How is Super Strength/Super Reflexes?
The thing is, when you do have full Fury and get Rage, you'll use it.
You won't want to at first, thinking Rage will be replaced bu Fury, but then you'll use it. Then you'll double stack it. And you'll be hooked.
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
I dont understand why you hate the new rage crash. But im a little biased i guess, ive got several SS toons and rage is one of my fav powers in the entire game.
"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal
@Caucasiafro
I'm glad that I'm not the only one who will delete a toon in the 35-42 range.
The thing is, when you do have full Fury and get Rage, you'll use it.
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But otherwise, how does the build look, for leveling up order and for end game? Is it adequate?
Thanks,
Lewis
Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan
That is why I am putting in a Miracle and a Numina and 3 performance shifters and taking both Stamina, Physical Perfection, and the other one that increases max end or whatever. So that I *CAN* use it.
But otherwise, how does the build look, for leveling up order and for end game? Is it adequate? Thanks, Lewis |
Did you take Tough/Weave? Most Brute players I know do; I do not. I don't ever find myself needing them. Instead I went Arctic Mastery. Let me tell you about how fun that is.
With Hasten, Lightning Reflexes and the Force Feedback proc going off steadily, I can triple stack Rage.
If I triple stack Rage, I most assuredly have 65+ Fury.
If I use Ice Storm with 3 Rages and 65+ Fury, Ice Storm does over 600 damage in one casting.
Ho-ho-holy pastafazoli.
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
Try SS / Will. It's a great combo, and you wont have END issues.
SS / SR doesn't really combo well in my opinion. No real synergy.
I love mine. I have never liked Willpower. I've got about 70ish base recharge on mine without hasten and it's good fun. IF* you finish building it, you won't regret it.
My personal suggestion 6 slot footstomp with 4 obliterations and one force feedback +recharge and the fire damage purple proc, they'll both go off alot.
I would urge you to consider SS/Elec.
You still get the 20% recharge bonus, and you have two great end management powers in Energize and Power Sink to help you deal with Rage. With a high recharge build you get great stuff in both SS and Elec, and you can even fit in high defense(not softcapped, but that's what purple insps are for).
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
I don't really like Willpower that much, at least not with Super Strength. I tried it to level 40 already. As for the Electric Armor suggestion, I dont really like resist sets very much. They just aren't my thing.
But I'm definitely interested in all comments, especially on tweaks to the existing build. I'll read them and consider them all.
Thanks!
Lewis
Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan
Rage doesnt triple stack. It will look like it doesnt but you didnt get it to triple stack. But even if you do have enough +rech to make it triple stack (which prolly wouldnt be TOO hard on an SS/SF) im 90% sure you dont end up getting those numbers.
"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal
@Caucasiafro
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
You need about +200% recharge with 99% rech reduction in Rage to be able to perma double stack it. I find it highly unlikely to triple stack it even with the FF +rech proc.
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
And the DPS will not increase much, in some Cases will drop cause 10secs of the triplestack will be eaten by the Ragecrash and your Rage crashs in shorter Periods. If you don't really have an incredible Recharge it's better that Rage starts exactly after the Crash. For Example 54secs Doublerage then 10Secs Crash and THEN near the end of the Crash the next Rage starts. If you have let's say 5 sec more recharge Rage starts at the beginning of the Crash and 10sec of it are wasted.
I don't really like Willpower that much, at least not with Super Strength. I tried it to level 40 already. As for the Electric Armor suggestion, I dont really like resist sets very much. They just aren't my thing.
But I'm definitely interested in all comments, especially on tweaks to the existing build. I'll read them and consider them all. Thanks! Lewis |
I"m right there with you I don't like resist sets. I like set it and forget it.
I have mine setted out with accolades at 1911 hp and softcapped, it's one of my favorites, that and ss/shield.
I love my SS/SR brute.. he is a beast and only going to get better with the Stamina change..
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal
@Caucasiafro
Seems like you are right, I tried it out (had to get the mutation temp and the SG power). It was only for just a couple of seconds but looks like it does work.
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I actually specced out of Arctic Mastery and instead took (my personal favorite) Soul Mastery. You should see the things a Fury'd up three-Raged Dark Obliteration can do, not to mention Gloom.
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
And the DPS will not increase much, in some Cases will drop cause 10secs of the triplestack will be eaten by the Ragecrash and your Rage crashs in shorter Periods. If you don't really have an incredible Recharge it's better that Rage starts exactly after the Crash. For Example 54secs Doublerage then 10Secs Crash and THEN near the end of the Crash the next Rage starts. If you have let's say 5 sec more recharge Rage starts at the beginning of the Crash and 10sec of it are wasted.
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Even though this scenario is almost never going to come up, let's imagine it did.
You could expect these kind of effect damage modifiers:
Let's assume you're in the mix and you have a "normal scrapper lock rage" which is like 120%. That's well over the average, but for the sake of a single fight let's do it anyway.
Base * (1 + Enhancements + Fury + Rage)
No Rage: .75 * (1+.95+1.20+0)=2.36
1 Rage: .75 * (1+.95+1.20+0.8)=2.96
2 Rage: .75 * (1+.95+1.20+1.6)=3.56
3 Rage: .75 * (1+.95+1.20+2.4)=4.16
Then consider downtime (if didn't use temp powers, and kept on scrapper locking the whole time). With 1 Rage it's 1/12th of the time, with 2 it's 1/6th, and with 3, it's 1/4th (10 seconds of the 120,60,or 40 recharge).
So then you have
No rage = 2.36
1 Rage = 2.71
2 Rage = 2.96
3 Rage = 3.12
Now the reality is with rage crashing so much more often with 2 or 3 Rage, your fury will not be as easily maintained (unless you are VERY effectively aggro managing...) If we used a lower Fury value between each scenario, the jump in damage would be a bigger proportion, but if we used the reality (that average Fury would be highest with no rage and lowest with 3 rage), the gaps would shrink. Unfortunately Fury calculations are much MUCH more complicated, and would depend on number of enemies, if they're effected by -recharge, held, etc.
What we can know for sure is stacking Rage helps, but the proportion of damage when considering crashes is NOT game breaking. Even perma double will not add so much damage that you all of a sudden tower above other Brutes. Those other Brutes are probably maintaining Fury while not having crashes from their Build Up powers.
There's other things to consider, of course. Like if you Foot stomp + AoE from EPP while 2 or 3 raged then while it crashes those are recharging, your effective drop in DPS isn't going to be as much. The flip side of that is if you accidentally use Foot Stomp right as it crashes, your DPS will seriously drop. I digress, Rage and Double Rage both help, though not in a game breaking fashion, and perma Triple Rage just isn't feasible.
@Gilia1
I play heroes on Champion.
I play villains on Virtue.
Here is the build I was working on when I found out about Fitness going inherent. It isn't set up for levelling, but it should give you an idea of the slotting I used. Expensive build, even without purples. Without the Fitness pool, you gain back three powers on this build, so you could add Super Speed back into it, as well as two other powers.
Could probably shave some excess off of it by using tips missions to get the Gladiator's TP/3% unique. Drop to three pieces of Aegis, add Gladiator's TP/3% & Steadfast res/end to Tough. That would also add recovery.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Hi everyone. I was wondering how is SR compared to the other sets? I have a problem with makeing alts an deleting them. I just made a KM/SR brute can was wondering what I'm getting my self into. I like my concept but I just wanted to know if this set meshes together or am I i'n for a long hual, with no results. I h e no problem with a set struggling to 35ish then bluming. But after that I tend to get bored.I know this was for SS/SR but I figured it would be better then makeing a new thread.
I haven't read the entire thread, but one thing that can help you realize you're in a Rage crash is to display your damage bonus on screen at all times. During a crash, the number turns red as it dips negative--it's very easy to spot.
To create the on screen monitor click the Powers menu, select Combat Attributes, then look for the damage bonus; right click on it and choose to monitor it.
Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.
Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.
One thing I cannot stress enough is the joy I get from the Force Feedback proc AND the Armageddon +chance for fire damage in footstomp, you WILL proc an extra 100+ pts of damage on top of the smash from footstomp and because it's an AOE the procs will go off a tremendous amount of the time. Remember, super reflexes is a very loose build to get softcapped so have fun with it and throw some extra goodness in there.
(edit to clarify)
IF you have your mid's patched for inherent fitness this is what I'll be doing with mine after it's live. My live build is very similar to this now. Be Interested in what you all think if you have the time as well hehe.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
One thing I cannot stress enough is the joy I get from the Force Feedback proc AND the Armageddon +chance for fire damage in footstomp, you WILL proc an extra 100+ pts of damage on top of the smash from footstomp and because it's an AOE the procs will go off a tremendous amount of the time. Remember, super reflexes is a very loose build to get softcapped so have fun with it and throw some extra goodness in there.
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Just go whole hog.
Get 5x Armageddon's including the proc, + FF Proc.
If that's too much for you, then just frankenslot the other four pieces.
For example:
Oblit quad & triple +
Scirocco Acc/Dam/End +
Multi-Strik Dam/End/Rech
Armageddon Proc
FF Proc
Better slotting across the board, suffering only -19% rech from your slotting - which costs you 0.7 s rech on footstomp itself.
But now it hits a bit harder and costs 4.5 end less per activation.
A few other points, your build has no room in it for slotting Health. Not only does this deprive you of valuable regen, it also deprives you of slotting both the miracle & numi procs at the same time - invaluable for an SS build of any stripe.
As SR you should have gone for Gaussian's in Rage to cut down on needing sets with defense bonuses.
You can take 2 slots out of Super Speed, droping BoTZ, and add those to Rage and now you only need 1 slot to get gaussian's in there (and you gained more def than you had in both ranged and AoE and moved melee up another 2.5%)
Neither Weave nor dodge need 4 slots each, that +ACC bonus is uneeded with Rage and your overall slotting. So that's two more slots, which means you can 6 slot rage with Gaussian's now.
That means you can drop ToD from Haymaker and add another 5 piece crushing impact set for more rech.
You should drop the Def/Rech Kismet from CJ for a 5th LoTG 7.5. That 0.03% recovery really is not doing very much (if you're curious, it adds 0.02 EPS recovery)
Pull 1 Rech out of Practiced Brawler since it's already perma, add that slot to hasten.
Just some ideas.
All,
I have a hate-hate relationship with Super Strength. Well, but I *want* to love it. I preferred the old Rage Crash because I couldn't do anything, so I didnt lose endurance. I never figure out, even after 10,000 uses of Rage, that I'm in the crash until its over and half my endurance is gone. So the new form it has now crushes my soul and makes *ME* rage. I've deleted a level 40+ Ice/SS tanker *twice* and a level 39 or 40 WP/SS tanker once, as well as at least one Fire/SS tanker. Man that rage change made me hate it. Good for tankers I guess. Anyway. I'm rambling.
I've decided to go with my favorite melee armor set (Super Reflexes, eventually soft-capped) along with stupid levels of recovery, in order to hope to make it where I can maybe really like Super Strength and not mind the Rage crash. Also, being a Brute, maybe I won't have to rely on Rage so much (since I'll generate some of my own bonus damage from Fury).
Woof. I keep coming back to the well. I guess that makes me a glutton for punishment. Anyway, I wanted to get opinions on this build if possible, and to ask generally how the combo is to play.
Thanks,
Lewis
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan