PvP IO and Purple drop
Increase drop rate, krdygo. The decent pvp IO Procs and uniques go for 1 bil+ and decent purple IOs are so few in number at the market.
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To be honest though, that's why the created the Hero/Villain Merit system. They realized that the drop rate was incredibly low, and didn't want to hand out some pretty crazy IO sets without work involved.
very rare. ultra rare, whatever you want to call them, these are 'extra' in terms of build 'need'... the drop rate is probably about right.
They are a 'nice to have', but nothing to worry about for most players, and the new A Merits provide an avenue for those determined to get them.
Increase drop rate, krdygo. The decent pvp IO Procs and uniques go for 1 bil+ and decent purple IOs are so few in number at the market.
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But the new Alignment merit system changed all that for me.
With what I consider to be a minimum of effort (like 15-30 minutes a day) I've earned somewhere in the neighborhood of 1.5 billion INF since the beginning of I18/GR by selling crafted recipes I get from buying random recipes with Alignment Merits. I figure I could've earned maybe twice that much if I'd been super-serious about it. There's no real need to change the drop rates of recipes when you can earn enough INF to buy pretty much any recipe you want in a few days' time.
Good luck to you regardless...
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Drop rates, my favorite subject. It is one of the most talked about and yet one of the least understood as a whole.
The devs know that there is desparity here between the casual player vs. the hardcore player vs. the farmers. To date there has been no way to balance these three since the playtime (or number of kills) can vary widely. You do not want the drops to be too little for the casual player, but not too much that the farmers can get them too easily and saturate the game with rares...making them not rare esentially.
The Hero/Villian merit system was to combat this desparity. It does not change the drop rate, but does offer an avenue of access.
I would not expect the drop rate to be changed.
I had never really been interested in "playing the market" to gain enough INF to buy top priced items.
But the new Alignment merit system changed all that for me. With what I consider to be a minimum of effort (like 15-30 minutes a day) I've earned somewhere in the neighborhood of 1.5 billion INF since the beginning of I18/GR by selling crafted recipes I get from buying random recipes with Alignment Merits. I figure I could've earned maybe twice that much if I'd been super-serious about it. There's no real need to change the drop rates of recipes when you can earn enough INF to buy pretty much any recipe you want in a few days' time. Good luck to you regardless... |
It is ridiculously easy to make inf. in this game. I've probably earned nearly ten or so purples in just a few short evenings of play since they were introduced--not too shabby if I may say so! But the inf. earnings I also generated in that time allowed me to purchase dozens of them off the market. YMMV, but it's not that hard.
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You have to pay 20 million INF per merit, though, right? About 20 days of tip farming and 400 milliion INF for one recipe? If so, it really doesn't seem to offer much advantage to the casual player over AE farming to buy recipies to craft and sell, then buying the purples off the market. Just an impression.
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There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.
You have to pay 20 million INF per merit, though, right? About 20 days of tip farming and 400 milliion INF for one recipe? If so, it really doesn't seem to offer much advantage to the casual player over AE farming to buy recipies to craft and sell, then buying the purples off the market. Just an impression.
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You have to pay 20 million INF per merit, though, right? About 20 days of tip farming and 400 milliion INF for one recipe? If so, it really doesn't seem to offer much advantage to the casual player over AE farming to buy recipies to craft and sell, then buying the purples off the market. Just an impression.
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For example with one A-merit you can get 5 random rare level 50 recipes. I've done this many times and can always yield (after crafting them) at least 40-50 million INF as a MINIMUM when I sell them on the market. I often net over a 100 million per A-merit roll.
Yes it costs several millions of INF to craft the recipes and it can even cost 20 million INF if you choose to buy your A-merits instead of earn them doing alignment missions. But when I mentioned my net 1.5 billion gain that was -after- all of my crafting costs were factored in and I did all that in just roughly a month of fairly casual effort.
You've got to be willing to look past the costs of doing this and see the longer term goal where you will ultimately make far more INF than you spend.
Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀
I just stared at it til my IQ dropped to a slobbering halt and then it hit me.
K rdy go?
Ok, Ready, Go?
Now I need to go do laundry and wash the drool from my desk.
My thoughts are to re-confirm your villian/hero status for 1 merit each time. This takes two days (5 tips per day + morality). Spend 2 merits for a Miricle+, LOTG 7.5, Numina+, etc. and sell. Rinse and repeat. This is not an instant purple every day of course, but the system is not meant to be fast..hence the word rare.
I have casual player friends. They play maybe one day a week for 3 hours. They love the game and get very discouraged that they can not properly pimp out a toon. Even buying a Mako set is out of reach at times for them. No easy answers for this type of scenerio though. Maybe that is why gagora and such stay in business???
Do it nao!
Don't I know you???
[QUOTE=Streeja;3230287]
I have casual player friends. They play maybe one day a week for 3 hours. They love the game and get very discouraged that they can not properly pimp out a toon. QUOTE]
Lets see if I get this right: "You gotta play to be a playa"
I want a 10 milion dolar home, but I only work one day a week. ...
Sure this is just a game, but a MMO has to have a large play field, if you aren't sincking the time into the game, you can't expect the returns.
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We burn more Influence before 8am than you make all day.
My thoughts are to re-confirm your villian/hero status for 1 merit each time. This takes two days (5 tips per day + morality). Spend 2 merits for a Miricle+, LOTG 7.5, Numina+, etc. and sell. Rinse and repeat. This is not an instant purple every day of course, but the system is not meant to be fast..hence the word rare.
I have casual player friends. They play maybe one day a week for 3 hours. They love the game and get very discouraged that they can not properly pimp out a toon. Even buying a Mako set is out of reach at times for them. No easy answers for this type of scenerio though. Maybe that is why gagora and such stay in business??? |
The first one I ever got was like $130 for a billion.
maybe <RMT> isn't doing well at all, contrary to what you think.
The drop rates do need to be increased a little bit. Someone mentioned farming purples as end game... No. They are developing end game content already how is mindlessly farming fun? "Rare" io's should be hard to get but not so few and far between.
If you've noticed lately the new hero/villain system has ruined the value of the original "Rare" recipes. The value of luck of the gambler, miracle and numina, stealth uniques continues to drop each week with the market being flooded by everyone.
So as nice as it would be for pvp recipes and purples to drop a tad bit more often, I don't want to see all of the cash makers have the same 100 - 150 million inf value in a short time. I'd be in favor of seeing a slight decrease in alignment merit cost for such recipes but that's probably it.
Friends don't let friends buy an ncsoft controlled project.
If you've noticed lately the new hero/villain system has ruined the value of the original "Rare" recipes. The value of luck of the gambler, miracle and numina, stealth uniques continues to drop each week with the market being flooded by everyone.
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I won't comment on the drop rates of purples as those seem to be working as intended (about 1 for every 1500 kills was the last estimate I heard), but as far as the drop rate of PvP IOs go estimates put it at about 1 per every 60-70 rep-valid PvP kills. The problem is not with the drop rate but rather how those recipes are generated. Removing the silly rep timer from the equation would bring prices back down by increasing the amount of supply, and PvP IO prices would probably go back down to the point they were at when they were new (when the +3% def one sold on-market for 500-700 million inf, instead of selling almost exclusively off-market for 3-5 billion inf).
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I think the drop on purples is fine. It's rare and a nice bonus when you get one, but common enough that you can actually buy them on the market if you're willing to pay. All they need to do for the PvP is move them into the purple drop table. The rarity of those isn't caused by the drop rate, it's caused by the fact that you don't get them when playing the actual game. Putting very useful PvE enhancements that come from the PvP content is just silly. At some point it may have been a ploy to shoehorn some endgame content in by encouraging PvP, but that's the same kind of stupid game design that puts good drops at the end of monotonous content.
Increase drop rate, krdygo. The decent pvp IO Procs and uniques go for 1 bil+ and decent purple IOs are so few in number at the market.