people mean different things by "marketeer." If you mean "buy things and resell them" or "Buy things and craft them and sell the product"- which is what MOST people mean- you can make a lot of money without doing that. If you mean "sell anything at Wentworths, ever" you're going to have considerably more of a problem.
4) What we donate to new players, so they feel they have a chance in the market, is knowledge. This thread has at least two examples of people starting with under 100K and going to hundreds of millions. There is no difference between my level 20 character in the market and your level 30 character in the market. [I have a vet reward that gives me a few extra recipes and whatnot- L20 to L30 is about the right ratio, I figure.] We can buy and sell and craft all the same things. You can buy anything I can, for 1 inf more than I can, and my buy price is right there in the last 5 .
5) "I don't want to have to marketeer just to buy the IO sets I want for my character." I'm going to be a little hostile on this. TopDoc said once, on the topic of purples, something like "If you want to slot anything that you didn't get yourself, you're going to have to convince other players to give it to you. Other players can be very unreasonable." That's the situation, really. The market is just a collection of other players, some reasonable and some not*, offering to swap some of THEIR stuff for some of YOUR stuff. If you don't want to give up any stuff, why should anyone give you theirs?
*I include the people selling generic IO's at a loss as unreasonable. It's just unreasonable in the customer's favor.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
I tend to invest alot more and corner the market on a item to drive up prices. It can bite u sometime but I have bankrolled spending more for higher end items.
As to what do I do with my profits?
Most of my profits anymore are converted to prestige in a probably futile attempt to cut the increase in the supply of inf in the game (which causes much more inflation than any marketeering). If more people joined Fulmens and me we might have a shot at actually stemming the tide of inflation.
How much do you really need? |
And when do I need it? NAO!
Paragon City Search And Rescue
The Mentor Project
Greed is still good.
I never try to increase prices when I fool around on the market. There's plenty of money to be made with the existing price structures.
Wow. This thread has taken so many turns since I posted the original post. It hardly seems like the same topic.
Intention of thread: To show that a person could indeed become a crafter with nothing more than 1 mil and a bit of knowledge.
Not intended: Give many examples of how to make low end money. This is good information, but we have a ton of resources to that effect now, and I thought I would just poke this out there for new people who are wondering how much they really need to get started with the crafting side of marketeering.
Answering some questions:
What do I do with my inf?
I give it away. I spend it on characters I have and I have fun with it. It is a game within a game to me. Some people really like farming. I do this *shrug*
"I don't want to have to marketeer"
So ummm, don't? No one said you have to. There are 3 ways to get inf in this game. Beg for it (lame). Kill critters (they give you inf for free - no begging!). Or convince other people to give you their inf. The last one you do through the market. Every time you sell something, you are doing this. You can either choose to be effective at it, or not. Personally, it doesn't matter one bit to me if you choose to be good at it or not.
The whole "cross server" thing and my comment on Freedom:
You have to stand somewhere when you look at the market interface. I originally picked freedom as I had little interest in leveling that character any more. However, after losing 30% of my vision (due to eye-bleeding auras and such) and acquiring audio mad cow disease - as well as the constant bombardment of tells and invites to SGs / teams (yes, both were on auto decline) I relocated my market machine to Champion. I now sit in Steel Canyon and relish the silence and non-eye bleediness.
In fact, while on Freedom, it was the first, and only time, I created a tab that was entitled "Silence". It had 0 channels active in it. It was bliss
Thank you for the tips on purples. I put my toes in the water. We'll see if I can convince myself to jump in at some point.
So... a bit over a month later.
Same principals being used.
Same niches being worked.
Same practices in place (general laziness)*.
I hit over a billion on this toon today.
I'd say that's enough proof that you can start crafting with as little as 1 mil.
I do believe one day I will get ambitious enough to actually make the prestige needed to buy an IO table and crafting table for my base. Right now its 2 sad empty rooms lol.
If I can get ambitious enough to do that, I may create a bit of an assembly line type deal with it. But prolly not. lol
*General laziness: I bid the exact same thing for every recipe I purchase. I list every single IO for the exact same price. I bid either 5,555 or 55,555 on my salvage. If I don't get the salvage by the end of my market session (usually less than 5 minutes) I pick it up the next day. I have exactly 24 niches I work. Bet you can't guess how I arrived at that number, can you? (4 sets of 6)
Edit: Realized that I had the start date wrong - changed "less than a month" to "bit more than a month"
As to what do I do with my profits?
Most of my profits anymore are converted to prestige in a probably futile attempt to cut the increase in the supply of inf in the game (which causes much more inflation than any marketeering). If more people joined Fulmens and me we might have a shot at actually stemming the tide of inflation. |
=D
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
One of my friends, who's been playing since ~2004, has about a billion inf.
I might have a billion among my toons too. (Just checked my little chart of who has what; 1,031 million total among 19 toons.) I'm still not very good at this, and I'm not yet very consistent about picking niches. I tend to be driven a bit more by stuff like "I want this". So, for instance, I have a ton of bids out on lowbie kismet +6% recipes, and I sell overflow but mostly I did that so all my lowbies could have +6% to-hit as soon as possible. The couple hundred million I've made on impeded swiftness damage procs is all overflow from my demons MM wanting to put one in the demon prince.
I wondered to myself - I said, "Self, how much do you really need to start marketeering?"
|
Honestly, all you need to "start" are the 4 drops you get from the tutorial. From there, building any amount of inf is relatively idiot-proof.
Depends on what you refer to as "marketeering".
Honestly, all you need to "start" are the 4 drops you get from the tutorial. From there, building any amount of inf is relatively idiot-proof. |
Second, I will cite an earlier post by myself which covers the "low end" money making and the purpose of this thread:
Wow. This thread has taken so many turns since I posted the original post. It hardly seems like the same topic.
Intention of thread: To show that a person could indeed become a crafter with nothing more than 1 mil and a bit of knowledge. Not intended: Give many examples of how to make low end money. This is good information, but we have a ton of resources to that effect now, and I thought I would just poke this out there for new people who are wondering how much they really need to get started with the crafting side of marketeering. |
Also, nearly every person who comes to this forum asking about how marketeering works invariably asks how much they "need" to get started. Most are afraid of losing the small amount they have managed to gather. Fear is a powerful emotion and one that can really hold you back in ventures like marketeering.
By showing that a person can realistically start with just 1 million, I have given people both information, and hope. I mean really, who can't afford to part with 1 million inf on any given day? If things go horribly wrong, you're out a mil and you move on. You're definitely not out your entire nest egg.
With that being the intent of this thread, I will once again state that there are loads of great resources on these forums about how to make inf from nothing. My sig covers one way if you want an example. That is a proven method that works - and is extremely user friendly. A 9 year old was able to follow it and clears about 25 mil a week. It requires no thought on his part - he just sits back and collects money - on a level 11 stalker that he hates
Enjoy! And good luck!
Depends on what you refer to as "marketeering".
Honestly, all you need to "start" are the 4 drops you get from the tutorial. From there, building any amount of inf is relatively idiot-proof. |
I tried the "buy two sell one", and I lost hundreds of millions. I tried crafting commons and I barely scrape by thanks to so many people selling below cost. For a while I was successful flipping large inspirations, but that was only about 2 million per week, less than I could earn playing on a level 30, much less a level 50. I tried farming and so far my most successful run has earned me 6 million/hour using Cat's conditions.
My efforts, in general, earn me between 100 and 150 million per week, plus the value of what drops that I keep rather than sell (which is really a lot more than what I earn). And that's with me trying to follow the advice from the forum. I can't get close. Hell, some people say they are only logged in for 15 minutes and do all kinds of stuff. 15 minutes is only enough time for me to buy 8 pieces of salvage, go from the Steel Wents over to the Uni, craft 3 IOs, go back and post them. Probably at 3 million each. At least one will still be sitting there 2 weeks later.
Not complaining mind you, I do just fine with my process, and I've slowly accumulated some decent stuff from drops. But it's not idiot proof.
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
How much do you need to start marketeering, basically nothing.
Take a level 1, level it to 10 in MA, at 10 cash in your tickets for bronze. More often than not, you will have a -KB or a res/def.
Buy rare set recipes from useless sets at level 50 from the AH and vendor them. This will get you your first million or so in a short while and give you the capital to list what you drop.
Sell the first expensive IO you get at a slightly lower prioce than you normally would for a quick sale, and you're up and running.
It's true. This game is NOT rocket surgery. - BillZBubba
I tried crafting commons and I barely scrape by thanks to so many people selling below cost.
|
I'm not saying I don't believe you. I'm just curious what's going on there. Maybe my luck with timing has just been good and/or yours bad, but I tend not to assume that by default.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Crafticus has made 50+ million in his pursuit of Field Crafter, the majority of it in pursuit of badges, so not affected by the crafting discount.
The profits aren't what I'm used to (my marketeers often clear 50m+ on a single sale), but in context people paying me 2-800k for something that cost me a handful of inf is a pretty sweet markup.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
I tried crafting commons and I barely scrape by thanks to so many people selling below cost.
|
Which IOs are you crafting, at which levels? Have you got the recipes memorized?
Arc#314490: Zombie Ninja Pirates!
Defiant @Grouchybeast
Death is part of my attack chain.
You're doing something wrong, somewhere, then. I've been crafting commons virtually since I started playing the game, and it's been consistently profitable. Not big bucks by market forum standards, of course, but incredibly reliable. (And once you have Field Crafter, you don't even need to leave the market to turn over your IOs.)
Which IOs are you crafting, at which levels? Have you got the recipes memorized? |
Here's an example, level 20 recharge IOs, memorized.
Last week I look and see lots of sales of 20s over 200k. 6 for sale and 50-something bids. I craft 5 (based on what filled instantly when I put in my bids for salvage that was the max I could do at the time). I post one for 1 to see what the highest bid was. 3000 inf. Crafting is 15.2k, I buy commons for 6509 so my cost is 29k, another 10% for wents fee and I'm looking at needing 35 for a profit and I need to sell more than I crafted to make up the loss from my test. I post two for 48000 and two for 98000. Log in a week later and I sold them for a total of barely over 320k. Look at the last 5 and they are all over 200k each. So they all sold and it is at a profit. But really is it worth it?
A lot of them, I can't make as much profit selling the IO as I can the salvage. For instance, I stopped bothering with accuracy due to the price on alchemical silver, I can make more inf selling the salvage than the crafted IOs.
When going to memorize, due to the price of the recipe and the higher price of the crafting, I tend to lose money. I've had even damage and end mod IOs sitting unsold for over a week at only a 20% above cost markup (of which 10% is going to go to the wents fee anyway).
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
No wonder there are so much stuff with either no sellers or no bidders on my server...