Imperial Defense Force
"Man, that giant thing CAN'T just be a Lt. Look at the size of it!"
"I hate it when I'm right."
Oh! I didn't think all of those guys were from the same faction. I guess I just didn't check. Yeah, they're pretty cool, though the Heavy Troopers seem to be shooting missiles out of thin air.
I thought they were different branches like what we have in Praetoria, such as soldiers, Seers, warworks machines and so forth. Didn't figure they'd be the same faction.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Oh! I didn't think all of those guys were from the same faction. I guess I just didn't check. Yeah, they're pretty cool, though the Heavy Troopers seem to be shooting missiles out of thin air.
I thought they were different branches like what we have in Praetoria, such as soldiers, Seers, warworks machines and so forth. Didn't figure they'd be the same faction. |
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I love this group even though I can see it being nightmarish for just regular teams. I found out the hard-headed way without turning my settings (+1/x8) down how nightmarish they can be for my Fire/SS Tank lol.
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Even so, I'm chalking it up to them not scaling up properly/needing a balance pass. Too many other things are broken in those arcs for that to not be the case: Siege's broken heal power and looks, the Resistance's wierd stealth and LT damage, Malaise doing more damage than Mother Mayhem. I hope none of that is WAI.
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I've had a hard time pinning down exactly why they're so nasty. At first I thought it was the Seers against my Inv Tanker, but I also see the energy attacks they use kill regen and the location AoE puddles of blue/black goo they leave all over do nasty DoT and stack more than they really should.
Even so, I'm chalking it up to them not scaling up properly/needing a balance pass. Too many other things are broken in those arcs for that to not be the case: Siege's broken heal power and looks, the Resistance's wierd stealth and LT damage, Malaise doing more damage than Mother Mayhem. I hope none of that is WAI. . |
They're a combination of things...the variety of Seers can be a problem, you got the standard ones you see in Praeotoria, then you have ones that act as Emps, passing out Fortitude and heals and then ones that have a pretty hard hitting Psionic Attack (Psionic Slash). The Warworks and basically all their energy attacks doing -regen (and if you're squishy, quite a bit of knockback). The Shock Trooper lieutenants have Total Focus...not annoying at all. Those little drones that get summoned, one of them can revive enemies you defeated. The massive amount of -recharge they do is quite annoying as well.
Are the Goliath War Walkers even bigger? Or just EB re-named and the same size as the War Walker?
That Orbital Lance 3-stage power looks awesome, too. Imagine a tier 9 that gave you three powers and an orbital strike....
.....hamnahyamanahmanh..
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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When I first fought them (the second time you have to take out Marauder's cell) when I entered the mission, they were attacking him, not sure if that's WAI or not, pretty sure it isn't...lol.
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Last night I was running the 'Horror of War' arc, 'Get the Message Out' mission and all the Nemesis troops were focused on attacking his Mole Machines and were leaving the generators alone.
"Nemesis...you magnificent bs*rd, I read your book!"
They're a combination of things...the variety of Seers can be a problem, you got the standard ones you see in Praeotoria, then you have ones that act as Emps, passing out Fortitude and heals and then ones that have a pretty hard hitting Psionic Attack (Psionic Slash). The Warworks and basically all their energy attacks doing -regen (and if you're squishy, quite a bit of knockback). The Shock Trooper lieutenants have Total Focus...not annoying at all. Those little drones that get summoned, one of them can revive enemies you defeated. The massive amount of -recharge they do is quite annoying as well. |
So, they've got -Res, -Regen, -Rech, self buffs, potent cone damage, massive locational AoE, Psionic damage. That's a little excessive considering they don't drop greater rewards than the Council. They may have been designed for the Alpha Strike TF (my theory at least), but the Maria and Tina arcs aren't that.
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Are the Goliath War Walkers even bigger? Or just EB re-named and the same size as the War Walker?
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Unless in Praetoria, the story was different. Which...could explain much.
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Head of TRICK, the all Trick Arrow and Traps SG
Part of the Repeat Offenders
Still waiting for his Official BackAlleyBrawler No-Prize

I've had a hard time pinning down exactly why they're so nasty. At first I thought it was the Seers against my Inv Tanker, but I also see the energy attacks they use kill regen and the location AoE puddles of blue/black goo they leave all over do nasty DoT and stack more than they really should.
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well, people keep saying there is no challenge in the game. there ya go.
According ot the invasion plans you find, the War Walkers are meant to be able to take on at last 12 heroes on their own.
@Golden Girl
City of Heroes comics and artwork
Ah yes, finally we have more Technological Factions instead of more Magic/Super Natural Factions. ^_^

Lady-Dee: Hey my fat keeps me warm in the winter and shady in the summer.
Magic seems to be almost nonexistent in Praetoria - but as far as I know, there's no reason given for why it's like that.
It's probably another secret for us to uncover later
@Golden Girl
City of Heroes comics and artwork
well, people keep saying there is no challenge in the game. there ya go.
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The result is always the same. We get Demonic Spiders. Seriously, look at the page's entry for CoH. It reads like a grim testament to the devs efforts to add 'challenge'. I always roll my eyes when Positron says there's more challenging content on the way, because the translation is 'a truckload of annoyance and frustration'.

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--NT
They all laughed at me when I said I wanted to be a comedian.
But I showed them, and nobody's laughing at me now!
If I became a red name, I would be all "and what would you mere mortals like to entertain me with today, mu hu ha ha ha!" ~Arcanaville
....OhSHI-!
*Gets consumed by TvTropes*
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Correction: A handfull of people only play outlier power set combos, heavily gear out with IOs and softcap their defenses then complain the game is too easy.
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News flash, just because you can play on +4/x8 doesn't mean you have to.
The result is always the same. We get Demonic Spiders. Seriously, look at the page's entry for CoH. It reads like a grim testament to the devs efforts to add 'challenge'. I always roll my eyes when Positron says there's more challenging content on the way, because the translation is 'a truckload of annoyance and frustration'. |
War Walkers however, are pure distilled awesome in a really big can. I can't wait until they're added to AE so I can fill a map with them and Zeus Titans, sic them on each other, and giggle maniacally.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
I love this group even though I can see it being nightmarish for just regular teams. I found out the hard-headed way without turning my settings (+1/x8) down how nightmarish they can be for my Fire/SS Tank lol.