Issue 19 Teaser: Sli Mentioned
SLI is supported on OSX, but only on Quadro Cards: http://www.tomshardware.com/news/nvi...i-os,7434.html
|
Thanks for the info, folks. Blah.
Maybe I can be hopeful and pray we get a mac client update to fix all these @#$%*&^ crashes.
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
Just how much benefit does multi-GPU/SLI give this game? I've been playing on a Radeon HD 5770 that I picked up some months back and don't really notice any problems.
If the answer is yes, then i'll need to spend some more money on a second 5850!
V-Tronix - Angry Angels
V-Tron Elec/EM - V-Tron X EM/EA
To Build a Better Hero #53098 [Newly edited and looking for Feedback] - Renegade Robots: V-Tron's Task Force # - A Summer Song and A Winters Tail #104106
SLI is supported on OSX, but only on Quadro Cards: http://www.tomshardware.com/news/nvi...i-os,7434.html
|
SLI Multi-OS is available on the Quadro FX 4800, FX 5800 and the new FX 3800. According to Nvidia, SLI Multi-OS works in association with Parallels Workstation Extreme virtualization software and Intel's VT-d technology, assigning both the host and guest virtual machine its own dedicated GPU. |
Victory Wiki
Login Screen changer (OS X/Windows/*nix)
Web based Base designer
SO/DO Enhancement Standardization Pack
CoH Community Mods Installer
Forceware 260.89 for nvida says...
NVIDIA SLI
* Adds or enhances SLI profiles for the following PC games:
o City of Heroes: Going Rogue
o Alien Swarm
o Dead Rising 2
o Front Mission Evolved
o Kane and Lynch 2: Dog Days
o LEGO: Harry Potter
In the change notes. I'd say that's a decent sign.
I've got my stalker Artimis Setelana. She has 317 badges last I checked. Yay!
Also 2 servers worth of alts, 3 of which aren't catgirls. Mew.
Any news on Crossfire??? I have a 5870 2gb waiting for a partner...
Someone please do a benchmark. I'd like to see if there's more than a 50% improvement over one card. As much as I think SLI is a gimmick, I'd still like to see SLI be supported on more MMOs.
Oh and when is CoH Physx going to switch from Ageia to Nvidia? Seriously.
Someone please do a benchmark. I'd like to see if there's more than a 50% improvement over one card. As much as I think SLI is a gimmick, I'd still like to see SLI be supported on more MMOs.
|
Oh and when is CoH Physx going to switch from Ageia to Nvidia? Seriously. |
Nvidia Physx is largely a dead-end for several reasons.
- First, it is limited to Nvidia cards only.
- Second, Physx running in software mode is deliberately much slower than running in GPU mode.
- Third, the future of Nvidia, as a graphics card company, is seriously in doubt.
http://boards.cityofheroes.com/showp...32&postcount=1
http://boards.cityofheroes.com/showp...42&postcount=3
http://boards.cityofheroes.com/showp...7&postcount=26
http://boards.cityofheroes.com/showp...01&postcount=7
http://boards.cityofheroes.com/showp...4&postcount=10
http://boards.cityofheroes.com/showp...&postcount=379
http://boards.cityofheroes.com/showp...15&postcount=2
http://boards.cityofheroes.com/showp...03&postcount=5
If the developers want to implement hardware accelerated physics, their best bet is the OpenCL API, the Industry Standard for cross-platform GPGPU operations.
The fact is, a much larger percentage of the player base is going to have computers with hardware that can accelerate OpenCL calls than hardware that accelerates Nvidia PhsyX.
There is no argument anybody can make that Nvidia PhysX should be implemented in any game. It's already been admitted by game developers that the reason many of them implemented PhysX to begin with is that Nvidia was offering cash incentives, and Nvidia simply does not have the money to keep bribing game developers to use PhysX.
Now, what should replace PhysX? Well, I've already made the thread suggesting that the developers look at the Bullet Physics Engine: http://bulletphysics.org/ :: http://bulletphysics.com/Bullet/BulletFull/
Given that current Graphics Partner AMD is already throwing their considerable weight behind Bullet + OpenCL, it's highly likely this will be the solution Paragon Studios will look at: http://www.blendernation.com/2009/09...opencl-bullet/
Moving to the bullet engine could have several advantages. The first advantage is pretty obvious:
- OpenCL + Bullet will hardware accelerate physics on pretty much everything including Nvidia.
- OpenCL + Bullet will likely be faster than PhysX in hardware acceleration mode
- OpenCL + Bullet will be faster than PhysX in software acceleration mode
Now, if Nvidia wants to accept patches to PhysX that enable optimized hardware acceleration on Intel graphics accelerators, AMD graphics processors, or performance optimizations from other vendors? Yeah, sure. At that point PhysX might be worth looking at.
Till then, it is not. Period. Stop.
Let me put some things into perspective about PhysX.
First, je_saist really needs a tin foil hat when it comes to anything nVidia.
Second, nVidia didn't do anything to make the software emulation any slower than it initially was. Ageia gave away their software development kit so their only source of income was selling the PhysX chip to hardware manufactures. If you are trying to sell hardware, you don't spend too much time optimizing your software emulator. On top of that multiple core CPUs were just starting to become mainstream so doing a multithreaded emulator wouldn't have been a good use of their time.
However I do agree that sometime in the future, someone will offer a physics engine that is based in OpenCL or DirectCompute or Microsoft simply rolls one themselves and includes it into DirectX so all GPUs can take advantage of hardware accelerated physics. But physics still a novelty that few games take advantage of. Until it becomes something more than a way to track debris from things that go boom or realistic waving flags or knocking over piles of boxes, its development will sit on someone's back burner and its widespread adoption will be something way in the future.
Father Xmas - Level 50 Ice/Ice Tanker - Victory
$725 and $1350 parts lists --- My guide to computer components
Tempus unum hominem manet
[B]Leading Badge Holder in the City of Community[/B]
Owner & Operator of...
[URL="http://www.vidiotmaps.com/"]Vidiotmaps.com[/URL] & [URL="http://www.badge-hunter.com/"]Badge-Hunter.com[/URL]
[URL="http://net-warrior.mybrute.com/"][B][SIZE=3][COLOR=darkorange]Challenge My Brute[/COLOR][/SIZE][/B][/URL]
not to mention there was never a GTX 250 release.
There IS a GTS 250 though. |
It's a GTX 280.
@KingSnake - Triumph Server
@PrinceSnake
My common sense is tingling... ~ Deadpool
If you can't learn to do something well... learn to enjoy doing it poorly...
Ah! Makes more sense now. GTX 280 was the best option available at one time and is still a really good card! My 480 still hasn't found anything it can't max yet, but it's only a matter of time! lol
|
FFXIV, I have to run at mid quality, maybe a few options set to high... it's FPS is bearable, and it still looks good, but no, i can't max that out without it looking like a slideshow.
Good think FFXIV didn't suck me in... can't say I really liked it at all honestly... Won't be upgrading for it, that's for sure. My next PC game i'll trying is prolly DCU, maybe the Force Unleashed 2, i haven't decided what system to get it for... PS3 or PC... I'm torn. Pretty sure my system will handle them with no issues. After that it's TOR. At that point, I'll be upgrading my system to meet it's max specs. I'm pretty hyped about that game. May see me asking for some upgrade advice once that puppy gets close to live. LOL
@KingSnake - Triumph Server
@PrinceSnake
My common sense is tingling... ~ Deadpool
If you can't learn to do something well... learn to enjoy doing it poorly...
After that it's TOR. At that point, I'll be upgrading my system to meet it's max specs. I'm pretty hyped about that game. May see me asking for some upgrade advice once that puppy gets close to live. LOL
|
Offtopic: Plus now my Mac that I use for playing VST's with our band needs upgraded ram, (Sadly 4GB isn't enough when you play music with one) and needs an eSata drive to stream the audio samples from. Yay, for decrease in price thanks to upgraded technology!
If you've got an SLI set up in your system, you can try it out right now by downloading the latest drivers from Nvidia's website.
Nvidia re-enabled multi-GPU driver support for CoH as of the 260.63 beta driver set about a month ago. As of this morning, they've released the WHQL version of the 260 driver set (version 260.89), which re-enables multi-GPU rendering for City of Heroes via forced alternate frame rendering. Nvidia generally applies this setting to their drivers when the application itself does not actually support SLI.
(True SLI is actually adaptive, with the secondary GPUs kicking in only when needed as opposed to the forced alternate frame rendering which keeps both GPUs running at exactly the same rate all the time, so this isn't exactly proper SLI, but this provides a huge boost in performance for those who've got multiple Nvidia GPUs in their system.)
With the release of issue 19, we'll hopefully see Nvidia update their drivers again to enable true SLI support once again, which should boost performance even further for CoH.
I can confirm that SLI seems to be working (for me at least on test) already, as of the driver update on my second machine, 2 GTS 250s almost equals my GTX 470 in the main machine now...lacking maybe 5fps, which could easily be the cpu and/or board of the older machine.
"Superman died fighting Doomsday because he allowed his toggles to drop, and didn't beat Doomsday before Unstoppable wore off, sad really..."
Confirmed too, SLi is now working, installed the new drivers to have CoH stick itself on AFR2! Whoop!
"Of all sad words of tongue or pen, the saddest are these. It might have been."
Just out of curiosity, what cards are you running? I know someone with a pair of 470s who is having massive tearing and ripping (way beyond what is normal "vsynch" tear. So bad the power tray sometimes "jumps" to the opposite corner of the screen and back. We think it's her SLI bridge, but I'm also wondering if newer cards have support issues until i19 actually releases?
"Superman died fighting Doomsday because he allowed his toggles to drop, and didn't beat Doomsday before Unstoppable wore off, sad really..."
Just out of curiosity, what cards are you running? I know someone with a pair of 470s who is having massive tearing and ripping (way beyond what is normal "vsynch" tear. So bad the power tray sometimes "jumps" to the opposite corner of the screen and back. We think it's her SLI bridge, but I'm also wondering if newer cards have support issues until i19 actually releases?
|
Also, it seems SLI isn't even supported in OSx, also, unless thats been resolved recently... So it's not so much, CoX not supporting OSx SLI, but Apple dropping the ball.