Issue 19 Teaser: Sli Mentioned


Akaiku

 

Posted

Quote:
Originally Posted by Neo Shadowdream View Post
The MBP, while having two video devices, does not run both at the same time, so SLI isn't possible at the hardware level. Unless Apple fixed this on the more recent (read last 3 month) releases.

Also, it seems SLI isn't even supported in OSx, also, unless thats been resolved recently... So it's not so much, CoX not supporting OSx SLI, but Apple dropping the ball.
SLI is supported on OSX, but only on Quadro Cards: http://www.tomshardware.com/news/nvi...i-os,7434.html


 

Posted

Quote:
Originally Posted by je_saist View Post
SLI is supported on OSX, but only on Quadro Cards: http://www.tomshardware.com/news/nvi...i-os,7434.html
Which you can't fit into a MacBook pro.

Thanks for the info, folks. Blah.

Maybe I can be hopeful and pray we get a mac client update to fix all these @#$%*&^ crashes.


My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."

 

Posted

Just how much benefit does multi-GPU/SLI give this game? I've been playing on a Radeon HD 5770 that I picked up some months back and don't really notice any problems.


 

Posted

Quote:
Originally Posted by Santorican View Post
Does that include crossfire?
yes, inquiring AMD minds want to know!


If the answer is yes, then i'll need to spend some more money on a second 5850!


V-Tronix - Angry Angels
V-Tron Elec/EM - V-Tron X EM/EA

To Build a Better Hero #53098 [Newly edited and looking for Feedback] - Renegade Robots: V-Tron's Task Force # - A Summer Song and A Winters Tail #104106

 

Posted

Quote:
Originally Posted by je_saist View Post
SLI is supported on OSX, but only on Quadro Cards: http://www.tomshardware.com/news/nvi...i-os,7434.html
Quote:
SLI Multi-OS is available on the Quadro FX 4800, FX 5800 and the new FX 3800. According to Nvidia, SLI Multi-OS works in association with Parallels Workstation Extreme virtualization software and Intel's VT-d technology, assigning both the host and guest virtual machine its own dedicated GPU.
While technically correct that you can use SLI on OSx, you can't outside of the above mentioned software. so it would be no help in CoX, unless you had a GFX card worth a few grand x2, and a piece of software, of the same value.


Victory Wiki
Login Screen changer (OS X/Windows/*nix)
Web based Base designer
SO/DO Enhancement Standardization Pack
CoH Community Mods Installer

 

Posted

Forceware 260.89 for nvida says...
NVIDIA SLI

* Adds or enhances SLI profiles for the following PC games:
o City of Heroes: Going Rogue
o Alien Swarm
o Dead Rising 2
o Front Mission Evolved
o Kane and Lynch 2: Dog Days
o LEGO: Harry Potter

In the change notes. I'd say that's a decent sign.


I've got my stalker Artimis Setelana. She has 317 badges last I checked. Yay!
Also 2 servers worth of alts, 3 of which aren't catgirls. Mew.

 

Posted

Quote:
Originally Posted by Noble Savage View Post
Confirmed: SLI will be supported as of the I19 release. Enjoy!
You know, I meant to ask you about that after the panel, as it cought my attention, but I got distracted.

Great news!


 

Posted

Any news on Crossfire??? I have a 5870 2gb waiting for a partner...


 

Posted

Quote:
Originally Posted by bpphantom View Post
One of them did, so two will.
Heh. It actually didn't handle full Ultra Mode at all. I'm hoping two will.



50's (Only most important)
Zuraq (53 EM/SR Brute)
Stagmalite (50 Granite/Fire TanK)
(Couple of other's I don't care about.)

 

Posted

Quote:
Originally Posted by KingSnake View Post
I *had* an SLI configuration a few years back when it first came out. Was WAY too much trouble at the time, and nothing supported it. So, I said screw it and went with a single, powerhouse of a card. (at the time, a GTX250, 1 gig, kind of dated now i guess)
Sorry to tell you but the GTX250 was outdated before it came out.


 

Posted

Quote:
Originally Posted by ZanderCross View Post
Sorry to tell you but the GTX250 was outdated before it came out.
not to mention there was never a GTX 250 release.

There IS a GTS 250 though.


 

Posted

Quote:
Originally Posted by je_saist View Post
not to mention there was never a GTX 250 release.

There IS a GTS 250 though.
Ha didn't think that sounded right, but was only correcting what I knew off the top of my head about the 250 series.


 

Posted

Someone please do a benchmark. I'd like to see if there's more than a 50% improvement over one card. As much as I think SLI is a gimmick, I'd still like to see SLI be supported on more MMOs.





Oh and when is CoH Physx going to switch from Ageia to Nvidia? Seriously.


 

Posted

Quote:
Originally Posted by Lakevren_ View Post
Someone please do a benchmark. I'd like to see if there's more than a 50% improvement over one card. As much as I think SLI is a gimmick, I'd still like to see SLI be supported on more MMOs.
When I19 goes on test, I'll be testing it.

Quote:
Oh and when is CoH Physx going to switch from Ageia to Nvidia? Seriously.
Never.

Nvidia Physx is largely a dead-end for several reasons. I've been over this particular subject, PhsyX, so many times I'm ready to puke.

http://boards.cityofheroes.com/showp...32&postcount=1
http://boards.cityofheroes.com/showp...42&postcount=3
http://boards.cityofheroes.com/showp...7&postcount=26
http://boards.cityofheroes.com/showp...01&postcount=7
http://boards.cityofheroes.com/showp...4&postcount=10
http://boards.cityofheroes.com/showp...&postcount=379
http://boards.cityofheroes.com/showp...15&postcount=2
http://boards.cityofheroes.com/showp...03&postcount=5

If the developers want to implement hardware accelerated physics, their best bet is the OpenCL API, the Industry Standard for cross-platform GPGPU operations.

The fact is, a much larger percentage of the player base is going to have computers with hardware that can accelerate OpenCL calls than hardware that accelerates Nvidia PhsyX.

There is no argument anybody can make that Nvidia PhysX should be implemented in any game. It's already been admitted by game developers that the reason many of them implemented PhysX to begin with is that Nvidia was offering cash incentives, and Nvidia simply does not have the money to keep bribing game developers to use PhysX.

Now, what should replace PhysX? Well, I've already made the thread suggesting that the developers look at the Bullet Physics Engine: http://bulletphysics.org/ :: http://bulletphysics.com/Bullet/BulletFull/

Given that current Graphics Partner AMD is already throwing their considerable weight behind Bullet + OpenCL, it's highly likely this will be the solution Paragon Studios will look at: http://www.blendernation.com/2009/09...opencl-bullet/

Moving to the bullet engine could have several advantages. The first advantage is pretty obvious:
  • OpenCL + Bullet will hardware accelerate physics on pretty much everything including Nvidia.
  • OpenCL + Bullet will likely be faster than PhysX in hardware acceleration mode
  • OpenCL + Bullet will be faster than PhysX in software acceleration mode
Like I said, there is no argument, at this stage, for using PhysX to gain hardware accelerated physics.

Now, if Nvidia wants to accept patches to PhysX that enable optimized hardware acceleration on Intel graphics accelerators, AMD graphics processors, or performance optimizations from other vendors? Yeah, sure. At that point PhysX might be worth looking at.

Till then, it is not. Period. Stop.


 

Posted

Let me put some things into perspective about PhysX.

First, je_saist really needs a tin foil hat when it comes to anything nVidia.

Second, nVidia didn't do anything to make the software emulation any slower than it initially was. Ageia gave away their software development kit so their only source of income was selling the PhysX chip to hardware manufactures. If you are trying to sell hardware, you don't spend too much time optimizing your software emulator. On top of that multiple core CPUs were just starting to become mainstream so doing a multithreaded emulator wouldn't have been a good use of their time.

However I do agree that sometime in the future, someone will offer a physics engine that is based in OpenCL or DirectCompute or Microsoft simply rolls one themselves and includes it into DirectX so all GPUs can take advantage of hardware accelerated physics. But physics still a novelty that few games take advantage of. Until it becomes something more than a way to track debris from things that go boom or realistic waving flags or knocking over piles of boxes, its development will sit on someone's back burner and its widespread adoption will be something way in the future.


Father Xmas - Level 50 Ice/Ice Tanker - Victory
$725 and $1350 parts lists --- My guide to computer components

Tempus unum hominem manet

 

Posted

Quote:
Originally Posted by Noble Savage View Post
Confirmed: SLI will be supported as of the I19 release. Enjoy!
Will this also include ATI CrossFireX as well?


[B]Leading Badge Holder in the City of Community[/B]
Owner & Operator of...
[URL="http://www.vidiotmaps.com/"]Vidiotmaps.com[/URL] & [URL="http://www.badge-hunter.com/"]Badge-Hunter.com[/URL]

[URL="http://net-warrior.mybrute.com/"][B][SIZE=3][COLOR=darkorange]Challenge My Brute[/COLOR][/SIZE][/B][/URL]

 

Posted

Quote:
Originally Posted by je_saist View Post
not to mention there was never a GTX 250 release.

There IS a GTS 250 though.
You guys are right. I don't know why i keep doing that...

It's a GTX 280.


@KingSnake - Triumph Server
@PrinceSnake
My common sense is tingling... ~ Deadpool
If you can't learn to do something well... learn to enjoy doing it poorly...

 

Posted

Quote:
Originally Posted by KingSnake View Post
You guys are right. I don't know why i keep doing that...

It's a GTX 280.
Ah! Makes more sense now. GTX 280 was the best option available at one time and is still a really good card! My 480 still hasn't found anything it can't max yet, but it's only a matter of time! lol


 

Posted

Quote:
Originally Posted by ZanderCross View Post
Ah! Makes more sense now. GTX 280 was the best option available at one time and is still a really good card! My 480 still hasn't found anything it can't max yet, but it's only a matter of time! lol
My 280 is starting to show it's age a BIT. I can't quite max out EVERYTHING in CoH and keep my FPS where i like it, but I can, get it looking REALLY sweet and still clocking in at 60 FPS. (I'm a stickler for FPS)

FFXIV, I have to run at mid quality, maybe a few options set to high... it's FPS is bearable, and it still looks good, but no, i can't max that out without it looking like a slideshow.

Good think FFXIV didn't suck me in... can't say I really liked it at all honestly... Won't be upgrading for it, that's for sure. My next PC game i'll trying is prolly DCU, maybe the Force Unleashed 2, i haven't decided what system to get it for... PS3 or PC... I'm torn. Pretty sure my system will handle them with no issues. After that it's TOR. At that point, I'll be upgrading my system to meet it's max specs. I'm pretty hyped about that game. May see me asking for some upgrade advice once that puppy gets close to live. LOL


@KingSnake - Triumph Server
@PrinceSnake
My common sense is tingling... ~ Deadpool
If you can't learn to do something well... learn to enjoy doing it poorly...

 

Posted

Quote:
Originally Posted by KingSnake View Post
After that it's TOR. At that point, I'll be upgrading my system to meet it's max specs. I'm pretty hyped about that game. May see me asking for some upgrade advice once that puppy gets close to live. LOL
Ya if my 480 won't do TOR's max settings I'm gonna be ticked! lol... I don't want to upgrade anything for awhile, which is why I went with the 480. Next things I'd be willing to do is upgrade the CPU and motherboard, but I have a Quad 2.83 with 8GB of ram... I'm hoping this will last until I need a new graphics card lol. The only thing an i7 or higher would help with is very CPU intensive games, but like I said, haven't found a problem yet. Crossing my fingers!

Offtopic: Plus now my Mac that I use for playing VST's with our band needs upgraded ram, (Sadly 4GB isn't enough when you play music with one) and needs an eSata drive to stream the audio samples from. Yay, for decrease in price thanks to upgraded technology!


 

Posted

If you've got an SLI set up in your system, you can try it out right now by downloading the latest drivers from Nvidia's website.

Nvidia re-enabled multi-GPU driver support for CoH as of the 260.63 beta driver set about a month ago. As of this morning, they've released the WHQL version of the 260 driver set (version 260.89), which re-enables multi-GPU rendering for City of Heroes via forced alternate frame rendering. Nvidia generally applies this setting to their drivers when the application itself does not actually support SLI.

(True SLI is actually adaptive, with the secondary GPUs kicking in only when needed as opposed to the forced alternate frame rendering which keeps both GPUs running at exactly the same rate all the time, so this isn't exactly proper SLI, but this provides a huge boost in performance for those who've got multiple Nvidia GPUs in their system.)

With the release of issue 19, we'll hopefully see Nvidia update their drivers again to enable true SLI support once again, which should boost performance even further for CoH.


 

Posted

I can confirm that SLI seems to be working (for me at least on test) already, as of the driver update on my second machine, 2 GTS 250s almost equals my GTX 470 in the main machine now...lacking maybe 5fps, which could easily be the cpu and/or board of the older machine.


"Superman died fighting Doomsday because he allowed his toggles to drop, and didn't beat Doomsday before Unstoppable wore off, sad really..."

 

Posted

Confirmed too, SLi is now working, installed the new drivers to have CoH stick itself on AFR2! Whoop!


"Of all sad words of tongue or pen, the saddest are these. It might have been."

 

Posted

Just out of curiosity, what cards are you running? I know someone with a pair of 470s who is having massive tearing and ripping (way beyond what is normal "vsynch" tear. So bad the power tray sometimes "jumps" to the opposite corner of the screen and back. We think it's her SLI bridge, but I'm also wondering if newer cards have support issues until i19 actually releases?


"Superman died fighting Doomsday because he allowed his toggles to drop, and didn't beat Doomsday before Unstoppable wore off, sad really..."

 

Posted

Quote:
Originally Posted by PeerlessGirl View Post
Just out of curiosity, what cards are you running? I know someone with a pair of 470s who is having massive tearing and ripping (way beyond what is normal "vsynch" tear. So bad the power tray sometimes "jumps" to the opposite corner of the screen and back. We think it's her SLI bridge, but I'm also wondering if newer cards have support issues until i19 actually releases?
No issues with any of that here. I'm currently running with two GTX 460 1Gb and getting FPS between 35-50 on x4 AA and otherwise maxed settings, depending on how much stuff is going on around me.