How is Super Strength/Super Reflexes?
lmt1979,
When I get a chance tonight at home, I'll put together a build along the lines of what you have there and combining some of the ideas or the direction I was thinking.
I figure that might also be useful for the OP as well.
To create the on screen monitor click the Powers menu, select Combat Attributes, then look for the damage bonus; right click on it and choose to monitor it.
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Lewis
Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan
UnicyclePeonI don't really like Willpower that much, at least not with Super Strength. |
@lmt1979,
I forgot to ask, are you looking for an i19 build with fitness as an inherent or are you looking for a build based on the current game?
1) Monitor your damage bonus - when it turns glaring red, rage has crashed. Its the only way I ever recognize it on time.
2) I'd wouldn't go SS/SR just because rage has a -def penalty and SR relies almost completely on defense. YMMV.
The Purples an be subbed for Sciraccos and a recharge proc if your on a budget.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Punch -- T'Death-Acc/Dmg/EndRdx(A), T'Death-Dmg/EndRdx(13), T'Death-Dmg/Rchg(15), T'Death-Acc/Dmg(15), T'Death-Dmg/EndRdx/Rchg(17), T'Death-Dam%(43)
Level 1: Focused Fighting -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(3), RedFtn-Def/EndRdx/Rchg(3), RedFtn-Def(5), RedFtn-EndRdx(5), LkGmblr-Rchg+(7)
Level 2: Haymaker -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg(9), C'ngImp-Dmg/EndRdx/Rchg(9), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(13)
Level 4: Agile -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(45)
Level 6: Hurdle -- Jump-I(A)
Level 8: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(17), C'ngImp-Dmg/Rchg(19), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Acc/Dmg/EndRdx(21), Mako-Acc/Dmg/EndRdx/Rchg(21)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(36)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(43), Zephyr-Travel/EndRdx(46)
Level 16: Health -- Numna-Regen/Rcvry+(A), RgnTis-Regen+(23), Mrcl-Rcvry+(40), Numna-Heal(42)
Level 18: Rage -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(37), GSFC-ToHit/Rchg(39), GSFC-ToHit(39), GSFC-ToHit/EndRdx(39), GSFC-Build%(40)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(36), P'Shift-EndMod/Acc/Rchg(37), P'Shift-EndMod/Acc(37), P'Shift-Acc/Rchg(46), P'Shift-End%(46)
Level 22: Evasion -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(31), RedFtn-EndRdx(31), RedFtn-Def/EndRdx/Rchg(34), RedFtn-Def(36), RedFtn-EndRdx/Rchg(45)
Level 24: Focused Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(25), RedFtn-Def/EndRdx/Rchg(25), RedFtn-Def(27), RedFtn-EndRdx(27), RedFtn-EndRdx/Rchg(29)
Level 26: Dodge -- LkGmblr-Def(A), LkGmblr-Rchg+(29), LkGmblr-Def/EndRdx(43)
Level 28: Lucky -- LkGmblr-Def(A), LkGmblr-Def/Rchg(31), LkGmblr-Rchg+(50)
Level 30: Boxing -- RzDz-Acc/Rchg(A), RzDz-Acc/Stun/Rchg(40), RzDz-Immob%(45), RzDz-EndRdx/Stun(48), RzDz-Stun/Rng(48), RzDz-Acc/EndRdx(50)
Level 32: Foot Stomp -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(33), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(34), M'Strk-Acc/Dmg/EndRdx(34)
Level 35: Quickness -- Run-I(A)
Level 38: Tough -- S'fstPrt-ResDam/Def+(A), Empty(48)
Level 41: Weave -- SW-Def/EndRdx(A), SW-Def(42), SW-Def/EndRdx/Rchg(42)
Level 44: Superior Conditioning -- EndMod-I(A)
Level 47: Physical Perfection -- EndMod-I(A), Heal-I(50)
Level 49: Swift -- Run-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 6: Ninja Run
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"If a system can be exploited, it will be exploited. And if a developer thinks their system cannot be exploited, it'll be exploited like a new actress in her first porn movie." Sanya Weather MMORPG Examiner
2) I'd wouldn't go SS/SR just because rage has a -def penalty and SR relies almost completely on defense. YMMV.
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Castle has said in the past he considers the Rage crash broken; he doesn't like people being able to sidestep the crash. But hopefully if/when he does address this he comes up with a new solution because the a big drop in Def is basically a death sentence for SR or Shields.
Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.
But for whatever reason, I didnt enjoy Claws/WP (scrapper) much, tho I played her to 50. I didn't like WP/SS as a tanker. Just felt brutally sluggish and not as tough as I'd prefer (on SOs). I have mixed feelings about my WP/Energy Tanker. I played all those to 50 except the WP/SS tanker who was 40 I think. Oh, I also played a WP/Stone tanker to 50 and I liked it. I think her extra mitigation helped but it took forever to kill anything.
I dunno. A love affair with WP in the low-medium levels had me start a bunch but by the endgame I mostly resented all of them. Whereas Super Reflexes seems to be the reverse for me. Its rough going until late, but the endgame play just suits me more. Even with a super cheap soft-capped build, I can get into trouble, but I feel ... I dunno. Smoother somehow. I guess it suits me.
So yeah. Just didnt like the WP/SS.
Lewis
Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan
About the only thing I really like about Willpower is the ability to have QR + Stamina, and the Regen is kinda cool. But I dunno, I just don't like the mixed resists and defenses it has. I think if I had a soft-capped one, I'd like it more, but I dont have that kind of money. Also it seemed the higher level I got, the more that exotic stuff got under my skin.
But for whatever reason, I didnt enjoy Claws/WP (scrapper) much, tho I played her to 50. I didn't like WP/SS as a tanker. Just felt brutally sluggish and not as tough as I'd prefer (on SOs). I have mixed feelings about my WP/Energy Tanker. I played all those to 50 except the WP/SS tanker who was 40 I think. Oh, I also played a WP/Stone tanker to 50 and I liked it. I think her extra mitigation helped but it took forever to kill anything. I dunno. A love affair with WP in the low-medium levels had me start a bunch but by the endgame I mostly resented all of them. Whereas Super Reflexes seems to be the reverse for me. Its rough going until late, but the endgame play just suits me more. Even with a super cheap soft-capped build, I can get into trouble, but I feel ... I dunno. Smoother somehow. I guess it suits me. So yeah. Just didnt like the WP/SS. Lewis |
WP as a set does well overall, but it does suffer sometimes when faced with spike damage or debuffs of pretty much any kind.
You do want to, imo, pair WP with a set that grants mitigation - SS, WM, SM, for example.
And even without a major investment in IOs, if you still have any WP brutes laying around, try to get them high enough to grab Darkest Night.
It's something you will either like or dislike, but the power itself will do amazing things for your survivability.
Most of my WP characters have been Tankers or scrappers (I forgot I had a MA/WP around level 40). But I've only ever done one WP brute. She is OK. She is level 40, Elec/WP. I don't really play her anymore, but not so much of WP.
The reason I never play her anymore is that my friends and I used to have heroes on one server and villains on another. But with GR and the free server transfers, we moved all the villains to the hero server and crossed them over. About the only villains I didnt cross over were the ones whose names weren't available. Its too bad. Some of my favorite characters were ones where the names were taken. But the names were too intrinsic / inherent to my way of thinking about the character that I wasnt willing to lose the name.
So, my Elec/WP brute languishes on another server because I can't bear to give up the name or play the character without the name. I get her out and take her on a mission on very VERY rare occasion.
Anyway, as for the SS/SR character I started, his name is Silver Lion, and he is currently level 24. So far I like him a lot. I don't rage too often yet, but I probably will once I get some recharge slots in it. He has been a breeze so far, and I'm using the Heroic power animations. They are nice!
Lewis
Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan
Actually it's very easy to get Rage to recharge before it runs out. If you overlap Rage you avoid the -Def penalty, although you still get the -Damage penalty. That's what I do with my Shields brute.
Castle has said in the past he considers the Rage crash broken; he doesn't like people being able to sidestep the crash. But hopefully if/when he does address this he comes up with a new solution because the a big drop in Def is basically a death sentence for SR or Shields. |
Roll Claws and never look back.
Just go whole hog.
Get 5x Armageddon's including the proc, + FF Proc.
If that's too much for you, then just frankenslot the other four pieces.
For example:
Oblit quad & triple +
Scirocco Acc/Dam/End +
Multi-Strik Dam/End/Rech
Armageddon Proc
FF Proc
Better slotting across the board, suffering only -19% rech from your slotting - which costs you 0.7 s rech on footstomp itself.
But now it hits a bit harder and costs 4.5 end less per activation.
A few other points, your build has no room in it for slotting Health. Not only does this deprive you of valuable regen, it also deprives you of slotting both the miracle & numi procs at the same time - invaluable for an SS build of any stripe.
As SR you should have gone for Gaussian's in Rage to cut down on needing sets with defense bonuses.
You can take 2 slots out of Super Speed, droping BoTZ, and add those to Rage and now you only need 1 slot to get gaussian's in there (and you gained more def than you had in both ranged and AoE and moved melee up another 2.5%)
Neither Weave nor dodge need 4 slots each, that +ACC bonus is uneeded with Rage and your overall slotting. So that's two more slots, which means you can 6 slot rage with Gaussian's now.
That means you can drop ToD from Haymaker and add another 5 piece crushing impact set for more rech.
You should drop the Def/Rech Kismet from CJ for a 5th LoTG 7.5. That 0.03% recovery really is not doing very much (if you're curious, it adds 0.02 EPS recovery)
Pull 1 Rech out of Practiced Brawler since it's already perma, add that slot to hasten.
Just some ideas.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
i