MASSIVELY: Issue 19 closed beta next week, release later this month!


Airhammer

 

Posted

Two new task forces. These might need geometry/spawn testing.

And the (presumed) story arc to unlock the slot. Same here.

And alternate blast animations. Pretty much already handled, since the tech is already in place. Make sure nothing -else- broke with the patch.

And the Praetoria zone events. Definitely going to need testing in both Neutropolis and Imperial, not so much in Nova since it sounds like a standard "Overspawn" (ala Supertrolls) with yellow-reticle targets.

And the additional tip/morality missions. Which need about as much testing as the TFs.

And inherent Fitness. Not a lot of testing needed, since the inherent power tech has been around forever. The respec function may need tweaking/testing.

And the various other QoL fixes. I'd need a list. >.>

So I'll reiterate, but not sarcastically: Yeah, not a whole lot to test at all!

-Rachel-


 

Posted

Quote:
Originally Posted by dark_respite View Post
woohoo, when can i get in... And... Film...

... Oh, wait. Drat. Um...

Damn it i'm never going to be able to stop making these things...

Michelle
aka
samuraiko/dark_respite
yaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaay !!!!!!


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

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Quote:
Originally Posted by Golden Girl View Post
The Incarnate stuff is the only semi-new system - everything else already exists in the game.
All of the systems for Epic/Patron pools were in place long before I18 and several patches later controller Mace Mastery is still broken. Just because it isn't new doesn't mean it can't go wrong.


 

Posted

Quote:
Originally Posted by Golden Girl View Post
Relax - it'll be fine
Except for when it's not.


 

Posted

They might have our Halloween stuff with i19, and need to release it in order to get the event on the live servers.


"I do so love taking a nice, well thought out character and putting them through hell. It's like tossing a Faberge Egg onto the stage during a Gallagher concert." - me

@Palador / @Rabid Unicorn

 

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Quote:
Very awesome more, but just more.
"Just more?"

Not sure what you're expecting to drop on us so soon after an expansion release. What we know we're getting will be more than enough to tide us over till I20.

They have to balance giving us new tech with adding to the stuff we already have. Otherwise you've got a shallow game.


Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.

 

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Quote:
Originally Posted by White Hot Flash View Post
"Just more?"

Not sure what you're expecting to drop on us so soon after an expansion release. What we know we're getting will be more than enough to tide us over till I20.

They have to balance giving us new tech with adding to the stuff we already have. Otherwise you've got a shallow game.
If they had tightened up the NDA enough to stop all the details of the alpha slot coming out after it was pulled from closed beta people would have been looking at the core of I19 as 'kinda a big deal'. A delayed big deal, but still. Since people have been discussing how builds are going to change with the new slot since the start of open beta the 'ooh shiny' effect has diminished a little.

Can't imagine why I20's NDA is different.

Quote:
Originally Posted by Golden Girl View Post
Relax - it'll be fine
It will not be fine! First it will be all "ooh shiny". Then everyone will see we got the purple AV and they'll be "noooo!"

I'm not traumatised!


 

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Quote:
Originally Posted by Steampunkette View Post
yeah man, and all they need to do is type some code, pfft, i can type things on my computer, TAP TAP TAP, there, i just wrote a vidya game!

Seriously, it's pretty silly to dismiss all those things as trivial when we don't know any specifics, and the history of the game has shown us that there's been a trend toward making the high level TFs more complicated/challenging and advancing the tech; players enjoy breaking things in ways the devs don't anticipate; animation issues rarely work out smoothly on first pass (especially given one of the recent layoff casualties); etc. etc.

Awful lot of short memories, wishful thinking, and/or selling the devs short here, is what I'm saying.


 

Posted

I saw that article when it was posted. It looks like they've decided to completely remove it.


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

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Originally Posted by minimalist_NA View Post
yeah man, and all they need to do is type some code, pfft, i can type things on my computer, TAP TAP TAP, there, i just wrote a vidya game!

Seriously, it's pretty silly to dismiss all those things as trivial when we don't know any specifics, and the history of the game has shown us that there's been a trend toward making the high level TFs more complicated/challenging and advancing the tech; players enjoy breaking things in ways the devs don't anticipate; animation issues rarely work out smoothly on first pass (especially given one of the recent layoff casualties); etc. etc.

Awful lot of short memories, wishful thinking, and/or selling the devs short here, is what I'm saying.
Considering that most of the TESTING is pretty routine I stand by my statements of what needs to be tested being fairly trivial by comparison to most other issues (Save i15, which needed next to no testing compared to the others)

Not none. Not "Tap Tap woo!" but little comparatively. And if anything I'm selling the Devs -LONG- not short, since I seem to be overestimating a 60 person team's ability to bug-hunt an issue release, by your opinion.

-Rachel-


 

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Quote:
Originally Posted by bAss_ackwards View Post
I saw that article when it was posted. It looks like they've decided to completely remove it.
It was never there, citizen.
Your mind seems to be playing tricks on you - perhaps a short period of behavioral adjustment will help cure your memory problems and make you better again?


@Golden Girl

City of Heroes comics and artwork

 

Posted

That beta sounds way too short. I wonder if this means they are skipping open beta?


A game is not supposed to be some kind of... place where people enjoy themselves!

 

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Quote:
Originally Posted by EU_Damz View Post
Halloween > nov = i19 > dec = xmas event > jan/feb = i20?
We've had the winter event debut in January before, I wouldn't assume it's December.
And Jan/Feb seems early for something as hush hush as issue 20, my guess is closer to April closer to the next anniversary.


 

Posted

Quote:
Originally Posted by Dark_Respite View Post
Woohoo, when can I get in... and... film...

... oh, wait. Drat. Um...

Damn it I'm never going to be able to stop making these things...

Michelle
aka
Samuraiko/Dark_Respite
I know the feeling.

I was DETERMINED to finally do a comic guide again-- got pretty far along for the Praetorian one, and I figured that many of the sets and in-jokes I'd wanted to do there were generic enough to be re-purposed for I19. Even started planning and layout.

Not only will this issue be coming out rather fast, but many of my reusable jokes centered on a mock-interview with a dev thats no longer there. Eliminate everything related to that, and I'm back to a blank slate...

Well, not 100% blank, I still had this rather weak teaser idea for the next mock dev interview...

Coming Someday(TM):
"Live, From Paragon" Interviews "Sexy" Jay Doherty.
*Shandora, as frustrated as I can make her appear, standing next to "Nice Axe" ...well, likely his chest and beltbuckle, due to the height

S: So... Um... Jay...
J: "Use my character name."
S:Uh.... ok, "Nice Axe..."
J:"Thanks, I work out"
Ssigh) and that's the third time you've used that joke...
J: (laughing)"I know... it never gets old, does it?"

S: Can't I just call you sexy Jay?
J: "Girls call me sexy all the time in real life, but we're supposed to be in character here."

S: Ok, so... nice axe...
J: Thanks, I work out.
(Wimper)
---------------


 

Posted

Quote:
Originally Posted by Steampunkette View Post
Not none. Not "Tap Tap woo!" but little comparatively. And if anything I'm selling the Devs -LONG- not short, since I seem to be overestimating a 60 person team's ability to bug-hunt an issue release, by your opinion.

-Rachel-
Nobody's perfect, nobody catches everything, a group of 600+ is going to catch more things than a group of 60 (especially when many individuals within that group will be actively seeking exploits). That's just a fact, and no indictment of anyone's competence.

Testing is rarely routine and rarely predictable. If it weren't, we wouldn't need betas. QE-mother****in'-D. This is how we end up with things like the Alpha slot being pulled for an entire issue.

Short. Memories.

but feel free to keep thinking the first-ever pair of 50-only TFs, designed to be extra-challenging, won't try anything new, won't need to be adjusted for difficulty/exploits, and will just boil down to "spawn points and geometry", keep tap-tap-tappin away at that


 

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Quote:
Originally Posted by Bubbawheat View Post
Not really any new tech in this issue, just more. Possibly some new tech in the new TFs, and the Alpha slot might be changed from GR beta. Everything else is just more. Very awesome more, but just more.
Well that's kinda my beef with the game. Most of the adds are same old same old. Time to add some very different elements to the game. It needs to evolve.


 

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Quote:
Originally Posted by minimalist_NA View Post
Nobody's perfect, nobody catches everything, a group of 600+ is going to catch more things than a group of 60 (especially when many individuals within that group will be actively seeking exploits). That's just a fact, and no indictment of anyone's competence.
60 Devs, however many people they put into the beta, which is anyone's guess. If they're looking to drop it by Halloween, the beta process is going to be very short. Logic kinda dictates they don't forsee a whole lot of problems... YMMV

Quote:
Originally Posted by minimalist_NA View Post
Testing is rarely routine and rarely predictable. If it weren't, we wouldn't need betas. QE-mother****in'-D. This is how we end up with things like the Alpha slot being pulled for an entire issue.
Testing is very routine. It's done in-house all the darn time. Predictable: Nope! But since Beta -is- testing we'd need Betas whether or not it were predictable or routine... Since the beta, by definition, is part of the testing process.

Quote:
Originally Posted by minimalist_NA View Post
Short. Memories.
And angry little forumites, apparently.

Quote:
Originally Posted by minimalist_NA View Post
but feel free to keep thinking the first-ever pair of 50-only TFs, designed to be extra-challenging, won't try anything new, won't need to be adjusted for difficulty/exploits, and will just boil down to "spawn points and geometry", keep tap-tap-tappin away at that
Pssssst! Any time they make "Something New" they tend to test it, rigorously, in both the internal testing process and the Friends and Family testing process. Both of these are BEFORE the beta process begins.

And they've got 2 weeks or so in which they can test and patch away the -big- problems that, most likely, will hit the TFs. The enimation glitches will probably either be ignored (since they're cosmetic) or Non-Existent... Otherwise they wouldn't have let BaBs go.

Also! please stop with the "Tap Tap Tap" stuff. Baiting is lame.

-Rachel-


 

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Quote:
Originally Posted by TheJazMan View Post
Well that's kinda my beef with the game. Most of the adds are same old same old. Time to add some very different elements to the game. It needs to evolve.
A new game experience?


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
While more details will be discussed at the panel tomorrow, the plan is for Issue 19 to go into closed beta next week, with the issue going to the live servers not too long after that.
More proof the game is dying!1


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by Golden Girl View Post
A new game experience?
GG, take it back. Take it back now, please.
If you had included a winky or pokey tongue face, I might have thought you posted that in jest...
Since you did not, I must take it ultra seriously (Yes, which is like ultra mode Taking seriousness to the next level)


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan

 

Posted

Quote:
Originally Posted by Electric-Knight View Post
GG, take it back. Take it back now, please.
If you had included a winky or pokey tongue face, I might have thought you posted that in jest...
Since you did not, I must take it ultra seriously (Yes, which is like ultra mode Taking seriousness to the next level)
You need a nice long GG-free break. Well actually...we all do!