Imperial Defense Force


AzureSkyCiel

 

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I love this group even though I can see it being nightmarish for just regular teams. I found out the hard-headed way without turning my settings (+1/x8) down how nightmarish they can be for my Fire/SS Tank lol.


 

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The who of the what now?


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Samuel_Tow View Post
The who of the what now?


mean mean things


 

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"Man, that giant thing CAN'T just be a Lt. Look at the size of it!"








"I hate it when I'm right."


 

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Oh! I didn't think all of those guys were from the same faction. I guess I just didn't check. Yeah, they're pretty cool, though the Heavy Troopers seem to be shooting missiles out of thin air.

I thought they were different branches like what we have in Praetoria, such as soldiers, Seers, warworks machines and so forth. Didn't figure they'd be the same faction.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Samuel_Tow View Post
Oh! I didn't think all of those guys were from the same faction. I guess I just didn't check. Yeah, they're pretty cool, though the Heavy Troopers seem to be shooting missiles out of thin air.

I thought they were different branches like what we have in Praetoria, such as soldiers, Seers, warworks machines and so forth. Didn't figure they'd be the same faction.
Well, when we lack vehicles in game, the distinctions between army, navy, and airforce kind of fall apart, don't they?


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Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

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Originally Posted by Mr. DJ View Post
I love this group even though I can see it being nightmarish for just regular teams. I found out the hard-headed way without turning my settings (+1/x8) down how nightmarish they can be for my Fire/SS Tank lol.
I've had a hard time pinning down exactly why they're so nasty. At first I thought it was the Seers against my Inv Tanker, but I also see the energy attacks they use kill regen and the location AoE puddles of blue/black goo they leave all over do nasty DoT and stack more than they really should.

Even so, I'm chalking it up to them not scaling up properly/needing a balance pass. Too many other things are broken in those arcs for that to not be the case: Siege's broken heal power and looks, the Resistance's wierd stealth and LT damage, Malaise doing more damage than Mother Mayhem. I hope none of that is WAI.


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Originally Posted by Johnny_Butane View Post
I've had a hard time pinning down exactly why they're so nasty. At first I thought it was the Seers against my Inv Tanker, but I also see the energy attacks they use kill regen and the location AoE puddles of blue/black goo they leave all over do nasty DoT and stack more than they really should.

Even so, I'm chalking it up to them not scaling up properly/needing a balance pass. Too many other things are broken in those arcs for that to not be the case: Siege's broken heal power and looks, the Resistance's wierd stealth and LT damage, Malaise doing more damage than Mother Mayhem. I hope none of that is WAI.


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When I first fought them (the second time you have to take out Marauder's cell) when I entered the mission, they were attacking him, not sure if that's WAI or not, pretty sure it isn't...lol.

They're a combination of things...the variety of Seers can be a problem, you got the standard ones you see in Praeotoria, then you have ones that act as Emps, passing out Fortitude and heals and then ones that have a pretty hard hitting Psionic Attack (Psionic Slash). The Warworks and basically all their energy attacks doing -regen (and if you're squishy, quite a bit of knockback). The Shock Trooper lieutenants have Total Focus...not annoying at all. Those little drones that get summoned, one of them can revive enemies you defeated. The massive amount of -recharge they do is quite annoying as well.


 

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Are the Goliath War Walkers even bigger? Or just EB re-named and the same size as the War Walker?

That Orbital Lance 3-stage power looks awesome, too. Imagine a tier 9 that gave you three powers and an orbital strike....
.....hamnahyamanahmanh..


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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haven't seen those yet :3 still playing through Maria Jenkin's Arc.

edit: so something funny...I ran into a War Walker, when I defeated it and it apparently fell on me, I was face down on the ground but not defeated lol.


 

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Originally Posted by Mr. DJ View Post
When I first fought them (the second time you have to take out Marauder's cell) when I entered the mission, they were attacking him, not sure if that's WAI or not, pretty sure it isn't...lol.
Something's bugged, and it's not confined to the IDF.

Last night I was running the 'Horror of War' arc, 'Get the Message Out' mission and all the Nemesis troops were focused on attacking his Mole Machines and were leaving the generators alone.

"Nemesis...you magnificent bs*rd, I read your book!"

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They're a combination of things...the variety of Seers can be a problem, you got the standard ones you see in Praeotoria, then you have ones that act as Emps, passing out Fortitude and heals and then ones that have a pretty hard hitting Psionic Attack (Psionic Slash). The Warworks and basically all their energy attacks doing -regen (and if you're squishy, quite a bit of knockback). The Shock Trooper lieutenants have Total Focus...not annoying at all. Those little drones that get summoned, one of them can revive enemies you defeated. The massive amount of -recharge they do is quite annoying as well.
One thing I just remembered, the Seers have a 'Reveal Weakness' debuff that causes -Res (and maybe -Def too?).

So, they've got -Res, -Regen, -Rech, self buffs, potent cone damage, massive locational AoE, Psionic damage. That's a little excessive considering they don't drop greater rewards than the Council. They may have been designed for the Alpha Strike TF (my theory at least), but the Maria and Tina arcs aren't that.


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Originally Posted by Techbot Alpha View Post
Are the Goliath War Walkers even bigger? Or just EB re-named and the same size as the War Walker?
Poor, poor choice of names. Save up your [Rock] temp powers from the Halloween Event.

Unless in Praetoria, the story was different. Which...could explain much.



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Originally Posted by warden_de_dios View Post

Those costume parts...

WANT!


Head of TRICK, the all Trick Arrow and Traps SG
Part of the
Repeat Offenders

Still waiting for his Official BackAlleyBrawler No-Prize

 

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Originally Posted by Johnny_Butane View Post
I've had a hard time pinning down exactly why they're so nasty. At first I thought it was the Seers against my Inv Tanker, but I also see the energy attacks they use kill regen and the location AoE puddles of blue/black goo they leave all over do nasty DoT and stack more than they really should.
Take notice of those Battle Orbs, which spew out of the lieutenants and bosses left and right if you have a lot of enemies in the area. All of their attacks have -Regen, one heals allies and grants Defense, one boosts ally damage and ToHit, and the other rezes allies. Get a big group of those floating around and it's as bad as fighting against a team with multiple Defenders.


 

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According ot the invasion plans you find, the War Walkers are meant to be able to take on at last 12 heroes on their own.


@Golden Girl

City of Heroes comics and artwork

 

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Ah yes, finally we have more Technological Factions instead of more Magic/Super Natural Factions. ^_^


My Lego Models http://www.flickr.com/photos/30369639@N07/ lemur lad: God you can't be that stupid... I'm on at the same time as you for once, and not 20 minutes into it you give me something worth petitioning?
Lady-Dee: Hey my fat keeps me warm in the winter and shady in the summer.

 

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Magic seems to be almost nonexistent in Praetoria - but as far as I know, there's no reason given for why it's like that.

It's probably another secret for us to uncover later


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by rian_frostdrake View Post
well, people keep saying there is no challenge in the game. there ya go.
Correction: A handfull of people only play outlier power set combos, heavily gear out with IOs and softcap their defenses then complain the game is too easy.

The result is always the same. We get Demonic Spiders. Seriously, look at the page's entry for CoH. It reads like a grim testament to the devs efforts to add 'challenge'. I always roll my eyes when Positron says there's more challenging content on the way, because the translation is 'a truckload of annoyance and frustration'.




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Originally Posted by Rush_Bolt View Post
Those costume parts...

WANT!
Yes!

The up-armored-ppd stuff would be great too.


I do not suffer from altitis, I enjoy every character of it.

 

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Originally Posted by Golden Girl View Post
According ot the invasion plans you find, the War Walkers are meant to be able to take on at least 12 heroes on their own.
I would assume they mean low threat heroes Unless my Fire/SS Tank is equal to that many heroes ;o


 

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Originally Posted by rian_frostdrake View Post
well, people keep saying there is no challenge in the game. there ya go.

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Originally Posted by Johnny_Butane View Post
Correction: A handfull of people only play outlier power set combos, heavily gear out with IOs and softcap their defenses then complain the game is too easy.
Best Johnny Butane quote ever.

--NT


They all laughed at me when I said I wanted to be a comedian.
But I showed them, and nobody's laughing at me now!

If I became a red name, I would be all "and what would you mere mortals like to entertain me with today, mu hu ha ha ha!" ~Arcanaville

 

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....OhSHI-!
*Gets consumed by TvTropes*


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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Originally Posted by Johnny_Butane View Post
Correction: A handfull of people only play outlier power set combos, heavily gear out with IOs and softcap their defenses then complain the game is too easy.
Base difficulty is +0/x0. If you're saying the game isn't too easy at that difficulty, and you're not playing a non-solo friendly powerset, then maybe you need to go home and rethink your playstyle.

News flash, just because you can play on +4/x8 doesn't mean you have to.
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The result is always the same. We get Demonic Spiders. Seriously, look at the page's entry for CoH. It reads like a grim testament to the devs efforts to add 'challenge'. I always roll my eyes when Positron says there's more challenging content on the way, because the translation is 'a truckload of annoyance and frustration'.
Awww. Poor you. Personally I find the Imperial Defense Force, Seers, Praetorian Clockwork and Warworks a worthy challenge. The Resistance are just annoying though. They're too homogenous, so it's not one guy with an annoying power, it's all of them. I also hate hate hate those missile swarm guys, because I hate hate hate missile swarms. I can't see what's going on with all the smoke and it lags me right out. I hate Malta Titans too for that reason.

War Walkers however, are pure distilled awesome in a really big can. I can't wait until they're added to AE so I can fill a map with them and Zeus Titans, sic them on each other, and giggle maniacally.


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