Badge Reporter - In-Game badge reporting tool!


andsoitallbegins

 

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Originally Posted by GlassGoblin View Post
For the Accolades your instructions indicate "AccoladePoweCollector", leaving out the essential middle R, "AccoladePowerCollector".
Fixed! Thanks for catching that!


 

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Originally Posted by VoodooCompany View Post
Found both of these way more useful/addicting then I thought I would
Great! Glad they are being used by other people than just me!
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One thing for the Accolades, is there an authbit for each one of the history plaques individually? When going for a history badge, and going between however many alts, I just don't remember if I already hit a particular plaque through their career; kind of tedious to go after all of them even though I know I'd have hit at least one of them since they aren't currently highlighted through the menu.
I've been trying to hunt down that exact same info but as yet, I haven't found any traces of what they might be. They HAVE to be there somewhere in the character data but there may not be a way for PopMenu to access it.


 

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Thank you for the awesome result of your efforts. VERY much appreciated.


 

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This tool is phenomenal. Kudos to you!! And a hearty thank you from me!!

Here's hoping it gets widespread use!


 

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I love this tool, great job!

FYI - I don't know if its' been mentioned but it looks like we are missing the newest Brickstown badges. If I remember correctly, (I installed it last night), Brickstown only listed 4 badges.


 

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Originally Posted by Bad_Dog View Post
I love this tool, great job!

FYI - I don't know if its' been mentioned but it looks like we are missing the newest Brickstown badges. If I remember correctly, (I installed it last night), Brickstown only listed 4 badges.
Double checked and I see 8 under Brickstown.


 

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Originally Posted by TheUnnamedOne View Post
This is fix #2 that will be in version 0.1.5 when I get a couple more changes. Thanks for spotting that!
A suggestion for the next version:
Place a divider between old and new explore badges in the regular zones. This would help players know which badges are needed for teleport beacons.

Example:
Menu Atlas Park
Title Atlas Park
Divider
Undefeated
Silent Sentinel
Hero Corps Insider - Hero Corps Infiltrator
Patriot - International Spy
Top Dog
Freedom - Covert Operator
Divider
Edge of Chaos
Observant

Second suggestion:
Separate hazard zones to their own menu and a slight change in sort order.

Example:
Paragon City
Paragon City Hazard Zones
Rogue Isles
Rogue Isles Hazard Zones
Rikti War Zone
Praetoria
PVP Zones
etc.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

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I must say, this is an awesome, awesome tool, and it got me into the popmenu. I'll be using it for lots of stuff


 

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Originally Posted by Snow Globe View Post
A suggestion for the next version:
Place a divider between old and new explore badges in the regular zones. This would help players know which badges are needed for teleport beacons.
I might try this but since there's no way (that I have yet found) for PopMenu to access SG Badge info then I don't know how useful it would really be. Due to the ordering and naming of Explore Badges, most of the SG Badge requirements are simply all but the last 2 or 3 badges anyway.

I had tried using the LockedOption BADGE functions to key off the SuperGroup Badge names but it did not appear to work. It seemed to recognize the SG Badge names (since they were greyed out) but it doesn't appear to work since the BADGE function only works on badges awarded to the user not the SG. Now if there's a different SGBADGE LockedOption function that would be a different story but it's not "SGBADGE", I tried that already...

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Second suggestion:
Separate hazard zones to their own menu and a slight change in sort order.
I like this one. The Paragon City list is pretty long and this would really help sort it.


 

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Originally Posted by TheUnnamedOne View Post
I might try this but since there's no way (that I have yet found) for PopMenu to access SG Badge info then I don't know how useful it would really be. Due to the ordering and naming of Explore Badges, most of the SG Badge requirements are simply all but the last 2 or 3 badges anyway.

I had tried using the LockedOption BADGE functions to key off the SuperGroup Badge names but it did not appear to work. It seemed to recognize the SG Badge names (since they were greyed out) but it doesn't appear to work since the BADGE function only works on badges awarded to the user not the SG. Now if there's a different SGBADGE LockedOption function that would be a different story but it's not "SGBADGE", I tried that already...
Not what I was saying. Let me show you what I meant (also you might want to check the Explore->Paragon City->Talos Island section):


I think Talos is the only one you have the accolade in with the rest of the badges in the latest version that I have from you (0.1.4). Good idea, but it needs a divider too.

A player doesn't need the SG beacon badge recognized, they would only need them separate from the "new" badges that don't count for the beacons.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

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Wow, this is awesome! Do you know if there's a way to change the color of a highlighted section if your'e missing any badges in it? So say with my badger who had 950+ badges, the "DayJobs" section would be reddish or something like that? That would help narrow down which badges I need, or if I know I'm missing a certain one, help me figure out without looking through 3 badge sections before I figure it out.


Topher Wade lvl 50 Claws/Regen
The Crimson Heroes Society SG
Chaos Faction VG

Official Naturalized Citizen of Justice since 2007

 

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Quote:
Originally Posted by Bohmfalk View Post
Wow, this is awesome! Do you know if there's a way to change the color of a highlighted section if your'e missing any badges in it? So say with my badger who had 950+ badges, the "DayJobs" section would be reddish or something like that? That would help narrow down which badges I need, or if I know I'm missing a certain one, help me figure out without looking through 3 badge sections before I figure it out.
They are already color highlighted. They are blue if you have them and greyed out if you don't.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

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Originally Posted by Snow Globe View Post
They are already color highlighted. They are blue if you have them and greyed out if you don't.
I think he wants the title for the category to change colors based on whether or not you have missed a badge within it, i.e. to use your picture, if you were missing Minotaur then Talos Island - Current would be say red. That way you wouldn't have to go all the way down to the "individual badge level" to find out if you were missing a badge in that category. To my knowledge that isn't possible, popmenus were never designed with this type of functionality in mind.


 

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Originally Posted by Shadow State View Post
To my knowledge that isn't possible, popmenus were never designed with this type of functionality in mind.
Agreed, it isn't possible to do.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

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Ok, thanks. This thing is still great tho.


Topher Wade lvl 50 Claws/Regen
The Crimson Heroes Society SG
Chaos Faction VG

Official Naturalized Citizen of Justice since 2007

 

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I know I already replied, but I just have to get in here and rave about this tool. It has revolutionized the way I hunt for badges. I learned about badges I didn't even know existed, and now I'm out to get them. It was much easier to figure out what I was missing for other badges as well, and focus on those to acquire those badges (especially the power accolades).

I can see this thing getting far more sophisticated with time. If this thread hasn't been stickied yet, it should be.


 

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Wouldn't it make more sense to have not earned badges highlighted instead of earned badges? Then you make it so clicking the badges sends a tell to "$name" (yourself) saying how to earn said badge.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

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Originally Posted by Vanden View Post
Wouldn't it make more sense to have not earned badges highlighted instead of earned badges? Then you make it so clicking the badges sends a tell to "$name" (yourself) saying how to earn said badge.
Would be great if that functionality worked in popmenus, but the locked options were added simply so that the default quickmenu could include all the emotes and lock out those the player couldn't use. Given that custom popmenus aren't really a supported feature, I have my doubts that the Dev's even considered implanting not having the flag as a possible "key."


 

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I can't seem to get it to work. I'm not sure why.


50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM

Overlord of Dream Team and Nightmare Squad

 

Posted

Quote:
Originally Posted by Shadow State View Post
Would be great if that functionality worked in popmenus, but the locked options were added simply so that the default quickmenu could include all the emotes and lock out those the player couldn't use. Given that custom popmenus aren't really a supported feature, I have my doubts that the Dev's even considered implanting not having the flag as a possible "key."
...what?


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

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Quote:
Originally Posted by Vanden View Post
...what?
Popmenus have very limited functionality, the option being highlight is, to my knowledge, limited to "I have this badge/authbit" and can't be set to "I don't have this badge/authbit."


 

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Originally Posted by Bionic_Flea View Post
I can't seem to get it to work. I'm not sure why.
Did you install it to the right location and reload the client?


 

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This is where I copied the files to: C:\Program Files\City of Heroes\data\texts\English\Menus

And yes, I reloaded the client, cut and pasted the /bind statement, hit enter, and then nothing happens when I hit SHIFT+B.

I don't get any error message so the /popmenu command is being executed, but it doesn't bring up any menu.


50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM

Overlord of Dream Team and Nightmare Squad

 

Posted

Quote:
Originally Posted by Bionic_Flea View Post
This is where I copied the files to: C:\Program Files\City of Heroes\data\texts\English\Menus

And yes, I reloaded the client, cut and pasted the /bind statement, hit enter, and then nothing happens when I hit SHIFT+B.

I don't get any error message so the /popmenu command is being executed, but it doesn't bring up any menu.
Does it work if you type:
/popmenu BadgeReporter

If not, does the following work for the standard menu:
/popmenu QuickChat

If QuickChat works, but BadgeReporter does not, make sure you have the name of the menu correct. If you input a wrong name, there is no error message.. it just does nothing. That's what it sounds like is happening.


 

Posted

Quote:
Originally Posted by Vanden View Post
Wouldn't it make more sense to have not earned badges highlighted instead of earned badges? Then you make it so clicking the badges sends a tell to "$name" (yourself) saying how to earn said badge.
The popmenus structure doesn't allow for that.

You can get the popmenu to show if you have UNLOCKED a badge/authbit (perk/expansion), but not if something is still LOCKED.

So you can't say "show this item if it is still locked".




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters