Super Boosters should add a (retroactive) costume slot upon purchase!


Bad_Influence

 

Posted

A relatively simple idea that would both further incentive to buy Super Boosters, and (IMO) a great answer to players wanting more costume slots: Super Boosters that add costume sets should add an extra costume slot upon purchase (these slots should be retroactive, so players that have already purchased the pack aren't jipped!). These slots should stack, so that every booster purchased adds one slot (I think that brings us up to ... 10 slots). Trust me, there's a lot of players that I am sure would use those 10+ slots!

Of course I'm not sure if there's system limitations preventing us from actually HAVING more costume slots, but I assume not since the 5th Halloween salvage slot was added. I can be hopeful, right? ;>


<[V]>IRTUE Player
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Posted

I was also thinking Super Boosters should ADD COSTUME SETS with each booster. Besides that, I totally support your idea.


@Mobile Suit Hiryu
[Virtue]
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Posted

More slots? SOLD!


 

Posted

Why do you need more than 5 active costume slots? If the answer is "I just want them." Why?

You can create and save as many costumes as you want and switch them in or out to any of your costume slots. While this incurs an inf cost, any inf sinks are welcome in this game.

/unsigned.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Quote:
Originally Posted by EvilGeko View Post
Why do you need more than 5 active costume slots? If the answer is "I just want them." Why?

You can create and save as many costumes as you want and switch them in or out to any of your costume slots. While this incurs an inf cost, any inf sinks are welcome in this game.

/unsigned.

The competition does it, besides, perhaps I want to make a character who has multiple suits that are used for different encounters. Urban combat, stealth, jungle, snow, ocean, space, volcano, toxic and night club for example.

Perhaps I want him to be able to access all those costumes with out taking a trip to the tailor.

/signed


Brawling Cactus from a distant planet.

 

Posted

Quote:
Originally Posted by EvilGeko View Post
Why do you need more than 5 active costume slots? If the answer is "I just want them." Why?
Why not? "I want them" is perfectly legitimate, especially for something that has exactly zero impact on game mechanics. I want multiple outfits for different occasions, without having to run to the tailor (where I spend plenty of INF anyway.) I may have a character (and, in fact, I do have some) that change as they use their powers, get "into" a fight or whatnot. I may have a character that would have an "adaptable suit" that slowly adds layers as I meet other threats. If we could show degrees of damage, it would work for that, too.

By the way, VEATs can have six. One just doesn't display on the UI.

So, frankly, /signed.


 

Posted

Quote:
Originally Posted by CactusBrawler View Post
The competition does it, besides, perhaps I want to make a character who has multiple suits that are used for different encounters. Urban combat, stealth, jungle, snow, ocean, space, volcano, toxic and night club for example.

Perhaps I want him to be able to access all those costumes with out taking a trip to the tailor.

/signed
So the devs should find the time to change the UI to accommodate additional costumes for the small number of people for whom going to the tailor for a couple of minutes is a major hardship?

OK. Still /unsigned, completely unnecessary and removes a money sink from the game. The means to have as many costumes as you want on one character already exists.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Quote:
Originally Posted by EvilGeko View Post
So the devs should find the time to change the UI to accommodate additional costumes for the small number of people for whom going to the tailor for a couple of minutes is a major hardship?

OK. Still /unsigned, completely unnecessary and removes a money sink from the game. The means to have as many costumes as you want on one character already exists.
Given that those who would use all these are likely to *keep* using that when new issues and/or boosters with costume items come out, it hardly removes an INF sink from the game, EG. (Not to mention any time they rearrange the costume editor even a tiny bit, it seems at least one costume per person "breaks," well...)

Also, as far as INF sinks?
- Tailor, discount tailor tokens for just standing there.
- Vet rewards - free changes. Many, many of them.
- Occasional free tailor sessions handed out with costume revamps (rare, but it happens.)

I don't think the devs are worried about this being an INF sink, quite frankly. Especially at current levels of income. Enhancement purchasing, crafting and the market seem to do well enough for that.

Edit: I'd also say, as a counterpoint, the devs would be bringing in money - yes, they already do, but it's one *more* incentive to purchase more booster packs. Bringing in real world money > in game INF sink.


 

Posted

Quote:
Originally Posted by EvilGeko View Post
Why do you need more than 5 active costume slots? If the answer is "I just want them." Why?

You can create and save as many costumes as you want and switch them in or out to any of your costume slots. While this incurs an inf cost, any inf sinks are welcome in this game.

/unsigned.
One of my characters has two costumes at the moment. One is a combat outfit with and without a helmet, the other is a non-combat outfit with and without. That leaves space for one more costume, with no chance of a helmet or a non helmet version.

Another of my characters currently has 3 costume slots: Costume slot 1 has the Baron Jacket, Hat, and the Magic Cape. Costume two is sans hat and cape. Costume 3 is sans Baron Jacket, going down to just a shirt and waistcoat. Costume 4 will be sans waistcoat.

Costume 5 won't be shirtless, that's just inappropriate for a gentleman, but it would be nice for some other options.

The limit of this games costume engine means easily removable costume pieces such as jackets and headgear take up a costume slot. With more slots, I can have more costumes and more varients. And given some costumes haven't been updated for a long time as I like them where they are, I'm not sinking inf into them. Given some get updated regularly, such as my tech blaster's power suit, more options would let me sink more inf.

Considering some of my characters have ample supplies of vet and free costume tailor tokens, and some have the Tailor discount coupons, that's less inf or no inf being sunk there. Oh, I also have the vet badge that halves tailor fees.

Saying "Oh, you can just run to a tailors" is one of those old style MMO thoughts that quite frankly one that needs to die, like many others.

For this, my recommendation would be a costume slot at 10 and 50, in addition to the one at 1, 20, 30 and 40, plus the Halloween salvage. That's 6 available through levelling, plus one extra through salvage.

Add in 3 purchasable ones (either with a super booster or from the in game store, applying to all characters) that'd bring us up to 10 for characters.

10's a nice number. The screen holds five so far, so the UI could have a slider added to scroll along to the next five.


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
Edit: I'd also say, as a counterpoint, the devs would be bringing in money - yes, they already do, but it's one *more* incentive to purchase more booster packs. Bringing in real world money > in game INF sink.
The clothes horses buy the packs anyway. Now if you're suggesting that they add an additional $10-20 charge for each additional costume slot, then I would agree.

Otherwise, this is completely unnecessary and undesirable to the game element of the game. Sure we have many ways of cutting into the tailor costs, but not everyone has the vet rewards/day jobs/15,000 free tokens.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Quote:
Originally Posted by Zortel View Post
Saying "Oh, you can just run to a tailors" is one of those old style MMO thoughts that quite frankly one that needs to die, like many others.
Bull. This has nothing to do with a timesink. It has to do with an completely unnecessary UI change for the small number of people who can't be bothered to fix their own problem.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Quote:
Originally Posted by EvilGeko View Post
So the devs should find the time to change the UI to accommodate additional costumes for the small number of people for whom going to the tailor for a couple of minutes is a major hardship?

OK. Still /unsigned, completely unnecessary and removes a money sink from the game. The means to have as many costumes as you want on one character already exists.
Yes the save/load feature we now have does exist. Of course it took many years before we even got that.

I won't even bother to seriously address the idea that the tailor is an effective "INF sink" for this game. That idea might have held some water back in like 2005, but now? Hardly...

As to the idea of getting more costume slots per character being something that only a "small" number of players want and therefore is something our Devs shouldn't spend any time on I would say that's a completely unsupportable position. I'd be willing to bet there's a relatively small subset of players who still go on Hamidon raids, still engage in PvP, still bother creating SG bases, are into marketeering big enough to earn billions of INF, bother to fully Purple IO their builds, bother to try to collect every badge in the game, etc. Even for the people who do like some of these various things it's quite likely they don't enjoy doing ALL of these things equally as much as other activities. So if not everyone likes to do these "side" activities why are they maintained in the game? None of them directly provide XP to level characters to 50 - perhaps they should all be removed because, by the extension of your argument, they serve no practical purpose.

I tend to believe that this game is superior to Champions Online in many, many ways. But one of the few things that other game provides that we sorely lack here is a means to obtain additional costume slots (beyond the current few we have) for characters if desired. I played Champions Online for several months before I gave up on it, but one of the cool things I was able to do was have a character who by level 5 had 12 different costume slots set up. I was able to easily do things like have "helmet on" and "helmet off" versions, multiple causal clothes looks, and even have multiple "damaged outfit" looks all ready to switch to instantly. Granted you might not care about RP in any serious way and there's nothing wrong with that, but the ability to have all these variations ready to go instantly (without having to save/load anything) is a godsend for people who care about it.

Just because you don't care about this game being inferior to Champions Online in this area doesn't mean that this feature would not have any value here. Think of it this way: if something like this made a bunch of fashion-obsessed catgirls continue to throw money at this game by staying subscribed and buying more costume slots then that would indirectly support whatever version of this game YOU like to play.


Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
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Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀

 

Posted

Quote:
Originally Posted by EvilGeko View Post
Bull. This has nothing to do with a timesink. It has to do with an completely unnecessary UI change for the small number of people who can't be bothered to fix their own problem.
What's one of the most talked about, praised aspects of this game?

The Costume Creator.

An option to get to make more use of it, to me, can only be a good thing.

Of course, you seem to be a little crazy, cantankerous and about as set in your ways as concrete, so arguing the point is pretty pointless as you're just going to go "No, no, I'm right, I'm right, you're just lazy and stupid and can't be bothered to do things the way I think you should."

Which is a level of crazy that's pretty hard to argue with unless I was to smack myself on the head a few times and go bat-nut popcorn insane.


 

Posted

Quote:
Originally Posted by EvilGeko View Post
Bull. This has nothing to do with a timesink. It has to do with an completely unnecessary UI change for the small number of people who can't be bothered to fix their own problem.
The only "necessary changes" in the game are bug fixes. And those are fixes in unnecessary software.

By the way, the only one who brought up a time sink is you. Zortel didn't. You've also brought up the INF sink, which has also been chipped away... no, wait, more like had explosives taken to it by the devs, as far as the tailor is concerned.

Also,

Quote:
undesirable to the game element of the game
It has no effect on the "game element of the game," assuming by that you mean missions, character stats and the like. And, in fact, it would have a *positive* effect on the "game element of the game," if you take it to mean overall enjoyment for a segment of the population - just like new badges for another segment, new IO sets for another segment, etc.

If by " undesirable to the game element of the game" you mean "EG doesn't want it," well, when you make an MMO, you can rule it out. But just like there are badgers, RPers, PVPers, PVE-only players and more sub-communities in the COH world, just because *you* don't enjoy or think you'd make use of it doesn't mean it's invalid for everyone else. The game has a much wider appeal than that.

Now, impact on the game:
Basic mechanics - No impact. No powers are affected by this, and no AT is buffed or nerfed as a result. There's no balance change.

Character creation - Slightly changed, but not directly, as the person can have more ideas to keep developing a character and expressing it via costume change.

Market - No impact, other than perhaps moving a few more costume piece recipes, but even that would be minimal.

Badging - No impact.

Enhancement system - No impact.

PVE - Does not mechanically or numerically change PVE encounters.

PVP - Does not have an effect on PVP.

RP - Finally a section that it has impact on, as people can now expand their available costume selection, enhancing their RP experience. Impact - positive.

AE - No impact. NPCs can only have one costume each, after all.

Bases/SGs - Possible impact, as it's easier to 'give over' a slot for a SG uniform (for those that desire it) when you have more slots. Impact - Positive.

Server stability - No impact.

... so what's this "undesirable" effect it will have? Making RPers enjoy the game more?


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
so what's this "undesirable" effect it will have? Making RPers enjoy the game more?
God forbid the Devs figure out a way to not only make more money for themselves (by selling optional costume slots to existing characters) but giving people another avenue for enjoying this game. These kinds of revolutionary ideas are clearly evil and have no place in a game like this... *sigh*

Now to be perfectly fair I don't actually like the idea of stuffing costume slots retroactively into the existing Super Booster packs. I think the Devs would be better off offering them for sale as standalone upgrades (like Champions Online does it) or as part of future Booster Packs. But beyond that quibble I'm obviously all for this idea.


Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀

 

Posted

Boosters should totally add a Badge for each one.

It's not like there aren't other badges you can buy for real money, such as Agent of Order/Chaos. Or, technically speaking, all of the Praetorian badges.


 

Posted

Quote:
Originally Posted by Col_Blitzkrieger View Post
Boosters should totally add a Badge for each one.

It's not like there aren't other badges you can buy for real money, such as Agent of Order/Chaos. Or, technically speaking, all of the Praetorian badges.
Or technically speaking, the basic game itself...
If you take your argument to its simple conclusion we've all paid real money for -every- badge we have.

But despite that fact many people pitched such a fit about having to "pay money" for the Pocket D VIP Gold Club Member Badge in the Good Versus Evil Edition "goodie pack" that I highly doubt the Devs will ever release a single badge in a Booster Pack like that again.

They got away with your Agent of Order/Chaos example because that was part of a bigger retail expansion with lots of other content (and other badges). I guess as long as people don't feel like they are paying money "just" for a badge they are fine with it. It's a matter of perception. *shrugs*


Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀

 

Posted

Quote:
Originally Posted by Lothic View Post
I tend to believe that this game is superior to Champions Online in many, many ways. But one of the few things that other game provides that we sorely lack here is a means to obtain additional costume slots (beyond the current few we have) for characters if desired. I played Champions Online for several months before I gave up on it, but one of the cool things I was able to do was have a character who by level 5 had 12 different costume slots set up. I was able to easily do things like have "helmet on" and "helmet off" versions, multiple causal clothes looks, and even have multiple "damaged outfit" looks all ready to switch to instantly. Granted you might not care about RP in any serious way and there's nothing wrong with that, but the ability to have all these variations ready to go instantly (without having to save/load anything) is a godsend for people who care about it.

Just because you don't care about this game being inferior to Champions Online in this area doesn't mean that this feature would not have any value here. Think of it this way: if something like this made a bunch of fashion-obsessed catgirls continue to throw money at this game by staying subscribed and buying more costume slots then that would indirectly support whatever version of this game YOU like to play.
Got no problem with the devs selling more costume slots. DO have a problem with them giving them away as it takes programming time away from other things for what is at best a minor QoL improvement.

And citing Champions Online in support of any idea probably does more harm than good.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
... so what's this "undesirable" effect it will have? Making RPers enjoy the game more?
It removes a money sink. Not every player has dozens of costume tokens, vet discounts or day job badges. Any money sink in this game is desirable.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Quote:
Originally Posted by Zortel View Post
What's one of the most talked about, praised aspects of this game?

The Costume Creator.
Actually, I read about this game a lot, and honestly, this isn't nearly as praised as you all make it out to be. In fact, there are a number of problems with a game offering nearly all of its visual rewards upfront.

However, I'm going to fight my desire to argue because I'm accomplishing nothing more than bumping this thread and giving this awful idea more visibility.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Quote:
Originally Posted by EvilGeko View Post
Otherwise, this is completely unnecessary and undesirable to the game element of the game.
By extension, so do extra character slots per server

Speaking of which, I don't know if I'd add them to booster packs, but I could see extra Costume Slots being sold in the same way as extra character slots. The main problem would be deciding if extra costume slots would be per character pr per account.


 

Posted

Quote:
Originally Posted by EvilGeko View Post
DO have a problem with them giving them away as it takes programming time away from other things for what is at best a minor QoL improvement.
.
Real numbers being displayed.
Inspiration combining.
Emotes.
Weapon customization.
Power customization.
Extra character slots.
Reordering characters on the login screen.
Putting icons for the stores on the map.
Adding a hospital to the Hollows.

You can make that argument for all of the above, as well as quite a number of other QOL improvements that have made their way into the game. Sorry, but you really have to come up with something better than that. It just doesn't hold water, as you're essentially arguing they should not do any QOL changes to the game, ever.

Quote:
Originally Posted by EvilGeko View Post
It removes a money sink. Not every player has dozens of costume tokens, vet discounts or day job badges. Any money sink in this game is desirable.
They give them away so frequently it's ridiculous. And as far as INF sinks go, the tailor's just not one of the big ones. I'd be willing to bet that more INF gets destroyed in a day, most times, in the market than gets "spent" in a month at Icon.

Alternately, if you want to see it as a money sink, it would be *more* effective to have more costume slots as people would *want to use them.* Having more slots available means those who are only "somewhat" interested in multiple costumes can have yet another reason to go to Icon just to try something out. And since they're unlocked with buying the booster pack - meaning no going out of the way in-game to find which tailor for which level and fighting whatever it is they want you to fight - it would be easier for people to use them right off the bat.


 

Posted

Quote:
Originally Posted by EvilGeko View Post
Got no problem with the devs selling more costume slots. DO have a problem with them giving them away as it takes programming time away from other things for what is at best a minor QoL improvement.

And citing Champions Online in support of any idea probably does more harm than good.
Well I don't think anyone, even the OP, was talking about "giving them away" for free. Even though I don't agree with the "attach them to the purchase of the existing Super Booster Packs retroactively" idea at least you would have had to spend the money on those Booster Packs to begin with. That's not exactly giving them away. I still think they'd be far more suited to be a part of -future- booster packs but either way the Devs would be getting EXTRA money for them.


Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀

 

Posted

if they could wave a magic wand and this extra slot would appear in a cascade of fairy dust, sure why not.

since it would consume dev resources that could be used elsewhere on more widely applicable systems, I'll pass.

I mean, if the give me more slots I'll take em, but I'd prefer they direct their focus elsewhere.


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