A list of my demands


BBQ_Pork

 

Posted

My real demands would be access to the markets from a computer in your base.(helps elimiate the running back and forth for doing major crafting and elimiate the issue of lag around the AHs)

I think they need to change the storage containers in the bases to be all inclusive. As in rather then tables for Hancers, salvage, inspir etc. Make 2 different kinds. One generic SG salvage hole. Have it store like 75 items and can store insp, salvage, hancers and RECIPIES. Then have a similar private storage, like the current vault system, that can store salvage, hancers, and recipies but not insp. and have it be specific to either global or character and accessable through the base as a private storage locker and up the limit again to 75 from the current 50 or whatever it is.

And allow all the transporter beacons to be used in all bases no matter what side, and just limit the use by if the character should have access to that zone or not. There is no story reason why a VG couldnt have teleporters placed and hidden in a hero zone or vice versa. Just limit their use to those rogues or vigs in the group that would be able to travel to said zone they wish to go to. Either that or allow the Oportal to transport to all normal avialible zones on both sides, with a rogue or vigi. Either way, but doing a TF with a grey toon is a pain in the butt when your always the slowest one getting everywhere.


 

Posted

Quote:
Originally Posted by Kelenar View Post
Quote:
Rogues/vigs reaffirming their allignment by running another morality mission should get some reward merits (5-10?).
I could swear this already happens.
That is because it does, atleast 30 merits per time (It may be 30 for the first and 60 each time after.).


 

Posted

Quote:
Originally Posted by Krogoth View Post
That is because it does, atleast 30 merits per time (It may be 30 for the first and 60 each time after.).
It does? Doh. Thought rogues/vigs didn't receive anything for running repeat morality missions.

To be honest, it's never come up yet. All my heroes stayed pure and all my villains went rogue, but if I choose a villain to play for the evening it's usually running a blue side task force that it doesn't have the badge for.

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Posted

Agree with the earlier poster, computer terminal in base that allows you to use WWs would cut out all the irritation of people flapping their wings while running several flashing auras while you're trying to concentrate. Either that or effect (but not power) suppression.

Modify the Hess TF so that if one person runs ahead and triggers the trap, it doesn't lock the other 7 out of the entire room complex, while locking him out of the area with the second trap.


It's true. This game is NOT rocket surgery. - BillZBubba

 

Posted

Power supression (pets despawn) in WW.

NPC pets despawn or go into stasis when caster is defeated (especially if they grant no XP).

Leave defeated enemies on map, I like to see the carnage, kinda like "breadcrumbs"

Temp Powers that you've PAID to craft should hit 100% of the time.

Decrease Mission Transporter recharge time.

Decrease ALL teleport to (Base/WWs/PocketD etc..) activation times. Should be as quick as an OPortal.

My personal pet peeve: Remove Travel Supression in PvE settings/zones.

If the Crey Pistol Accolade power is always going to do basically squat, could ya please make it useable recharge time?, like maybe 15-30secs?


Travel Suppression is this game's worst feature, well that and MetaHumans riding mass transit like tourists at DisneyLand.

 

Posted

Re-work the Synapse TF.

There are entirely too many defeat all missions. The other pain is the mission where you have to travel to the outer reaches of Boomtown to defeat Bertha, only to return to Steel Canyon.

I also like the idea of getting Faathim into 2010 by giving him a cellphone.


 

Posted

Quote:
Originally Posted by Mr_Heat_Stroke View Post
Re-work the Synapse TF.

There are entirely too many defeat all missions. The other pain is the mission where you have to travel to the outer reaches of Boomtown to defeat Bertha, only to return to Steel Canyon.

I also like the idea of getting Faathim into 2010 by giving him a cellphone.
Or just give all the Phalanx TFs a Posi style make over and make them not suck?


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Krogoth View Post
That is because it does, atleast 30 merits per time (It may be 30 for the first and 60 each time after.).
Okay, good, then I'm not crazy. And those numbers sound right. I'm almost certain my Stalker got 60 for my last morality mission.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

Posted

Demands updated due to I19 release.

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Posted

[*] Quick/assisted respec. Something like, if you had Flares slotted with six pieces of Devestation at the start of the respec and you still have the power six slotted at the end of the respec, the enhancements would remain slotted. Button on each power to move slotted enhancements to the Unplaced bin. Same treatment for power trays.

Sure, seems like a good idea.
[*] Be able to coalition between hero and villain sg's (mainly to make rogue/vig task forces easier).

/Signed, so very, very signed
[*] OR let supergroups get opposite side teleport beacons.

Meh. Could work, but it'd make sense to just split the bases.
[*] Augustine TF; promote the ArchMages to AV status.

AVs in TFs are good
[*] Customize colors (or better yet, just turn off) for power pools.[*] Customize colors (or better yet, just turn off) for inherents (freaking sprint!)[*] Customize colors (or better yet, just turn off) for melee sets like ss, ma, etc.

Custom Colors are always desirable
[*] Add ability to invite people to an o-zone arc once its started; just make it so that people who join part way do not get badges/merits.

If it could work, I say yes.
[*] Be able to edit player notes by left clicked on someones name in a global channel member list.
Useful!
[*] Be able to auto drop tutorial contacts.
It's the TUTORIAL. If you don't want to do it, don't do it.
[*] Be able to auto complete grey arcs.
Good idea
[*] Be able to kick people who have dc'ed / logged from a task force.

PLEASE
[*] Be able to regain team leadership on a task force if you crash/dc.

Also please!
[*] Sewer Trial; make it so someone can not accidently/purposely grief the trial by grabbing all the particle cannons then logging of.

Never done it, so no comment.
[*] "Fix" Eden Trial so anyone can start it.

No comment
[*] Axe/mace and energy armor for scrappers.

Yes to Axe/Mace. Energy Armor needs a fix first.
[*] Using fallout on a teammate shouldn't cause you to lose target; this was "broken" recently.

No comment
[*] Add some EB's / AV's to morality/tip missions.

ABSOLUTELY! I want to be able to beat on EBs all the time. Also, my future selves should not be /that/ much weaker than me.
[*] Rogues/vigs get blank badge place holders for the newly opened task forces they haven't run.

I really don't see a need for this.
[*] Auction options remain after you log (autocomplete setting, etc). And perm shut off of usefull salvage warning…

I see no need for the former. The latter is a good idea though.
[*] Add "date added" information to auction listings.

VERY useful.
[*] Allow more storage bins in superbases.

We've got plenty. You're hoarding, aren't you? That's what causes inflation.
[*] Auto dropping of tutorial contacts (AE, Crafting, etc)

Just do the tutorials. They're easy and give rewards.
[*] Add inspiration nurses to blue/red side hospitals like Petoria got.

Yes. And give them all the same name and make her identical. And pink hair.
[*] Place holders for all day job locations, even ones you haven't started yet.

I really don't see a need for this.
[*] List received exploration badges in alphabetical order.

Yes. Very yes. They're a pain to find.
[*] O-Zone no longer interupts base tp / pocket d tp. That, or massively cut the activation time for those two powers…

I'm... not sure I understand this request.
[*] Smiley face chest emblem. Cape as well.

Yes.
[*] Be able to sginvite by left clicking on someones name in a tell.

If they're not with you, they probably don't need an SG Invite.
[*] Augustine TF; Seriously, promote the ArchMages to AV status.

....
[*] Rework Paladin construction site. Give a merit for defeat, turn defender mobs into a threat; have them con even to any level of hero like Rikti Invasion mobs.

Oh, that'd be fun.
[*] Allow multiple self buff powers on auto (hasten + practiced brawler!)

I need this. Absolutely.
[*] Give pc's ragdoll physics on death.

Meh.
[*] Don't let Carnies phase while mezzed.

Meh.
[*] Nemesis staff power set.

...No.
[*] Whip power set.

Yes.
[*] Sword chucks, yo.

How would you avoid cutting your own arms off?
[*] Staff/pole arm power set (spear, halbred, naginata, etc)

PLEEEAAASE
[*] Allowed Carnie Fencer's sword to be unlocked for db/broadsword.

Sure
[*] Bodies in mission won't despawn.

What? No! There'd be bodies EVERYWHERE.
[*] Metallic capes.[*] Metallic masques for masques w/ hair.

Sure
[*] Kilts for chicks.

Don't see why not.
[*] Harlequin Fencer's sword for dual blade / broadsword.

You said that.
[*] Back or waist quiver for bow users.

We all want quivers.
[*] Tone down paragon protector's mog.

Why? Are you a little girl? Are they too hard for you?
[*] DE emittor droppers; make it interuptable, even if it's a short duration. No more kb'ed mezzed guys dropping cairns.

Why? Are you a little girl? Are they too hard for you?
[*] Fix bug in the way player notes are saved; if you enter player notes on a character and then that character is deleted, the notes will remain/transfer to any new person who makes a character with that name.

...Has this been problematic?
[*] Put an auction house in every zone in Petoria.

Imperial City's not far. Are your legs broken?
[*] Add AE to Pocket D.

That'd be nice.
[*] Untaken exploration badges / history plaques appear on your map when you're "close" to them. That, or blink/glow visually.

That would be useful.
[*] Rename all DO and SO's. Seriously. No one cares that tech/sci taunts are called photonic capacitor. It wasn't cute when the game came out and it's not cute now. It only makes it harder to find the DO/SO that you want to buy and pisses off the player.

That's why they're color coded.
[*] Access to Safeguard/Mayhem missions via o-zone (for the accolade!).

Too easy. Make 'em work for it.
[*] Eliminate exploration/history plaque requirements from accolades.

Why?
[*] Remove pvp zone requirements from villain accolades.

That'd be nice.
[*] Remove ghost trapping requirement from villain accolades.

I ain't afraid of no ghosts.
[*] Revise x-mas present inspirations; since you can "cheat" to find out what they do not via right click, let it so you can easily tell them apart visually.

Better idea. Remove the ability to cheat.
[*] Contact: Percey Winkler. Make his annoying Origins arc chain missions.

Or just shoot him in the face.
[*] Task force: Augustine the Jerk. Stop me if you've heard this one; upgrade the Archmages to AV status.

Stop.

[*] Task force: Faathim the Jerk; give the Jerk a cell phone.

You'll have to find one big enough.
[*] Rework Lusca to match time vs. rewards.

You know, I've still never taken Lusca down.
[*] Be able to remove the "fur" liner from the magic costume pieces (so you can use more hair options that would otherwise clip w/ the fur)

Also, Baron coat for ladies.


NPCs: A Single Method to Greatly Expand Bases

 

Posted

Quote:
Originally Posted by CapnGeist View Post
[*] Be able to auto drop tutorial contacts.
It's the TUTORIAL. If you don't want to do it, don't do it.
Double included this one. Was referring to tutorial contacts like the AE jerk.

Quote:
Originally Posted by CapnGeist View Post
[*] Rogues/vigs get blank badge place holders for the newly opened task forces they haven't run.

I really don't see a need for this.
Eh. You get placeholders for unrun task/strike forces for your "natural" side. When taking a character vig/rogue, would be nice to see what available task/strike forces you still haven't run.

Quote:
[*] Auction options remain after you log (autocomplete setting, etc). And perm shut off of usefull salvage warning…

I see no need for the former. The latter is a good idea though.
I turn off autocomplete every time I search for something.

Quote:
[*] Allow more storage bins in superbases.

We've got plenty. You're hoarding, aren't you? That's what causes inflation.
One bin for each type of inspiration, tons of bins for generics, bins for saving for 50's, salvage.... And it's people going on mass buying sprees when they hit 50 that causes inflation! Especially for mako and devastation sets.

Quote:
[*] O-Zone no longer interupts base tp / pocket d tp. That, or massively cut the activation time for those two powers…

I'm... not sure I understand this request.
If anyone enters o-zone on your team ANYWHERE on your current map, it interrupts any interrupt-able power. Base tp and pocket d tp are 30 second activation interrupt-able powers.

Quote:
[*] Be able to sginvite by left clicking on someones name in a tell.

If they're not with you, they probably don't need an SG Invite.
Uhhh.... What? So if a friend/sgmate makes a new character and they're standing there in Atlas while you're in the Shard on a task force, they don't need a sg invite because they're not with you? That doesn't even make sense.

Quote:
[*] Tone down paragon protector's mog.

Why? Are you a little girl? Are they too hard for you?
No and that's the point. I usually sit there with /em newspaper up while it's running. It's just pointless; they can't do nearly anything while in mog and we can't hurt them.

Quote:
[*] Fix bug in the way player notes are saved; if you enter player notes on a character and then that character is deleted, the notes will remain/transfer to any new person who makes a character with that name.

...Has this been problematic?
On occasion.

Quote:
[*] Put an auction house in every zone in Petoria.

Imperial City's not far. Are your legs broken?
What if they are?

Quote:
[*] Access to Safeguard/Mayhem missions via o-zone (for the accolade!).

Too easy. Make 'em work for it.
Good point. Let's take out all the badge missions from o-zone then.

__________________
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Chief Hamster of the Fist of Justice / Shadows of Victory
Victory Server: Join Victory Forum for team forming and general game chat and IRC Chat: irc.hashmark.net #victory for offline chatting.
Rock, rock on Hamster.

 

Posted

Quote:
Originally Posted by Minotaur View Post
Agree with the earlier poster, computer terminal in base that allows you to use WWs would cut out all the irritation of people flapping their wings while running several flashing auras while you're trying to concentrate. Either that or effect (but not power) suppression.

Modify the Hess TF so that if one person runs ahead and triggers the trap, it doesn't lock the other 7 out of the entire room complex, while locking him out of the area with the second trap.

I think this may already be fixed? I usually run ahead and click the outside glowie first (both doors close) but within a few seconds you can click a door and it will open and you can click the 2nd glowie.


 

Posted

Quote:
Originally Posted by Satanic_Hamster View Post

No and that's the point. I usually sit there with /em newspaper up while it's running. It's just pointless; they can't do nearly anything while in mog and we can't hurt them.
Bring someone with psi damage.


 

Posted

Quote:
Originally Posted by The_Masque View Post
I think this may already be fixed? I usually run ahead and click the outside glowie first (both doors close) but within a few seconds you can click a door and it will open and you can click the 2nd glowie.
Apparently if you rush ahead and get the inside one first, you have to solo that room while your team whines about it locked out of both rooms.

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Chief Hamster of the Fist of Justice / Shadows of Victory
Victory Server: Join Victory Forum for team forming and general game chat and IRC Chat: irc.hashmark.net #victory for offline chatting.
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Posted

Is the cat dead yet?


 

Posted

Quote:
Originally Posted by Remaugen View Post
Is the cat dead yet?
I put it in a box. For now.


Maybe.

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Chief Hamster of the Fist of Justice / Shadows of Victory
Victory Server: Join Victory Forum for team forming and general game chat and IRC Chat: irc.hashmark.net #victory for offline chatting.
Rock, rock on Hamster.

 

Posted

I understand what is meant by ~80% of these, and I agree completely! My guess is I'd agree on the remainder as well.

Quote:
Originally Posted by Kelenar View Post
Also, player notes seem to get very confused if the character has a space in their name, so it'd be nice to fix that too.
Is that why some people only have 2 options in their right-click Global Friends menu and the rest have a full suite including the all-important Add/Edit Note? Are there any known workarounds?


 

Posted

- Be able to coalition between hero and villain sg's (mainly to make rogue/vig task forces easier).

I can see my hero now popping into the Rogue Isles due to a bug.

- Auto dropping of tutorial contacts (AE, Crafting, etc)

Why? It will be listed there as an old contact. Does it really annoy you for them to be listed as an old contact, like other old contacts?

- Add AE to Pocket D.

Why do we need an AE in Pocket D if there is already one in practically every zone (Not counting Preatoria). Is it that hard to go to a zone and use it there? There area many zones that have an AE and the building is empty.


 

Posted

/necroed!


Originally Posted by Megajoule
We're being invaded. Again. This time, instead of aliens, zombies, or eyeballs with teeth, it's the marching band.