Issue 19 Teaser: Sli Mentioned


Akaiku

 

Posted

That's fairly consistant with my own FPS with just one 470, I have 8xAA and everything else maxed @ 1920x1200 (except world detail is at 151% (sometimes 125% during events or in certain areas of Praetoria), and AO set to "High Quality" otherwise, everything is maxed out, and I get between 35-50 depending on what's going on.


"Superman died fighting Doomsday because he allowed his toggles to drop, and didn't beat Doomsday before Unstoppable wore off, sad really..."

 

Posted

Quote:
Originally Posted by PumBumbler View Post
Nvidia doesn't provide OSX drivers.

Apple writes their own OSX drivers for Nvidia hardware. Apple may have access to the BSD source code and may pull from the BSD driver.


 

Posted

Quote:
Originally Posted by je_saist View Post
Nvidia doesn't provide OSX drivers.

Apple writes their own OSX drivers for Nvidia hardware. Apple may have access to the BSD source code and may pull from the BSD driver.
Just because Apple may have access doesn't mean they have an implementation. It is my understanding that the Mac drivers for the graphics cards are written by the manufacturer under contract to Apple, so Apple controls the release of the drivers, and this allows nVidia and AMD to release their own cards without having to do the development all over again for 'their' stand alone cards, like the GTX285 that was released by EVGA. I'm not sure where I got that information though, and it could be incorrect afaik. So I believe that SLI support is entirely possible but Apple simply doesn't want to pay nVidia to implement it.

BTW, nVidia does provide mac driver support directly, as evidenced by this link:
http://www.nvidia.com/object/quadro-...23-driver.html

Your link talks about Quadros and Multi-OS SLI, but there is no mention of Mac OS SLI support at all.

I've looked for any evidence regarding SLI support for Mac Pros in Mac OS X, and every link points to the contrary.
http://www.everymac.com/systems/appl...crossfire.html
http://discussions.apple.com/thread....readID=1992099
http://forums.macnn.com/65/mac-pro-a...orted-mac-pro/
http://forums.appleinsider.com/showt...threadid=66134
http://www.mac-forums.com/forums/app...-question.html
http://en.wikipedia.org/wiki/Mac_Pro#Expansion_cards
http://forums.macrumors.com/archive/.../t-661818.html


 

Posted

Sooo...figure we ATI users are still screwed. I swear I'm not going ATI again...
-Psilent


 

Posted

"I'm Peerless Girl, and I approve this message...remember, friends don't let friends go ATI." *winning campaign smile*

Edit: to clarify, ATI has it's positives...but CoH compatibility ain't one of 'em.


"Superman died fighting Doomsday because he allowed his toggles to drop, and didn't beat Doomsday before Unstoppable wore off, sad really..."

 

Posted

Quote:
Originally Posted by PeerlessGirl View Post
"I'm Peerless Girl, and I approve this message...remember, friends don't let friends go ATI." *winning campaign smile*

Edit: to clarify, ATI has it's positives...but CoH compatibility ain't one of 'em.
So what's the point of slapping a big AMD/ATi badge on the current splash screens? Even the Catalyst driver plugs this game. I really don't understand what the issue is with getting up-to-date support when Ultra Mode was written from the ground up with the support of AMD/ATi. Are their drivers really that poorly written/supported that nVidia can be first with multi GPU support without needing an official sponsorship?


 

Posted

Quote:
Originally Posted by PumBumbler View Post
So what's the point of slapping a big AMD/ATi badge on the current splash screens? Even the Catalyst driver plugs this game. I really don't understand what the issue is with getting up-to-date support when Ultra Mode was written from the ground up with the support of AMD/ATi. Are their drivers really that poorly written/supported that nVidia can be first with multi GPU support without needing an official sponsorship?
First off, yeah, ATI drives are pretty poorly written, I've never had one uninstall correctly, and upgrading drivers was always a mess. As far as the "corporate splash" AMD (before or shortly after the merge) was a corporate sponsor of serveral major CoH events (as Razer is now as well), and I think that's probably why the predomenance on the splash screens, and why CoH is "plugged in the drivers". Ultra Mode itself may have been written "from the ground up" with ATI support--I doubt that it was, quite honestly, and even if it was, Ultra Mode alone won't ensure the kind of support you're thinking of--but the game itself was not.

The reality of the situation is that the CoH engine from the ground up, back in the ancient days of yore was written with Nvidia support and/or coding optimizations/whatever they give to games and teams that are part of the NVIDIA "TWIMTBP" project, which CoH was. No matter what kind of semi-reverse retooling Ultra Mode may have had (I honestly don't believe it had any, it may have just improved support for ATI a little to a moderate amount, but it was always horrendous anyway). So yeah, because of that, SLI would be a lot easier to support in a game already written with NVIDIA optimizations when it was made.

The sad reality of that is, no matter how much ATI/AMD and PS/NC pander to each other and/or do corporate deals and promotions, that optomized code is still there, and even if disabilng it was possible, why do that? It wouldn't help ATI work any better and would hurt those running NVIDIA products.

When I got really into CoH (around the time CoV released) and I realized the card I had then (X800XT AGP 256MB) wasn't really good enough to drive CoH at the resolution I'd gone up to when I borrowed a friend's monitor when mine died (1280x720 4:3 to a 1680x1050 widescreen apple cinema display). I knew that whatever monitor I ended up buying, I was going to need a better graphics card. For the short term and to extend the life of that machine, I got a 7800GS because I knew and had realized NVIDIA worked much better with CoH. I was ALWAYS an ATI/AMD person, but the reality was the reality. Down the line I saved up and got a 24" Dell flat (1920x1200) which I still use, and boy, then it was time to build a new system and I used the top of the line at the time (8800 GTX 768MB). Fast forward a few years, and that older machine runs a pair of GTS 250 1GB cards in SLI (thanks to BFGs replacing my dying cards with better stuff twice--RIP BFG, one of the best in the biz). My new machine runs a GTX 470 1280MB.

Now, I'm not trying to sound like an NVIDIA sales pitch, but it wasn't until I gave up my preconceived notions of Nvidia and actually used one I realize how much easier their driver installs were (only a handfull of times...maybe 5-10 in the last 5 years) have I had to roll back and/or fully clean and fresh install a new driver because of some issue. The most recent being the upgrade from 260.89 to 260.96 (for some reason install kept 'failing' so I used the "clean driver before install" checkbox now included in the last 2 releases, and short of unplugging my network cable so Win 7 didn't go ballistic trying to correct my errors and installing drivers without asking me and not letting me stop, I didn't have to do anything special except a pair of reboots, and rebuilding my game profiles.

I do like ATI cards for a lot of things, especially home theatre, they've always done that well, I have always believed though, that they rushed out their DX11 product, and that the 400 series NV cards are much better handled in that regard.

Long story short: some games are better with one, some are better with the other, CoH just happens to really favor NVIDIA, which is honestly likely more a holdover/corporate decision from Cryptic back in the original design/sponsorship days than it is any reflection on NC and/or PS's current crop of people, because of that SLI was likely easier to impliment. I guess it's possible Crossfire might be supported sometime, but I wouldn't hold my breath. SLI is more finiky and problematic to get supported WELL in something (without a lot of NV customization and "help") but tends to IMO perform better when it is than Crossfire does. On the flip side, Crossfire is generally easier to get working in a partial sense, or just a quick boost, but tends not to be as stable in those situations.

Now...I'd like to see PhysX supported poperly on card with NVIDIA cards, but I'm not sure that, for the vast majority of users, it would help much, though lower-end machines and/or laptops might get decent benifits as opposed to using the CPU for CoH's (admittedly minimal) Physics.


"Superman died fighting Doomsday because he allowed his toggles to drop, and didn't beat Doomsday before Unstoppable wore off, sad really..."

 

Posted

I thought your post was well thought out. There can be legacy structural code that cannot be easily updated without having to redo the entire codebase, which would make zero business sense to touch.

The net effect however, is that my next box will be nVidia based versus AMD. The 5970 is nice but it has zero real benefit for me since this game is pretty much the only one I bother with. I'm voting with my dollars, so AMD better get their act together before Sandy Bridge is available.


 

Posted

Thanks PB,

That's really the only reason I made it. In a nutshell, if CoH is your primary game or concern, NVIDIA will serve you better than ATI, that's a fact, supported by the way CoH's code works, as I had it explained to me by someone who used to work at NVIDIA and understood the workings of the "TWIMTBP" project.

Not trying at all to belittle anyone's choice in cards or brands, ATI is perfectly suited for other tasks, and will play 95% of all games just as well as NVIDIA, depending on individual machines and the like, but in the context of CoH, that's a less-true statement than it would be otherwise.

SLI does actually work in CoH, and work well, because my pair of GTS 250s perform within 2fps of my GTX 470 (allowing for a 5fps "margin of error" because of differences in machine, RAM and socket) (AM2+ using a tri core 720 and 4GB of DDR2 versus an AM3 board using a 965 Black Quad Core with 8GB of DDR3--though I don't think any ram past 4GB really benifits CoH, but the speed of the ram and HT bus will).

That was the point of my replies in this thread, in general, besides the occasional joke about ATI and CoH, which I only make because I used to have it happen to me.

Depth of Field used to not work properly exactly, and looked more "murky" than NV versions did, High Quality Water was (and I've heard from some still is, depending on your card) an issue with ATI, AA and AF working together has been a problem before, and I had heard so were certain aspects of AO with certain other combinations (to be fair, there's some of this with NVIDIA cards too, I think AO is very new in general, especially when backporting it into older tech).

Play what you like, use what you like, but facts do support NVIDIA being superior for CoH. Perhaps with CoH2 it would be designed from the ground up to support ATI? (Ideally though, if it was made I'd prefer to see a total graphics card agnostic situation, and/or support the specialized tech of BOTH manufacturers).

It may be difficult for me when/if I build my next machine in 3-5 years, as I don't think NV is staying in the chipset business, and I'm am AMD CPU user, but not an AMD graphics card user...that may make getting good SLI support impossible, and I sure as heck don't want to switch to Intel...


"Superman died fighting Doomsday because he allowed his toggles to drop, and didn't beat Doomsday before Unstoppable wore off, sad really..."

 

Posted

After I get more sleep I'll have to come back here and read a bit more. I do have one (long) thing to say though, I'm running a Radeon HD 5870 without any notable problems. There's a tiny bit of triangular stretch on some fire powers (most notable Thermal Radiation heals) but that's nothing I haven't seen in several other games.. and my nVidia rig had the problem too (last upgrade to that was a GeForce 6200LE).
With my current setup 3 CoH clients with medium UM settings is no issue and if I run one.. I can max Ultra Mode easy (and keep 50+ FPS).

I'll definitely have to read those two long posts above.. they did indeed look interesting but sleep is needed.


Quote:
Originally Posted by McNum View Post
Between the Loyalists and Resistance, I'd be tempted to support Praetorian Hamidon.
One side uses mind police and will "disappear" you and the other uses poison gas and bombs on civilians. Hamidon? He'll just have a tree eat you. Much simpler. If we're all going to be oppressed and/or killed by someone, it might as well be the walking trees. At least they don't speak in annoying code or doublespeak. They just devour you.

 

Posted

I was able to ask the devs directly tonight at the M&G in San Francisco about crossfire support, and the response from Black Pebble was that they can't talk about crossfire support for the game as of yet.

Bottom line nVidia gets multi gpu support, while AMD/ATI get left out. Which is dissapointing to me since I only build rigs with AMD chips.


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Posted

Quote:
Originally Posted by V-Tron View Post
I was able to ask the devs directly tonight at the M&G in San Francisco about crossfire support, and the response from Black Pebble was that they can't talk about crossfire support for the game as of yet.

Bottom line nVidia gets multi gpu support, while AMD/ATI get left out. Which is dissapointing to me since I only build rigs with AMD chips.

I'm not sure why they can't talk about ATI Crossfire setup, I mean they do support the ATI branding logo on their site showing they support ATI. Unless they made a deal with Nvidia to not support ATI's Crossfire, which wouldn't surprise me none.


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Posted

Quote:
Originally Posted by Beef_Cake View Post
I'm not sure why they can't talk about ATI Crossfire setup, I mean they do support the ATI branding logo on their site showing they support ATI. Unless they made a deal with Nvidia to not support ATI's Crossfire, which wouldn't surprise me none.
It either means "can't talk about" in the sense of: 1) something is being discussed or worked on that is private between the two companies.
2) We can't talk about it because we have no/idea if when that might happen. or 3) Something akin to what you're suggesting (which is such a thing *was* done, it was likely done back in the early days of CoH, and the agreement either applies to the engine, or the product, and therefore doesn't have an 'expiration date'. In that sense whatever code and/or optimizations that might've been done or given to them by NVIDIA are still NVIDIA'S right within the agreement. I'm sure it would've been done by Cryptic back in the day, but may well still be binding.

I would tend to think any of these or a combination of these are possible.


"Superman died fighting Doomsday because he allowed his toggles to drop, and didn't beat Doomsday before Unstoppable wore off, sad really..."

 

Posted

Quote:
Originally Posted by V-Tron View Post
I was able to ask the devs directly tonight at the M&G in San Francisco about crossfire support, and the response from Black Pebble was that they can't talk about crossfire support for the game as of yet.
Maybe Paragon Studios is poised to buy out ATI?!!

I'll post that all over the Internet... brb...


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