The Flipper: Hero of the Markets
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
SHINY!
bbl
Ooh, a sarcasm detector. Oh, that's a *real* useful invention. http://www.telegraph.co.uk/technolog...t-sarcasm.html
And a gallon of gas used to be $1. Now its $3. Relevant? Not really. I still have to pay $3 for my gallon of gas. The fact that I used to pay $1 is meaningless.
As I see it, its semantics in a way that eludes to flippers somehow getting a better deal than everyone else. It is factual that a flipper must be the highest bidder in order to purchase said item. It is factual that a flipper must be the lowest seller in order to sell his item. |
Debating what he paid for it vs what he sold it for and putting semantics on it leave people feeling that they're being screwed. The fact is, they're not. There is no special club for flippers that gives them access to items not available to the general public. They are under the same constraints as everyone else. |
The only, and I mean the only, advantage the flipper has is patience. You can out bid a flipper by 1 inf and undersell him by that same 1 inf and you have "shut him down". |
Showing that the flipper is screwing someone because he bought it for what someone was willing to sell it for, then turned around and sold it for what someone was willing to buy it for is just silly. |
If an item regularly fluctuates between a price of 50 and 100 a patient and intelligent buyer may buy at 50. A flipper, or 5, might come along and compete with one another and change the price range to 70 to 80. Thus, the person who was buying at 50 is negatively affected. Had the flipper not existed the patient and intelligent buyer would be better off.
Take careful notice that I did not use the words "screwed over".
Please read more carefully next time.
It is also factual that the person the flipper bought the item from listed the item for less than the flipper listed the item for. Which brings us to my point that: Saying "flippers are willing to sell for the least" is only true for one specific moment in time.
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Now, let's take the famous example of the flipper buying something that someone else wanted for crafting.
Scenario A:
Lister lists some alchemical silver, specifying an asking price of 10k.
Flipper buys alchemical silver for 11k, lists it for 50k.
Buyer buys it for 50k.
So, clearly, if Flipper hadn't been there, Buyer would have gotten it for ten, right? WRONG. Here's what really happens:
Lister lists some alchemical silver, specifying an asking price of 10k.
Some Other Guy buys alchemical silver for 10k, uses it to make an accuracy IO he was gonna make.
Buyer shows up, bid creeps, and after a few minutes gets one for 80k, because that was the lowest price left on the market.
Buyer is better off; he paid less than he would have otherwise. But Some Other Guy is arguably worse off -- he couldn't get alchemical silver for 10k. But there's a whole LOT of Some Other Guys and Buyers and Listers, and the net result is, any attempt to analyze specific peoples' experiences is doomed -- you can't make an apples-to-apples comparison because there's so many thousands of possible scenarios. For all we know, Some Other Guy just leaves his 10k bid up, and when he comes back next weekend, he got his silver anyway.
I did not mention anyone being "scewed". I used the word "hurt". Perhaps I should have used "negatively affected" instead. If an item regularly fluctuates between a price of 50 and 100 a patient and intelligent buyer may buy at 50. A flipper, or 5, might come along and compete with one another and change the price range to 70 to 80. Thus, the person who was buying at 50 is negatively affected. Had the flipper not existed the patient and intelligent buyer would be better off. |
In general, though, most people find that over time, they are better off when prices are more stable. Because that buyer who used to be getting something for 50, and is now paying 70, is also a seller who used to get 50, and is now getting 70.
I've published some research in an area I wouldn't expect to be popular a while ago, harmonised healing 32-27 or something of that sort. I forget the precise details, but this is the sense of it. I found that there were no recipes for sale and a plentiful supply of crafted IOs at 2-3M each, and a very large proportion of the last week's recipe sales across those levels were at exactly the same strange price, 186774 or some such. That to me is evidence of a flipper/crafter in an odd place.
Salvage has always been flipped, but I think more people are in on the recipe game now. I was referring to both markets, I operated in both and while there were some differences between them, the patterns were broadly similar. I think the market has become more cut-throat with the merger, with the same number of people chasing half as many niches. Some would have been chasing them both sides, but others would have mainly oprated on one, so the competition will hav increased. |
Take careful notice that I did not use the words "screwed over".
Please read more carefully next time. |
I never said you did actually say "screwed over". What I said was:
Debating what he paid for it vs what he sold it for and putting semantics on it leave people feeling that they're being screwed. |
Please read more carefully next time. |
Car Dealer sells his cars for $15,000
I go and I buy my brand new car from him for $15,000.
That same dealer has a sale, lowering his price to $12,000.
My friend goes and buys his brand new car for $12,000.
By your assertions, I in fact over-paid for my car by $3,000 because at some point in time the price was $3,000 less than what I paid.
This is not true. I bought a car at what I perceived to be a good value. My friend did not find the value the same, so he did not buy. Later, he found the value to be good for him, so he bought a car for $3,000 less than I did.
My friend had patience. This gave him the opportunity to purchase for less than me.
If my friend decides a month later that he doesn't like the car and sells it for $14,500 to someone, did that someone in fact lose out on $2,500 because they could have bought it a month ago for $12,000?
I once again stand behind the facts as I stated originally:
When the flipper bought the item he was the highest bidder. No one else was willing to pay what he was.
When the flipper sold the item he was the lowest seller. No one else wanted to list for lower than he was.
As close as it seem some times, these 2 points in time are in fact separate places in time and cannot be applied to your "could have" or "should have" mentality.
If there were years between the transactions, would you make the same assertions?
EDIT:
After review, I find my views and Smurphy's to be similar. I still find his application of his opinion to be slightly inflammatory based on the witch-hunting that occurs on this forum when anyone mentions flipping.
But at any given time, they are selling for less than anyone else is -- meaning if they weren't selling that item, no one would be selling it for that low a price right then.
Lister lists some alchemical silver, specifying an asking price of 10k. Flipper buys alchemical silver for 11k, lists it for 50k. Buyer buys it for 50k. So, clearly, if Flipper hadn't been there, Buyer would have gotten it for ten, right? WRONG. Here's what really happens: |
1) The "listed for less than anyone else was willing to list it for" line needs an asterisk next to it.
But at any given time, they are selling for less than anyone else is... Lister lists some alchemical silver, specifying an asking price of 10k. Flipper buys alchemical silver for 11k, lists it for 50k. |
B) Flippers compete against, and thus "hurt", patient and intelligent buyers and sellers.
You concede that point when you said "True" and quoted my restatement of that point.
In general, though, most people find that over time, they are better off when prices are more stable. Because that buyer who used to be getting something for 50, and is now paying 70, is also a seller who used to get 50, and is now getting 70. |
Call it nitpicking if you like. But saying "The flipper lists items for less than anyone else" isn't always true. Saying "Flippers help everyone" also isn't true.
Still Smurphy here: I assure you, I don't need an explanation of how flippers are a stabilizing force.
... allowing people to assume they are getting screwed. Their words, not yours or mine...
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When the flipper bought the item he was the highest bidder. No one else was willing to pay what he was. When the flipper sold the item he was the lowest seller. No one else wanted to list for lower than he was. |
As close as it seem some times, these 2 points in time are in fact separate places in time and cannot be applied to your "could have" or "should have" mentality. If there were years between the transactions, would you make the same assertions? |
That's a flipper. The flipper is buying at 225,555,556 and selling at something over 300M. There's at least 5 transactions that occurred today. Someone is listing the items for less than the flipper. Also, other players may be listing their Hecatombs for sale in the 230 to 300M range. Some of those sales may go to other players.
Stating "The flipper is the person listing the item for the least" or "The flipper is the person bidding the most" is only true for those moments in times where a flippers transaction goes through. Those two statements need an asterisk or a further explanation... like the one you eloquently wrote above.
I made two points in my original post:
1) The "listed for less than anyone else was willing to list it for" line needs an asterisk next to it. |
Saying "at any given time" is clearly wrong. You listed a point in time where someone else listed the item for less than the flipper in your own example. |
B) Flippers compete against, and thus "hurt", patient and intelligent buyers and sellers. You concede that point when you said "True" and quoted my restatement of that point. |
Really, though, what you're doing here is revealing the problem. When you say "patient and intelligent buyers and sellers", you really mean "cheap and greedy people who want to get better deals than other people get". Those are the people who are "hurt" by the flippers -- because those are the only people who benefit substantially from a highly volatile market.
The people who are getting stuff for half its usual price are getting it by paying someone else less than that person would have gotten in a more stable market. They're hurting someone. The people who are selling stuff for twice its usual price are getting it by charging someone else more than that person would have gotten in a more stable market. They're hurting someone.
The flippers "hurt" only the aggressors who are making the market suck in the first place -- the people who call it "patient and intelligent" when they take advantage of other peoples' ignorance to pay less and sell for more, but "abusive" when someone else pays more and sells for less.
Call it nitpicking if you like. But saying "The flipper lists items for less than anyone else" isn't always true. Saying "Flippers help everyone" also isn't true. |
The game community as a whole benefits dramatically from stabilized prices in the middle of the range, and in the long run, that tends to lead to a market where it's easier to buy something quickly without paying such a huge premium.
Still Smurphy here: I assure you, I don't need an explanation of how flippers are a stabilizing force. |
The flipper is buying at 225,555,556 and selling at something over 300M. There's at least 5 transactions that occurred today. Someone is listing the items for less than the flipper. |
Also, other players may be listing their Hecatombs for sale in the 230 to 300M range. Some of those sales may go to other players. |
Stating "The flipper is the person listing the item for the least" or "The flipper is the person bidding the most" is only true for those moments in times where a flippers transaction goes through. |
Why people pay more for the end result v. the components is still a mystery to me. A profitable mystery.
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2. If there's only one available, price can be pushed up. By buying all the recipes and crafting them all, it's possible to spike prices.
3. Many people don't compare crafted vs. uncrafted prices, so aren't aware of the discrepancies.
And many other reasons.
@Roderick
1. In most MMOs, crafting is not as accessible as it is in ours. You need to have certain skills, which normally you can only pick some of rather than all, and must train up to the level needed to craft the items. Therefore, the ability to craft the item comes at a premium. While that's not true in this game, some people expect it anyways, so prices go up.
2. If there's only one available, price can be pushed up. By buying all the recipes and crafting them all, it's possible to spike prices. 3. Many people don't compare crafted vs. uncrafted prices, so aren't aware of the discrepancies. And many other reasons. |
This is the first game I have played where that is usually not true. Which is also silly.
Quote:
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The original poster said some statements that are true... except when they are false. I simply pointed out the second part.
That's a flipper. The flipper is buying at 225,555,556 and selling at something over 300M. |
I often put up multiple bids for this or that IO without bothering to vary my price. I have poor friends and buy stuff for them all the time.
You can suspect flipping but it is basically unknowable without firsthand information. Which I'm sure is why it's such a popular scapegoat with the paranoid and uninformed.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
Another_Fan said Quote: To the extent that I can buy up low priced supply I can shift the price point. ... the last time I tried to buy up the low priced supply was when Going Rogue went live. I spent about 3 billion on crafted IO's. I managed to sell them for a little over 2 billion, minus the 10% Wentfee. So I got half my money back. Go me. Last week Celerity:Stealths were 50 million crafted. This week they're like 20 million. I have a few that are listed at 40,100,908 that aren't selling. Why? Someone listed lower than me, and people started paying that price. (I may be wrong about the specific combo of prices and IO and time. I got burnt a couple times lately- L40 Miracle Heal/Rech and L50 Celerity:Stealth are two where I had to mark down my prices- so I might be mixing up a couple events.) PriceYous spike up when there's a big event (like Going Rogue, or a new issue, or double XP, or whatever) and then gradually come down. It's consistent. It's predictable. Like King Canute, we cannot command the tide. It's just too large. |
Lets play spot the fallacy. I'll even give a personal anecdote. I know some people that were trying sell software based on a cloud computing model where the end user, would in effect be purchasing the program as a rental and have their data held hostage by the vendor. They went under in 2001.
From the above you might conclude any of the following
1. You can't sell software as a service
2. The dot bomb crash killed them
3. Users will not allow their business data to be held hostage by their vendors
My own interpretation was that they had chosen too difficult a market segment for that technique, and at the time were unable to offer sufficient benefit. The dot bomb collapse was incidental, in that it dried up the supply of people that were investing in things that should never have received one red cent of funding.
Now since the market merge, I started shifting about 20 items and I am currently at about 10.
I would show mine but I am off to bid 255,555,557 on a hecatomb
I will, for now, concede that flippers may be willing and able to change a "20M to 80M" gap to a "50M to 70M" gap. My experience suggests that it's usually the top end that gets trimmed, so you'd end up with a 35M to 50M gap. See "last week, Obliteration quads" or "last month, Celerity Stealth" for examples of this. But let's pretend that we've got your example, working the way you'd like to see it work.
Now I may be conflating arguments that different people have made. But buying something for 50 M and selling it for 70 M, destroying a total of 12 million , does MORE to reduce the inf supply, as a whole, than buying it once for either 20 M or 80 M does.
Instead of destroying 2 or 8 million, and moving 18 or 72 million around, we've destroyed 12 million and moved 58 million around- 46 to the original seller, and 12 million to the flipper. That's a 20% inf kill rate instead of a 10% inf kill rate.
If there were no flippers, and a horde of flippers moved in overnight, causing all items to be sold twice, inf would drain out of the world twice as fast. Prices would drop.
Have you seen this? If not, where's the flaw in my argument?
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
Oddly enough, in most of the MMO's the crafted items are usually worth less than the sum of their parts. Which is silly. Not to mention the general cost of leveling that trade skill to the point where you can make the "valuable" things causes crafting to be a money sink in the end.
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I will, for now, concede that flippers may be willing and able to change a "20M to 80M" gap to a "50M to 70M" gap. My experience suggests that it's usually the top end that gets trimmed, so you'd end up with a 35M to 50M gap. See "last week, Obliteration quads" or "last month, Celerity Stealth" for examples of this. But let's pretend that we've got your example, working the way you'd like to see it work.
Now I may be conflating arguments that different people have made. But buying something for 50 M and selling it for 70 M, destroying a total of 12 million , does MORE to reduce the inf supply, as a whole, than buying it once for either 20 M or 80 M does. Instead of destroying 2 or 8 million, and moving 18 or 72 million around, we've destroyed 12 million and moved 58 million around- 46 to the original seller, and 12 million to the flipper. That's a 20% inf kill rate instead of a 10% inf kill rate. If there were no flippers, and a horde of flippers moved in overnight, causing all items to be sold twice, inf would drain out of the world twice as fast. Prices would drop. Have you seen this? If not, where's the flaw in my argument? |
Every profession. I had them all maxed out on one toon or another, and I always made money at it. Just a matter of paying attention.
... This is not the first game in which I've been a marketer. |
Anyways - thread jacking is bad m'kay
BACK ON TOPIC PEOPLE!
Flippers are... bad? Good? Smelly? Where were we again?
Flipping and crafting are not even roughly comparable and the have a VASTLY DIFFERENT 'effect'- flipping recirculates raw material through the market, crafting destroys raw materials in the creation of IOs.
Not even close to the same thing.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone