Badge Reporter - In-Game badge reporting tool!
Add more complete Binds that will target all possible targets for defeat badges
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Hunt Target Macros/Binds
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
O.o looks like help can have Clickable fields
this works fine:
<a href='cmd:bind numpadenter "targetname a$$targetname b"'><b><color yellow>BindTest</color></b></a>
And as far as opening up power information windows, I still feel that it is jsut an undocumented command. Found this command today reading through the game texts file:
set_powerinfo_class
which a google and paragonwiki search came up with nil results.
It is used to open the window where you choose what class you want to look at powers for. (Right click a power->Info->Detailed Info then click the AT type "Brawl as used by a Level 27 Scrapper")
With that said, all of the other commands should just be a matter of finding them.
Helping andsoitallbegins with improving -- no, make that revolutionizing -- my previous BadgeReporter has been great. The ideas for streamlining and organizing she had have worked wonderfully and the idea for using the Help.txt file is brilliant! And really, my input has been just minor help and testing, it's all been her knowledge and ability that's taken it this far.
Using the new BadgeReporter along with the BadgeHelp lets you do just about every aspect of Badge Hunting without ever leaving the game. You can find the badges you have and don't have with BadgeReporter, then open up BadgeHelp and see exactly how to get the ones you don't have. You can even leave the BadgeHelp window active while tracking down the requirements.
Unfortunately, it's still bound by the limitations of the customizable GUI elements we can use (PopMenu and Help) otherwise this could be a much more powerful combination.
True, it's not as robust as using a website for it, but you can get all the badges available to you just using these two tools without ever leaving the game. Toss in Vidiot maps and you'll be a badge hunting fiend.
Badge Reporter has been updated with the Pre-i19 info that has been provided.
Badge Reporter Classic found here:
http://www.mediafire.com/file/rx8y3s...geReporter.mnu
Save to "C:\Program Files\City of Heroes\Data\Texts\English\Menus\BadgeReporter.mnu"
Open with /popmenu BadgeReporter
Badge Reporter Extended Found here:
http://www.mediafire.com/file/vw63bo...erExtended.mnu
Save to "C:\Program Files\City of Heroes\Data\Texts\English\Menus\BadgeReporterExten ded.mnu"
Open with /popmenu BadgeReporterExtended
Badge Help found here:
http://www.mediafire.com/file/a1m9ol1qqmz9q4l/help.txt
Save to "C:\Program Files\City of Heroes\Data\Texts\English\Help\Help.txt"
open with /Help or Menu>Help
Changes:
Updated a lot of redside badge text for multiple badges.
Added i19 badges
Reordered menus to all match up in each version
Added dividers in Exploration badges to seperate ones needed for teleport beacons from the rest
Total rewrite of Database and Database front end that builds these menus/help file to make future changes much easier/quicker
Difference between versions:
Badge Reporter classic only contains info on rather or not you have the badge. Used for quick checking of badges left unobtained.
Badge Reporter Extended contains all the info and binds needed to find the badges all in a popmenu
Badge Help has all the same info and binds as Extended in the help menu (/help). It is in a window that can remain open as you are looking.
Notes and Limitations:
Auto target in Badge Reporter Extended are constrained to a single possible target. Currently it targets the lowest level mob needed for the badge (minion class in most instances)
Auto target in Badge Help targets all possible targets for the badge, starting with minion level and going through boss level.
Prisioner Lts and Boss are not provided for auto target (far to many to bind)
Clicking any power name or power description (ie. Accolade powers) will send yourself a tell with the power name that you can click on to read about the power.
Clicking any requirement for a badge will send you a tell describing how to find (usefull for not requiring the menu to be open all the time)
Clicking Email or Global Name under support will prepare the command line for an ingame message for any bugs that may be found
Badge Help limited to a simple single Main Menu system. Sub menus are simply not an option.
Praetorian Achievement Badges are listed seperately from Red/Blue side Achievements for the same requirements. (ie. Lead-Follower and Tourist/Visitor - Collect 10 Badges) These are two unique badges in game, and therefore not possible to collect both badges. Badge Reporter will still report completeion on both if requirements are met on either side. Same is also true for Accolades (Received the Atlas Medallion/Atlas Shrugged and Ex-Marshal/Marshal)
ToDo:
Need a lot of information for multiple badges that is not currently listed on other websites. A list of all info that is needed is located here if you wish to help. Gathered info will be provided to Badge-Hunter and Paragonwiki to update thier websites as well.
http://www.mediafire.com/file/jmfa0d...x/NeedInfo.txt
Future hopeful changes:
Loading external non-game images into Badge-Help.
Loading powerinfo directly from popmenu/help
Set waypoints directly from popmenu/help
Supergroup badges.
Dynamically loading badge text in menus
Current Stats:
Badge Reporter Classic
File Size: 199kb
Lines: 8,514
Characters: 187,071
Badge Reporter Extended
File Size: 2.03mb
Lines: 67,768
Characters: 1,998,660
Badge Help
File Size: 2.81mb
Lines: 84,703
Characters: 2,785,341
Much of the Needed Info seems to be available over here in the closed beta board. If you can't access it I could copy/paste it for you or something.
For the text of villain Badges you were missing:
[200-100-100-5200] Synapse's Cohort (SynapseTF) Synapse’s Betrayer
After you defeated the Clockwork King, Synapse honored you with this medal. What would he think now?
[200-100-100-5400] Numina's Compatriot (NuminaTF) Numuna’s Betrayer
Numina and the spirit of the Woodsman are disappointed in you, but hope that one day you will return to the side of justice.
[200-100-100-5450] Honorary Peacebringer (StrigaTF) Alien Fighter
You have stopped the Council's plan to infect the populace with Nictus aliens.
[200-100-100-5750] Protector of Kindness (ShardTF3) Destroyer of Strength
You defeated the being known as Ruladak the Strong, freeing the people of the Shadow Shard from his tyranny.
[200-100-400-5400] Liberator (EdenTR) Destroyer of Earth
You have freed the captured heroes, preventing them from becoming Devoured.
[250-100-100-5300] Fire Marshal (SafeguardFireMarshal) Fired
You were Fired from your honorary post as Fire Marshal when you left for the Rogue Isles.
[250-100-100-5400] Bomb Squad (SafeguardBombSquad) Blue Wire
The best way to make bombs that can't be defused is to train on the Bomb Squad. Needless to say, on yours it's the Blue Wire.
[250-100-100-5500] PPD Deputy (SafeguardPPDDeputy) Disgraced Deputy
Though the Paragon Police you saved owe you one, they will still bring you down on sight.
[250-100-100-5600] Security Expert (SafeguardSecurityExpert) Inside Man
You have protected several local businesses in Paragon City, and now know their security inside and out.
[300-400-100-5400] Received the Stalwart Medallion (StalwartMedallionUsed StalwartMedallion) Lost the Stalwart Medallion
Your battle in the reactor of Terra Volta altered your powers in a permanent way.
[300-400-100-5500] Earned the Statesman Star (StatesmanStarUsed StatesmanStar) Denied the Statesman Star
Again, your Terra Volta experience has altered your powers in ways no one could imagine.
[300-400-100-5600] Awarded the Freedom Cross (FreedomCrossUsed FreedomCross) Stripped of the Freedom Cross
Powerful energies of the Terra Volta reactor have permanently fused with your own, modifying them in dramatic ways.
[300-500-100-5350] Entrepreneur (DJ_Entrepreneur) Free Trade Advocate
Your studies of business theory and practice have driven you to press for free trade between the Rogue Isles and Paragon City. On the surface, your efforts appear fruitless, but there are shadowy rumors they have had an effect…
[300-500-100-5600] Police Chief (DJ_Warden) Corrupt Commissioner
The scandal caused by your switch to villainy brought down a City Representative and an entire PPD precinct.
[300-500-100-5700] Scientist (DJ_Scientist) Crack pot
Eager to distance themselves from your villainous self, Portal Corps and the universities of Paragon City have quickly denounced you as merely a Crackpot.
[300-500-100-5750] Security Chief (DJ_Security_Chief) Security Breach
Every major bank and secure facility had to change their locks and passcodes when you went to the Rogue Isles.
[300-500-100-5900] Traveler (DJ_Traveler) Boarder Crosser
You've made a breakthrough in getting to new places, heading all the way to the Rogue Isles for more travel opportunities.
[300-700-600-5250] Force of Justice (SafeguardForceOfJustice) Force of injustice
Paragon's bank employees are very confused by your new allegiances, and are that much slower to react when you show up to rob them.
[450-600-300-5600] Justiciar (RVAllVillains) Fallen Justicar
Defeating all the Signature Villains in Recluse's Victory has made your fall to villainy only that much sweeter. Now Recluse and his group won't even think about crossing you.
[750-200-100-5300] City Official (DJ_City_Official) Ousted Official
You were unceremoniously ejected from your position in Paragon City government when you became a villain.
[750-200-100-5400] Commuter (DJ_Commuter) Fare Jumper
You miss the monorails of Paragon City, but in the Rogue Isles it would just be too impractical.
[750-200-100-5500] Dimensional Explorer (DJ_Dimensional_Explorer) Dimensional Plunderer
Firebase Zulu has classified you as A.W.O.L., but they wouldn't welcome you if you showed up, either.
[750-400-100-5100] Intern (DJ_Intern) Wage Slave
You wouldn't make it past the guards at Portal Corps nowadays, but at least you never have to make the coffee anymore.
[750-500-100-5100] Law Enforcer (DJ_Law_Enforcement) Dirty Cop
The Paragon Police Department has severed its ties with you now that you're a villain.
[750-700-100-5100] Shop Keeper (DJ_Shop_Keeper) Price Gouger
You know better than to work retail in the Rogue Isles.
Updated DB with the provided info here. I do not have access to the closed Beta thread though . TheUnamedOne also has copies of the DB, hopefully he can, otherwise would need the info sent (out of forums email maybe? depending on length of info)
Also turned back on Field Crafter...... apparently I turned it off in the latest build for some reason.
New build will be released soon with all updated info
----
Also have the ability to make a generic installer for MNU files. Anyone could use it for their menus, and would make installations easier for other people. Is there a need for that, or are people comfortable enough with the way things are now
Lets see if this works.
Primal Earth Badges-
Hazard Zone Explore Badges- Villain Zones Abyss: Accolade - Touched Bottom
Sewer Network: Accolade - Apprentice Plumber
Eden: Accolade - Adam/Eve in Waiting
Fire Base Zulu: Accolade - All Your Firebase...
As I have been asked here is a list in order of how they apear in the badge window. Perez Park Perfection Boom... Goes the Town A Light in Dark Astorias Straight Through Striga Crazy for Crey's Folly All Your Firebase Cascade Clensing Cant Stop the Chant Master Plumber Aprentice Plumber Utilities Commission Adam/Eve in Waiting Busy, Busy Bee Storming the Palace Touched Bottom Honorary Monster These accolades fall between Arena All-Star and V.I.P./Destined One As I dont intend to double the size of this post. The new explores fall between Going Rouge and Head of the Hydra and are in the order of accolade listed above and the order of the new badge list. New Mission Badges- Hero Arc No One Left Behind- You helped saved the injured Rogue PPD from being killed in a burning building, showing that you're willing to lend a helping hand even to your enemies. Obtained by rescuing all Rogue PPD from the burning building. Helping Hands- You've helped to solve the Medi-Porter crisis in Paragon and get the devices distributed to those who need them. Obtained by finishing Roy Cooling's arc. Villain Arc Connected- You've worked together with a contact in Sharkhead on the side while investigating the secrets of the Blood Coral. Obtained by working with one of the helping contacts in Vincent Ross's arc. Keeper of Coral Lore- You've discovered the secret to the Blood Coral and the ancient power of the slumbering Leviathan. Obtained by finishing Vincent Ross's arc. |
Praetorian Earth Badges-
Praetorian Event Badges- Accomplishments Reward tables for these events are calculated by your participation in these events. These badges are top tier rewards. Nova Praetoria- The Protest Protester- Not one to stand idly by, you have made your opinions known. For better or for worse. ImperialCity- Syndicate Takedown Takedown Artist- You've taken down one of the big guys in the Syndicate. Hey, is that a bull's-eye on your back? Neutropolis- The Great Escape Laureate- You have no idea what that "Lucan" thing was, but he will haunt your dreams forever. Praetorian Badge Changes- Ambitious- moved to the top of Cole's Tower at (-5421.2, 1089.0, -255.5) |
Incarnate Badges-
Accolade: Alpha Unlocked - You unlocked your Alpha Incarnate slot allowing you to create powerful new abilities that can be slotted there. Accomplishment: Initiate - You've crafted your first Common Incarnate Ability earning yourself this badge. Empowered - You've crafted your first Uncommon Incarnate Ability earning yourself this badge. Apex TF Badges - Achievement: Drone Protector- You ensured that none of the police drones in Kings Row were were destroyed by the Praetorians. You can think of plenty of other uses for them, especially if you could swipe one for yourself. Obtained for keeping all the police drones alive . You are allowed to revive them using the temp power to help you in the final fight. Burden Bearer/Arm's Length- Obtained by keeping all the police drones alive and de-activated. This means not using the temp power to revive them and still not lettiing them be defeated by the ambushes. Already Dead- Battle Maiden thought she was all powerful, but you put her down before she knew what was happening. Obtained by killing Battle Maiden in under 15 minutes Accomplishment: Warrior Princess/Weapon Master- You repelled the initial Praetorian invasion forces from Primal Earth and saved what remained of Blyde Square from Battle Maiden! Obtained when you finish the TF. Master of Apex Task Force- You have gone through the Alpha and the Omega of Apex's Task Force. Obtained by collecting all the Apex Task Force badges Tin Mage TF Badges - Achievement: Hacker- You managed to destroy the War Walkers within the secret Praetorian warehouse before the security team could be activated. Obtained if you click all 8 glowies in the time before the AV shows up. Midnight Dodger What Dodges at Midnight- Director 11 may be a master of demolitions, but you showed him you're a master at dodging bombs. Obtained by avoiding being hit at all by any proximity bombs. Kitty's Got Claws- You saw Bobcat do something no one else has seen; fight with all her effort. Despite her best efforts, you still managed to put her down. Obtained by Defeating Neuron before Bobcat goes below 50% hp then defeating Bobcat. Army of Neu- You waded through a small army of Neuron's clones in order to help push back Praetoria's invasion of Primal Earth. Obtained for defeating X number of Neuron's clones. Accomplishment: Alpha Struck- You took the fight to the Praetorians and stopped their plans for a large-scale invasion into the heart of Atlas Park and Grandville! Obtained when you finish the TF. Master of Tin Mage Task Force- You have gone through the Alpha and the Omega of Tin Mage's Task Force. Obtained by collecting all the Tin Mage Task Force badges |
I have not done closed Beta's before, but I assume it's a separate download that you have to do (to get all the new content).
ooo are those the ingame file names? That's what I need specifically, not the files themselves. In game they are referenced as XXXXX.tga.
I have not done closed Beta's before, but I assume it's a separate download that you have to do (to get all the new content). |
Much of the Needed Info seems to be available over here in the closed beta board. If you can't access it I could copy/paste it for you or something.
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I19 Badge Guide
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
I knew where the Beta one was but didn't see that one, which seems to be slightly more complete, since at the very least it includes the 1000 badge count badge.
Just got finished up with the last major non content update to BadgeHelp.
New features are included images of exploration badge and history plaque locations directly from help. These are loaded from custom texture files that are included in the new BadgeHelp download. They are to be dropped directly into your Data folder.
Download here:
http://www.mediafire.com/file/6sx6cb.../BadgeHelp.zip
Notes:
Displaying Images in the help window depends on the size of the window. The Help window needs a size of .8174 minimum. Health and Help are linked windows, so in order to change the size of help, you must resize the health window. The first menu option under BadgeHelp is "Badge Reporter Info". The bottom link will resize the window for you. You can also do it manually by running this:
/window_scale Health .8174
If you copied them to the correct location, they should all be listed under "Program files\City of Heroes\Data\texture_library\BadgeReporter\xxxxx.te xture"
This is a non content update, features only.
The newest update is extremely impressive, great work.
aren't those the screenshots from badge-hunter?
"If a system can be exploited, it will be exploited. And if a developer thinks their system cannot be exploited, it'll be exploited like a new actress in her first porn movie." Sanya Weather MMORPG Examiner
Might wanna add "Ice Cold" (or is it Cold As Ice?), for defeating the new EB in the new Winter Event mission. It's on Test right now, or would you rather wait for it to be on Live?
-STEELE =)
Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)
I was getting a false negative on the new Boomtown exploration badges, when i checked the .mnu i found that the unlock flags were missing the word tour, i.e. Boomtown5 instead of Boomtowntour5.
I am at work right now and this thread caught my eye.
I like badges, but never let them take over what I intend to do each time I log on.
With that being said I have one toon that I actually DO "try" to get as many badges as I can possibly get with (in reason) and I might try this with that toon.
As I have seen replied before......
it looks like applause is in order for a solid effort on a tricky/sticky topic in the game
@Patrick Magellen
Infinity & Freedom Servers!
Version 20101201 released. (i19 updated)
Hope everyone had a nice thanksgiving.
Want to give special thanks to Blondeshell for all the work that she has done to get exploration and history locations posted to Http://Badge-Hunter.com and http://ParagonWiki.com
BadgeHelp (No Pics)
http://www.mediafire.com/file/p42946...lp20101201.zip
BadgeHelp (With Pics)
http://www.mediafire.com/file/mu5mh8...cs20101201.zip
BadgeReporter
http://www.mediafire.com/file/r8eat1...er20101201.zip
BadgeReporter Extended
http://www.mediafire.com/file/3eh7bp...ed20101201.zip
NeededInfo
http://www.mediafire.com/file/o67u7o...fo20101201.txt
Added:
i19 Exploration screenshots
i19 Badge Text
2010 Winter Badge is listed but no concrete info for it yet
Updated:
About 10 or so Missing Red Side Badge Text (Mostly Day jobs i think)
Hazard Zones badge art (Hollows tour still uses original badge art though)
All Settitle numbers are now i19 compliant [least the ones I tested were ]
Bugfixes:
BoomTown bugs fixed.
Where "%" was typed, nothing was displayed in popmenu or help, so replaced all with "percent"
Selestor renamed to Selestar
Expanded description a bit more on Mission Engineer
Respec orders relisted to be Hero First to match the rest of the menu
The "No Authority" defeat badge is now listed in the L-N section
Internal name for Assassin set correctly
Internal names for IndependencePortTour (or IndependancePortTour depending on the dev) are correct for each badge now
Internal names for CapAuDiableTour (or CapauDiableTour depending on the dev) are correct for each badge now
Other small bugs I noticed but didn't write down
Internal DB Changes:
Relisted Equivalent and Required Badges by Internal names instead of Set Title numbers
Listed all badges in DB including removed, inactive, progression and hidden badges
FrontEnd changes:
Lots of new buttons to click on
Ability to quickly list badges with Red and Blue side differences
Quickly update all SetTitle numbers for each new issue
Next Non Content Version:
Automatic Build Numbers
Links (in Help menu) for all the external websites (badge-hunter, paragonwiki, Cohtitan)
Other features/info requested
BadgeReporter ver:20101206 released.
This is the last update for a while until new content is released, unless major bug found.
Badge Reporter data is about 98% complete. Only info left needed is mostly Praetorian Origin Achievements.
This release and all future releases will be hosted here:
http://www.mediafire.com/?f366h2pz6tx8z
Added:
Preview pics of Zones in Help Menu under exploration zone names (See pic for details)
Links for Paragon Wiki and City Info Terminal on each badge
Badge Count numbers in each catagery header
Supergroup badge listings
Created Catagories for Incarnate Slots
Automatic Build Number
Updated:
Location info complete for all i19 badges
Updated i19 Zone event badges
RWZ and Pocket-D moved to Co-Op zones
Issue 19 Unsorted badges...sorted
Bugfixes:
Empowered, Intiate badges now listed
No One Left Behind and Connected moved to Achievement
Requirements for MoTinName and MoApex complete
Corrected dividers in Exploration badges seperating Beacon requirements form the rest.
Notes:
SG badges are currently untrackable by BR. Requirements and other info still listed.
If you do not have the 20101201 version of help with pics, download the largest file, otherwise the Help.txt only version will be enough.
BR shows 1266 badges while BaadgeHunter reports 1260.
1) BR lists Arriviste & Trusting seperately
2) BR tracks Winter2010 (Upcoming Winter badge)
3) BR lists Patroller and Praetorian Origin Patroller seperately
4,5,6) Patron's are listed seperately.
Maps used in zone previews are in game maps. If you have used the Vidiotmaps pack, those maps will be shown.
Vidiotmaps found here: http://www.badge-hunter.com/index.php?/files/
To Install:
Unzip downloads to your City or Heroes\Data folder. More info found futher up in thread.
launch via macro as:
Badge Reporter:
/macro BR popmenu BadgeReporter
Badge Reporter Extended:
/macro BRE popmenu BadgeReporterExtended
BadgeHelp:
/Help
I took a look at the Needed Info and unless I'm missing something, I already posted the villain text for those 3:
[200-100-100-5450] Honorary Peacebringer (StrigaTF) Alien Fighter
You have stopped the Council's plan to infect the populace with Nictus aliens. [200-100-100-5750] Protector of Kindness (ShardTF3) Destroyer of Strength You defeated the being known as Ruladak the Strong, freeing the people of the Shadow Shard from his tyranny. [200-100-400-5400] Liberator (EdenTR) Destroyer of Earth You have freed the captured heroes, preventing them from becoming Devoured. |
[200-100-100-5450] - Updated (musta skipped it)
[200-100-100-5750] - Definitely missed that one
[200-100-400-5400] - Figured the Villain text would have been different with such a difference in the Badge Names.
All 3 of those updated in the DB though. Next release will have em updated in the Menus as well.
I noticed today that Patroller::Criminal and Pratroller (Praetorian Origin)::Criminal have separate entries despite being alternate versions of the same badge.
I have to say I'm quite impressed by your ingenuity, keep up the great work.